ICL-Punch-Pro

By MoCap Online

$ 89.99

145+ Punch Animations For Iclone

INCLUDES: Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.

The complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.

145 Animations - 16 IDLES/FIDGETS, 55 PUNCHES, 56 BLOCKS/HITS, 18 KNOCKOUTS/CELEBRATIONS - 145 Total Animation Files

Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.
*.rlMotion MoCap Packs are compatible with iClone 7 and higher.

Technical Info
ID: ICL-Punch-Pro
Format: ICL
Anim Count: 145
Total Files: 145

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.0
    • New MotusMan_V55 Skeleton
    • All motions are in .rlMotion format for iClone 7 or higher.
Notes
    • A full set of boxing animation for game development and CG production.
    • Many versions of idles and fidgets in normal, tired and hurt states.
    • Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
    • Hits and attacks from all directions.
    • Many variations of knockouts, countdowns and victory celebrations.
    iClone
    • All motions are in .rlMotion format for iClone 7 or higher.
    • Animations provided with MotusManv55 iAvatar skeleton.
    MoCap Online 3D Character Animations
    • All idles and transitions have been carefully pose-matched for seamless motion trees.
    • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
    • Provided Motus Man character is copyright © Motus Digital, LLC

    3D Viewer

    PUNCH Pro - 3D Viewer - Animation Player


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    Media

    PUNCH MoCap - Overview Video

    Animation List

    iCLONE PUNCH PRO - Animation List

    IDLES, FIDGETS
    Idle
    Idle_Fidget_V1
    Idle_Fidget_V2
    Idle_Fidget_V3
    Idle_Fidget_V4
    Idle_Fidget_V5
    Idle_Fidget_V6
    Idle_Fidget_V7
    Idle_Fidget_V8
    Idle_Hurt_V1
    Idle_Hurt_V2
    Idle_Hurt_V3
    Idle_Really_Tired_V1
    Idle_Really_Tired_V2
    Idle_Slighty_Tired
    Idle_Tired

    RIGHT PUNCHES
    Right_Cross
    Right_Cross_A
    Right_Cross_B
    Right_Cross_C
    Right_Cross_ Hard
    Right_Cross_ Hurt
    Right_Cross_ Miss
    Right_Cross_ Special
    Right_Cross_FT
    Right_Cross_ Hurt_FT
    Right_Cross_Hard_FT
    Right_Hook
    Right_Hook_FT
    Right_Hook_Hard
    Right_Hook_Hard_FT
    Right_Hook_Hurt
    Right_Hook_Hurt_FT
    Right_Hook_Miss
    Right_Hook_Special
    Right_Uppercut
    Right_Uppercut_ Hard
    Right_Uppercut_ Miss
    Right_Uppercut_FT
    Right_Uppercut_Hard_FT
    Right_Uppercut_Hurt
    Right_Uppercut_Hurt_FT
    Right_Uppercut_Special

    LEFT PUNCHES
    Left_Jab
    Left_Jab_A
    Left_Jab_B
    Left_Jab_C
    Left_Jab_Hurt
    Left_Jab_Hard
    Left_Jab_Miss
    Left_Jab_Special
    Left_Jab_FT
    Left_Jab_Hard_FT
    Left_Jab_Hurt_FT
    Left_Hook
    Left_Hook_V2
    Left_Hook_FT
    Left_Hook_ Hard
    Left_Hook_ Hard_FT
    Left_Hook_Hurt
    Left_Hook_Hurt_FT
    Left_Hook_ Miss
    Left_Hook_Special
    Left_Uppercut
    Left_Uppercut_FT
    Left_Uppercut_Hard
    Left_Uppercut_Hard_FT
    Left_Uppercut_Hurt
    Left_Uppercut_Hurt_FT
    Left_Uppercut_ Miss
    Left_Uppercut_Special

    DEFENSE, HITS
    Hit_By_Combo_V1
    Hit_By_Combo_V1_Short
    Hit_By_Combo_V2
    Hit_By_Combo_V2_Short
    Hit_By_Cross_V1
    Hit_By_Cross_V1_Short
    Hit_By_Cross_V2
    Hit_By_Cross_V2_Short
    Hit_By_Cross_V3
    Hit_By_Cross_V4
    Hit_By_GutShot_V1
    Hit_By_GutShot_V1_Short
    Hit_By_GutShot_V2
    Hit_By_GutShot_V2_Short
    Hit_By_GutShot_V3
    Hit_By_Hook_V1
    Hit_By_Hook_V1_Short
    Hit_By_Hook_V2
    Hit_By_Hook_V2_Short
    Hit_By_Hook_V3
    Hit_By_Hook_V3_Short
    Hit_By_Hook_V5
    Hit_By_Hook_V6
    Hit_By_Hook_V6_Short
    Hit_By_Hook_V7
    Hit_By_Hook_V7_Short
    Hit_By_Hook_V8
    Hit_By_Hook_V8_Short
    Hit_By_Jab_V1
    Hit_By_Jab_V1_Short
    Hit_By_Jab_V2
    Hit_By_Jab_V2_Short
    Hit_By_Jab_V3
    Hit_By_Jab_V4
    Hit_By_Jab_V4_Short
    Hit_By_Jab_V5
    Hit_By_Jab_V5_Short
    Hit_By_Kidneyshot_V1
    Hit_By_Uppercut_V1

    DEFENSE, BLOCKS, MISC.
    Left_Dodge
    Right_Dodge
    Back_Dodge
    Left_Weave
    Right_Weave
    Back_Weave
    Combo_LH_RU
    Combo_Punch
    Body_Shot
    Quick_Weave
    Block_Loop
    Block_To_Idle
    Idle_To_Block
    Block_Straight_Hit_V1
    Block_Straight_Hit_V2
    Block_Straight_Hit_V3
    Kidney_Shot

    KNOCKOUTS, CELEBRATIONS
    Knockout_Countdown_V1
    Knockout_Countdown_V2
    Knockout_Countdown_V3
    Knockout_V1
    Knockout_V2
    Knockout_V3
    Knockout_V4
    Knockout_V5
    Knockout_V6
    Knockout_V7
    Knockout_V8
    Win_V1
    Win_V2
    Win_V3
    Win_V4
    Win_V5
    Win_V6
    Win_V7

    *View in Google Sheets
    **Download PDF
    ***Download XLSX

    MOCAP ONLINE / MOTUS DIGITAL

    http://www.MoCapOnline.com
    MoCap@MotusDigital.com