Zombie - 3D Character Animations
By MoCap Online
$ 4.99ZOMBIE: MOCAP 3D ANIMATIONS - UNDEAD ZOMBIE CREATURE ANIMATIONS FOR GAME DEVELOPMENT & CG PRODUCTION
ZOMBIE ATTACK, HYPER-ATTACK, CHASE, HYPER-CHASE, CRAWL, WALK, STAND, TURN, DEATH & TRANSITIONS
Create & control your Zombie Horde with this set of flesh-hungry undead animations. We obtained and motion capture REAL actual Zombies (No we didn't) to bring life-like creepiness to your undead game or 3D animation project. Walking dead style slow animations, horrific hyper-speed chases, as well as a healthy slice of zombie deaths included.
*Animation Pack
#Starter-BIP
26+ Zombie Animations In .Bip Format
Includes: Bite & Arm Attacks, Deaths, Chase, Hyper Chase, Walk, Stand & Turns
A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.
26 Animations - 26 ROOT, 26 IN-PLACE - 52 Total Animation Files
BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.
- *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Starter-BIP
ID: BIP-Zombie-StarterFormat: BIP
Anim Count: 26
Total Files: 52
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.7
- New Short Loops, Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances.
- New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
- New Turns and Looping Turns - New cleaner turning loops.
- New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
- Detailed Animation List w/Documented Speed Cm/Sec
- Zombie 3d character animations
- Standing, crawling, and chasing zombie movements.
- Idles and attacks.
- Zombie standing Idle transitions to and from Mobility_Stand_Idle.
- All Animations Root Motion and In-Place
- All animations are .bip format, standard bip bone names.
- Animations are on our MotusMan_V55 Biped.
- 3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Starter-FBX
26+ Zombie Animations In .Fbx Format
Includes: Bite & Arm Attacks, Deaths, Chase, Hyper Chase, Walk, Stand & Turns
A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.
26 Animations - 26 ROOT, 26 IN-PLACE - 52 Total Animation Files
FBX - Motion Capture 3D Character Animation provided in .FBX file format.
- *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Starter-FBX
ID: FBX-Zombie-StarterFormat: FBX
Anim Count: 26
Total Files: 52
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.7
- New Short Loops, Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances.
- New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
- New Turns and Looping Turns - New cleaner turning loops.
- New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
- Detailed Animation List w/Documented Speed Cm/Sec
- Zombie 3d character animations
- Standing, crawling, and chasing zombie movements.
- Idles and attacks.
- Zombie standing Idle transitions to and from Mobility_Stand_Idle.
- All Animations Root Motion and In-Place
- FBX format with standard FBX bone names.
- MotusMan_v55 Skeleton
- .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Starter-ICL
26+ Zombie Animations For Iclone
Includes: Bite & Arm Attacks, Deaths, Chase, Hyper Chase, Walk, Stand & Turns
A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.
26 Animations - 26 ROOT, 26 IN-PLACE - 52 Total Animation Files
ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.
- *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Starter-ICL
ID: ICL-Zombie-StarterFormat: ICL
Anim Count: 26
Total Files: 52
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.7
- New Short Loops, Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances.
- New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
- New Turns and Looping Turns - New cleaner turning loops.
- New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
- Detailed Animation List w/Documented Speed Cm/Sec
- Zombie 3d character animations
- Standing, crawling, and chasing zombie movements.
- Idles and attacks.
- Zombie standing Idle transitions to and from Mobility_Stand_Idle.
- All Animations Root Motion and In-Place
- All motions are in .rlMotion format for iClone 7 or higher.
- Animations provided with MotusManv55 iAvatar skeleton.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Starter-UE4
26+ Zombie Animations For Unreal Engine
Includes: Bite & Arm Attacks, Deaths, Chase, Hyper Chase, Walk, Stand & Turns
A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.
26 Animations - 26 ROOT, 26 IN-PLACE - 52 Total Animation Files
UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine
- *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Starter-UE4
ID: UE4-Zombie-StarterFormat: UE4
Anim Count: 26
Total Files: 52
In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)
Latest Update: V-2.7
- Unreal Engine 4.14 - 4.xx
- For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC.
- **NOTE: When using "Add To Project" in the "Vault" - The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" docs in “\Project\Source\” (not visible in the editor).
- New Animations
- New Short Loops,
- Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances.
- New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
- New Turns and Looping Turns - New cleaner turning loops.
- New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use, without the need for complex IPC programming.
- Detailed Animation List w/Documented Speed Cm/Sec
- "A" Pose Skeleton Reference Stance
- Previous 2.6 Update Version:
- “A” and “T” pose files included to change the default retarget manager stance.
- All animations as Root Motion and In-Place.
- Our IPC(in-place custom) animations have custom attributes providing continuous speed and rotation data curves for more control and programming options, a feature used by major developers.
- Demo Blueprint Controller is provided as is as a bonus.
- Blueprints created by: 3 Prong Gaming
- Hyper Attacks
- Hyper Chases
- All animations are on the UE4 template skeleton with IK bones.
- All idles and transitions have been carefully pose-matched, for seamless motion trees.
- FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor).
- A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig.
- A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
- Zombie 3d character animations
- Standing, crawling, and chasing zombie movements.
- Idles and attacks.
- Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
- Zombie standing Idle transitions to and from Mobility_Stand_Idle.
- All Animations Root Motion and In-Place
- Transfer to UE5.xx Manny is Painless, Quick and Easy, takes about 2 minutes with our modified IK-Retargeters.
- View Quick Tutorial: Video - https://youtu.be/UFa4yyDlrk4
- DOWNLOAD THE "UE4 to UE5 Retargeting Project" ZIP HERE: https://drive.google.com/drive/folders/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing
- The stock unmodified IK-Retargeters included with UE5... are not good as is.
- Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files.
- Animations also available on the Unreal Marketplace.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Starter-UNITY
26+ Zombie Animations For Unity 3D
Includes: Bite & Arm Attacks, Deaths, Chase, Hyper Chase, Walk, Stand & Turns
A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.
26 Animations - 26 ROOT, 26 IN-PLACE - 52 Total Animation Files
UNITY - 3D Character Animations for Game Development in Unity 3D
- * Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
**Animations also available on the Unity Asset Store.
Technical Info
#Starter-UNITY
ID: UNITY-Zombie-StarterFormat: UNITY
Anim Count: 26
Total Files: 52
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.7
- New Short Loops, Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances.
- New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
- New Turns and Looping Turns - New cleaner turning loops.
- New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
- Detailed Animation List w/Documented Speed Cm/Sec
- All animations are .fbx format, standard fbx bone names.
- Zombie 3d character animations
- Standing, crawling, and chasing zombie movements.
- Idles and attacks.
- Zombie standing Idle transitions to and from Mobility_Stand_Idle.
- All Animations Root Motion and In-Place
- Latest MotusMan_V55 Skeleton and Avatar
- All animations set as Humanoid.
- Includes documents with https://drive.google.com/file/d/1MTFxY4y-HAZoS_KKr_qzIfrsoyz7GRt2/view
- All animations are .fbx format, standard fbx bone names.
- Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
- Animations also available on the Unity Asset Store.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Basic-BIP
119+ Zombie Animations In .Bip Format
Includes More: Biting & Arm Attacks, Knock Backs, Hyper Attacks with Idles, Deaths, Crawls, Chase, Walks, Hyper Chases, Stand, Reach, Turns, Turning Loops, Split Jump & Zombie On Fire.
A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.
119 Animations - 5 SPLIT JUMPS - 295 Total Animation Files
BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.
- *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Basic-BIP
ID: BIP-Zombie-BasicFormat: BIP
Anim Count: 119
Total Files: 295
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.7
- All Animations Root Motion and In-Place
- Many New Animations
- Deaths - Many shorter truncated and looped variations, along with the original long performances.
- New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
- New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
- Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
- New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
- New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
- New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
- Detailed Animation List w/Documented Speed Cm/Sec
- Zombie 3d character animations
- Standing, crawling, and chasing zombie movements.
- Idles and attacks.
- Zombie standing Idle transitions to and from Mobility_Stand_Idle.
- All Animations Root Motion and In-Place
- All animations are .bip format, standard bip bone names.
- Animations are on our MotusMan_V55 Biped.
- 3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Basic-FBX
73+ Zombie Animations In .Fbx Format
Includes More: Biting & Arm Attacks, Knock Backs, Hyper Attacks with Idles, Deaths, Crawls, Chase, Walks, Hyper Chases, Stand, Reach, Turns, Turning Loops, Split Jump & Zombie On Fire.
A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.
119 Animations - 5 SPLIT JUMPS - 295 Total Animation Files
FBX - Motion Capture 3D Character Animation provided in .FBX file format.
- *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Basic-FBX
ID: FBX-Zombie-BasicFormat: FBX
Anim Count: 119
Total Files: 295
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.7
- All Animations Root Motion and In-Place
- Many New Animations
- New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
- New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
- New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
- Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
- New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
- New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
- New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
- Detailed Animation List w/Documented Speed Cm/Sec
- Zombie 3d character animations
- Standing, crawling, and chasing zombie movements.
- Idles and attacks.
- Zombie standing Idle transitions to and from Mobility_Stand_Idle.
- All Animations Root Motion and In-Place
- FBX format with standard FBX bone names.
- MotusMan_v55 Skeleton
- .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Basic-ICL
119+ Zombie Animations For Iclone
Includes More: Biting & Arm Attacks, Knock Backs, Hyper Attacks with Idles, Deaths, Crawls, Chase, Walks, Hyper Chases, Stand, Reach, Turns, Turning Loops, Split Jump & Zombie On Fire.
A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.
119 Animations - 5 SPLIT JUMPS - 295 Total Animation Files
ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.
- *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Basic-ICL
ID: ICL-Zombie-BasicFormat: ICL
Anim Count: 119
Total Files: 295
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.7
- All Animations Root Motion and In-Place
- Many New Animations
- New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
- New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
- New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
- Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
- New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
- New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
- New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
- Detailed Animation List w/Documented Speed Cm/Sec
- Zombie 3d character animations
- Standing, crawling, and chasing zombie movements.
- Idles and attacks.
- Zombie standing Idle transitions to and from Mobility_Stand_Idle.
- All Animations Root Motion and In-Place
- All motions are in .rlMotion format for iClone 7 or higher.
- Animations provided with MotusManv55 iAvatar skeleton.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Basic-UE4
119+ Zombie Animations For Unreal Engine
Includes More: Biting & Arm Attacks, Knock Backs, Hyper Attacks with Idles, Deaths, Crawls, Chase, Walks, Hyper Chases, Stand, Reach, Turns, Turning Loops, Split Jump & Zombie On Fire.
A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.
119 Animations - 5 SPLIT JUMPS - 295 Total Animation Files
UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine
- *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Basic-UE4
ID: UE4-Zombie-BasicFormat: UE4
Anim Count: 119
Total Files: 295
In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)
Latest Update: V-2.7
- Unreal Engine 4.14 - 4.xx
- For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC.
- **NOTE: When using "Add To Project" in the "Vault" - The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" docs in “\Project\Source\” (not visible in the editor).
- Many New Animations
- New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
- New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
- New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
- Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
- New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
- New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
- New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use, without the need for complex IPC programming.
- Detailed Animation List w/Documented Speed Cm/Sec
- "A" Pose Skeleton Reference Stance
- Previous 2.6 Update Version:
- “A” and “T” pose files included to change the default retarget manager stance.
- All animations as Root Motion and In-Place.
- Our IPC(in-place custom) animations have custom attributes providing continuous speed and rotation data curves for more control and programming options, a feature used by major developers.
- Demo Blueprint Controller is provided as is as a bonus.
- Blueprints created by: 3 Prong Gaming
- Hyper Attacks with variations.
- Hyper Chases/Running with variations and transitions.
- All animations are on the UE4 template skeleton with IK bones.
- All idles and transitions have been carefully pose-matched, for seamless motion trees.
- FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor).
- A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig.
- A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
- Zombie 3d character animations
- Standing, crawling, and chasing zombie movements.
- Idles and attacks.
- Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
- Zombie standing Idle transitions to and from Mobility_Stand_Idle.
- All Animations Root Motion and In-Place
- Transfer to UE5.xx Manny is Painless, Quick and Easy, takes about 2 minutes with our modified IK-Retargeters.
- View Quick Tutorial: Video - https://youtu.be/UFa4yyDlrk4
- DOWNLOAD THE "UE4 to UE5 Retargeting Project" ZIP HERE: https://drive.google.com/drive/folders/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing
- The stock unmodified IK-Retargeters included with UE5... are not good as is.
- Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files.
- Animations also available on the Unreal Marketplace.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Basic-UNITY
119+ Zombie Animations For Unity 3D
Includes More: Biting & Arm Attacks, Knock Backs, Hyper Attacks with Idles, Deaths, Crawls, Chase, Walks, Hyper Chases, Stand, Reach, Turns, Turning Loops, Split Jump & Zombie On Fire.
A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.
119 Animations - 5 SPLIT JUMPS - 295 Total Animation Files
UNITY - 3D Character Animations for Game Development in Unity 3D
- * Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
**Animations also available on the Unity Asset Store.
Technical Info
#Basic-UNITY
ID: UNITY-Zombie-BasicFormat: UNITY
Anim Count: 119
Total Files: 295
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.7
- All Animations Humanoid
- All Animations Root Motion and In-Place
- Many New Animations
- New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
- New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
- New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
- Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
- New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
- New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
- New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
- Detailed Animation List w/Documented Speed Cm/Sec
- All animations are .fbx format, standard fbx bone names.
- Zombie 3d character animations
- Standing, crawling, and chasing zombie movements.
- Idles and attacks.
- Zombie standing Idle transitions to and from Mobility_Stand_Idle.
- All Animations Root Motion and In-Place
- Latest MotusMan_V55 Skeleton and Avatar
- All animations set as Humanoid.
- Includes documents with https://drive.google.com/file/d/1MTFxY4y-HAZoS_KKr_qzIfrsoyz7GRt2/view
- All animations are .fbx format, standard fbx bone names.
- Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
- Animations also available on the Unity Asset Store.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Pro-BIP
265+ Zombie Animations In .Bip Format
Includes All: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire
The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.
265 Animations - 253 ANIMATIONS, 12 SPLIT JUMPS - 518 Total Animation Files
BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.
- *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Pro-BIP
ID: BIP-Zombie-ProFormat: BIP
Anim Count: 265
Total Files: 518
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.7
- All Animations Root Motion and In-Place
- Many New Animations
- New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
- New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
- New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
- Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
- New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
- New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
- New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
- Detailed Animation List w/Documented Speed Cm/Sec
- Zombie 3d character animations
- Standing, crawling, and chasing zombie movements.
- Idles and attacks.
- Zombie standing Idle transitions to and from Mobility_Stand_Idle.
- All Animations Root Motion and In-Place
- All animations are .bip format, standard bip bone names.
- Animations are on our MotusMan_V55 Biped.
- 3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Pro-FBX
265+ Zombie Animations In .Fbx Format
Includes All: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire
The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.
265 Animations - 253 ANIMATIONS, 12 SPLIT JUMPS - 518 Total Animation Files
FBX - Motion Capture 3D Character Animation provided in .FBX file format.
- *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Pro-FBX
ID: FBX-Zombie-ProFormat: FBX
Anim Count: 265
Total Files: 518
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.7
- All Animations Root Motion and In-Place
- Many New Animations
- New Short Loops, Attacks, and Deaths - Many shorter truncated and looped variations, along with the original long performances.
- New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
- New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
- Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
- New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
- New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
- New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
- Detailed Animation List w/Documented Speed Cm/Sec
- Zombie 3d character animations
- Standing, crawling, and chasing zombie movements.
- Idles and attacks.
- Zombie standing Idle transitions to and from Mobility_Stand_Idle.
- All Animations Root Motion and In-Place
- FBX format with standard FBX bone names.
- MotusMan_v55 Skeleton
- .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Pro-ICL
265+ Zombie Animations For Iclone
Includes All: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire
The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.
265 Animations - 253 ANIMATIONS, 12 SPLIT JUMPS - 518 Total Animation Files
ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.
- *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Pro-ICL
ID: ICL-Zombie-ProFormat: ICL
Anim Count: 265
Total Files: 518
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.7
- All Animations Root Motion and In-Place
- Many New Animations
- New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
- New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
- New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
- Hyper
- Chase Leaning CIR Turns - Realistic leaning into turns.
- New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
- New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
- New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
- Detailed Animation List w/Documented Speed Cm/Sec
- Zombie 3d character animations
- Standing, crawling, and chasing zombie movements.
- Idles and attacks.
- Zombie standing Idle transitions to and from Mobility_Stand_Idle.
- All Animations Root Motion and In-Place
- All motions are in .rlMotion format for iClone 7 or higher.
- Animations provided with MotusManv55 iAvatar skeleton.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Pro-UE4
265+ Zombie Animations For Unreal Engine
Includes All: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire
The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.
265 Animations - 253 ANIMATIONS, 12 SPLIT JUMPS - 518 Total Animation Files
UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine
- *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Pro-UE4
ID: UE4-Zombie-ProFormat: UE4
Anim Count: 265
Total Files: 518
In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)
Latest Update: V-2.7
- Unreal Engine 4.14 - 4.xx
- For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC.
- **NOTE: When using "Add To Project" in the "Vault" - The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" docs in “\Project\Source\” (not visible in the editor).
- Many New Animations
- New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
- New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
- New Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
- Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
- New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
- New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
- New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Random Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use, without the need for complex IPC programming.
- Detailed Animation List w/Documented Speed Cm/Sec
- "A" Pose Skeleton Reference Stance
- Previous 2.6 Update Version:
- “A” and “T” pose files included to change the default retarget manager stance.
- All animations as Root Motion and In-Place.
- Our IPC(in-place custom) animations have custom attributes providing continuous speed and rotation data curves for more control and programming options, a feature used by major developers.
- Demo Blueprint Controller is provided as is as a bonus.
- Blueprints created by: 3 Prong Gaming
- Hyper Attacks with variations.
- Hyper Chases/Running with variations and transitions. All animations are on the UE4 template skeleton with IK bones.
- FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor).
- A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig.
- A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
- Zombie 3d character animations
- Standing, crawling, and chasing zombie movements.
- Idles and attacks.
- Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
- Zombie standing Idle transitions to and from Mobility_Stand_Idle.
- All Animations Root Motion and In-Place
- Transfer to UE5.xx Manny is Painless, Quick and Easy, takes about 2 minutes with our modified IK-Retargeters.
- View Quick Tutorial: Video - https://youtu.be/UFa4yyDlrk4
- DOWNLOAD THE "UE4 to UE5 Retargeting Project" ZIP HERE: https://drive.google.com/drive/folders/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing
- The stock unmodified IK-Retargeters included with UE5... are not good as is.
- Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files.
- Animations also available on the Unreal Marketplace.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Pro-UNITY
265+ Zombie Animations For Unity 3D
Includes All: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire
The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.
265 Animations - 253 ANIMATIONS, 12 SPLIT JUMPS - 518 Total Animation Files
UNITY - 3D Character Animations for Game Development in Unity 3D
- * Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
**Animations also available on the Unity Asset Store.
Technical Info
#Pro-UNITY
ID: UNITY-Zombie-ProFormat: UNITY
Anim Count: 265
Total Files: 518
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.7
- All Animations Humanoid
- All Animations Root Motion and In-Place
- Many New Animations
- New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
- New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
- New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
- Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
- New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
- New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
- New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
- Detailed Animation List w/Documented Speed Cm/Sec
- All animations are .fbx format, standard fbx bone names.
- Zombie 3d character animations
- Standing, crawling, and chasing zombie movements.
- Idles and attacks.
- Zombie standing Idle transitions to and from Mobility_Stand_Idle.
- All Animations Root Motion and In-Place
- Latest MotusMan_V55 Skeleton and Avatar
- All animations set as Humanoid.
- Includes documents with https://drive.google.com/file/d/1MTFxY4y-HAZoS_KKr_qzIfrsoyz7GRt2/view
- All animations are .fbx format, standard fbx bone names.
- Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
- Animations also available on the Unity Asset Store.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Starter-BLENDER
253+ Zombie Animations For Blender 3D
Includes: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire
The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.
26 Animations - 12 SPLIT JUMPS - 518 Total Animation Files
BLENDER - MoCap 3D Character Animations for Blender 3D.
- *Animations now available for Blender 3D.
Technical Info
#Starter-BLENDER
ID: BLENDER-Zombie-StarterFormat: BLENDER
Anim Count: 26
Total Files: 518
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.0
- All Animations Root Motion and In-Place
- Many New Animations
- New Short Loops, Attacks, and Deaths - Many shorter truncated and looped variations, along with the original long performances.
- New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
- New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
- Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
- New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
- New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
- New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
- Detailed Animation List w/Documented Speed Cm/Sec
- Zombie 3d character animations
- Standing, crawling, and chasing zombie movements.
- Idles and attacks.
- Zombie standing Idle transitions to and from Mobility_Stand_Idle.
- All Animations Root Motion and In-Place
- Fully Blender Native and Optimized
- Ready for use with all animation tools, including: Rig On The Fly and/or any other animation plugins, and Remap/Retargeting with Auto_Rig_Pro and Rokoko_Studio plugin for Advanced Rigging and Retargeting to other Characters.
- Blender Conversion created with Brad Clark in association with Rigging_Dojo
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Basic-BLENDER
119+ Zombie Animations For Blender 3D
Includes More: Biting & Arm Attacks, Knock Backs, Hyper Attacks with Idles, Deaths, Crawls, Chase, Walks, Hyper Chases, Stand, Reach, Turns, Turning Loops, Split Jump & Zombie On Fire.
A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.
119 Animations - 5 SPLIT JUMPS - 295 Total Animation Files
BLENDER - MoCap 3D Character Animations for Blender 3D.
- *Animations now available for Blender 3D.
Technical Info
#Basic-BLENDER
ID: BLENDER-Zombie-BasicFormat: BLENDER
Anim Count: 119
Total Files: 295
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.0
- All Animations Root Motion and In-Place
- Many New Animations
- New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
- New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
- New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
- Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
- New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
- New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
- New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
- Detailed Animation List w/Documented Speed Cm/Sec
- Zombie 3d character animations
- Standing, crawling, and chasing zombie movements.
- Idles and attacks.
- Zombie standing Idle transitions to and from Mobility_Stand_Idle.
- All Animations Root Motion and In-Place
- Fully Blender Native and Optimized
- Ready for use with all animation tools, including: Rig On The Fly and/or any other animation plugins, and Remap/Retargeting with Auto_Rig_Pro and Rokoko_Studio plugin for Advanced Rigging and Retargeting to other Characters.
- Blender Conversion created with Brad Clark in association with Rigging_Dojo
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Pro-BLENDER
253+ Zombie Animations For Blender 3D
Includes All: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire
The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.
253 Animations - 12 SPLIT JUMPS - 518 Total Animation Files
BLENDER - MoCap 3D Character Animations for Blender 3D.
- *Animations now available for Blender 3D.
Technical Info
#Pro-BLENDER
ID: BLENDER-Zombie-ProFormat: BLENDER
Anim Count: 253
Total Files: 518
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.0
- All Animations Root Motion and In-Place
- Many New Animations
- New Short Loops, Attacks, and Deaths - Many shorter truncated and looped variations, along with the original long performances.
- New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
- New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
- Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
- New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
- New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
- New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
- Detailed Animation List w/Documented Speed Cm/Sec
- Zombie 3d character animations
- Standing, crawling, and chasing zombie movements.
- Idles and attacks.
- Zombie standing Idle transitions to and from Mobility_Stand_Idle.
- All Animations Root Motion and In-Place
- Fully Blender Native and Optimized
- Ready for use with all animation tools, including: Rig On The Fly and/or any other animation plugins, and Remap/Retargeting with Auto_Rig_Pro and Rokoko_Studio plugin for Advanced Rigging and Retargeting to other Characters.
- Blender Conversion created with Brad Clark in association with Rigging_Dojo
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
Media
#all
3D Viewer
#Starter
ZOMBIE Starter - 3D Viewer - Animation Player
Animation List
#Starter
ZOMBIE-Starter - Animation List (Download)
ATTACKS
Zombie_Stand_To_Atk_1
Zombie_Atk_Loop_1
Zombie_Atk_Arms_3_SHORT_Loop
Zombie_HyperAttack_1_SHORT_Loop
Zombie_HyperAttack_1_SHORT_Idle_Loop
DEATHS
Zombie_Death_Back_Mid_1
Zombie_Death_Hit_Back_1
Zombie_OnFire_2A_SHORT
CRAWLS
Zombie_Stand to_Crawl_1
Zombie_Crawl_1_Loop
CHASES, HYPER CHASES
Zombie_Stand_To_Chase_1
Zombie_Chase_1_Loop
Zombie_Chase_1_KnockBack_Chase
Zombie_HyperChase_1_Loop
WALKS
Zombie_Stand_Walk_F_1
Zombie_Walk_F_1_Loop
Zombie_Walk_F_1_KnockBack_Walk
STANDS, REACHES, TURNS
MOB_Stand_to_Zombie_Idle_1_v2
Zombie_Idle_1_v2_to_MOB_Stand
Zombie_Idle_1_v2
Zombie_Idle_2
Zombie_Reach_1_Loop
Zombie_Turn_L_90_1
Zombie_Turn_R_90_1
Zombie_Turn_L_45_Loop
Zombie_Turn_R_45_Loop
ZOMBIE-Starter - Animation List (Download)
*View in Google Sheets
**Download PDF
***Download XLSX
3D Viewer
#Basic
ZOMBIE Basic - 3D Viewer - Animation Player
Animation List
#Basic
ZOMBIE-Basic - Animation List (Download)
BITING AND ARM ATTACKS
Zombie_Stand_To_Atk_1
Zombie_Atk_Loop_1
Zombie_Atk_End_1
Zombie_Atk_KnockBack_1
Zombie_Stand_To_Atk_2
Zombie_Atk_Loop_2
Zombie_Atk_End_2
Zombie_Atk_KnockBack_2
Zombie_Stand_To_Atk_3
Zombie_Atk_Loop_3
Zombie_Atk_End_3
Zombie_Atk_KnockBack_3
Zombie_Atk_Arm_1_L_Loop
Zombie_Atk_Arm_1_L_SHORT_Loop
Zombie_Atk_Arm_1_R_SHORT_Loop
Zombie_Atk_Arms_3_Loop
Zombie_Atk_Arms_3_SHORT_Loop
Zombie_Atk_Arms_3A_SHORT_Loop
Zombie_Atk_Arms_4_Loop
Zombie_Atk_Arms_4_SHORT_Loop
Zombie_Atk_Arms_4A_SHORT_Loop
HYPER ATTACKS WITH IDLES
Zombie_HyperAttack_1_Loop
Zombie_HyperAttack_2_Loop
Zombie_HyperAttack_4_Loop
Zombie_HyperAttack_1_SHORT_Idle_Loop
Zombie_HyperAttack_1_SHORT_Loop
Zombie_HyperAttack_2_SHORT_Idle_Loop
Zombie_HyperAttack_2_SHORT_Loop
Zombie_HyperAttack_4_SHORT_Idle_Loop
Zombie_HyperAttack_4_SHORT_Loop
DEATHS
Zombie_Death_Back_Mid_1
Zombie_Death_Forward_1
Zombie_Death_Left_1
Zombie_Death_Right_1
Zombie_Death_Hit_Back_1
Zombie_Death_Hit_Back_1_Start
Zombie_Death_Hit_Back_1_End
Zombie_Death_Hit_Forward_1
Zombie_Death_Hit_Forward_1_Start
Zombie_Death_Hit_Forward_1_End
Zombie_Death_Hit_Left_1
Zombie_Death_Hit_Left_1_Start
Zombie_Death_Hit_Left_1_End
Zombie_Death_Hit_Right_1
Zombie_Death_Hit_Right_1_Start
Zombie_Death_Hit_Right_1_End
Zombie_OnFire_1
Zombie_OnFire_1_SHORT
Zombie_OnFire_1_SHORT_Start
Zombie_OnFire_1_SHORT_End
Zombie_OnFire_2A
Zombie_OnFire_2A_SHORT
Zombie_OnFire_2A_SHORT_Start
Zombie_OnFire_2A_SHORT_End
Zombie_OnFire_4B
Zombie_OnFire_4B_SHORT
Zombie_OnFire_4B_SHORT_Start
Zombie_OnFire_4B_SHORT_End
CRAWLS
Zombie_Stand to_Crawl_1
Zombie_Stand_Hit_to_Crawl_1
Zombie_Crawl_1_Loop
Zombie_Crawl_1_to_Stand
Zombie_Stand to_Crawl_2
Zombie_Stand_Hit_to_Crawl_2
Zombie_Crawl_2_Loop
Zombie_Crawl_2_to_Stand
CHASES, WALKS, HYPER CHASES
Zombie_Stand_To_Chase_1
Zombie_Chase_1_Loop
Zombie_Chase_1_Full_Loop
Zombie_Chase_1_KnockBack_Chase
Zombie_Stand_To_Chase_4_Full
Zombie_Chase_4_Full_Loop
Zombie_Chase_4_KnockBack_Chase
Zombie_Stand_To_HyperChase_1
Zombie_HyperChase_1_Loop
Zombie_HyperChase_1_SHORT_Loop
Zombie_HyperChase_1_SHORT_CIR_L_Loop
Zombie_HyperChase_1_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_2
Zombie_HyperChase_2_Loop
Zombie_HyperChase_2_SHORT_Loop
Zombie_HyperChase_2_SHORT_CIR_L_Loop
Zombie_HyperChase_2_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_3
Zombie_HyperChase_3_Loop
Zombie_HyperChase_3_SHORT_Loop
Zombie_HyperChase_3_SHORT_CIR_L_Loop
Zombie_HyperChase_3_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_4
Zombie_HyperChase_4_Loop
Zombie_HyperChase_4_SHORT_Loop
Zombie_HyperChase_4_SHORT_CIR_L_Loop
Zombie_HyperChase_4_SHORT_CIR_R_Loop
Zombie_Stand_Walk_F_1
Zombie_Walk_F_1_Loop
Zombie_Walk_F_1_Full_Loop
Zombie_Walk_F_1_KnockBack_Walk
Zombie_Stand_Walk_F_2
Zombie_Walk_F_2_Loop
Zombie_Walk_F_2_KnockBack_Walk
Zombie_Stand_Walk_F_3
Zombie_Walk_F_3_Loop
Zombie_Walk_F_3_KnockBack_Walk
Zombie_Stand_Walk_F_4
Zombie_Walk_F_4_Loop
Zombie_Walk_F_4_KnockBack_Walk
Zombie_Stand_Walk_F_5
Zombie_Walk_F_5_Loop
Zombie_Walk_F_5_KnockBack_Walk
STANDS, REACHES, TURNS, SHAMBLES (Also See HYPER ATTACK IDLES)
MOB_Stand_to_Zombie_Idle_1_v2
Zombie_Idle_1_v2_to_MOB_Stand
Zombie_Idle_1_v2_Full
Zombie_Idle_1_v2
Zombie_Idle_2
Zombie_Idle_4
Zombie_Reach_1_Loop
Zombie_Reach_2_Loop
Zombie_Shamble_1
Zombie_Shamble_Long_1
TURNS
Zombie_Turn_L_180_1
Zombie_Turn_L_90_1
Zombie_Turn_R_180_1
Zombie_Turn_R_90_1
TURNING LOOPS
Zombie_Turn_L_45_Loop
Zombie_Turn_R_45_Loop
Zombie_Turn_L_90_1_Loop
Zombie_Turn_L_90_1_SHORT_Loop
Zombie_Turn_L_180_1_Loop
Zombie_Turn_L_180_1_SHORT_Loop
Zombie_Turn_R_90_1_Loop
Zombie_Turn_R_90_1_SHORT_Loop
Zombie_Turn_R_180_1_Loop
Zombie_Turn_R_180_1_SHORT_Loop
Zombie_Turn_L_45_HA_2_Loop
Zombie_Turn_R_45_HA_2_Loop
Zombie_Turn_L_90_HA_2_SHORT_Loop
Zombie_Turn_R_90_HA_2_SHORT_Loop
Zombie_Turn_L_180_HA_2_SHORT_Loop
Zombie_Turn_R_180_HA_2_SHORT_Loop
Zombie_Turn_L_45_HA_4_Loop
Zombie_Turn_R_45_HA_4_Loop
Zombie_Turn_L_90_HA_4_SHORT_Loop
Zombie_Turn_L_180_HA_4_SHORT_Loop
Zombie_Turn_R_90_HA_4_SHORT_Loop
Zombie_Turn_R_180_HA_4_SHORT_Loop
SPLIT JUMPS
Zombie_HyperChase_4_Jump_Start_IPC
Zombie_HyperChase_4_Jump_Air_IPC
Zombie_HyperChase_4_Jump_End_HA1_IPC
Zombie_HyperChase_4_Jump_End_HA2_IPC
Zombie_HyperChase_4_Jump_End_HA4_IPC
ZOMBIE-Basic - Animation List (Download)
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Animation List
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ZOMBIE-Pro - Animation List (Download)
BITING AND ARM ATTACKS
Zombie_Stand_To_Atk_1
Zombie_Atk_Loop_1
Zombie_Atk_End_1
Zombie_Atk_KnockBack_1
Zombie_Stand_To_Atk_2
Zombie_Atk_Loop_2
Zombie_Atk_End_2
Zombie_Atk_KnockBack_2
Zombie_Stand_To_Atk_3
Zombie_Atk_Loop_3
Zombie_Atk_End_3
Zombie_Atk_KnockBack_3
Zombie_Stand_To_Atk_4
Zombie_Atk_Loop_4
Zombie_Atk_End_4
Zombie_Atk_KnockBack_4
Zombie_Stand_To_Atk_5
Zombie_Atk_Loop_5
Zombie_Atk_End_5
Zombie_Atk_KnockBack_5
Zombie_Atk_Arm_1_L_Loop
Zombie_Atk_Arm_1_L_SHORT_Loop
Zombie_Atk_Arm_1_R_SHORT_Loop
Zombie_Atk_Arm_2_R_Loop
Zombie_Atk_Arm_2_L_SHORT_Loop
Zombie_Atk_Arm_2_R_SHORT_Loop
Zombie_Atk_Arms_3_Loop
Zombie_Atk_Arms_3_SHORT_Loop
Zombie_Atk_Arms_3A_SHORT_Loop
Zombie_Atk_Arms_4_Loop
Zombie_Atk_Arms_4_SHORT_Loop
Zombie_Atk_Arms_4A_SHORT_Loop
HYPER ATTACKS WITH IDLES
Zombie_HyperAttack_1_Loop
Zombie_HyperAttack_2_Loop
Zombie_HyperAttack_3_Loop
Zombie_HyperAttack_4_Loop
Zombie_HyperAttack_1_SHORT_Idle_Loop
Zombie_HyperAttack_1_SHORT_Loop
Zombie_HyperAttack_2_SHORT_Idle_Loop
Zombie_HyperAttack_2_SHORT_Loop
Zombie_HyperAttack_3_SHORT_Idle_Loop
Zombie_HyperAttack_3_SHORT_Loop
Zombie_HyperAttack_4_SHORT_Idle_Loop
Zombie_HyperAttack_4_SHORT_Loop
DEATHS
Zombie_Death_Back_Mid_1
Zombie_Death_Back_Mid_2
Zombie_Death_Back_Mid_3
Zombie_Death_Forward_1
Zombie_Death_Forward_2
Zombie_Death_Left_1
Zombie_Death_Left_2
Zombie_Death_Left_3
Zombie_Death_Right_1
Zombie_Death_Right_2
Zombie_Death_Right_3
Zombie_Death_Hit_Back_1
Zombie_Death_Hit_Back_1_Start
Zombie_Death_Hit_Back_1_End
Zombie_Death_Hit_Forward_1
Zombie_Death_Hit_Forward_1_Start
Zombie_Death_Hit_Forward_1_End
Zombie_Death_Hit_Left_1
Zombie_Death_Hit_Left_1_Start
Zombie_Death_Hit_Left_1_End
Zombie_Death_Hit_Right_1
Zombie_Death_Hit_Right_1_Start
Zombie_Death_Hit_Right_1_End
Zombie_OnFire_1
Zombie_OnFire_1_SHORT
Zombie_OnFire_1_SHORT_Start
Zombie_OnFire_1_SHORT_End
Zombie_OnFire_2A
Zombie_OnFire_2A_SHORT
Zombie_OnFire_2A_SHORT_Start
Zombie_OnFire_2A_SHORT_End
Zombie_OnFire_2B
Zombie_OnFire_3A
Zombie_OnFire_3B
Zombie_OnFire_3B_SHORT
Zombie_OnFire_3B_SHORT_Start
Zombie_OnFire_3B_SHORT_End
Zombie_OnFire_3C
Zombie_OnFire_4A
Zombie_OnFire_4B
Zombie_OnFire_4B_SHORT
Zombie_OnFire_4B_SHORT_Start
Zombie_OnFire_4B_SHORT_End
CRAWLS
Zombie_Stand to_Crawl_1
Zombie_Stand_Hit_to_Crawl_1
Zombie_Crawl_1
Zombie_Crawl_1_Loop
Zombie_Crawl_1_to_Stand
Zombie_Stand to_Crawl_2
Zombie_Stand_Hit_to_Crawl_2
Zombie_Crawl_2
Zombie_Crawl_2_Loop
Zombie_Crawl_2_to_Stand
CHASES, WALKS, HYPER CHASES
Zombie_Stand_To_Chase_1
Zombie_Chase_1_Loop
Zombie_Stand_To_Chase_1_Full
Zombie_Chase_1_Full_Loop
Zombie_Chase_1_KnockBack_Chase
Zombie_Stand_To_Chase_2
Zombie_Chase_2_Loop
Zombie_Stand_To_Chase_2_Full
Zombie_Chase_2_Full_Loop
Zombie_Chase_2_KnockBack_Chase
Zombie_Stand_To_Chase_3
Zombie_Chase_3_Loop
Zombie_Stand_To_Chase_3_Full
Zombie_Chase_3_Full_Loop
Zombie_Chase_3_KnockBack_Chase
Zombie_Stand_To_Chase_4_Full
Zombie_Chase_4_Full_Loop
Zombie_Chase_4_KnockBack_Chase
Zombie_Stand_To_Chase_5
Zombie_Chase_5_Loop
Zombie_Stand_To_Chase_5_Full
Zombie_Chase_5_Full_Loop
Zombie_Chase_5_KnockBack_Chase
Zombie_Stand_To_HyperChase_1
Zombie_HyperChase_1_Loop
Zombie_HyperChase_1_SHORT_Loop
Zombie_HyperChase_1_SHORT_CIR_L_Loop
Zombie_HyperChase_1_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_2
Zombie_HyperChase_2_Loop
Zombie_HyperChase_2_SHORT_Loop
Zombie_HyperChase_2_SHORT_CIR_L_Loop
Zombie_HyperChase_2_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_3
Zombie_HyperChase_3_Loop
Zombie_HyperChase_3_SHORT_Loop
Zombie_HyperChase_3_SHORT_CIR_L_Loop
Zombie_HyperChase_3_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_4
Zombie_HyperChase_4_Loop
Zombie_HyperChase_4_SHORT_Loop
Zombie_HyperChase_4_SHORT_CIR_L_Loop
Zombie_HyperChase_4_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_5
Zombie_HyperChase_5_Loop
Zombie_HyperChase_5_SHORT_Loop
Zombie_HyperChase_5_SHORT_CIR_L_Loop
Zombie_HyperChase_5_SHORT_CIR_R_Loop
Zombie_Stand_Walk_F_1
Zombie_Walk_F_1_Loop
Zombie_Walk_F_1_Full_Loop
Zombie_Walk_F_1_KnockBack_Walk
Zombie_Stand_Walk_F_2
Zombie_Walk_F_2_Loop
Zombie_Stand_Walk_F_2_Full
Zombie_Walk_F_2_Full_Loop
Zombie_Walk_F_2_KnockBack_Walk
Zombie_Stand_Walk_F_3
Zombie_Walk_F_3_Loop
Zombie_Stand_Walk_F_3_Full
Zombie_Walk_F_3_Full_Loop
Zombie_Walk_F_3_KnockBack_Walk
Zombie_Stand_Walk_F_4
Zombie_Walk_F_4_Loop
Zombie_Stand_Walk_F_4_Full
Zombie_Walk_F_4_Full_Loop
Zombie_Walk_F_4_KnockBack_Walk
Zombie_Stand_Walk_F_5
Zombie_Walk_F_5_Loop
Zombie_Walk_F_5_Full_Loop
Zombie_Walk_F_5_KnockBack_Walk
Zombie_Stand_Walk_F_6
Zombie_Walk_F_6_Loop
Zombie_Walk_F_6_Full_Loop
Zombie_Walk_F_6_KnockBack_Walk
STANDS, REACHES, TURNS, SHAMBLES (Also See HYPER ATTACK IDLES)
MOB_Stand_to_Zombie_Idle_1_v2
Zombie_Idle_1_v2_to_MOB_Stand
Zombie_Idle_1_v2_Full
Zombie_Idle_1_v2
Zombie_Idle_2
Zombie_Idle_3
Zombie_Idle_4
Zombie_Reach_1_Loop
Zombie_Reach_2_Loop
Zombie_Reach_Full_1
Zombie_Reach_Full_2
Zombie_Shamble_1
Zombie_Shamble_2
Zombie_Shamble_Long_1
Zombie_Shamble_Long_2
TURNS
Zombie_Turn_L_180_1
Zombie_Turn_L_180_2
Zombie_Turn_L_180_3
Zombie_Turn_L_180_4
Zombie_Turn_L_90_1
Zombie_Turn_L_90_2
Zombie_Turn_L_90_3
Zombie_Turn_L_90_4
Zombie_Turn_L_90_5
Zombie_Turn_R_180_1
Zombie_Turn_R_180_2
Zombie_Turn_R_180_3
Zombie_Turn_R_180_4
Zombie_Turn_R_90_1
Zombie_Turn_R_90_2
Zombie_Turn_R_90_3
Zombie_Turn_R_90_4
Zombie_Turn_R_90_5
TURNING LOOPS
Zombie_Turn_L_45_Loop
Zombie_Turn_R_45_Loop
Zombie_Turn_L_90_1_Loop
Zombie_Turn_L_90_1_SHORT_Loop
Zombie_Turn_L_90_2_Loop
Zombie_Turn_L_90_3_Loop
Zombie_Turn_L_90_4_Loop
Zombie_Turn_L_90_5_Loop
Zombie_Turn_L_180_1_Loop
Zombie_Turn_L_180_1_SHORT_Loop
Zombie_Turn_L_180_2_Loop
Zombie_Turn_L_180_3_Loop
Zombie_Turn_L_180_4_Loop
Zombie_Turn_R_90_1_Loop
Zombie_Turn_R_90_1_SHORT_Loop
Zombie_Turn_R_90_2_Loop
Zombie_Turn_R_90_3_Loop
Zombie_Turn_R_90_4_Loop
Zombie_Turn_R_90_5_Loop
Zombie_Turn_R_180_1_Loop
Zombie_Turn_R_180_1_SHORT_Loop
Zombie_Turn_R_180_2_Loop
Zombie_Turn_R_180_3_Loop
Zombie_Turn_R_180_4_Loop
Zombie_Turn_L_45_HA_1_Loop
Zombie_Turn_R_45_HA_1_Loop
Zombie_Turn_L_45_HA_2_Loop
Zombie_Turn_R_45_HA_2_Loop
Zombie_Turn_L_45_HA_3_Loop
Zombie_Turn_R_45_HA_3_Loop
Zombie_Turn_L_45_HA_4_Loop
Zombie_Turn_R_45_HA_4_Loop
Zombie_Turn_L_90_HA_1_SHORT_Loop
Zombie_Turn_L_180_HA_1_SHORT_Loop
Zombie_Turn_R_90_HA_1_SHORT_Loop
Zombie_Turn_R_180_HA_1_SHORT_Loop
Zombie_Turn_L_90_HA_2_SHORT_Loop
Zombie_Turn_L_180_HA_2_SHORT_Loop
Zombie_Turn_R_90_HA_2_SHORT_Loop
Zombie_Turn_R_180_HA_2_SHORT_Loop
Zombie_Turn_L_90_HA_3_SHORT_Loop
Zombie_Turn_L_180_HA_3_SHORT_Loop
Zombie_Turn_R_90_HA_3_SHORT_Loop
Zombie_Turn_R_180_HA_3_SHORT_Loop
Zombie_Turn_L_90_HA_4_SHORT_Loop
Zombie_Turn_L_180_HA_4_SHORT_Loop
Zombie_Turn_R_90_HA_4_SHORT_Loop
Zombie_Turn_R_180_HA_4_SHORT_Loop
SPLIT JUMPS
Zombie_HyperChase_4_Jump_Start_IPC
Zombie_HyperChase_4_Jump_Air_IPC
Zombie_HyperChase_4_Jump_End_HA1_IPC
Zombie_HyperChase_4_Jump_End_HA2_IPC
Zombie_HyperChase_4_Jump_End_HA3_IPC
Zombie_HyperChase_4_Jump_End_HA4_IPC
Zombie_HyperChase_5_Jump_Start_IPC
Zombie_HyperChase_5_Jump_Air_IPC
Zombie_HyperChase_5_Jump_End_HA1_IPC
Zombie_HyperChase_5_Jump_End_HA2_IPC
Zombie_HyperChase_5_Jump_End_HA3_IPC
Zombie_HyperChase_5_Jump_End_HA4_IPC
ZOMBIE-Pro - Animation List (Download)
*View in Google Sheets
**Download PDF
***Download XLSX
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