[UE4] Rifle Starter: 3D Character Animation Pack - Unreal Engine Game Development

By Motus Digital

$ 5.99

24+ MILITARY RIFLE ANIMATIONS: Including IPC (In-Place Custom Attributes)

  • Updated: Rev. 2.7A2 
    • Minor Fixes
      Version 2.7A1 has All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings. 
    • Animations added, and naming corrections.
    • Reference Pose is an "A".
  • 2.7A
    • New Socket on the "middle_01_r" for attaching the Rifle, and all Animations updated to use it.
    • The original custom added “hand_r_wep” bone is no longer used, allowing other Characters with skeletal meshes that use the stock Epic Skeleton and proportions to easily integrate into a Project with the “Assign Skeleton” function, or the Retarget Manager. No custom rigging needed.
    • The "middle_01_r" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
    • NOTE: If you need a copy of 2.7 in the future for your existing pipeline, contact us and we can provide the files.
  • Rev. 2.7 
    • All Animations with Root Motion and IPC (in-place with custom attributes)
    • Animation and Root Motion Tweaks.
    • Split Jump.
    • Lower CrouchWalks.

11 Animations, 6 Aim Offsets, 5 Split Jumps
33 Total Animation Files.

INCLUDES: Idles, Walking, Jogging, Jumping, Aiming, Shooting, Crouching. 

A small set of Military Rifle animations for a third-person shooter game. All idles and transitions have been carefully pose-matched, for seamless motion trees. Includes aim offsets and firing motions. A matching fully textured Rifle is included with matching hand sockets and an animated weapon bone.

Technical Info

  • Minor Fixes
    Rev. 2.7A1 Update
    • All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
    • Animations added, and naming corrections.
    • Reference Pose is an "A".
  • Rev. 2.7:
    • Project Assets are Engine 4.14 and forward compatible.
    • For Engine 4.13 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.
    • Many animations and tweaked.
    • Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves for more flawless control and programming options, a feature used by major developers.
    • “A” and “T” pose files included to change the default retarget manager stance.
    • Source Animation import and A/T Poses explained here:
      UE4 Compatibility and Usage FAQ
  • FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\Project\Source\FBX\” (not visible in the editor).
  • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig, and the M4 Rifle mesh with constraints setup for one and two handed connections. Any of the FBX animation files can be imported, edited and animated as desired, and re-exported as new animations.
  • A Maya 2015 file is also included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.

Rifle Starter - Animation List (Download)

Animation List

 

Rifle Starter - Animation List (Download)

STAND
W2_Stand_Aim_Idle_v2
W2_Stand_Relaxed_Idle_v2

TURN LOOPS
W2_Stand_Aim_Turn_In_Place_L_Loop
W2_Stand_Aim_Turn_In_Place_R_Loop

AIM OFFSETS
W2_Stand_Aim_Point_Center
W2_Stand_Aim_Point_D90
W2_Stand_Aim_Point_U90
W2_Crouch_Aim_Point_Center
W2_Crouch_Aim_Point_D90
W2_Crouch_Aim_Point_U90

FIRE
W2_Stand_Fire_Single
W2_Crouch_Fire_Single

WALK
W2_Walk_Aim_F_Loop

CROUCH
W2_CrouchWalk_Aim_F_Loop
W2_Crouch_Idle_v2
W2_Crouch_Aim_Idle_v2

JOG
W2_Jog_Aim_F_Loop

SPLIT JUMPS
W2_Stand_Aim_Jump_Start_IPC
W2_Stand_Aim_Jump_Air_IPC
W2_Stand_Aim_Jump_End_IPC
W2_Walk_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_F_Jump_RU_End_IPC

 

MOCAP ONLINE / MOTUS DIGITAL 
http://www.MoCapOnline.com 
UE4@MotusDigital.com

Also available on the UE4 Marketplace.