[BIP] Pistol Basic

By Motus Digital

$ 44.99

120+ Military Pistol Animations - A basic set of game-ready military-style motions with a pistol using 3ds Max, Character Studio.

Update: Version 2.7A2
All Animations Root Motion and In-Place

86 Animations, 13 Aim Offsets, 7 Split Jumps - 194 Total Files

 

INCLUDING: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.

Want to get up close and personal? Pick up a 1911 and take the fight to the enemy. But remember, you’ve only got 8 shots so be sure to check out the matching Rifle Pack to fill out your arsenal!

  • Rev. 2.7A2
    Lowered Crouch Turns
    Misc. Fixes

A basic set of Military Pistol animations. Version 2.7A matches the animation set and features in Rifle Basic 2.7A. It has transitions to swap between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility pack with no weapon. A fully textured 1911 Pistol is included.

Technical Info

  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • All animations are .bip format, standard Biped bone names.
  • MotusMan v55 matching Biped included in Max file.
  • A fully textured Pistol has been included as a separate asset.
  • Provided Motus Man character is copyright © Motus Digital, LLC

      (Highlight Video DOES NOT show all animations in Pack. Please see Sketchfab Viewer and Motion List for true Pack Contents)  

        Pistol Basic - Animation List 
        (Download Here)

        Animation List

         

        Pistol Basic - Animation List 
        (Download Here)

        STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
        W1_Stand_Aim_Idle
        W1_Stand_Aim_L_90
        W1_Stand_Aim_R_90
        W1_Stand_Aim_Jump
        W1_Stand_Aim_Fgt_v1
        W1_Stand_Aim_To_Relaxed
        W1_Stand_Aim_To_Walk_Aim_F
        W1_Stand_Relaxed_Idle
        W1_Stand_Relaxed_Fgt_v2
        W1_Stand_Relaxed_To_Aim
        W1_Stand_Relaxed_Death_F
        W1_Stand_Relaxed_Death_B
        W1_Stand_Relaxed_Death_L
        W1_Stand_Relaxed_Death_R

        TURN LOOPS
        W1_Stand_Aim_Turn_In_Place_L_Loop
        W1_Stand_Aim_Turn_In_Place_R_Loop
        W1_Stand_Rlx_Turn_In_Place_L_Loop
        W1_Stand_Rlx_Turn_In_Place_R_Loop
        W1_Crouch_Aim_Turn_In_Place_L_Loop
        W1_Crouch_Aim_Turn_In_Place_R_Loop
        W1_Crouch_Rlx_Turn_In_Place_L_Loop
        W1_Crouch_Rlx_Turn_In_Place_R_Loop

        AIM OFFSETS
        W1_Stand_Aim_Point_Center
        W1_Stand_Aim_Point_D90
        W1_Stand_Aim_Point_L90
        W1_Stand_Aim_Point_R90
        W1_Stand_Aim_Point_U90
        W1_Stand_Relaxed_Look_Center
        W1_Stand_Relaxed_Look_D90
        W1_Stand_Relaxed_Look_U90
        W1_Crouch_Aim_Point_Center
        W1_Crouch_Aim_Point_D90
        W1_Crouch_Aim_Point_L90
        W1_Crouch_Aim_Point_R90
        W1_Crouch_Aim_Point_U90

        FIRE, RELOAD, HOLSTER, SWAPS

        HOLSTER - Mobility Pack Connections
        W1_Aim_Equip_Get_From_MOB
        W1_Aim_Equip_Return_To_MOB
        W1_Crouch_Aim_Equip_Get_From_MOB
        W1_Crouch_Aim_Equip_Return_To_MOB

        Rifle/Pistol Swaps
        W2_Stand_Aim_Swap_To_W1
        W1_Stand_Aim_Swap_To_W2
        W2_Crouch_Aim_Swap_To_W1
        W1_Crouch_Aim_Swap_To_W2

        Firing, Reloads
        W1_Stand_Relaxed_Reload
        W1_Stand_Aim_Reload
        W1_Stand_Fire_Continuous
        W1_Stand_Fire_Single
        W1_Crouch_Aim_Reload
        W1_Crouch_Fire_Single
        W1_Crouch_Fire_Continuous

        WALKS, TURNS, JUMPS, TRANSITIONS
        W1_Walk_Aim_F_Loop
        W1_Walk_Aim_B_Loop
        W1_Walk_Aim_L_Loop
        W1_Walk_Aim_R_Loop
        W1_Walk_Aim_L_CIR_Loop
        W1_Walk_Aim_R_CIR_Loop
        W1_Walk_Aim_F_Jump_RU
        W1_Walk_Aim_F_to_Stand_Aim_RU
        W1_Walk_F_Loop
        W1_Walk_B_Loop
        W1_Walk_L_Loop
        W1_Walk_R_Loop

        CROUCH, TURNS, CROUCH WALKS, TRANSITION
        W1_CrouchWalk_Aim_F_Loop
        W1_CrouchWalk_Aim_B_Loop
        W1_CrouchWalk_Aim_L_Loop
        W1_CrouchWalk_Aim_R_Loop
        W1_Crouch_Idle
        W1_Crouch_Aim_Idle
        W1_CrouchWalk_F_Loop
        W1_CrouchWalk_B_Loop
        W1_CrouchWalk_L_Loop
        W1_CrouchWalk_R_Loop
        W1_Crouch_To_Crouch_Aim
        W1_Crouch_Aim_To_Crouch
        W1_Crouch_Aim_L_90
        W1_Crouch_Aim_R_90
        W1_Stand_Aim_To_Crouch_Aim
        W1_Crouch_Aim_To_Stand_Aim
        W1_Crouch_Aim_To_CrouchWalk_Aim_F
        W1_CrouchWalk_Aim_F_to_Crouch_Aim_RU

        JOGS, TURNS, JUMPS, TRANSITIONS
        W1_Jog_Aim_F_Loop
        W1_Jog_Aim_B_Loop
        W1_Jog_Aim_L_Loop
        W1_Jog_Aim_R_Loop
        W1_Jog_F_Loop
        W1_Jog_B_Loop
        W1_Jog_L_Loop
        W1_Jog_R_Loop
        W1_Jog_Aim_L_CIR_Loop
        W1_Jog_Aim_R_CIR_Loop
        W1_Jog_Aim_F_Jump_RU
        W1_Jog_Aim_L_Jump_RU
        W1_Jog_Aim_R_Jump_RU
        W1_Jog_Aim_F_to_Stand_Aim_RU

        RUNS, TURNS, JUMPS, TRANSITIONS
        W1_Run_F_Loop
        W1_Run_L_Loop
        W1_Run_R_Loop
        W1_Run_L_CIR_Loop
        W1_Run_R_CIR_Loop
        W1_Run_F_Jump_RU
        W1_Run_F_to_Stand_Relaxed_RU

        SPLIT JUMPS
        W1_Stand_Aim_Jump_Air_IPC
        W1_Stand_Aim_Jump_End_IPC
        W1_Stand_Aim_Jump_Start_IPC
        W1_Stand_Relaxed_Jump_Air_IPC
        W1_Stand_Relaxed_Jump_End_IPC
        W1_Stand_Relaxed_Jump_Start_IPC
        W1_Walk_Aim_F_Jump_RU_Start_IPC
        W1_Walk_Aim_F_Jump_RU_Air_IPC
        W1_Walk_Aim_F_Jump_RU_End_IPC
        W1_Jog_Aim_F_Jump_RU_Start_IPC
        W1_Jog_Aim_F_Jump_RU_Air_IPC
        W1_Jog_Aim_F_Jump_RU_End_IPC
        W1_Jog_Aim_L_Jump_RU_Start_IPC
        W1_Jog_Aim_L_Jump_RU_Air_IPC
        W1_Jog_Aim_L_Jump_RU_End_IPC
        W1_Jog_Aim_R_Jump_RU_Start_IPC
        W1_Jog_Aim_R_Jump_RU_Air_IPC
        W1_Jog_Aim_R_Jump_RU_End_IPC
        W1_Run_F_Jump_RU_Start_IPC
        W1_Run_F_Jump_RU_Air_IPC
        W1_Run_F_Jump_RU_End_IPC

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