[UE4] Zombie Pro

By MoCap Online

$ 99.99

265+ Zombie MoCap Animations - A Large Set of Zombie 3D Character Animations for Game Development

Major Update: Rev. 2.7 

115 New Animations and Features
(Please read the complete list in "Technical Details")

All Animations Root Motion and In-Place w/IPC Curves
Demo Blueprint Controller included
253 Animations, 12 Split Jumps - 518 Total Files

INCLUDING: Hyper Zombie Chases and Running, Jumping, Hyper-Attacks, On-Fire Variations and Deaths, Hits, Knock Backs, Crawling/Transitions, Standing Idles Variations, Walking, Slow Chasing, Directional Deaths, Reaching, Turns, and Shambles.

Please take advantage of the Sketchfab Player to View All or Loop One animation!  Create and control your own Zombie Horde with this set of flesh-hungry Undead animations. We obtained and motion captured actual REAL Zombies in our studio! (No we didn't) Bring your undead game to life. Now with Hyper Zombie moves and Jumping to energetically wreak havoc in the Zombie apocalypse!

Technical Details

  • Major Rev. 2.7 Update
  • Unreal Engine 4.14 - 4.xx
  • For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC.
  • **NOTE: When using "Add To Project" in the "Vault" - The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" docs in “\Project\Source\” (not visible in the editor).
  • Many New Animations
  • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
  • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
  • New Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
  • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
  • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
  • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
  • New Stabilized Root Motion with Single Axis and Single Speed, for
  • easier In-Place implementation and results - Random Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use, without the need for complex IPC programming.
  • Detailed Animation List w/Documented Speed Cm/Sec 
  • "A" Pose Skeleton Reference Stance

  • Previous 2.6 Update Version:
  • “A” and “T” pose files included to change the default retarget manager stance.
  • All animations as Root Motion and In-Place.
  • Our IPC(in-place custom) animations have custom attributes providing continuous speed and rotation data curves for more control and programming options, a feature used by major developers.
  • Demo Blueprint Controller is provided as is as a bonus.
  • Blueprints created by: "3 Prong Gaming"
    https://www.youtube.com/user/ShortBusTrip
  • Hyper Attacks with variations.
  • Hyper Chases/Running with variations and transitions.
    • All animations are on the UE4 template skeleton with IK bones. 
    • All idles and transitions have been carefully pose-matched, for seamless motion trees.
    • FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor). 
    • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig.
    • A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.

      

    Zombie Pro - Animation List (Download)

    Animation List

     

    Zombie Pro - Animation List (Download)

    BITING AND ARM ATTACKS
    Zombie_Stand_To_Atk_1
    Zombie_Atk_Loop_1
    Zombie_Atk_End_1
    Zombie_Atk_KnockBack_1
    Zombie_Stand_To_Atk_2
    Zombie_Atk_Loop_2
    Zombie_Atk_End_2
    Zombie_Atk_KnockBack_2
    Zombie_Stand_To_Atk_3
    Zombie_Atk_Loop_3
    Zombie_Atk_End_3
    Zombie_Atk_KnockBack_3
    Zombie_Stand_To_Atk_4
    Zombie_Atk_Loop_4
    Zombie_Atk_End_4
    Zombie_Atk_KnockBack_4
    Zombie_Stand_To_Atk_5
    Zombie_Atk_Loop_5
    Zombie_Atk_End_5
    Zombie_Atk_KnockBack_5
    Zombie_Atk_Arm_1_L_Loop
    Zombie_Atk_Arm_1_L_SHORT_Loop
    Zombie_Atk_Arm_1_R_SHORT_Loop
    Zombie_Atk_Arm_2_R_Loop
    Zombie_Atk_Arm_2_L_SHORT_Loop
    Zombie_Atk_Arm_2_R_SHORT_Loop
    Zombie_Atk_Arms_3_Loop
    Zombie_Atk_Arms_3_SHORT_Loop
    Zombie_Atk_Arms_3A_SHORT_Loop
    Zombie_Atk_Arms_4_Loop
    Zombie_Atk_Arms_4_SHORT_Loop
    Zombie_Atk_Arms_4A_SHORT_Loop

    HYPER ATTACKS WITH IDLES
    Zombie_HyperAttack_1_Loop
    Zombie_HyperAttack_2_Loop
    Zombie_HyperAttack_3_Loop
    Zombie_HyperAttack_4_Loop
    Zombie_HyperAttack_1_SHORT_Idle_Loop
    Zombie_HyperAttack_1_SHORT_Loop
    Zombie_HyperAttack_2_SHORT_Idle_Loop
    Zombie_HyperAttack_2_SHORT_Loop
    Zombie_HyperAttack_3_SHORT_Idle_Loop
    Zombie_HyperAttack_3_SHORT_Loop
    Zombie_HyperAttack_4_SHORT_Idle_Loop
    Zombie_HyperAttack_4_SHORT_Loop

    DEATHS
    Zombie_Death_Back_Mid_1
    Zombie_Death_Back_Mid_2
    Zombie_Death_Back_Mid_3
    Zombie_Death_Forward_1
    Zombie_Death_Forward_2
    Zombie_Death_Left_1
    Zombie_Death_Left_2
    Zombie_Death_Left_3
    Zombie_Death_Right_1
    Zombie_Death_Right_2
    Zombie_Death_Right_3
    Zombie_Death_Hit_Back_1
    Zombie_Death_Hit_Back_1_Start
    Zombie_Death_Hit_Back_1_End
    Zombie_Death_Hit_Forward_1
    Zombie_Death_Hit_Forward_1_Start
    Zombie_Death_Hit_Forward_1_End
    Zombie_Death_Hit_Left_1
    Zombie_Death_Hit_Left_1_Start
    Zombie_Death_Hit_Left_1_End
    Zombie_Death_Hit_Right_1
    Zombie_Death_Hit_Right_1_Start
    Zombie_Death_Hit_Right_1_End
    Zombie_OnFire_1
    Zombie_OnFire_1_SHORT
    Zombie_OnFire_1_SHORT_Start
    Zombie_OnFire_1_SHORT_End
    Zombie_OnFire_2A
    Zombie_OnFire_2A_SHORT
    Zombie_OnFire_2A_SHORT_Start
    Zombie_OnFire_2A_SHORT_End
    Zombie_OnFire_2B
    Zombie_OnFire_3A
    Zombie_OnFire_3B
    Zombie_OnFire_3B_SHORT
    Zombie_OnFire_3B_SHORT_Start
    Zombie_OnFire_3B_SHORT_End
    Zombie_OnFire_3C
    Zombie_OnFire_4A
    Zombie_OnFire_4B
    Zombie_OnFire_4B_SHORT
    Zombie_OnFire_4B_SHORT_Start
    Zombie_OnFire_4B_SHORT_End

    CRAWLS
    Zombie_Stand to_Crawl_1
    Zombie_Stand_Hit_to_Crawl_1
    Zombie_Crawl_1
    Zombie_Crawl_1_Loop
    Zombie_Crawl_1_to_Stand
    Zombie_Stand to_Crawl_2
    Zombie_Stand_Hit_to_Crawl_2
    Zombie_Crawl_2
    Zombie_Crawl_2_Loop
    Zombie_Crawl_2_to_Stand

    CHASES, WALKS, HYPER CHASES
    Zombie_Stand_To_Chase_1
    Zombie_Chase_1_Loop
    Zombie_Stand_To_Chase_1_Full
    Zombie_Chase_1_Full_Loop
    Zombie_Chase_1_KnockBack_Chase
    Zombie_Stand_To_Chase_2
    Zombie_Chase_2_Loop
    Zombie_Stand_To_Chase_2_Full
    Zombie_Chase_2_Full_Loop
    Zombie_Chase_2_KnockBack_Chase
    Zombie_Stand_To_Chase_3
    Zombie_Chase_3_Loop
    Zombie_Stand_To_Chase_3_Full
    Zombie_Chase_3_Full_Loop
    Zombie_Chase_3_KnockBack_Chase
    Zombie_Stand_To_Chase_4_Full
    Zombie_Chase_4_Full_Loop
    Zombie_Chase_4_KnockBack_Chase
    Zombie_Stand_To_Chase_5
    Zombie_Chase_5_Loop
    Zombie_Stand_To_Chase_5_Full
    Zombie_Chase_5_Full_Loop
    Zombie_Chase_5_KnockBack_Chase
    Zombie_Stand_To_HyperChase_1
    Zombie_HyperChase_1_Loop
    Zombie_HyperChase_1_SHORT_Loop
    Zombie_HyperChase_1_SHORT_CIR_L_Loop
    Zombie_HyperChase_1_SHORT_CIR_R_Loop
    Zombie_Stand_To_HyperChase_2
    Zombie_HyperChase_2_Loop
    Zombie_HyperChase_2_SHORT_Loop
    Zombie_HyperChase_2_SHORT_CIR_L_Loop
    Zombie_HyperChase_2_SHORT_CIR_R_Loop
    Zombie_Stand_To_HyperChase_3
    Zombie_HyperChase_3_Loop
    Zombie_HyperChase_3_SHORT_Loop
    Zombie_HyperChase_3_SHORT_CIR_L_Loop
    Zombie_HyperChase_3_SHORT_CIR_R_Loop
    Zombie_Stand_To_HyperChase_4
    Zombie_HyperChase_4_Loop
    Zombie_HyperChase_4_SHORT_Loop
    Zombie_HyperChase_4_SHORT_CIR_L_Loop
    Zombie_HyperChase_4_SHORT_CIR_R_Loop
    Zombie_Stand_To_HyperChase_5
    Zombie_HyperChase_5_Loop
    Zombie_HyperChase_5_SHORT_Loop
    Zombie_HyperChase_5_SHORT_CIR_L_Loop
    Zombie_HyperChase_5_SHORT_CIR_R_Loop

    Zombie_Stand_Walk_F_1
    Zombie_Walk_F_1_Loop
    Zombie_Walk_F_1_Full_Loop
    Zombie_Walk_F_1_KnockBack_Walk
    Zombie_Stand_Walk_F_2
    Zombie_Walk_F_2_Loop
    Zombie_Stand_Walk_F_2_Full
    Zombie_Walk_F_2_Full_Loop
    Zombie_Walk_F_2_KnockBack_Walk
    Zombie_Stand_Walk_F_3
    Zombie_Walk_F_3_Loop
    Zombie_Stand_Walk_F_3_Full
    Zombie_Walk_F_3_Full_Loop
    Zombie_Walk_F_3_KnockBack_Walk
    Zombie_Stand_Walk_F_4
    Zombie_Walk_F_4_Loop
    Zombie_Stand_Walk_F_4_Full
    Zombie_Walk_F_4_Full_Loop
    Zombie_Walk_F_4_KnockBack_Walk
    Zombie_Stand_Walk_F_5
    Zombie_Walk_F_5_Loop
    Zombie_Walk_F_5_Full_Loop
    Zombie_Walk_F_5_KnockBack_Walk
    Zombie_Stand_Walk_F_6
    Zombie_Walk_F_6_Loop
    Zombie_Walk_F_6_Full_Loop
    Zombie_Walk_F_6_KnockBack_Walk

    STANDS, REACHES, TURNS, SHAMBLES (Also See HYPER ATTACK IDLES)
    MOB_Stand_to_Zombie_Idle_1_v2
    Zombie_Idle_1_v2_to_MOB_Stand
    Zombie_Idle_1_v2_Full
    Zombie_Idle_1_v2
    Zombie_Idle_2
    Zombie_Idle_3
    Zombie_Idle_4
    Zombie_Reach_1_Loop
    Zombie_Reach_2_Loop
    Zombie_Reach_Full_1
    Zombie_Reach_Full_2
    Zombie_Shamble_1
    Zombie_Shamble_2
    Zombie_Shamble_Long_1
    Zombie_Shamble_Long_2

    TURNS
    Zombie_Turn_L_180_1
    Zombie_Turn_L_180_2
    Zombie_Turn_L_180_3
    Zombie_Turn_L_180_4
    Zombie_Turn_L_90_1
    Zombie_Turn_L_90_2
    Zombie_Turn_L_90_3
    Zombie_Turn_L_90_4
    Zombie_Turn_L_90_5
    Zombie_Turn_R_180_1
    Zombie_Turn_R_180_2
    Zombie_Turn_R_180_3
    Zombie_Turn_R_180_4
    Zombie_Turn_R_90_1
    Zombie_Turn_R_90_2
    Zombie_Turn_R_90_3
    Zombie_Turn_R_90_4
    Zombie_Turn_R_90_5

    TURNING LOOPS
    Zombie_Turn_L_45_Loop
    Zombie_Turn_R_45_Loop
    Zombie_Turn_L_90_1_Loop
    Zombie_Turn_L_90_1_SHORT_Loop
    Zombie_Turn_L_90_2_Loop
    Zombie_Turn_L_90_3_Loop
    Zombie_Turn_L_90_4_Loop
    Zombie_Turn_L_90_5_Loop
    Zombie_Turn_L_180_1_Loop
    Zombie_Turn_L_180_1_SHORT_Loop
    Zombie_Turn_L_180_2_Loop
    Zombie_Turn_L_180_3_Loop
    Zombie_Turn_L_180_4_Loop
    Zombie_Turn_R_90_1_Loop
    Zombie_Turn_R_90_1_SHORT_Loop
    Zombie_Turn_R_90_2_Loop
    Zombie_Turn_R_90_3_Loop
    Zombie_Turn_R_90_4_Loop
    Zombie_Turn_R_90_5_Loop
    Zombie_Turn_R_180_1_Loop
    Zombie_Turn_R_180_1_SHORT_Loop
    Zombie_Turn_R_180_2_Loop
    Zombie_Turn_R_180_3_Loop
    Zombie_Turn_R_180_4_Loop
    Zombie_Turn_L_45_HA_1_Loop
    Zombie_Turn_R_45_HA_1_Loop
    Zombie_Turn_L_45_HA_2_Loop
    Zombie_Turn_R_45_HA_2_Loop
    Zombie_Turn_L_45_HA_3_Loop
    Zombie_Turn_R_45_HA_3_Loop
    Zombie_Turn_L_45_HA_4_Loop
    Zombie_Turn_R_45_HA_4_Loop
    Zombie_Turn_L_90_HA_1_SHORT_Loop
    Zombie_Turn_L_180_HA_1_SHORT_Loop
    Zombie_Turn_R_90_HA_1_SHORT_Loop
    Zombie_Turn_R_180_HA_1_SHORT_Loop
    Zombie_Turn_L_90_HA_2_SHORT_Loop
    Zombie_Turn_L_180_HA_2_SHORT_Loop
    Zombie_Turn_R_90_HA_2_SHORT_Loop
    Zombie_Turn_R_180_HA_2_SHORT_Loop
    Zombie_Turn_L_90_HA_3_SHORT_Loop
    Zombie_Turn_L_180_HA_3_SHORT_Loop
    Zombie_Turn_R_90_HA_3_SHORT_Loop
    Zombie_Turn_R_180_HA_3_SHORT_Loop
    Zombie_Turn_L_90_HA_4_SHORT_Loop
    Zombie_Turn_L_180_HA_4_SHORT_Loop
    Zombie_Turn_R_90_HA_4_SHORT_Loop
    Zombie_Turn_R_180_HA_4_SHORT_Loop

    SPLIT JUMPS
    Zombie_HyperChase_4_Jump_Start_IPC
    Zombie_HyperChase_4_Jump_Air_IPC
    Zombie_HyperChase_4_Jump_End_HA1_IPC
    Zombie_HyperChase_4_Jump_End_HA2_IPC
    Zombie_HyperChase_4_Jump_End_HA3_IPC
    Zombie_HyperChase_4_Jump_End_HA4_IPC
    Zombie_HyperChase_5_Jump_Start_IPC
    Zombie_HyperChase_5_Jump_Air_IPC
    Zombie_HyperChase_5_Jump_End_HA1_IPC
    Zombie_HyperChase_5_Jump_End_HA2_IPC
    Zombie_HyperChase_5_Jump_End_HA3_IPC
    Zombie_HyperChase_5_Jump_End_HA4_IPC

     

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