UNITY-Ninja-Starter

By MoCap Online

$ 4.99

30+ Ninja Animations For Unity 3D

INCLUDES: Kicking, Punching, Star Throw, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, & Transitions.

A small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll & jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to / down-from mechanics.

21 Animations - 6 AIM OFFSETS, 1 SPLIT JUMP - INCLUDING ALL AS IN-PLACE (IPC) - 50 Total Animation Files

3D Character Animations for Game Development in Unity 3D
* Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.

  • technical info
    ID: UNITY-Ninja-Starter
    Format: UNITY
    Anim Count: 21
    Total Files: 50

    In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

    Latest Update: V-2.7
      • New MotusMan_V55 Skeleton and Avatar
      • All animations set as Humanoid, ready for use.
      • Includes documents with Tips on Avatars and Avatar Adjustments, and Reference root motion.
      • "Mocap Online - Unity Animation Notes" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf
      • True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
      • Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document:
      • "Unity IPC Custom Animation Curves" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/Unity%20IPC%20Custom%20Animation%20Curves%20-%20MocapOnline.pdf
      • New added Animations and Transitions
      • Extensive Animation Tweaks, Fixes and Optimizations.
      • New revised Combat Pose - Arms are forward beckoning and ready for a fight.
      • New Combat Walk/Jog/Run
      • New Star Throw - Shuriken throwing animation, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.
      • New Turn Loops - Combat pivot left and right.
      • New Aim Offsets - Look Up and Down
      • New Split Jump
      • Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.
      • New "NJA" Prefix
    Notes
      • High, Medium and Low Platforms static meshes included.
      • A starter set of ninja animations for game development and CG production.
      Unity 3D
      • Latest MotusMan_V55 Skeleton and Avatar
      • All animations set as Humanoid.
      • Includes documents with https://drive.google.com/file/d/1MTFxY4y-HAZoS_KKr_qzIfrsoyz7GRt2/view
      • All animations are .fbx format, standard fbx bone names.
      • Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
      • Animations also available on the Unity Asset Store.
      MoCap Online 3D Character Animations
      • All idles and transitions have been carefully pose-matched for seamless motion trees.
      • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
      • Provided Motus Man character is copyright © Motus Digital, LLC

    • 3d viewer

      NINJA Starter - 3D Viewer - Animation Player


      Click Play Button to Start - Please allow time to load...

    • media

      NINJA MoCap - Overview Video

      NOTE: Highlight video of Ninja PRO. Ninja STARTER does not include all animations. Please see Sketchfab Viewer and Animation List for true Pack contents.
    • animation list

      UNITY NINJA STARTER - Animation List

      IDLES, TURNS, FIDGETS, TRANSITIONS
      NJA_Cbt_Stand_V2_Idle
      NJA_Rlx_Stand_Idle
      NJA_Rlx_Stand_To_Cbt_Stand
      NJA_Cbt_Stand_To_Rlx_Stand
      NJA_Cbt_Std_Turn_L_45_Loop
      NJA_Cbt_Std_Turn_R_45_Loop

      WALKS, TURNS, JUMPS
      NJA_Cbt_Walk_Forward_Loop

      JOGS, TURNS JUMPS
      NJA_Cbt_Jog_Forward_Loop

      RUNS, TURNS, JUMPS
      NJA_Cbt_Run_Forward_Loop

      KICKS
      NJA_Kick_High_v1
      NJA_Kick_Mid_v1

      PUNCH
      NJA_Punch_High_v1
      NJA_Punch_Mid_v3

      STAR THROW
      NJA_Star_Throw_Fwd_Single

      KNOCK DOWNS
      NJA_Cbt_Knock_Dn_Bkwd_Mid_Recover
      NJA_Cbt_Knock_Dn_Fwd_Mid_Recover

      DUCKS, FLIPS, ROLLS, DIVES
      NJA_Cbt_Duck
      NJA_Cbt_Forward_Roll_v1
      NJA_Cbt_Bkwd_Roll

      JUMPS, STEPS
      NJA_Cbt_Jump_TakeOff_IPC
      NJA_Cbt_Jump_Air_Loop_IPC
      NJA_Cbt_Jump_Landing_IPC

      MID PLATFORMS
      NJA_Run_Jump_Up_Ptfm_Mid_Cbt_Std
      NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v1

      AIM OFFSETS
      NJA_Cbt_Look_Center
      NJA_Cbt_Look_Ctr_Dn_90
      NJA_Cbt_Look_Ctr_Up_90
      MOB1_Stand_Relaxed_Look_Center
      MOB1_Stand_Relaxed_Look_D90
      MOB1_Stand_Relaxed_Look_U90

      ABBREVIATION KEY:
      Cbt = Combat
      Rlx = Relaxed
      Std = Stand
      Ptfm = Platform
      L = Left
      R = Right
      Dn = Down
      Fwd = Forward
      Bkwd = Backward
      Ctr = Center
      V# = Version
      BkPd = Backpedal

      *View in Google Sheets
      **Download PDF
      ***Download XLSX

    • mocap online / motus digital

      http://www.MoCapOnline.com
      MoCap@MotusDigital.com
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