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FBX-Rifle-Starter - MoCap Online
Motus Digital

FBX-Rifle-Starter

$ 5.99
 
 
This item is a recurring or deferred purchase. By continuing, I agree to the cancellation policy and authorize you to charge my payment method at the prices, frequency and dates listed on this page until my order is fulfilled or I cancel, if permitted.

24+ Rifle Shooter Animations In .Fbx Format

INCLUDES: Stands, Turn Loops, Aim Offsets, Fire/Shoot, Walk, Crouch, Jog, & Split Jumps.

A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.

11 Animations - 6 AIM OFFSETS, 5 SPLIT JUMPS - INCLUDING ALL AS IN-PLACE - 33 Total Animation Files

Motion Capture 3D Character Animation provided in .FBX file format.
*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.

Technical Info
ID: FBX-Rifle-Starter
Format: FBX
Anim Count: 11
Total Files: 33

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
    • NEW "MotusMan_v55" Biped.
    • Stabilized Aim Turns
    • Updated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.
    • Animations added, naming corrections & tweeks.
    • Various Minor Fixes.
Notes
    • All with Root Motion and In-Place
    • Pistol Starter 2.7 matches the animation set of Rifle Starter 2.7.
    • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
    • The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
    • The original custom added “hand_r_wep” bone is no longer used.
    • The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Please see the included "Rifle Position NOTES" document.
    • Please see included notes on "MotusMan_v55_NOTES".
.FBX Format
  • FBX format with standard FBX bone names.
  • MotusMan_v55 Skeleton
  • .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

3D Viewer

RIFLE Starter - 3D Viewer - Animation Player


Click Play Button to Start - Please allow time to load...

Media

RIFLE MoCap - Overview Video

Rifle - Overview V2
Animation List

FBX RIFLE STARTER - Animation List

STAND
W2_Stand_Aim_Idle_v2
W2_Stand_Relaxed_Idle_v2

TURN LOOPS
W2_Stand_Aim_Turn_In_Place_L_Loop
W2_Stand_Aim_Turn_In_Place_R_Loop

AIM OFFSETS
W2_Stand_Aim_Point_Center
W2_Stand_Aim_Point_D90
W2_Stand_Aim_Point_U90
W2_Crouch_Aim_Point_Center
W2_Crouch_Aim_Point_D90
W2_Crouch_Aim_Point_U90

FIRE
W2_Stand_Fire_Single
W2_Crouch_Fire_Single

WALK
W2_Walk_Aim_F_Loop

CROUCH
W2_CrouchWalk_Aim_F_Loop
W2_Crouch_Idle_v2
W2_Crouch_Aim_Idle_v2

JOG
W2_Jog_Aim_F_Loop

SPLIT JUMPS
W2_Stand_Aim_Jump_Start_IPC
W2_Stand_Aim_Jump_Air_IPC
W2_Stand_Aim_Jump_End_IPC
W2_Walk_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_F_Jump_RU_End_IPC

*View in Google Sheets
**Download PDF
***Download XLSX

MOCAP ONLINE / MOTUS DIGITAL

http://www.MoCapOnline.com
MoCap@MotusDigital.com
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