FBX-Rifle-Basic
$ 44.99123+ Rifle Animations In .Fbx Format
INCLUDES: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Transitions.
A basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.
88 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - INCLUDING ALL AS IN-PLACE - 192 Total Animation Files
Motion Capture 3D Character Animation provided in .FBX file format.
*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
ID: FBX-Rifle-BasicFormat: FBX
Anim Count: 88
Total Files: 192
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.7A2
- New MotusMan_V55 Biped
- Stabilized Aim Turns
- New Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
- Lowered Crouch Turns
- Various Minor Fixes
- Pistol Basic 2.7 matches the animation set of Rifle Basic 2.7.
- Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
- M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
- The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
- The original custom added “hand_r_wep” bone is no longer used.
- The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Please see the included "Rifle Position NOTES" document.
- FBX format with standard FBX bone names.
- MotusMan_v55 Skeleton
- .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
3D Viewer
RIFLE Basic - 3D Viewer - Animation Player
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Media
RIFLE MoCap - Overview Video
Animation List
FBX RIFLE BASIC - Animation List
STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
W2_Stand_Aim_Idle_v2
W2_Stand_Aim_L_90
W2_Stand_Aim_R_90
W2_Stand_Aim_Jump
W2_Stand_Aim_Fgt_v1
W2_Stand_Aim_To_Relaxed
W2_Stand_Aim_To_Walk_Aim_F
W2_Stand_Relaxed_Idle_v2
W2_Stand_Relaxed_Fgt_v2
W2_Stand_Relaxed_To_Aim
W2_Stand_Relaxed_Death_F
W2_Stand_Relaxed_Death_B
W2_Stand_Relaxed_Death_L
W2_Stand_Relaxed_Death_R
TURN LOOPS
W2_Stand_Aim_Turn_In_Place_L_Loop
W2_Stand_Aim_Turn_In_Place_R_Loop
W2_Stand_Rlx_Turn_In_Place_L_Loop
W2_Stand_Rlx_Turn_In_Place_R_Loop
W2_Crouch_Aim_Turn_In_Place_L_Loop
W2_Crouch_Aim_Turn_In_Place_R_Loop
W2_Crouch_Rlx_Turn_In_Place_L_Loop
W2_Crouch_Rlx_Turn_In_Place_R_Loop
AIM OFFSETS
W2_Stand_Aim_Point_Center
W2_Stand_Aim_Point_D90
W2_Stand_Aim_Point_L90
W2_Stand_Aim_Point_R90
W2_Stand_Aim_Point_U90
W2_Stand_Relaxed_Look_Center
W2_Stand_Relaxed_Look_L90
W2_Stand_Relaxed_Look_R90
W2_Crouch_Aim_Point_Center
W2_Crouch_Aim_Point_D90
W2_Crouch_Aim_Point_L90
W2_Crouch_Aim_Point_R90
W2_Crouch_Aim_Point_U90
FIRE, RELOAD, HOLSTER, SWAPS
NEW
HOLSTER - Mobility Pack Connections
W2_Stand_Aim_Equip_Back_Get_From_MOB
W2_Stand_Aim_Equip_Back_Return_To_MOB
W2_Crouch_Aim_Equip_Back_Get_From_MOB
W2_Crouch_Aim_Equip_Back_Return_To_MOB
Rifle/Pistol Swaps
W2_Stand_Aim_Swap_To_W1
W1_Stand_Aim_Swap_To_W2
W2_Crouch_Aim_Swap_To_W1
W1_Crouch_Aim_Swap_To_W2
Firing, Reloads
W2_Stand_Relaxed_Reload
W2_Stand_Aim_Reload
W2_Stand_Fire_Burst
W2_Stand_Fire_Continuous
W2_Stand_Fire_Single
W2_Crouch_Aim_Reload
W2_Crouch_Fire_Single
W2_Crouch_Fire_Continuous
W2_Crouch_Rlx_Reload
WALKS, TURNS, JUMPS, TRANSITIONS
W2_Walk_Aim_F_Loop
W2_Walk_Aim_B_Loop
W2_Walk_Aim_L_Loop
W2_Walk_Aim_R_Loop
W2_Walk_Aim_L_CIR_Loop
W2_Walk_Aim_R_CIR_Loop
W2_Walk_Aim_F_Jump_RU
W2_Walk_Aim_F_to_Stand_Aim_RU
W2_Walk_F_Loop
W2_Walk_B_Loop
W2_Walk_L_Loop
W2_Walk_R_Loop
CROUCH, TURNS, CROUCH WALKS, TRANSITION
W2_CrouchWalk_Aim_F_Loop
W2_CrouchWalk_Aim_B_Loop
W2_CrouchWalk_Aim_L_Loop
W2_CrouchWalk_Aim_R_Loop
W2_CrouchWalk_F_Loop
W2_CrouchWalk_B_Loop
W2_CrouchWalk_L_Loop
W2_CrouchWalk_R_Loop
W2_Crouch_Idle_v2
W2_Crouch_Aim_Idle_v2
W2_Crouch_To_Crouch_Aim
W2_Crouch_Aim_To_Crouch
W2_Crouch_Aim_L_90
W2_Crouch_Aim_R_90
W2_Stand_Aim_To_Crouch_Aim_v2
W2_Crouch_Aim_To_Stand_Aim_v2
W2_Crouch_Aim_To_CrouchWalk_Aim_F
W2_CrouchWalk_Aim_F_to_Crouch_Aim_RU
JOGS, TURNS, JUMPS, TRANSITIONS
W2_Jog_Aim_F_Loop
W2_Jog_Aim_B_Loop
W2_Jog_Aim_L_Loop
W2_Jog_Aim_R_Loop
W2_Jog_F_Loop
W2_Jog_B_Loop
W2_Jog_L_Loop
W2_Jog_R_Loop
W2_Jog_Aim_L_CIR_Loop
W2_Jog_Aim_R_CIR_Loop
W2_Jog_Aim_F_Jump_RU
W2_Jog_Aim_L_Jump_RU
W2_Jog_Aim_R_Jump_RU
W2_Jog_Aim_F_to_Stand_Aim_RU
RUNS, TURNS, JUMPS, TRANSITIONS
W2_Run_F_Loop
W2_Run_L_Loop
W2_Run_R_Loop
W2_Run_L_CIR_Loop
W2_Run_R_CIR_Loop
W2_Run_F_Jump_RU
W2_Run_F_to_Stand_Relaxed_RU
SPLIT JUMPS
W2_Stand_Aim_Jump_Start_IPC
W2_Stand_Aim_Jump_Air_IPC
W2_Stand_Aim_Jump_End_IPC
W2_Stand_Relaxed_Jump_Start_IPC
W2_Stand_Relaxed_Jump_Air_IPC
W2_Stand_Relaxed_Jump_End_IPC
W2_Walk_Aim_F_Jump_RU_Start_IPC
W2_Walk_Aim_F_Jump_RU_Air_IPC
W2_Walk_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_F_Jump_RU_Start_IPC
W2_Jog_Aim_F_Jump_RU_Air_IPC
W2_Jog_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_L_Jump_RU_Start_IPC
W2_Jog_Aim_L_Jump_RU_Air_IPC
W2_Jog_Aim_L_Jump_RU_End_IPC
W2_Jog_Aim_R_Jump_RU_Start_IPC
W2_Jog_Aim_R_Jump_RU_Air_IPC
W2_Jog_Aim_R_Jump_RU_End_IPC
W2_Run_F_Jump_RU_Start_IPC
W2_Run_F_Jump_RU_Air_IPC
W2_Run_F_Jump_RU_End_IPC
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