[ICL] Rifle Basic

By MoCap Online

$ 44.99

123+ iClone Rifle Animations - Military style rifle animations for game development and CG productions.

Updated: Rev. 2.7A2 

  • All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings. 
  • Version 2.7A1 uses the "RightHandMiddle1" finger bone for attaching the Rifle, and all Animations updated to use it. (Please see Technical Details below)
  • NEW "MotusMan_v55" Skeleton.
  • 2.7:
  • All Animations with Root Motion and In-Place  (IPC )
  • Many Added Animations and Root Motion Tweaks.
  • New On-Back Holster Animations and Pistol Swaps.
  • Turn In-Place Loops.
  • Lower CrouchWalks

88 Animations, 13 Aim Offsets, 7 Split Jumps. 
192 Total Animation Files.

A basic selection of animations from the Rifle Pro MoCap Pack.

INCLUDES: Idles, Fidgets, Walking, Jogging, Running, Jumping, Aiming, Shooting, Crouching and Transitions.

 Lock and load! Get yourself into the battle with this 3D character animation rifle pack. Whether you charge in rambo style or stealthily flank the enemy, you'll be sure to win the fight.

Technical Info

  • Rev. 2.7A2
    Lowered Crouch Turns
    Stabilized Aim Turns
    Misc. Fixes
  • Rev. 2.7A1 Update
    • All motions are in .rlMotion format for iClone 7 or higher.
    • All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
    • NEW "MotusMan_v55" Skeleton. Please see the included "MotusMan_v55_NOTES" document.
    • The "RightHandMiddle1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
    • The original custom added “hand_r_wep” bone is no longer used.
    • The "RightHandMiddle1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
    • Please see the included "Rifle Position NOTES" document.
    • NOTE: If you need a copy of 2.7 in the future for your existing pipeline, contact us and we can provide the files.
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • Provided Motus Man character is copyright © Motus Digital, LLC

         

        Rifle Basic - Animation List (Download)

        Animation List

         

        Rifle Basic - Animation List (Download)

        STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
        W2_Stand_Aim_Idle_v2
        W2_Stand_Aim_L_90
        W2_Stand_Aim_R_90
        W2_Stand_Aim_Jump
        W2_Stand_Aim_Fgt_v1
        W2_Stand_Aim_To_Relaxed
        W2_Stand_Aim_To_Walk_Aim_F
        W2_Stand_Relaxed_Idle_v2
        W2_Stand_Relaxed_Fgt_v2
        W2_Stand_Relaxed_To_Aim
        W2_Stand_Relaxed_Death_F
        W2_Stand_Relaxed_Death_B
        W2_Stand_Relaxed_Death_L
        W2_Stand_Relaxed_Death_R

        TURN LOOPS
        W2_Stand_Aim_Turn_In_Place_L_Loop
        W2_Stand_Aim_Turn_In_Place_R_Loop
        W2_Stand_Rlx_Turn_In_Place_L_Loop
        W2_Stand_Rlx_Turn_In_Place_R_Loop
        W2_Crouch_Aim_Turn_In_Place_L_Loop
        W2_Crouch_Aim_Turn_In_Place_R_Loop
        W2_Crouch_Rlx_Turn_In_Place_L_Loop
        W2_Crouch_Rlx_Turn_In_Place_R_Loop

        AIM OFFSETS
        W2_Stand_Aim_Point_Center
        W2_Stand_Aim_Point_D90
        W2_Stand_Aim_Point_L90
        W2_Stand_Aim_Point_R90
        W2_Stand_Aim_Point_U90
        W2_Stand_Relaxed_Look_Center
        W2_Stand_Relaxed_Look_L90
        W2_Stand_Relaxed_Look_R90
        W2_Crouch_Aim_Point_Center
        W2_Crouch_Aim_Point_D90
        W2_Crouch_Aim_Point_L90
        W2_Crouch_Aim_Point_R90
        W2_Crouch_Aim_Point_U90

        FIRE, RELOAD, HOLSTER, SWAPS

        NEW
        HOLSTER - Mobility Pack Connections
        W2_Stand_Aim_Equip_Back_Get_From_MOB
        W2_Stand_Aim_Equip_Back_Return_To_MOB
        W2_Crouch_Aim_Equip_Back_Get_From_MOB
        W2_Crouch_Aim_Equip_Back_Return_To_MOB

        Rifle/Pistol Swaps
        W2_Stand_Aim_Swap_To_W1
        W1_Stand_Aim_Swap_To_W2
        W2_Crouch_Aim_Swap_To_W1
        W1_Crouch_Aim_Swap_To_W2

        Firing, Reloads
        W2_Stand_Relaxed_Reload
        W2_Stand_Aim_Reload
        W2_Stand_Fire_Burst
        W2_Stand_Fire_Continuous
        W2_Stand_Fire_Single
        W2_Crouch_Aim_Reload
        W2_Crouch_Fire_Single
        W2_Crouch_Fire_Continuous

        WALKS, TURNS, JUMPS, TRANSITIONS
        W2_Walk_Aim_F_Loop
        W2_Walk_Aim_B_Loop
        W2_Walk_Aim_L_Loop
        W2_Walk_Aim_R_Loop
        W2_Walk_Aim_L_CIR_Loop
        W2_Walk_Aim_R_CIR_Loop
        W2_Walk_Aim_F_Jump_RU
        W2_Walk_Aim_F_to_Stand_Aim_RU
        W2_Walk_F_Loop
        W2_Walk_B_Loop
        W2_Walk_L_Loop
        W2_Walk_R_Loop

        CROUCH, TURNS, CROUCH WALKS, TRANSITION
        W2_CrouchWalk_Aim_F_Loop
        W2_CrouchWalk_Aim_B_Loop
        W2_CrouchWalk_Aim_L_Loop
        W2_CrouchWalk_Aim_R_Loop
        W2_CrouchWalk_F_Loop
        W2_CrouchWalk_B_Loop
        W2_CrouchWalk_L_Loop
        W2_CrouchWalk_R_Loop
        W2_Crouch_Idle_v2
        W2_Crouch_Aim_Idle_v2
        W2_Crouch_To_Crouch_Aim
        W2_Crouch_Aim_To_Crouch
        W2_Crouch_Aim_L_90
        W2_Crouch_Aim_R_90
        W2_Stand_Aim_To_Crouch_Aim_v2
        W2_Crouch_Aim_To_Stand_Aim_v2
        W2_Crouch_Aim_To_CrouchWalk_Aim_F
        W2_CrouchWalk_Aim_F_to_Crouch_Aim_RU

        JOGS, TURNS, JUMPS, TRANSITIONS
        W2_Jog_Aim_F_Loop
        W2_Jog_Aim_B_Loop
        W2_Jog_Aim_L_Loop
        W2_Jog_Aim_R_Loop
        W2_Jog_F_Loop
        W2_Jog_B_Loop
        W2_Jog_L_Loop
        W2_Jog_R_Loop
        W2_Jog_Aim_L_CIR_Loop
        W2_Jog_Aim_R_CIR_Loop
        W2_Jog_Aim_F_Jump_RU
        W2_Jog_Aim_L_Jump_RU
        W2_Jog_Aim_R_Jump_RU
        W2_Jog_Aim_F_to_Stand_Aim_RU

        RUNS, TURNS, JUMPS, TRANSITIONS
        W2_Run_F_Loop
        W2_Run_L_Loop
        W2_Run_R_Loop
        W2_Run_L_CIR_Loop
        W2_Run_R_CIR_Loop
        W2_Run_F_Jump_RU
        W2_Run_F_to_Stand_Relaxed_RU

        SPLIT JUMPS
        W2_Stand_Aim_Jump_Start_IPC
        W2_Stand_Aim_Jump_Air_IPC
        W2_Stand_Aim_Jump_End_IPC
        W2_Stand_Relaxed_Jump_Start_IPC
        W2_Stand_Relaxed_Jump_Air_IPC
        W2_Stand_Relaxed_Jump_End_IPC
        W2_Walk_Aim_F_Jump_RU_Start_IPC
        W2_Walk_Aim_F_Jump_RU_Air_IPC
        W2_Walk_Aim_F_Jump_RU_End_IPC
        W2_Jog_Aim_F_Jump_RU_Start_IPC
        W2_Jog_Aim_F_Jump_RU_Air_IPC
        W2_Jog_Aim_F_Jump_RU_End_IPC
        W2_Jog_Aim_L_Jump_RU_Start_IPC
        W2_Jog_Aim_L_Jump_RU_Air_IPC
        W2_Jog_Aim_L_Jump_RU_End_IPC
        W2_Jog_Aim_R_Jump_RU_Start_IPC
        W2_Jog_Aim_R_Jump_RU_Air_IPC
        W2_Jog_Aim_R_Jump_RU_End_IPC
        W2_Run_F_Jump_RU_Start_IPC
        W2_Run_F_Jump_RU_Air_IPC
        W2_Run_F_Jump_RU_End_IPC

         

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