[FBX] Rifle Starter

By Motus Digital

$ 5.99

24+ RIFLE SHOOTER ANIMATIONS IN .FBX FORMAT

INCLUDES: Stands, Turn Loops, Aim Offsets, Fire/Shoot, Walk, Crouch, Jog, & Split Jumps. 

A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging and jumping, all while aiming. Simple starter animations to get your military-style rifle character shooting.

Motion Capture 3D Character Animation provided in .FBX file format.

*.FBX character animations are compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.

11 Animations, 6 Aim Offsets, 5 Split Jumps - 33 Total Animation Files.

3D Viewer

Technical Info
  • Rev. 2.7A2
    Stabilized Aim Turns
    Misc. Fixes
  • Rev. 2.7A1 Update
    • All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
    • NEW "MotusMan_v55.fbx" Skeleton. Please see the included "MotusMan_v55_NOTES" document.
    • The "RightHandMiddle1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
    • The original custom added “hand_r_wep” bone is no longer used.
    • The "RightHandMiddle1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
    • Please see the included "Rifle Position NOTES" document.
    • NOTE: If you need a copy of 2.7 in the future for your existing pipeline, contact us and we can provide the files.
  • All animations are .fbx format, standard fbx bone names.
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • Provided Motus Man character is copyright © Motus Digital, LLC

    Animation List 

    Rifle Starter - Animation (List Download)

    STAND
    W2_Stand_Aim_Idle_v2
    W2_Stand_Relaxed_Idle_v2

    TURN LOOPS
    W2_Stand_Aim_Turn_In_Place_L_Loop
    W2_Stand_Aim_Turn_In_Place_R_Loop

    AIM OFFSETS
    W2_Stand_Aim_Point_Center
    W2_Stand_Aim_Point_D90
    W2_Stand_Aim_Point_U90
    W2_Crouch_Aim_Point_Center
    W2_Crouch_Aim_Point_D90
    W2_Crouch_Aim_Point_U90

    FIRE
    W2_Stand_Fire_Single
    W2_Crouch_Fire_Single

    WALK
    W2_Walk_Aim_F_Loop

    CROUCH
    W2_CrouchWalk_Aim_F_Loop
    W2_Crouch_Idle_v2
    W2_Crouch_Aim_Idle_v2

    JOG
    W2_Jog_Aim_F_Loop

    SPLIT JUMPS
    W2_Stand_Aim_Jump_Start_IPC
    W2_Stand_Aim_Jump_Air_IPC
    W2_Stand_Aim_Jump_End_IPC
    W2_Walk_Aim_F_Jump_RU_End_IPC
    W2_Jog_Aim_F_Jump_RU_End_IPC

     

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