FBX-Rifle-Basic

By Motus Digital

$ 44.99

123+ Rifle Animations In .Fbx Format

INCLUDES: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Transitions.

88 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - INCLUDING ALL AS IN-PLACE - 192 Total Animation Files

Motion Capture 3D Character Animation provided in .FBX file format.
*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.

Technical Info
ID: FBX-Rifle-Basic
Format: FBX
Anim Count: 88
Total Files: 192

Latest Update: V-2.7A2
    • New MotusMan_V55 Biped
    • Stabilized Aim Turns
    • New Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
    • Lowered Crouch Turns
    • Various Minor Fixes
Notes
    • Back Pistol Socket and Hip Pistol Socket with Matching Animations
    • Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
    • The original custom added “hand_r_wep” bone is no longer used.
    • The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Please see the included "Rifle Position NOTES" document.
    • Please see included notes on "MotusMan_v55_NOTES".
    • NOTE: If you need a copy of 2.7 in the future for your existing pipeline, contact us and we can provide the files.
FBX - Motion Capture 3D Character Animation provided in .FBX file format.
    • All idles and transitions have been carefully pose-matched for seamless motion trees.
    • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
    • Provided Motus Man character is copyright © Motus Digital, LLC

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    Media

    Animation List

    FBX RIFLE BASIC - Animation List

    STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
    W2_Stand_Aim_Idle_v2
    W2_Stand_Aim_L_90
    W2_Stand_Aim_R_90
    W2_Stand_Aim_Jump
    W2_Stand_Aim_Fgt_v1
    W2_Stand_Aim_To_Relaxed
    W2_Stand_Aim_To_Walk_Aim_F
    W2_Stand_Relaxed_Idle_v2
    W2_Stand_Relaxed_Fgt_v2
    W2_Stand_Relaxed_To_Aim
    W2_Stand_Relaxed_Death_F
    W2_Stand_Relaxed_Death_B
    W2_Stand_Relaxed_Death_L
    W2_Stand_Relaxed_Death_R

    TURN LOOPS
    W2_Stand_Aim_Turn_In_Place_L_Loop
    W2_Stand_Aim_Turn_In_Place_R_Loop
    W2_Stand_Rlx_Turn_In_Place_L_Loop
    W2_Stand_Rlx_Turn_In_Place_R_Loop
    W2_Crouch_Aim_Turn_In_Place_L_Loop
    W2_Crouch_Aim_Turn_In_Place_R_Loop
    W2_Crouch_Rlx_Turn_In_Place_L_Loop
    W2_Crouch_Rlx_Turn_In_Place_R_Loop

    AIM OFFSETS
    W2_Stand_Aim_Point_Center
    W2_Stand_Aim_Point_D90
    W2_Stand_Aim_Point_L90
    W2_Stand_Aim_Point_R90
    W2_Stand_Aim_Point_U90
    W2_Stand_Relaxed_Look_Center
    W2_Stand_Relaxed_Look_L90
    W2_Stand_Relaxed_Look_R90
    W2_Crouch_Aim_Point_Center
    W2_Crouch_Aim_Point_D90
    W2_Crouch_Aim_Point_L90
    W2_Crouch_Aim_Point_R90
    W2_Crouch_Aim_Point_U90

    FIRE, RELOAD, HOLSTER, SWAPS

    NEW

    HOLSTER - Mobility Pack Connections
    W2_Stand_Aim_Equip_Back_Get_From_MOB
    W2_Stand_Aim_Equip_Back_Return_To_MOB
    W2_Crouch_Aim_Equip_Back_Get_From_MOB
    W2_Crouch_Aim_Equip_Back_Return_To_MOB

    Rifle/Pistol Swaps
    W2_Stand_Aim_Swap_To_W1
    W1_Stand_Aim_Swap_To_W2
    W2_Crouch_Aim_Swap_To_W1
    W1_Crouch_Aim_Swap_To_W2

    Firing, Reloads
    W2_Stand_Relaxed_Reload
    W2_Stand_Aim_Reload
    W2_Stand_Fire_Burst
    W2_Stand_Fire_Continuous
    W2_Stand_Fire_Single
    W2_Crouch_Aim_Reload
    W2_Crouch_Fire_Single
    W2_Crouch_Fire_Continuous
    W2_Crouch_Rlx_Reload

    WALKS, TURNS, JUMPS, TRANSITIONS
    W2_Walk_Aim_F_Loop
    W2_Walk_Aim_B_Loop
    W2_Walk_Aim_L_Loop
    W2_Walk_Aim_R_Loop
    W2_Walk_Aim_L_CIR_Loop
    W2_Walk_Aim_R_CIR_Loop
    W2_Walk_Aim_F_Jump_RU
    W2_Walk_Aim_F_to_Stand_Aim_RU
    W2_Walk_F_Loop
    W2_Walk_B_Loop
    W2_Walk_L_Loop
    W2_Walk_R_Loop

    CROUCH, TURNS, CROUCH WALKS, TRANSITION
    W2_CrouchWalk_Aim_F_Loop
    W2_CrouchWalk_Aim_B_Loop
    W2_CrouchWalk_Aim_L_Loop
    W2_CrouchWalk_Aim_R_Loop
    W2_CrouchWalk_F_Loop
    W2_CrouchWalk_B_Loop
    W2_CrouchWalk_L_Loop
    W2_CrouchWalk_R_Loop
    W2_Crouch_Idle_v2
    W2_Crouch_Aim_Idle_v2
    W2_Crouch_To_Crouch_Aim
    W2_Crouch_Aim_To_Crouch
    W2_Crouch_Aim_L_90
    W2_Crouch_Aim_R_90
    W2_Stand_Aim_To_Crouch_Aim_v2
    W2_Crouch_Aim_To_Stand_Aim_v2
    W2_Crouch_Aim_To_CrouchWalk_Aim_F
    W2_CrouchWalk_Aim_F_to_Crouch_Aim_RU

    JOGS, TURNS, JUMPS, TRANSITIONS
    W2_Jog_Aim_F_Loop
    W2_Jog_Aim_B_Loop
    W2_Jog_Aim_L_Loop
    W2_Jog_Aim_R_Loop
    W2_Jog_F_Loop
    W2_Jog_B_Loop
    W2_Jog_L_Loop
    W2_Jog_R_Loop
    W2_Jog_Aim_L_CIR_Loop
    W2_Jog_Aim_R_CIR_Loop
    W2_Jog_Aim_F_Jump_RU
    W2_Jog_Aim_L_Jump_RU
    W2_Jog_Aim_R_Jump_RU
    W2_Jog_Aim_F_to_Stand_Aim_RU

    RUNS, TURNS, JUMPS, TRANSITIONS
    W2_Run_F_Loop
    W2_Run_L_Loop
    W2_Run_R_Loop
    W2_Run_L_CIR_Loop
    W2_Run_R_CIR_Loop
    W2_Run_F_Jump_RU
    W2_Run_F_to_Stand_Relaxed_RU

    SPLIT JUMPS
    W2_Stand_Aim_Jump_Start_IPC
    W2_Stand_Aim_Jump_Air_IPC
    W2_Stand_Aim_Jump_End_IPC
    W2_Stand_Relaxed_Jump_Start_IPC
    W2_Stand_Relaxed_Jump_Air_IPC
    W2_Stand_Relaxed_Jump_End_IPC
    W2_Walk_Aim_F_Jump_RU_Start_IPC
    W2_Walk_Aim_F_Jump_RU_Air_IPC
    W2_Walk_Aim_F_Jump_RU_End_IPC
    W2_Jog_Aim_F_Jump_RU_Start_IPC
    W2_Jog_Aim_F_Jump_RU_Air_IPC
    W2_Jog_Aim_F_Jump_RU_End_IPC
    W2_Jog_Aim_L_Jump_RU_Start_IPC
    W2_Jog_Aim_L_Jump_RU_Air_IPC
    W2_Jog_Aim_L_Jump_RU_End_IPC
    W2_Jog_Aim_R_Jump_RU_Start_IPC
    W2_Jog_Aim_R_Jump_RU_Air_IPC
    W2_Jog_Aim_R_Jump_RU_End_IPC
    W2_Run_F_Jump_RU_Start_IPC
    W2_Run_F_Jump_RU_Air_IPC
    W2_Run_F_Jump_RU_End_IPC

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    ***Download XLSX

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