FBX-Rifle-Starter

By Motus Digital

$ 5.99

24+ Rifle Shooter Animations In .Fbx Format

INCLUDES: Stands, Turn Loops, Aim Offsets, Fire/Shoot, Walk, Crouch, Jog, & Split Jumps.

11 Animations - 6 AIM OFFSETS, 5 SPLIT JUMPS - INCLUDING ALL AS IN-PLACE - 33 Total Animation Files

Motion Capture 3D Character Animation provided in .FBX file format.
*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.

Technical Info
ID: FBX-Rifle-Starter
Format: FBX
Anim Count: 11
Total Files: 33

Latest Update: V-2.7A2
    • NEW "MotusMan_v55" Biped.
    • Stabilized Aim Turns
    • Updated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.
    • Animations added, naming corrections & tweeks.
    • Various Minor Fixes.
Notes
    • All with Root Motion and In-Place
    • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
    • Transitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.
    • Back Rifle Socket and Hip Rifle Socket with Matching Animations
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
    • The original custom added “hand_r_wep” bone is no longer used.
    • The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Please see the included "Rifle Position NOTES" document.
    • Please see included notes on "MotusMan_v55_NOTES".
    • NOTE: If you need a copy of 2.7 in the future for your existing pipeline, contact us and we can provide the files.
FBX - Motion Capture 3D Character Animation provided in .FBX file format.
    • All idles and transitions have been carefully pose-matched for seamless motion trees.
    • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
    • Provided Motus Man character is copyright © Motus Digital, LLC

    3D Viewer

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    Media

    Animation List

    FBX RIFLE STARTER - Animation List

    STAND
    W2_Stand_Aim_Idle_v2
    W2_Stand_Relaxed_Idle_v2

    TURN LOOPS
    W2_Stand_Aim_Turn_In_Place_L_Loop
    W2_Stand_Aim_Turn_In_Place_R_Loop

    AIM OFFSETS
    W2_Stand_Aim_Point_Center
    W2_Stand_Aim_Point_D90
    W2_Stand_Aim_Point_U90
    W2_Crouch_Aim_Point_Center
    W2_Crouch_Aim_Point_D90
    W2_Crouch_Aim_Point_U90

    FIRE
    W2_Stand_Fire_Single
    W2_Crouch_Fire_Single

    WALK
    W2_Walk_Aim_F_Loop

    CROUCH
    W2_CrouchWalk_Aim_F_Loop
    W2_Crouch_Idle_v2
    W2_Crouch_Aim_Idle_v2

    JOG
    W2_Jog_Aim_F_Loop

    SPLIT JUMPS
    W2_Stand_Aim_Jump_Start_IPC
    W2_Stand_Aim_Jump_Air_IPC
    W2_Stand_Aim_Jump_End_IPC
    W2_Walk_Aim_F_Jump_RU_End_IPC
    W2_Jog_Aim_F_Jump_RU_End_IPC

    *View in Google Sheets
    **Download PDF
    ***Download XLSX

    MOCAP ONLINE / MOTUS DIGITAL
    http://www.MoCapOnline.com
    MoCap@MotusDigital.com