[FBX] Ninja Basic

By Motus Digital

$ 44.99

73 Ninja MoCap Animations - Detailed Ninja character animations for game development.

INCLUDES: Idles, Walks, Jogs, Runs, Jumps, Evasions, Punches, Kicks, and Recoveries.

Your 3D character has completed training and is ready to kick some serious butt with highly detailed variations of attacks and evasions to slip through the shadows and seriously go Ninja on your enemies. 

3D Viewer

Technical Info
  • A basic set of ninja animations for game development and CG production.
  • Both combat and relaxed animations.
  • Hits and attacks.
  • Stunts from high, mid and low platforms.
  • All locomotions have two versions, in-place and with traveling root motion.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • All animations are .fbx format, standard fbx bone names.
  • Provided Motus Man character is copyright © Motus Digital, LLC
       Animation List 

      Ninja Basic - Animation List (Download)

      IDLES, TURNS, FIDGETS, TRANSITIONS
      Combat_Stand_Idle
      Relaxed_Stand_Idle
      Combat_Stand_L_90
      Combat_Stand_R_90
      Combat_Stand_R_180

      JOGS, TURNS, JUMPS
      Combat_Jog_Forward
      Combat_Jog_Forward_InPlace
      Relaxed_Jog_Forward
      Relaxed_Jog_Forward_InPlace
      Relaxed_Jog_Back
      Relaxed_Jog_Back_InPlace
      Relaxed_Jog_Left
      Relaxed_Jog_Left_InPlace
      Relaxed_Jog_Right
      Relaxed_Jog_Right_InPlace

      WALKS, TURNS, JUMPS
      Combat_Walk_Forward
      Combat_Walk_Forward_InPlace
      Combat_Walk_Back
      Combat_Walk_Back_InPlace
      Combat_Walk_Left
      Combat_Walk_Left_InPlace
      Combat_Walk_Right
      Combat_Walk_Right_InPlace
      Relaxed_Walk_Forward
      Relaxed_Walk_Forward_InPlace

      JUMPS, STEPS
      Combat_Jump
      Combat_Jump_Air_Loop
      Combat_Jump_Landing
      Combat_Jump_TakeOff
      Combat_Std_Jump_Forward
      Combat_Std_Jump_Backward
      Combat_Std_Jump_Left
      Combat_Std_Jump_Right
      Combat_Std_Step_Back
      Combat_Std_Step_Fwd
      Combat_Std_Step_Left
      Combat_Std_Step_Right

      RUNS, TURNS, JUMPS
      Combat_Run_Forward
      Combat_Run_Forward_InPlace
      Combat_Run_Left
      Combat_Run_Left_InPlace
      Combat_Run_Right
      Combat_Run_Right_InPlace
      Relaxed_Run_Forward
      Relaxed_Run_Left
      Relaxed_Run_Right

      KICKS, PUNCHES
      Kick_High_v1
      Kick_Mid_v3
      Kick_Low_v1
      Kick_Back_v1
      Punch_High_v2
      Punch_Mid_v2
      Punch_Mid_v3
      Punch_Back_v1

      KNOCK DOWNS
      Combat_Knock_Dn_Bkwd_Mid_Recover
      Combat_Knock_Dn_Fwd_Mid_Recover

      DUCKS, FLIPS, ROLLS, DIVES
      Combat_Duck
      Combat_Back_Flip
      Combat_Forward_Roll_v1
      Combat_Bkwd_Roll
      Combat_Left_Roll
      Combat_Right_Roll
      Run_Dive_Forward_Roll

      JUMPS, STEPS
      Combat_Duck
      Combat_Back_Flip
      Combat_Forward_Roll_v1
      Combat_Bkwd_Roll
      Combat_Left_Roll
      Combat_Right_Roll
      Run_Dive_Forward_Roll

      HIGH PLATFORMS
      Rlx_Stand_Jump_Up_Hang_Platform_Hi
      Hang_Platform_Hi_Idle
      Hang_Platform_Hi_Drop_To_Rlx_Stand
      Run_Jump_Hang_Platform_Hi
      Hang_Platform_Hi_Pull_Up_To_Rlx_Stand
      Hang_Platform_Hi_Drop_Dead

      MED PLATFORMS
      Run_Jump_Up_Platform_Mid_Cbt_Std
      Cbt_Std_Platform_Mid_Jump_Dn_Cbt_Std_v1

      LOW PLATFORMS
      Cbt_Std_Platform_Low_Jump_Down_Cbt_Std
      Cbt_Std_Jump_Up_Platform_Low_Cbt_Std

       

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