UNITY-Ninja-Starter
By MoCap Online
$ 4.9930+ Ninja Animations For Unity 3D
INCLUDES: Kicking, Punching, Star Throw, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, & Transitions.
A small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll & jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to / down-from mechanics.
21 Animations - 6 AIM OFFSETS, 1 SPLIT JUMP - INCLUDING ALL AS IN-PLACE (IPC) - 50 Total Animation Files
3D Character Animations for Game Development in Unity 3D
* Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
**Animations also available on the Unity Asset Store.
Technical Info
ID: UNITY-Ninja-StarterFormat: UNITY
Anim Count: 21
Total Files: 50
In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)
Latest Update: V-2.7
- New MotusMan_V55 Skeleton and Avatar
- All animations set as Humanoid, ready for use.
- Includes documents with Tips on Avatars and Avatar Adjustments, and Reference root motion.
- "Mocap Online - Unity Animation Notes" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf
- True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
- Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document:
- "Unity IPC Custom Animation Curves" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/Unity%20IPC%20Custom%20Animation%20Curves%20-%20MocapOnline.pdf
- New added Animations and Transitions
- Extensive Animation Tweaks, Fixes and Optimizations.
- New revised Combat Pose - Arms are forward beckoning and ready for a fight.
- New Combat Walk/Jog/Run
- New Star Throw - Shuriken throwing animation, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.
- New Turn Loops - Combat pivot left and right.
- New Aim Offsets - Look Up and Down
- New Split Jump
- Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.
- New "NJA" Prefix
- High, Medium and Low Platforms static meshes included.
- A starter set of ninja animations for game development and CG production.
- Latest MotusMan_V55 Skeleton and Avatar
- All animations set as Humanoid.
- Includes documents with https://drive.google.com/file/d/1MTFxY4y-HAZoS_KKr_qzIfrsoyz7GRt2/view
- All animations are .fbx format, standard fbx bone names.
- Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
- Animations also available on the Unity Asset Store.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
3D Viewer
NINJA Starter - 3D Viewer - Animation Player
Click Play Button to Start - Please allow time to load...
Media
NINJA MoCap - Overview Video
NOTE: Highlight video of Ninja PRO. Ninja STARTER does not include all animations. Please see Sketchfab Viewer and Animation List for true Pack contents.Animation List
UNITY NINJA STARTER - Animation List
IDLES, TURNS, FIDGETS, TRANSITIONS
NJA_Cbt_Stand_V2_Idle
NJA_Rlx_Stand_Idle
NJA_Rlx_Stand_To_Cbt_Stand
NJA_Cbt_Stand_To_Rlx_Stand
NJA_Cbt_Std_Turn_L_45_Loop
NJA_Cbt_Std_Turn_R_45_Loop
WALKS, TURNS, JUMPS
NJA_Cbt_Walk_Forward_Loop
JOGS, TURNS JUMPS
NJA_Cbt_Jog_Forward_Loop
RUNS, TURNS, JUMPS
NJA_Cbt_Run_Forward_Loop
KICKS
NJA_Kick_High_v1
NJA_Kick_Mid_v1
PUNCH
NJA_Punch_High_v1
NJA_Punch_Mid_v3
STAR THROW
NJA_Star_Throw_Fwd_Single
KNOCK DOWNS
NJA_Cbt_Knock_Dn_Bkwd_Mid_Recover
NJA_Cbt_Knock_Dn_Fwd_Mid_Recover
DUCKS, FLIPS, ROLLS, DIVES
NJA_Cbt_Duck
NJA_Cbt_Forward_Roll_v1
NJA_Cbt_Bkwd_Roll
JUMPS, STEPS
NJA_Cbt_Jump_TakeOff_IPC
NJA_Cbt_Jump_Air_Loop_IPC
NJA_Cbt_Jump_Landing_IPC
MID PLATFORMS
NJA_Run_Jump_Up_Ptfm_Mid_Cbt_Std
NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v1
AIM OFFSETS
NJA_Cbt_Look_Center
NJA_Cbt_Look_Ctr_Dn_90
NJA_Cbt_Look_Ctr_Up_90
MOB1_Stand_Relaxed_Look_Center
MOB1_Stand_Relaxed_Look_D90
MOB1_Stand_Relaxed_Look_U90
ABBREVIATION KEY:
Cbt = Combat
Rlx = Relaxed
Std = Stand
Ptfm = Platform
L = Left
R = Right
Dn = Down
Fwd = Forward
Bkwd = Backward
Ctr = Center
V# = Version
BkPd = Backpedal
*View in Google Sheets
**Download PDF
***Download XLSX
MOCAP ONLINE / MOTUS DIGITAL
http://www.MoCapOnline.com
MoCap@MotusDigital.com