BLENDER-Pistol-Basic

By MoCap Online

$ 44.99

86+ Pistol Animations For Blender 3D

INCLUDES: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.

86 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - ALL INCLUDED AS IN-PLACE - 194 Total Animation Files

MoCap 3D Character Animations for Blender 3D.
*Animations now available for Blender 3D.

Technical Info
ID: BLENDER-Pistol-Basic
Format: BLENDER
Anim Count: 86
Total Files: 194

Latest Update: V-2.0
    • Latest Update: V-2.7A2
    • New MotusMan_V55 Skeleton
    • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
    • Lowered Crouch Turns
    • Stabilized Aim Turns
    • Added more Relaxed Walks, Jogs, CrouchWalks,
    • Various Minor Fixes.
Notes
    • ID: FBX-Pistol-Basic Format: FBX Anim Count: 86 Total Files: 194 In-Place Animations: ALL INCLUDED AS IN-PLACE
    • Notes Matches Rifle Basic 2.7A animation set. A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly. Matches Rifle Basic 2.7A animation set. A fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly. All idles and transitions have been carefully pose-matched for seamless motion trees Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. All locomotions are created as clean one cycle loops. Provided Motus Man character is copyright © Motus Digital, LLC
BLENDER - MoCap 3D Character Animations for Blender 3D.
    • All idles and transitions have been carefully pose-matched for seamless motion trees.
    • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
    • Provided Motus Man character is copyright © Motus Digital, LLC

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    Media

    Animation List

    BLENDER PISTOL BASIC - Animation List

    STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
    W1_Stand_Aim_Idle
    W1_Stand_Aim_L_90
    W1_Stand_Aim_R_90
    W1_Stand_Aim_Jump
    W1_Stand_Aim_Fgt_v1
    W1_Stand_Aim_To_Relaxed
    W1_Stand_Aim_To_Walk_Aim_F
    W1_Stand_Relaxed_Idle
    W1_Stand_Relaxed_Fgt_v2
    W1_Stand_Relaxed_To_Aim
    W1_Stand_Relaxed_Death_F
    W1_Stand_Relaxed_Death_B
    W1_Stand_Relaxed_Death_L
    W1_Stand_Relaxed_Death_R

    TURN LOOPS
    W1_Stand_Aim_Turn_In_Place_L_Loop
    W1_Stand_Aim_Turn_In_Place_R_Loop
    W1_Stand_Rlx_Turn_In_Place_L_Loop
    W1_Stand_Rlx_Turn_In_Place_R_Loop
    W1_Crouch_Aim_Turn_In_Place_L_Loop
    W1_Crouch_Aim_Turn_In_Place_R_Loop
    W1_Crouch_Rlx_Turn_In_Place_L_Loop
    W1_Crouch_Rlx_Turn_In_Place_R_Loop

    AIM OFFSETS
    W1_Stand_Aim_Point_Center
    W1_Stand_Aim_Point_D90
    W1_Stand_Aim_Point_L90
    W1_Stand_Aim_Point_R90
    W1_Stand_Aim_Point_U90
    W1_Stand_Relaxed_Look_Center
    W1_Stand_Relaxed_Look_D90
    W1_Stand_Relaxed_Look_U90
    W1_Crouch_Aim_Point_Center
    W1_Crouch_Aim_Point_D90
    W1_Crouch_Aim_Point_L90
    W1_Crouch_Aim_Point_R90
    W1_Crouch_Aim_Point_U90

    FIRE, RELOAD, HOLSTER, SWAPS

    HOLSTER - Mobility Pack Connections
    W1_Aim_Equip_Get_From_MOB
    W1_Aim_Equip_Return_To_MOB
    W1_Crouch_Aim_Equip_Get_From_MOB
    W1_Crouch_Aim_Equip_Return_To_MOB

    Rifle/Pistol Swaps
    W2_Stand_Aim_Swap_To_W1
    W1_Stand_Aim_Swap_To_W2
    W2_Crouch_Aim_Swap_To_W1
    W1_Crouch_Aim_Swap_To_W2

    Firing, Reloads
    W1_Stand_Relaxed_Reload
    W1_Stand_Aim_Reload
    W1_Stand_Fire_Continuous
    W1_Stand_Fire_Single
    W1_Crouch_Aim_Reload
    W1_Crouch_Fire_Single
    W1_Crouch_Fire_Continuous

    WALKS, TURNS, JUMPS, TRANSITIONS
    W1_Walk_Aim_F_Loop
    W1_Walk_Aim_B_Loop
    W1_Walk_Aim_L_Loop
    W1_Walk_Aim_R_Loop
    W1_Walk_Aim_L_CIR_Loop
    W1_Walk_Aim_R_CIR_Loop
    W1_Walk_Aim_F_Jump_RU
    W1_Walk_Aim_F_to_Stand_Aim_RU
    W1_Walk_F_Loop
    W1_Walk_B_Loop
    W1_Walk_L_Loop
    W1_Walk_R_Loop

    CROUCH, TURNS, CROUCH WALKS, TRANSITION
    W1_CrouchWalk_Aim_F_Loop
    W1_CrouchWalk_Aim_B_Loop
    W1_CrouchWalk_Aim_L_Loop
    W1_CrouchWalk_Aim_R_Loop
    W1_Crouch_Idle
    W1_Crouch_Aim_Idle
    W1_CrouchWalk_F_Loop
    W1_CrouchWalk_B_Loop
    W1_CrouchWalk_L_Loop
    W1_CrouchWalk_R_Loop
    W1_Crouch_To_Crouch_Aim
    W1_Crouch_Aim_To_Crouch
    W1_Crouch_Aim_L_90
    W1_Crouch_Aim_R_90
    W1_Stand_Aim_To_Crouch_Aim
    W1_Crouch_Aim_To_Stand_Aim
    W1_Crouch_Aim_To_CrouchWalk_Aim_F
    W1_CrouchWalk_Aim_F_to_Crouch_Aim_RU

    JOGS, TURNS, JUMPS, TRANSITIONS
    W1_Jog_Aim_F_Loop
    W1_Jog_Aim_B_Loop
    W1_Jog_Aim_L_Loop
    W1_Jog_Aim_R_Loop
    W1_Jog_F_Loop
    W1_Jog_B_Loop
    W1_Jog_L_Loop
    W1_Jog_R_Loop
    W1_Jog_Aim_L_CIR_Loop
    W1_Jog_Aim_R_CIR_Loop
    W1_Jog_Aim_F_Jump_RU
    W1_Jog_Aim_L_Jump_RU
    W1_Jog_Aim_R_Jump_RU
    W1_Jog_Aim_F_to_Stand_Aim_RU

    RUNS, TURNS, JUMPS, TRANSITIONS
    W1_Run_F_Loop
    W1_Run_L_Loop
    W1_Run_R_Loop
    W1_Run_L_CIR_Loop
    W1_Run_R_CIR_Loop
    W1_Run_F_Jump_RU
    W1_Run_F_to_Stand_Relaxed_RU

    SPLIT JUMPS
    W1_Stand_Aim_Jump_Air_IPC
    W1_Stand_Aim_Jump_End_IPC
    W1_Stand_Aim_Jump_Start_IPC
    W1_Stand_Relaxed_Jump_Air_IPC
    W1_Stand_Relaxed_Jump_End_IPC
    W1_Stand_Relaxed_Jump_Start_IPC
    W1_Walk_Aim_F_Jump_RU_Start_IPC
    W1_Walk_Aim_F_Jump_RU_Air_IPC
    W1_Walk_Aim_F_Jump_RU_End_IPC
    W1_Jog_Aim_F_Jump_RU_Start_IPC
    W1_Jog_Aim_F_Jump_RU_Air_IPC
    W1_Jog_Aim_F_Jump_RU_End_IPC
    W1_Jog_Aim_L_Jump_RU_Start_IPC
    W1_Jog_Aim_L_Jump_RU_Air_IPC
    W1_Jog_Aim_L_Jump_RU_End_IPC
    W1_Jog_Aim_R_Jump_RU_Start_IPC
    W1_Jog_Aim_R_Jump_RU_Air_IPC
    W1_Jog_Aim_R_Jump_RU_End_IPC
    W1_Run_F_Jump_RU_Start_IPC
    W1_Run_F_Jump_RU_Air_IPC
    W1_Run_F_Jump_RU_End_IPC

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