[FBX] Rifle Basic

By Motus Digital

$ 44.99

123+ RIFLE ANIMATIONS IN .FBX FORMAT 

INCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Transitions.

A basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

Motion Capture 3D Character Animation provided in .FBX file format.

*.FBX character animations are compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.

    88 Animations, 13 Aim Offsets, 7 Split Jumps - 192 Total Animation Files.

    Includes a selection of animations from FBX Rifle Pro MoCap Pack.

    3D Viewer
    Technical Info
    • Rev. 2.7A2
      Lowered Crouch Turns
      Stabilized Aim Turns
      Misc. Fixes
    • Rev. 2.7A1 Update
      • All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
      • NEW "MotusMan_v55.fbx" Skeleton. Please see the included "MotusMan_v55_NOTES" document.
      • The "RightHandMiddle1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
      • The original custom added “hand_r_wep” bone is no longer used.
      • The "RightHandMiddle1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
      • Please see the included "Rifle Position NOTES" document.
      • NOTE: If you need a copy of 2.7 in the future for your existing pipeline, contact us and we can provide the files.
    • All animations are .fbx format, standard fbx bone names.
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • Provided Motus Man character is copyright © Motus Digital, LLC 

    Animation List

    Rifle Basic - Animation List (Download)

    STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
    W2_Stand_Aim_Idle_v2
    W2_Stand_Aim_L_90
    W2_Stand_Aim_R_90
    W2_Stand_Aim_Jump
    W2_Stand_Aim_Fgt_v1
    W2_Stand_Aim_To_Relaxed
    W2_Stand_Aim_To_Walk_Aim_F
    W2_Stand_Relaxed_Idle_v2
    W2_Stand_Relaxed_Fgt_v2
    W2_Stand_Relaxed_To_Aim
    W2_Stand_Relaxed_Death_F
    W2_Stand_Relaxed_Death_B
    W2_Stand_Relaxed_Death_L
    W2_Stand_Relaxed_Death_R

    TURN LOOPS
    W2_Stand_Aim_Turn_In_Place_L_Loop
    W2_Stand_Aim_Turn_In_Place_R_Loop
    W2_Stand_Rlx_Turn_In_Place_L_Loop
    W2_Stand_Rlx_Turn_In_Place_R_Loop
    W2_Crouch_Aim_Turn_In_Place_L_Loop
    W2_Crouch_Aim_Turn_In_Place_R_Loop
    W2_Crouch_Rlx_Turn_In_Place_L_Loop
    W2_Crouch_Rlx_Turn_In_Place_R_Loop

    AIM OFFSETS
    W2_Stand_Aim_Point_Center
    W2_Stand_Aim_Point_D90
    W2_Stand_Aim_Point_L90
    W2_Stand_Aim_Point_R90
    W2_Stand_Aim_Point_U90
    W2_Stand_Relaxed_Look_Center
    W2_Stand_Relaxed_Look_L90
    W2_Stand_Relaxed_Look_R90
    W2_Crouch_Aim_Point_Center
    W2_Crouch_Aim_Point_D90
    W2_Crouch_Aim_Point_L90
    W2_Crouch_Aim_Point_R90
    W2_Crouch_Aim_Point_U90

    FIRE, RELOAD, HOLSTER, SWAPS

    NEW
    HOLSTER - Mobility Pack Connections
    W2_Stand_Aim_Equip_Back_Get_From_MOB
    W2_Stand_Aim_Equip_Back_Return_To_MOB
    W2_Crouch_Aim_Equip_Back_Get_From_MOB
    W2_Crouch_Aim_Equip_Back_Return_To_MOB

    Rifle/Pistol Swaps
    W2_Stand_Aim_Swap_To_W1
    W1_Stand_Aim_Swap_To_W2
    W2_Crouch_Aim_Swap_To_W1
    W1_Crouch_Aim_Swap_To_W2

    Firing, Reloads
    W2_Stand_Relaxed_Reload
    W2_Stand_Aim_Reload
    W2_Stand_Fire_Burst
    W2_Stand_Fire_Continuous
    W2_Stand_Fire_Single
    W2_Crouch_Aim_Reload
    W2_Crouch_Fire_Single
    W2_Crouch_Fire_Continuous

    WALKS, TURNS, JUMPS, TRANSITIONS
    W2_Walk_Aim_F_Loop
    W2_Walk_Aim_B_Loop
    W2_Walk_Aim_L_Loop
    W2_Walk_Aim_R_Loop
    W2_Walk_Aim_L_CIR_Loop
    W2_Walk_Aim_R_CIR_Loop
    W2_Walk_Aim_F_Jump_RU
    W2_Walk_Aim_F_to_Stand_Aim_RU
    W2_Walk_F_Loop
    W2_Walk_B_Loop
    W2_Walk_L_Loop
    W2_Walk_R_Loop

    CROUCH, TURNS, CROUCH WALKS, TRANSITION
    W2_CrouchWalk_Aim_F_Loop
    W2_CrouchWalk_Aim_B_Loop
    W2_CrouchWalk_Aim_L_Loop
    W2_CrouchWalk_Aim_R_Loop
    W2_CrouchWalk_F_Loop
    W2_CrouchWalk_B_Loop
    W2_CrouchWalk_L_Loop
    W2_CrouchWalk_R_Loop
    W2_Crouch_Idle_v2
    W2_Crouch_Aim_Idle_v2
    W2_Crouch_To_Crouch_Aim
    W2_Crouch_Aim_To_Crouch
    W2_Crouch_Aim_L_90
    W2_Crouch_Aim_R_90
    W2_Stand_Aim_To_Crouch_Aim_v2
    W2_Crouch_Aim_To_Stand_Aim_v2
    W2_Crouch_Aim_To_CrouchWalk_Aim_F
    W2_CrouchWalk_Aim_F_to_Crouch_Aim_RU

    JOGS, TURNS, JUMPS, TRANSITIONS
    W2_Jog_Aim_F_Loop
    W2_Jog_Aim_B_Loop
    W2_Jog_Aim_L_Loop
    W2_Jog_Aim_R_Loop
    W2_Jog_F_Loop
    W2_Jog_B_Loop
    W2_Jog_L_Loop
    W2_Jog_R_Loop
    W2_Jog_Aim_L_CIR_Loop
    W2_Jog_Aim_R_CIR_Loop
    W2_Jog_Aim_F_Jump_RU
    W2_Jog_Aim_L_Jump_RU
    W2_Jog_Aim_R_Jump_RU
    W2_Jog_Aim_F_to_Stand_Aim_RU

    RUNS, TURNS, JUMPS, TRANSITIONS
    W2_Run_F_Loop
    W2_Run_L_Loop
    W2_Run_R_Loop
    W2_Run_L_CIR_Loop
    W2_Run_R_CIR_Loop
    W2_Run_F_Jump_RU
    W2_Run_F_to_Stand_Relaxed_RU

    SPLIT JUMPS
    W2_Stand_Aim_Jump_Start_IPC
    W2_Stand_Aim_Jump_Air_IPC
    W2_Stand_Aim_Jump_End_IPC
    W2_Stand_Relaxed_Jump_Start_IPC
    W2_Stand_Relaxed_Jump_Air_IPC
    W2_Stand_Relaxed_Jump_End_IPC
    W2_Walk_Aim_F_Jump_RU_Start_IPC
    W2_Walk_Aim_F_Jump_RU_Air_IPC
    W2_Walk_Aim_F_Jump_RU_End_IPC
    W2_Jog_Aim_F_Jump_RU_Start_IPC
    W2_Jog_Aim_F_Jump_RU_Air_IPC
    W2_Jog_Aim_F_Jump_RU_End_IPC
    W2_Jog_Aim_L_Jump_RU_Start_IPC
    W2_Jog_Aim_L_Jump_RU_Air_IPC
    W2_Jog_Aim_L_Jump_RU_End_IPC
    W2_Jog_Aim_R_Jump_RU_Start_IPC
    W2_Jog_Aim_R_Jump_RU_Air_IPC
    W2_Jog_Aim_R_Jump_RU_End_IPC
    W2_Run_F_Jump_RU_Start_IPC
    W2_Run_F_Jump_RU_Air_IPC
    W2_Run_F_Jump_RU_End_IPC

     

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