[BIP] Rifle Basic

By Motus Digital

$ 44.99

123+ RIFLE ANIMATIONS IN .BIP FORMAT

INCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Transitions.

A basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

Motion Capture 3D Character Animation provided in biped .BIP file format.

3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.

    88 Animations, 13 Aim Offsets, 7 Split Jumps - 192 Total Animation Files.

    3D Viewer

    Technical Info
    • Rev. 2.7A2
      Lowered Crouch Turns
      Stabilized Aim Turns
      Misc. Fixes
    • Rev. 2.7A1 Update
      • All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
      • NEW "MotusMan_v55" Skeleton.
      • The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
      • The original custom added “hand_r_wep” bone is no longer used.
      • The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
      • Please see the included "Rifle Position NOTES" document.
      • NOTE: If you need a copy of 2.7 in the future for your existing pipeline, contact us and we can provide the files.
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the First Middle Finger bone in the right hand will place and animate it correctly.
    • All animations are .bip format, standard bip bone names.
      A 3ds Max 2015 file is included of the new “MotusMan_v55” Biped.
    • Provided Motus Man character is copyright © Motus Digital, LLC
    Animation List 

    Rifle Basic - Animation List (Download)

    STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
    W2_Stand_Aim_Idle_v2
    W2_Stand_Aim_L_90
    W2_Stand_Aim_R_90
    W2_Stand_Aim_Jump
    W2_Stand_Aim_Fgt_v1
    W2_Stand_Aim_To_Relaxed
    W2_Stand_Aim_To_Walk_Aim_F
    W2_Stand_Relaxed_Idle_v2
    W2_Stand_Relaxed_Fgt_v2
    W2_Stand_Relaxed_To_Aim
    W2_Stand_Relaxed_Death_F
    W2_Stand_Relaxed_Death_B
    W2_Stand_Relaxed_Death_L
    W2_Stand_Relaxed_Death_R

    TURN LOOPS
    W2_Stand_Aim_Turn_In_Place_L_Loop
    W2_Stand_Aim_Turn_In_Place_R_Loop
    W2_Stand_Rlx_Turn_In_Place_L_Loop
    W2_Stand_Rlx_Turn_In_Place_R_Loop
    W2_Crouch_Aim_Turn_In_Place_L_Loop
    W2_Crouch_Aim_Turn_In_Place_R_Loop
    W2_Crouch_Rlx_Turn_In_Place_L_Loop
    W2_Crouch_Rlx_Turn_In_Place_R_Loop

    AIM OFFSETS
    W2_Stand_Aim_Point_Center
    W2_Stand_Aim_Point_D90
    W2_Stand_Aim_Point_L90
    W2_Stand_Aim_Point_R90
    W2_Stand_Aim_Point_U90
    W2_Stand_Relaxed_Look_Center
    W2_Stand_Relaxed_Look_L90
    W2_Stand_Relaxed_Look_R90
    W2_Crouch_Aim_Point_Center
    W2_Crouch_Aim_Point_D90
    W2_Crouch_Aim_Point_L90
    W2_Crouch_Aim_Point_R90
    W2_Crouch_Aim_Point_U90

    FIRE, RELOAD, HOLSTER, SWAPS

    NEW
    HOLSTER - Mobility Pack Connections
    W2_Stand_Aim_Equip_Back_Get_From_MOB
    W2_Stand_Aim_Equip_Back_Return_To_MOB
    W2_Crouch_Aim_Equip_Back_Get_From_MOB
    W2_Crouch_Aim_Equip_Back_Return_To_MOB

    Rifle/Pistol Swaps
    W2_Stand_Aim_Swap_To_W1
    W1_Stand_Aim_Swap_To_W2
    W2_Crouch_Aim_Swap_To_W1
    W1_Crouch_Aim_Swap_To_W2

    Firing, Reloads
    W2_Stand_Relaxed_Reload
    W2_Stand_Aim_Reload
    W2_Stand_Fire_Burst
    W2_Stand_Fire_Continuous
    W2_Stand_Fire_Single
    W2_Crouch_Aim_Reload
    W2_Crouch_Fire_Single
    W2_Crouch_Fire_Continuous

    WALKS, TURNS, JUMPS, TRANSITIONS
    W2_Walk_Aim_F_Loop
    W2_Walk_Aim_B_Loop
    W2_Walk_Aim_L_Loop
    W2_Walk_Aim_R_Loop
    W2_Walk_Aim_L_CIR_Loop
    W2_Walk_Aim_R_CIR_Loop
    W2_Walk_Aim_F_Jump_RU
    W2_Walk_Aim_F_to_Stand_Aim_RU
    W2_Walk_F_Loop
    W2_Walk_B_Loop
    W2_Walk_L_Loop
    W2_Walk_R_Loop

    CROUCH, TURNS, CROUCH WALKS, TRANSITION
    W2_CrouchWalk_Aim_F_Loop
    W2_CrouchWalk_Aim_B_Loop
    W2_CrouchWalk_Aim_L_Loop
    W2_CrouchWalk_Aim_R_Loop
    W2_CrouchWalk_F_Loop
    W2_CrouchWalk_B_Loop
    W2_CrouchWalk_L_Loop
    W2_CrouchWalk_R_Loop
    W2_Crouch_Idle_v2
    W2_Crouch_Aim_Idle_v2
    W2_Crouch_To_Crouch_Aim
    W2_Crouch_Aim_To_Crouch
    W2_Crouch_Aim_L_90
    W2_Crouch_Aim_R_90
    W2_Stand_Aim_To_Crouch_Aim_v2
    W2_Crouch_Aim_To_Stand_Aim_v2
    W2_Crouch_Aim_To_CrouchWalk_Aim_F
    W2_CrouchWalk_Aim_F_to_Crouch_Aim_RU

    JOGS, TURNS, JUMPS, TRANSITIONS
    W2_Jog_Aim_F_Loop
    W2_Jog_Aim_B_Loop
    W2_Jog_Aim_L_Loop
    W2_Jog_Aim_R_Loop
    W2_Jog_F_Loop
    W2_Jog_B_Loop
    W2_Jog_L_Loop
    W2_Jog_R_Loop
    W2_Jog_Aim_L_CIR_Loop
    W2_Jog_Aim_R_CIR_Loop
    W2_Jog_Aim_F_Jump_RU
    W2_Jog_Aim_L_Jump_RU
    W2_Jog_Aim_R_Jump_RU
    W2_Jog_Aim_F_to_Stand_Aim_RU

    RUNS, TURNS, JUMPS, TRANSITIONS
    W2_Run_F_Loop
    W2_Run_L_Loop
    W2_Run_R_Loop
    W2_Run_L_CIR_Loop
    W2_Run_R_CIR_Loop
    W2_Run_F_Jump_RU
    W2_Run_F_to_Stand_Relaxed_RU

    SPLIT JUMPS
    W2_Stand_Aim_Jump_Start_IPC
    W2_Stand_Aim_Jump_Air_IPC
    W2_Stand_Aim_Jump_End_IPC
    W2_Stand_Relaxed_Jump_Start_IPC
    W2_Stand_Relaxed_Jump_Air_IPC
    W2_Stand_Relaxed_Jump_End_IPC
    W2_Walk_Aim_F_Jump_RU_Start_IPC
    W2_Walk_Aim_F_Jump_RU_Air_IPC
    W2_Walk_Aim_F_Jump_RU_End_IPC
    W2_Jog_Aim_F_Jump_RU_Start_IPC
    W2_Jog_Aim_F_Jump_RU_Air_IPC
    W2_Jog_Aim_F_Jump_RU_End_IPC
    W2_Jog_Aim_L_Jump_RU_Start_IPC
    W2_Jog_Aim_L_Jump_RU_Air_IPC
    W2_Jog_Aim_L_Jump_RU_End_IPC
    W2_Jog_Aim_R_Jump_RU_Start_IPC
    W2_Jog_Aim_R_Jump_RU_Air_IPC
    W2_Jog_Aim_R_Jump_RU_End_IPC
    W2_Run_F_Jump_RU_Start_IPC
    W2_Run_F_Jump_RU_Air_IPC
    W2_Run_F_Jump_RU_End_IPC

     

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