UE4-Ninja-Pro
By MoCap Online
$ 139.99 $ 149.99219+ Ninja Animations For Unreal Engine
INCLUDES: Kicking, Punching, Star Throws, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Crouch, Crouch Walking Jogging, Running, Jumping, Stepping, Turns Pivots, & Transitions.
The complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs & runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.
177 Animations - 39 AIM OFFSETS, 1 SPLIT JUMP - INCLUDING ALL AS IN-PLACE (IPC) - 388 Total Animation Files
3D Character Animations for Game Development in UE4 / Unreal Engine
*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
ID: UE4-Ninja-ProFormat: UE4
Anim Count: 177
Total Files: 388
In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)
Latest Update: V-2.7
- Engine 4.15 - 4.xx
- For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.
- All animations included as Root Motion and In-Place. (IPC)
- Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
- Reference Pose is an "A".
- “A” and “T” pose files included to change the default retarget manager stance.
- 69 New added Animations and Transitions
- Extensive Animation Tweaks, Fixes and Optimizations.
- New revised Combat Pose - Arms are forward beckoning and ready for a fight.
- New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing.
- New Crouch and Crouch Walks - Four way strafing.
- New Star Throws - Shuriken throwing animations, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.
- New Turn Loops - Combat pivot left and right.
- New Aim Offsets - Look in all directions.
- New Split Jump
- Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.
- New "NJA" Prefix
- Archive of outdated Version 1 Animations is included.
- High, Medium and Low Platforms static meshes included.
- All animations as Root Motion and In-Place.
- All animations are on the UE4 template skeleton with IK bones.
- FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\Project\Source\FBX\” (not visible in the editor).
- A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
- Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
- Transfer to UE5.xx Manny is Painless, Quick and Easy, takes about 2 minutes with our modified IK-Retargeters.
- View Quick Tutorial: Video - https://youtu.be/UFa4yyDlrk4
- DOWNLOAD THE "UE4 to UE5 Retargeting Project" ZIP HERE: https://drive.google.com/drive/folders/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing
- The stock unmodified IK-Retargeters included with UE5... are not good as is.
- Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files.
- Animations also available on the Unreal Marketplace.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
3D Viewer
NINJA Pro - 3D Viewer - Animation Player
Click Play Button to Start - Please allow time to load...
Media
NINJA MoCap - Overview Video
NOTE: Highlight video of Ninja PRO. Ninja STARTER does not include all animations. Please see Sketchfab Viewer and Animation List for true Pack contents.Animation List
UNREAL NINJA PRO - Animation List
IDLES, TURNS, FIDGETS, TRANSITIONS
NJA_Cbt_Stand_V2_Idle
NJA_Rlx_Stand_Idle
NJA_Rlx_Stand_To_Cbt_Stand
NJA_Cbt_Stand_To_Rlx_Stand
NJA_Cbt_Stand_L_90
NJA_Cbt_Stand_R_90
NJA_Cbt_Stand_R_180
NJA_Rlx_Stand_L_90
NJA_Rlx_Stand_R_90
NJA_Rlx_Stand_L_180
NJA_Rlx_Stand_R_180
NJA_Cbt_Std_Turn_L_45_Loop
NJA_Cbt_Std_Turn_R_45_Loop
NJA_Rlx_Stand_Fidget_V1
NJA_Rlx_Stand_Fidget_V2
NJA_Rlx_Stand_Fidget_V3
NJA_Rlx_Stand_Fidget_V4
NJA_Rlx_Stand_Fidget_V5
NJA_Rlx_Stand_Fidget_V6
NJA_Rlx_Stand_Fidget_V7
NJA_Rlx_Stand_Fidget_V8
CROUCHING
NJA_Cbt_Crouch_Idle
NJA_Cbt_Stand_To_Crouch
NJA_Cbt_Crouch_To_Stand
NJA_Cbt_Crouch_Turn_L_45_Loop
NJA_Cbt_Crouch_Turn_R_45_Loop
NJA_Cbt_CrouchWalk_B_Loop
NJA_Cbt_CrouchWalk_F_Loop
NJA_Cbt_CrouchWalk_L_Loop
NJA_Cbt_CrouchWalk_L_BkPd_Loop
NJA_Cbt_CrouchWalk_R_Loop
NJA_Cbt_CrouchWalk_R_BkPd_Loop
JOGS, TURNS JUMPS
NJA_Cbt_Jog_Forward_Loop
NJA_Cbt_Jog_Back_Loop
NJA_Cbt_Jog_Left_Loop
NJA_Cbt_Jog_Left_BkPd_Loop
NJA_Cbt_Jog_Right_Loop
NJA_Cbt_Jog_Right_BkPd_Loop
NJA_Cbt_Jog_Forward_To_Cbt_Std
NJA_Cbt_Jog_Back_To_Cbt_Std
NJA_Cbt_Jog_Left_To_Cbt_Std
NJA_Cbt_Jog_Right_To_Cbt_Std
NJA_Rlx_Jog_Forward_Loop
NJA_Rlx_Jog_Back_Loop
NJA_Rlx_Jog_Left_Loop
NJA_Rlx_Jog_Left_BkPd_Loop
NJA_Rlx_Jog_Right_Loop
NJA_Rlx_Jog_Right_BkPd_Loop
NJA_Rlx_Jog_Forward_To_Cbt_Std
NJA_Rlx_Jog_Back_To_Cbt_Std
NJA_Rlx_Jog_Left_To_Cbt_Std
NJA_Rlx_Jog_Right_To_Cbt_Std
NJA_Rlx_Jog_Forward_To_Rlx_Std
NJA_Rlx_Jog_Back_To_Rlx_Std
NJA_Rlx_Jog_Left_To_Rlx_Std
NJA_Rlx_Jog_Right_To_Rlx_Std
WALKS, TURNS, JUMPS
NJA_Cbt_Walk_Forward_Loop
NJA_Cbt_Walk_Back_Loop
NJA_Cbt_Walk_Left_Loop
NJA_Cbt_Walk_Left_BkPd_Loop
NJA_Cbt_Walk_Right_Loop
NJA_Cbt_Walk_Right_BkPd_Loop
NJA_Rlx_Walk_Forward_Loop
NJA_Rlx_Walk_Back_Loop
NJA_Rlx_Walk_Left_Loop
NJA_Rlx_Walk_Left_BkPd_Loop
NJA_Rlx_Walk_Right_Loop
NJA_Rlx_Walk_Right_BkPd_Loop
JUMPS, STEPS
NJA_Cbt_Jump
NJA_Cbt_Jump_TakeOff_IPC
NJA_Cbt_Jump_Air_Loop_IPC
NJA_Cbt_Jump_Landing_IPC
NJA_Cbt_Jump_Wave
NJA_Cbt_Std_Jump_Forward
NJA_Cbt_Std_Jump_Backward
NJA_Cbt_Std_Jump_Left
NJA_Cbt_Std_Jump_Right
NJA_Cbt_Std_Step_Back
NJA_Cbt_Std_Step_Fwd
NJA_Cbt_Std_Step_Left
NJA_Cbt_Std_Step_Right
NJA_Run_Flip_Long_Jump_Cbt_Stand
NJA_Run_Flip_Run
RUNS, TURNS, JUMPS
NJA_Cbt_Run_Forward_Loop
NJA_Cbt_Run_Back_Loop
NJA_Cbt_Run_Left_Loop
NJA_Cbt_Run_Left_BkPd_Loop
NJA_Cbt_Run_Right_Loop
NJA_Cbt_Run_Right_BkPd_Loop
NJA_Rlx_Run_Forward_Loop
NJA_Rlx_Run_Back_Loop
NJA_Rlx_Run_Left_Loop
NJA_Rlx_Run_Left_BkPd_Loop
NJA_Rlx_Run_Right_Loop
NJA_Rlx_Run_Right_BkPd_Loop
NJA_Cbt_Run_Forward_To_Cbt_Stnd
NJA_Cbt_Run_Left_To_Cbt_Stnd
NJA_Cbt_Run_Right_To_Cbt_Stnd
KICKS
NJA_Kick_High_v1
NJA_Kick_High_v2
NJA_Kick_High_v3
NJA_Kick_Mid_v1
NJA_Kick_Mid_v2
NJA_Kick_Mid_v3
NJA_Kick_Low_v1
NJA_Kick_Low_v2
NJA_Kick_Low_v3
NJA_Kick_Back_v1
NJA_Kick_Back_v2
NJA_Kick_Back_v3
PUNCH
NJA_Punch_High_v1
NJA_Punch_High_v2
NJA_Punch_High_v3
NJA_Punch_Mid_v1
NJA_Punch_Mid_v2
NJA_Punch_Mid_v3
NJA_Punch_Back_v1
NJA_Punch_Back_v2
NJA_Punch_Back_v3
STAR THROW
NJA_Star_Throw_Fwd_Single
NJA_Star_Throw_Fwd_Start
NJA_Star_Throw_Fwd_Loop
NJA_Star_Throw_Fwd_End
NJA_Star_Throw_Bkwd_Single
NJA_Star_Throw_Bkwd_Start
NJA_Star_Throw_Bkwd_Loop
NJA_Star_Throw_Bkwd_End
KNOCK DOWNS
NJA_Cbt_Knock_Dn_Bkwd_Mid_Recover
NJA_Cbt_Knock_Dn_Fwd_Mid_Recover
NJA_Cbt_Knock_Dn_Fwd_Hi_Recover
DUCKS, FLIPS, ROLLS, DIVES
NJA_Cbt_Duck
NJA_Cbt_Back_Flip
NJA_Cbt_Jump_Up_Flip
NJA_Cbt_Fwd_OneHand_Cartwheel
NJA_Cbt_Forward_Roll_v1
NJA_Cbt_Forward_Roll_v2
NJA_Cbt_Forward_Roll_v3
NJA_Cbt_Bkwd_Roll
NJA_Cbt_Left_Roll
NJA_Cbt_Right_Roll
NJA_Run_Dive_Forward_Roll
NJA_Cbt_Forward_Cartwheel
NJA_Cbt_Back_Cartwheel
NJA_Cbt_Left_Cartwheel
NJA_Cbt_Right_Cartwheel
NJA_Run_Jump_Kickoff_Reverse_Run
HIGH PLATFORMS
NJA_Rlx_Stand_Jump_Up_Hang_Ptfm_Hi
NJA_Hang_Ptfm_Hi_Idle
NJA_Hang_Ptfm_Hi_Idle_Backwards
NJA_Hang_Ptfm_Hi_Drop_To_Rlx_Stand
NJA_Run_Jump_Hang_Ptfm_Hi
NJA_Rlx_Stand_Ptfm_Hi_To_Hang_Hi_Idle
NJA_Hang_Ptfm_Hi_Pull_Up_To_Rlx_Stand
NJA_Hang_Ptfm_Hi_Drop_Dead
NJA_Hang_Ptfm_Hi_Drop_Dead_Reverse
NJA_Rlx_Std_Ptfm_Hi_Hand_Jump_Rlx_Std
NJA_Rlx_Std_Ptfm_Hi_Jump_Rlx_Std
NJA_Rlx_Std_Ptfm_Hi_Jump_Roll_Rlx_Std_v1
NJA_Rlx_Std_Ptfm_Hi_Jump_Roll_Rlx_Std_v2
NJA_Rlx_Std_Ptfm_Hi_Hand_Jump_Roll_Rlx_Std
MID PLATFORMS
NJA_Run_Ptfm_Mid_Jump_Down_Run
NJA_Run_Ptfm_Mid_Jump_Down_Roll_Cbt_Std
NJA_Run_Jump_Roll_Up_Ptfm_Mid
NJA_Run_Jump_Up_Ptfm_Mid_Cbt_Std
NJA_Run_Jump_Up_Ptfm_Mid_Run
NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v1
NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v2
NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Roll_Cbt_Std
NJA_Cbt_Std_Fwd_Ptfm_Mid_Drop_Cbt_Std
NJA_Cbt_Std_Bkwd_Ptfm_Mid_Drop_Cbt_Std
LOW PLATFORMS
NJA_Run_Ptfm_Low_Dive_Roll_Dn_Cbt_Stand
NJA_Run_Ptfm_Low_Roll_Dn_Cbt_Stand
NJA_Cbt_Std_Ptfm_Low_Roll_Dn_Cbt_Std
NJA_Run_Ptfm_Low_Dive_Aerial_Cbt_Std
NJA_Cbt_Std_Ptfm_Low_Jump_Down_Cbt_Std
NJA_Cbt_Std_Ptfm_Low_Jump_Dn_Hard_Cbt_Std
NJA_Run_Jump_Up_Roll_Ptfm_Low_Cbt_Std
NJA_Run_Jump_Up_Ptfm_Low_Run
NJA_Cbt_Std_Jump_Up_Roll_Ptfm_Low_Cbt_Std
NJA_Cbt_Std_Jump_Up_Ptfm_Low_Cbt_Std
AIM OFFSETS
NJA_Cbt_Look_Center
NJA_Cbt_Look_Ctr_Dn_45
NJA_Cbt_Look_Ctr_Dn_90
NJA_Cbt_Look_Ctr_Up_45
NJA_Cbt_Look_Ctr_Up_90
NJA_Cbt_Look_L_45
NJA_Cbt_Look_L_45_Dn_45
NJA_Cbt_Look_L_45_Dn_90
NJA_Cbt_Look_L_45_Up_45
NJA_Cbt_Look_L_45_Up_90
NJA_Cbt_Look_L_90
NJA_Cbt_Look_L_90_Dn_45
NJA_Cbt_Look_L_90_Dn_90
NJA_Cbt_Look_L_90_Up_45
NJA_Cbt_Look_L_90_Up_90
NJA_Cbt_Look_R_45
NJA_Cbt_Look_R_45_Dn_45
NJA_Cbt_Look_R_45_Dn_90
NJA_Cbt_Look_R_45_Up_45
NJA_Cbt_Look_R_45_Up_90
NJA_Cbt_Look_R_90
NJA_Cbt_Look_R_90_Dn_45
NJA_Cbt_Look_R_90_Dn_90
NJA_Cbt_Look_R_90_Up_45
NJA_Cbt_Look_R_90_Up_90
NJA_Cbt_Crouch_Look_Center
NJA_Cbt_Crouch_Look_Ctr_Dn_90
NJA_Cbt_Crouch_Look_Ctr_Up_90
NJA_Cbt_Crouch_Look_L_90
NJA_Cbt_Crouch_Look_L_90_Dn_90
NJA_Cbt_Crouch_Look_L_90_Up_90
NJA_Cbt_Crouch_Look_R_90
NJA_Cbt_Crouch_Look_R_90_Dn_90
NJA_Cbt_Crouch_Look_R_90_Up_90
MOB1_Stand_Relaxed_Look_Center
MOB1_Stand_Relaxed_Look_D90
MOB1_Stand_Relaxed_Look_L90
MOB1_Stand_Relaxed_Look_R90
MOB1_Stand_Relaxed_Look_U90
ABBREVIATION KEY:
Cbt = Combat
Rlx = Relaxed
Std = Stand
Ptfm = Platform
L = Left
R = Right
Dn = Down
Fwd = Forward
Bkwd = Backward
Ctr = Center
V# = Version
BkPd = Backpedal
*View in Google Sheets
**Download PDF
***Download XLSX
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