[{"id":226976067,"handle":"game-mocap","title":"GameDev 3D - MoCap Animation Packs","updated_at":"2021-02-25T07:15:12-06:00","body_html":"\u003cdiv style=\"text-align: center;\"\u003e\n\u003cstrong style=\"line-height: 1.5;\"\u003eMotion Capture Animation Animations For Development in 3D Game Engines.\u003c\/strong\u003e\u003cbr\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003ch1\u003e\n\u003cstrong style=\"line-height: 1.4;\"\u003e\u003ca href=\"http:\/\/www.mocaponline.com\/collections\/cry-packs\" title=\"CRYENGINE 3d character animations for game development\"\u003eCRYENGINE\u003c\/a\u003e - \u003c\/strong\u003e\u003cstrong style=\"line-height: 1.4;\"\u003e\u003ca href=\"http:\/\/www.mocaponline.com\/collections\/unreal-engine-mocap-packs\" title=\"UNREAL ENGINE 3D character animation for video game development in UE4\"\u003eUNREAL ENGINE\u003c\/a\u003e - \u003c\/strong\u003e\u003cstrong style=\"line-height: 1.4;\"\u003e\u003ca href=\"http:\/\/www.mocaponline.com\/collections\/unity-mocap-packs\" title=\"Unity3D Military Pistol MoCap Animation Packs\"\u003eUNITY 3D\u003c\/a\u003e\u003c\/strong\u003e\n\u003c\/h1\u003e\nLooped - Edited - Posematched\u003c\/div\u003e","published_at":"2016-04-08T22:26:00-05:00","sort_order":"manual","template_suffix":"","published_scope":"global","image":{"created_at":"2020-01-22T19:21:16-06:00","alt":"Game-Ready MoCap Animation Packs","width":1280,"height":720,"src":"https:\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/collections\/game-ready-mocap-animation-packs-505616.png?v=1579742476"}},{"id":9286221848,"handle":"3d-character-animation-library","title":"MoCap Online: 3D Character Animation Library","updated_at":"2021-02-25T07:10:10-06:00","body_html":"","published_at":"2017-10-01T23:06:12-05:00","sort_order":"best-selling","template_suffix":null,"disjunctive":true,"rules":[{"column":"type","relation":"equals","condition":"BIP"},{"column":"type","relation":"equals","condition":"CRY"},{"column":"type","relation":"equals","condition":"FBX"},{"column":"type","relation":"equals","condition":"ICL"},{"column":"type","relation":"equals","condition":"UE4"},{"column":"type","relation":"equals","condition":"UNITY"}],"published_scope":"global"},{"id":217609347,"handle":"ue4","title":"UE4 - 3D Character Animations - Unreal Format","updated_at":"2021-02-23T18:50:03-06:00","body_html":"\u003cdiv style=\"text-align: center;\"\u003e3D character animation packs for Unreal Engine.\u003c\/div\u003e\n\u003cdiv style=\"text-align: center;\"\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: center;\"\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: center;\"\u003e\u003c\/div\u003e\n\u003ch1 style=\"text-align: center;\"\u003e\u003c\/h1\u003e\n\u003ch1 style=\"text-align: center;\"\u003e\n\u003ca href=\"https:\/\/mocaponline.com\/collections\/ue4-mobility-packs\" title=\"UE4 Animations Character Motion animations to navigate your 3D character around your game level. With standing, walking, jogging, running, crouching, turns, jumps and more.\"\u003eMobility \u003c\/a\u003e- \u003ca href=\"https:\/\/mocaponline.com\/collections\/ue4-rifle-packs\" title=\"Rifle UE4 Animations Rifle character animations for shooter style game development in Unreal Engine. With shooting, aiming, running, crouching, standing, reloading, holstering and more.\"\u003eRifle \u003c\/a\u003e- \u003ca href=\"https:\/\/mocaponline.com\/collections\/ue4-pistol-packs\" title=\"Pistol UE4 Animations Pistol character animations for shooter style game development in Unreal Engine. With shooting, running, crouching, standing, gun-down and more.\"\u003ePistol \u003c\/a\u003e- \u003ca href=\"https:\/\/mocaponline.com\/collections\/ue4-zombie-packs\" title=\"Zombie UE4 Animations Zombie animations for game development in Unreal Engine. With hyper attacks, deaths, crawling, chasing, shambles, reaching, and more.\"\u003eZombie \u003c\/a\u003e- \u003ca href=\"https:\/\/mocaponline.com\/collections\/ue4-ninja-packs\" title=\"Ninja UE4 Animations 3D Ninja movement animations with for Unreal Engine game development. With kicks, jumps, punches, attacks, hits, rolls, flips and more\"\u003eNinja \u003c\/a\u003e- \u003ca href=\"https:\/\/mocaponline.com\/collections\/ue4-punch-packs\" title=\"Punch UE4 Animations Punching or boxing animations for game development in Unreal Engine. With jabs, hooks, uppercuts, hits, knockouts and mo\"\u003ePunch \u003c\/a\u003e- \u003ca href=\"https:\/\/mocaponline.com\/collections\/ue4-archviz\"\u003eArchviz\u003c\/a\u003e\n\u003c\/h1\u003e\n\u003cp style=\"text-align: center;\"\u003e*Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files. \u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e**UE4 animations are also available on the \u003ca href=\"https:\/\/www.unrealengine.com\/marketplace\/profile\/MoCap+Online\"\u003eUnreal Marketplace\u003c\/a\u003e.\u003c\/p\u003e","published_at":"2016-03-14T04:42:00-05:00","sort_order":"manual","template_suffix":"shogun","disjunctive":false,"rules":[{"column":"type","relation":"equals","condition":"UE4"}],"published_scope":"global","image":{"created_at":"2020-01-22T19:22:25-06:00","alt":"UE4 - 3D Character Animations","width":1280,"height":720,"src":"https:\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/collections\/ue4-3d-character-animations-998238.png?v=1579742545"}},{"id":12809076760,"handle":"ue4-blueprints","title":"[UE4] Blueprints","updated_at":"2021-02-25T07:15:12-06:00","body_html":"","published_at":"2018-01-26T19:42:37-06:00","sort_order":"best-selling","template_suffix":"","published_scope":"global","image":{"created_at":"2020-01-22T19:23:35-06:00","alt":"[UE4] Blueprints","width":1280,"height":720,"src":"https:\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/collections\/ue4-blueprints-256630.jpg?v=1579742615"}},{"id":213881027,"handle":"ue4-pistol-packs","title":"[UE4] Pistol - 3D Character Animations","updated_at":"2021-02-25T07:15:12-06:00","body_html":"\u003cp\u003eMilitary Style Pistol animations for developing FPS or 3rd person shooter development in Unreal Engine 4.\u003c\/p\u003e\n\u003ch6\u003eIdles, Walks, Jogs, Runs, Crouching. Aiming, Relaxed, Turn, Jumps, Fidgets, and Transitions.\u003c\/h6\u003e\n\u003cp\u003e*Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files. \u003c\/p\u003e\n\u003cp\u003e**UE4 animations are also available on the \u003ca href=\"https:\/\/www.unrealengine.com\/marketplace\/profile\/MoCap+Online\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eUnreal Marketplace\u003c\/a\u003e.\u003c\/p\u003e","published_at":"2016-03-03T05:53:00-06:00","sort_order":"manual","template_suffix":"","published_scope":"web","image":{"created_at":"2020-01-22T19:20:14-06:00","alt":"[UE4] Pistol - 3D Character Animations","width":1280,"height":720,"src":"https:\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/collections\/ue4-pistol-3d-character-animations-961136.png?v=1579742414"}},{"id":213880643,"handle":"ue4-rifle-packs","title":"[UE4] Rifle MoCap: Animation Packs","updated_at":"2021-02-25T07:15:12-06:00","body_html":"\u003cp style=\"text-align: center;\"\u003eMilitary Style Rifle animations for developing FPS or 3rd person shooter video games in Unreal Engine 4.\u003c\/p\u003e\n\u003ch6 style=\"text-align: center;\"\u003eIdles, Walks, Jogs, Runs, Crouching. Aiming, Relaxed, Turn, Jumps, Fidgets, and Transitions. \u003c\/h6\u003e\n\u003cp\u003e*Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files. \u003c\/p\u003e\n\u003cp\u003e**UE4 animations are also available on the \u003ca href=\"https:\/\/www.unrealengine.com\/marketplace\/profile\/MoCap+Online\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eUnreal Marketplace\u003c\/a\u003e.\u003c\/p\u003e","published_at":"2016-03-03T05:51:00-06:00","sort_order":"manual","template_suffix":"","published_scope":"web","image":{"created_at":"2020-01-22T19:21:43-06:00","alt":"[UE4] Rifle MoCap: Animation Packs","width":1280,"height":720,"src":"https:\/\/cdn.shopify.com\/s\/files\/1\/1136\/0934\/collections\/ue4-rifle-mocap-animation-packs-859838.png?v=1579742503"}}]
Over 200 Animations from Mocap Online, many custom to this pack only.
v2.1 New revised Weapon Sockets and Animations
Gravity/Velocity based falling damage for Player
Moving/Rotating Platforms and Elevators
Acid Pools that cause progressive damage with audio feedback
Massively redone “TestMap” Level with expanded Ramps and SkyWays, Lookout Sniper Tower, New Audio, and many new entertaining things and places to see and explore.
Network Replicating Multiplayer 3rd Person Shooter Master Blueprints for all Assets UE4 SK_Mannequin and MotusMan 3D Characters Weapon and Projectile system Character Animations & Controls Demo "TestMap" Level Included
A comprehensive set of Blueprints for a third-person shooter with network replication for multiplayer support. A modular system and great starting point to create your own game, with many custom animations and audio. Our MotusMan skeletal mesh is used for NPCs and includes several demo animations from our other Mocap Online Animation Packs.
Please check out the FREE Playable Demo Level! It is included with the Blueprints and fun to run around fragging, do some platforming exploration in more remote areas with a few surprises. Have fun! Explore!
Walkthrough
QUICK WALKTHROUGH OF THE V2 PLAYABLE DEMO LEVEL:
Overall Project Features
Version 2 - UE4 Engine 4.18 - 4.24
NEW FEATURES:
Massively redone and expanded “TestMap” Level with many new environment additions and Audio.
Three types of automated moving platforms actor Blueprints: Elevator, Free Translate/Rotate Platform, and Free Translate/Rotate Platform w/Automatic Doors. All with custom audio and auto-reverse collisions.
Gravity/Velocity based falling damage for Player - Initial plus two thresholds for damage multipliers, and three damage thresholds for different custom audio cues.
Acid Pools that cause progressive damage with audio feedback.
Controls and Gameplay instructions throughout the "TestMap" on various walls as Text Objects.
Pickups have values as floating text that always faces camera.
Player and Weapon are invisible during scope mode.
Audio field tweaks.
Many new entertaining things and places to see too numerous to mention.
Full Player movement in eight directions - Crouching, Walk, Jog, Sprint - Jumping
Basic Network Setup for playing through LAN or via Steam.
Five base weapons plus Pistol to start with, one with Scope.
Technical Info
Project is done with 100% Blueprints.
Player animations all in-place, non-root motion.
Version 2.1 has new Sockets on the Right Hand and Middle Finger for all Weapons, and updated Player Animations for them. The “hand_r_wep” bone is no longer used. This allows other Characters with skeletal meshes that use the stock Epic Skeleton and proportions to instantly integrate into the Project with the “Assign Skeleton” function.
Custom audio and objects also included and implemented.
178 Rifle and Pistol Animations and 32 Aim Offsets, many custom to this pack only.
42 MotusMan MocapOnline demo Animations.
46 WAV’s and Audio Cue’s
Weapons Blueprint Details:
Master Weapon Blueprint can create Child Blueprints from 5 different type firing modes in Hitscan or Projectile variants.
Firing modes include:
Single Fire
Auto Fire
Burst Fire
Multi-Fire (shotgun type weapons)
Stream fire (continuous beam weapons)
Weapons also deal random damage by setting a min and max damage, including a critical damage multiplier that can be set for increasing headshot damage.
Master Projectile Blueprint that can create Child Blueprints of various types of projectiles, including bullet or explosives with area of effect damage.
All Player animations are on the UE4 Mannequin skeletal mesh with IK bones.
NPC animations are on our MotusMan skeletal mesh, its collisions are set up and ready for Ragdoll if you choose. It is also set as Humanoid for the Retarget Manager, so all animations can be transferred and used on the UE4 Mannequin if desired. The animations are available for separate purchase already on the UE4 Mannequin if desired.
Full movement in eight directions - Crouching, Walk, Jog, Sprint - Jumping
Relaxed and Shooting aim offsets.
Master Health and Ammo Pickups that can create Child Blueprints set to different amounts and respawn times.
Master Weapon Station that stores up to 5 weapons that can be changed during a match by interacting with it.
Random respawn that selects at random any player start in the level to respawn a player after death.
Basic Network Setup for playing through LAN or via Steam.
WeaponSocket is attached to “hand-r-wep” and is for animated attachment of the Rifle. “hand-r-wep” creates the correct Rifle position always.
RifleHolsterSocket and PistolHolsterSocket for Rifle and Pistol body attachment.
Documentation and Instructions are in the HDD folder: “.../Content/Source/” Please read the “MCO_UE4_MPTPS_Blueprints_Documentation.pdf”