24+ RIFLE ANIMATIONS FOR UNREAL ENGINE
INCLUDES: Stands, Turn Loops, Aim Offsets, Fire/Shoot, Walk, Crouch, Jog, & Split Jumps.
A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military-style rifle character shooting.
3D Character Animations for Game Development in UE4 / Unreal Engine
*Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
11 Animations, 6 Aim Offsets, 5 Split Jumps - 33 Total Animation Files.
- Minor Fixes
Rev. 2.7A1 Update
- All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
- Animations added, and naming corrections.
- Reference Pose is an "A".
- Rev. 2.7:
- Project Assets are Engine 4.14 and forward compatible.
- For Engine 4.13 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.
- Many animations and tweaked.
- Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves for more flawless control and programming options, a feature used by major developers.
- “A” and “T” pose files included to change the default retarget manager stance.
Source Animation import and A/T Poses explained here:
UE4 Compatibility and Usage FAQ
- FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\Project\Source\FBX\” (not visible in the editor).
- A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig, and the M4 Rifle mesh with constraints setup for one and two handed connections. Any of the FBX animation files can be imported, edited and animated as desired, and re-exported as new animations.
- A Maya 2015 file is also included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.