BLENDER-Pistol-Basic

By MoCap Online

$ 44.99

86+ Pistol Animations For Blender 3D

INCLUDES: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.

A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

86 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - ALL INCLUDED AS IN-PLACE - 194 Total Animation Files

MoCap 3D Character Animations for Blender 3D.
*Animations now available for Blender 3D.

Technical Info
ID: BLENDER-Pistol-Basic
Format: BLENDER
Anim Count: 86
Total Files: 194

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.0
    • Latest Update: V-2.7A2
    • New MotusMan_V55 Skeleton
    • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
    • Lowered Crouch Turns
    • Stabilized Aim Turns
    • Added more Relaxed Walks, Jogs, CrouchWalks,
    • Various Minor Fixes.
Notes
    • Matches Rifle Basic 2.7A animation set. All with Root Motion and In-Place
    • 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset.
Blender 3D
  • Fully Blender Native and Optimized
  • Ready for use with all animation tools, including: Rig On The Fly and/or any other animation plugins, and Remap/Retargeting with Auto_Rig_Pro and Rokoko_Studio plugin for Advanced Rigging and Retargeting to other Characters.
  • Blender Conversion created with Brad Clark in association with Rigging_Dojo
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

3D Viewer

PISTOL Basic - 3D Viewer - Animation Player


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Media

PISTOL MoCap - Overview Video

Animation List

BLENDER PISTOL BASIC - Animation List

STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
W1_Stand_Aim_Idle
W1_Stand_Aim_L_90
W1_Stand_Aim_R_90
W1_Stand_Aim_Jump
W1_Stand_Aim_Fgt_v1
W1_Stand_Aim_To_Relaxed
W1_Stand_Aim_To_Walk_Aim_F
W1_Stand_Relaxed_Idle
W1_Stand_Relaxed_Fgt_v2
W1_Stand_Relaxed_To_Aim
W1_Stand_Relaxed_Death_F
W1_Stand_Relaxed_Death_B
W1_Stand_Relaxed_Death_L
W1_Stand_Relaxed_Death_R

TURN LOOPS
W1_Stand_Aim_Turn_In_Place_L_Loop
W1_Stand_Aim_Turn_In_Place_R_Loop
W1_Stand_Rlx_Turn_In_Place_L_Loop
W1_Stand_Rlx_Turn_In_Place_R_Loop
W1_Crouch_Aim_Turn_In_Place_L_Loop
W1_Crouch_Aim_Turn_In_Place_R_Loop
W1_Crouch_Rlx_Turn_In_Place_L_Loop
W1_Crouch_Rlx_Turn_In_Place_R_Loop

AIM OFFSETS
W1_Stand_Aim_Point_Center
W1_Stand_Aim_Point_D90
W1_Stand_Aim_Point_L90
W1_Stand_Aim_Point_R90
W1_Stand_Aim_Point_U90
W1_Stand_Relaxed_Look_Center
W1_Stand_Relaxed_Look_D90
W1_Stand_Relaxed_Look_U90
W1_Crouch_Aim_Point_Center
W1_Crouch_Aim_Point_D90
W1_Crouch_Aim_Point_L90
W1_Crouch_Aim_Point_R90
W1_Crouch_Aim_Point_U90

FIRE, RELOAD, HOLSTER, SWAPS

HOLSTER - Mobility Pack Connections
W1_Aim_Equip_Get_From_MOB
W1_Aim_Equip_Return_To_MOB
W1_Crouch_Aim_Equip_Get_From_MOB
W1_Crouch_Aim_Equip_Return_To_MOB

Rifle/Pistol Swaps
W2_Stand_Aim_Swap_To_W1
W1_Stand_Aim_Swap_To_W2
W2_Crouch_Aim_Swap_To_W1
W1_Crouch_Aim_Swap_To_W2

Firing, Reloads
W1_Stand_Relaxed_Reload
W1_Stand_Aim_Reload
W1_Stand_Fire_Continuous
W1_Stand_Fire_Single
W1_Crouch_Aim_Reload
W1_Crouch_Fire_Single
W1_Crouch_Fire_Continuous

WALKS, TURNS, JUMPS, TRANSITIONS
W1_Walk_Aim_F_Loop
W1_Walk_Aim_B_Loop
W1_Walk_Aim_L_Loop
W1_Walk_Aim_R_Loop
W1_Walk_Aim_L_CIR_Loop
W1_Walk_Aim_R_CIR_Loop
W1_Walk_Aim_F_Jump_RU
W1_Walk_Aim_F_to_Stand_Aim_RU
W1_Walk_F_Loop
W1_Walk_B_Loop
W1_Walk_L_Loop
W1_Walk_R_Loop

CROUCH, TURNS, CROUCH WALKS, TRANSITION
W1_CrouchWalk_Aim_F_Loop
W1_CrouchWalk_Aim_B_Loop
W1_CrouchWalk_Aim_L_Loop
W1_CrouchWalk_Aim_R_Loop
W1_Crouch_Idle
W1_Crouch_Aim_Idle
W1_CrouchWalk_F_Loop
W1_CrouchWalk_B_Loop
W1_CrouchWalk_L_Loop
W1_CrouchWalk_R_Loop
W1_Crouch_To_Crouch_Aim
W1_Crouch_Aim_To_Crouch
W1_Crouch_Aim_L_90
W1_Crouch_Aim_R_90
W1_Stand_Aim_To_Crouch_Aim
W1_Crouch_Aim_To_Stand_Aim
W1_Crouch_Aim_To_CrouchWalk_Aim_F
W1_CrouchWalk_Aim_F_to_Crouch_Aim_RU

JOGS, TURNS, JUMPS, TRANSITIONS
W1_Jog_Aim_F_Loop
W1_Jog_Aim_B_Loop
W1_Jog_Aim_L_Loop
W1_Jog_Aim_R_Loop
W1_Jog_F_Loop
W1_Jog_B_Loop
W1_Jog_L_Loop
W1_Jog_R_Loop
W1_Jog_Aim_L_CIR_Loop
W1_Jog_Aim_R_CIR_Loop
W1_Jog_Aim_F_Jump_RU
W1_Jog_Aim_L_Jump_RU
W1_Jog_Aim_R_Jump_RU
W1_Jog_Aim_F_to_Stand_Aim_RU

RUNS, TURNS, JUMPS, TRANSITIONS
W1_Run_F_Loop
W1_Run_L_Loop
W1_Run_R_Loop
W1_Run_L_CIR_Loop
W1_Run_R_CIR_Loop
W1_Run_F_Jump_RU
W1_Run_F_to_Stand_Relaxed_RU

SPLIT JUMPS
W1_Stand_Aim_Jump_Air_IPC
W1_Stand_Aim_Jump_End_IPC
W1_Stand_Aim_Jump_Start_IPC
W1_Stand_Relaxed_Jump_Air_IPC
W1_Stand_Relaxed_Jump_End_IPC
W1_Stand_Relaxed_Jump_Start_IPC
W1_Walk_Aim_F_Jump_RU_Start_IPC
W1_Walk_Aim_F_Jump_RU_Air_IPC
W1_Walk_Aim_F_Jump_RU_End_IPC
W1_Jog_Aim_F_Jump_RU_Start_IPC
W1_Jog_Aim_F_Jump_RU_Air_IPC
W1_Jog_Aim_F_Jump_RU_End_IPC
W1_Jog_Aim_L_Jump_RU_Start_IPC
W1_Jog_Aim_L_Jump_RU_Air_IPC
W1_Jog_Aim_L_Jump_RU_End_IPC
W1_Jog_Aim_R_Jump_RU_Start_IPC
W1_Jog_Aim_R_Jump_RU_Air_IPC
W1_Jog_Aim_R_Jump_RU_End_IPC
W1_Run_F_Jump_RU_Start_IPC
W1_Run_F_Jump_RU_Air_IPC
W1_Run_F_Jump_RU_End_IPC

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MOCAP ONLINE / MOTUS DIGITAL

http://www.MoCapOnline.com
MoCap@MotusDigital.com