Mobility Basic – Game-Ready Motion Capture Movement Animations
By MoCap Online
$ 34.99MOBILITY BASIC: GAME-READY MOTION CAPTURE MOVEMENT ANIMATIONS – 3D CHARACTER ANIMATION PACK
IDLE, WALK, JOG, JUMP, CROUCH, TURN, STRAFE, PIVOT, LOOK / AIM OFFSETS & TRANSITIONS
Time to get a move on. Mobility Basic delivers a solid, game-ready foundation of motion capture locomotion animations designed to move your bipedal character naturally through a 3D environment. Whether your character is traveling from point A to point B or navigating simple directional changes, this pack provides the essential movement animations needed for real-time gameplay and interactive scenes.
Mobility Basic focuses on core locomotion and directional transitions, giving you reliable idle states, forward and strafing movement, turns, pivots, and look / aim offsets for smooth character control on flat terrain. It’s an ideal mid-level solution for developers who need more coverage than a starter set without the full scope of a Pro-level system.
*Animation Pack
#Basic-BIP
122+ MOBILITY ANIMATIONS IN .BIP FORMAT
Includes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.
A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.
122 Animations - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 Total Animation Files
BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.
- *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Basic-BIP
ID: BIP-Mobility-Basic
Format: BIP
Anim Count: 122
Total Files: 195
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.7B
- New MotusMan_V55 Biped
- New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
- Turn In-Place Loops For Standing and Crouching.
- Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.
- Various Minor Fixes.
Notes
- Left and Right foot up Jumps, with pose and velocity, matched end frames.
- Locomotions & Moving Jumps are included as traveling and in-place loops.
- Left and Right foot up Jumps, with pose and velocity, matched end frames.
- Locomotions & Moving Jumps are included as traveling and in-place loops.
- All idles and transitions have been carefully pose-matched for seamless motion trees
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Basic-FBX
122+ MOBILITY ANIMATIONS IN .FBX FORMAT
Includes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.
A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.
122 Animations - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 Total Animation Files
FBX - Motion Capture 3D Character Animation provided in .FBX file format.
- *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Basic-FBX
ID: FBX-Mobility-Basic
Format: FBX
Anim Count: 122
Total Files: 195
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.7B
- New MotusMan_V55 Skeleton
- Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
- Turn In-Place Loops For Standing and Crouching.
- Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.
- Look-At aim offsets
- Various Minor Fixes
Notes
- Left and Right foot up Jumps, with pose and velocity, matched end frames.
- Locomotions & Moving Jumps are included as traveling and in-place loops.
- Left and Right foot up Jumps, with pose and velocity, matched end frames.
- Locomotions & Moving Jumps are included as traveling and in-place loops.
- All idles and transitions have been carefully pose-matched for seamless motion trees
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Basic-ICL
122+ MOBILITY ANIMATIONS FOR iCLONE
Includes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.
A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.
122 Animations - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 Total Animation Files
ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.
- *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Basic-ICL
ID: ICL-Mobility-Basic
Format: ICL
Anim Count: 122
Total Files: 195
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.7B
- New MotusMan_V55 Skeleton
- Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
- Turn In-Place Loops For Standing and Crouching.
- Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.
- Look-At aim offsets
- Various Minor Fixes
Notes
- Left and Right foot up Jumps, with pose and velocity, matched end frames.
- Locomotions & Moving Jumps are included as traveling and in-place loops.
- Left and Right foot up Jumps, with pose and velocity, matched end frames.
- Locomotions & Moving Jumps are included as traveling and in-place loops.
- All idles and transitions have been carefully pose-matched for seamless motion trees
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Basic-UE4
122+ MOBILITY FOR UNREAL ENGINE
Includes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.
A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.
122 Animations - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 Total Animation Files
UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine
- *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Basic-UE4
ID: UE4-Mobility-Basic
Format: UE4
Anim Count: 122
Total Files: 195
In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)
Latest Update: V-2.7B
- Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
- Turn In-Place Loops For Standing and Crouching.
- Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.
- Look-At aim offsets
- Various Minor Fixes
Notes
- All Animation as Root Motion and In-Place (IPC) Animations
- Left and Right foot up Jumps, with pose and velocity, matched end frames.
- Locomotions & Moving Jumps are included as traveling and in-place loops.
- All Animation as Root Motion and In-Place (IPC) Animations
- Left and Right foot up Jumps, with pose and velocity, matched end frames.
- Locomotions & Moving Jumps are included as traveling and in-place loops.
- All idles and transitions have been carefully pose-matched for seamless motion trees
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Basic-UNITY
122+ MOBILITY ANIMATIONS FOR UNITY 3D
Includes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.
A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.
122 Animations - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 Total Animation Files
UNITY - 3D Character Animations for Game Development in Unity 3D
- *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Basic-UNITY
ID: UNITY-Mobility-Basic
Format: UNITY
Anim Count: 122
Total Files: 195
In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)
Latest Update: V-2.7B
- New MotusMan_V55 Skeleton and Avatar
- New Attributes (IPC)
- Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
- Turn In-Place Loops For Standing and Crouching.
- Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.
- Various Minor Fixes
Notes
- All animations set as Humanoid, ready for use.
- True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
- Locomotions & Moving Jumps are included as traveling and in-place loops.
- Includes two gaits: Walk and Jog, plus Crouching and jumping.
- All animations set as Humanoid, ready for use.
- True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
- Locomotions & Moving Jumps are included as traveling and in-place loops.
- Includes two gaits: Walk and Jog, plus Crouching and jumping.
- All idles and transitions have been carefully pose-matched for seamless motion trees
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
- Provided Motus Man character is copyright © Motus Digital, LLC
*Animation Pack
#Starter-BLENDER
35+ MOBILITY ANIMATIONS FOR BLENDER 3D
Includes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.
A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.
35 Animations - 3 AIM OFFSETS, 2 SPLIT JUMPS - 59 Total Animation Files
BLENDER - MoCap 3D Character Animations for Blender 3D.
- *Animations now available for Blender 3D.
Technical Info
#Starter-BLENDER
ID: BLENDER-Mobility-Starter
Format: BLENDER
Anim Count: 35
Total Files: 59
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.0 Notes
- Left and Right foot up Jumps, with pose and velocity, matched end frames.
- Locomotions & Moving Jumps are included as traveling and in-place loops.
- Left and Right foot up Jumps, with pose and velocity, matched end frames.
- Locomotions & Moving Jumps are included as traveling and in-place loops.
*Animation Pack
#Basic-BLENDER
122+ MOBILITY ANIMATIONS FOR BLENDER 3D
Includes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.
The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.
122 Animations - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 Total Animation Files
BLENDER - MoCap 3D Character Animations for Blender 3D.
- *Animations now available for Blender 3D.
Technical Info
#Basic-BLENDER
ID: BLENDER-Mobility-Basic
Format: BLENDER
Anim Count: 122
Total Files: 195
In-Place Animations: ALL INCLUDED AS IN-PLACE
Latest Update: V-2.0
- New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
- Lower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
- Turn In-Place Loops - For Standing and Crouching.
- Various Minor Fixes
Notes
- Left and Right foot up Jumps, with pose and velocity, matched end frames.
- Locomotions & Moving Jumps are included as traveling and in-place loops.
- Left and Right foot up Jumps, with pose and velocity, matched end frames.
- Locomotions & Moving Jumps are included as traveling and in-place loops.
- All idles and transitions have been carefully pose-matched for seamless motion trees
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
- Provided Motus Man character is copyright © Motus Digital, LLC
Media
#all
NOTE: Highlight video of Mobility PRO. Mobility STARTER does not include all animations. Please see Sketchfab Viewer and Animation List for true Pack contents.
3D Viewer
#Basic
Mobility Basic - Animation Player
Animation List
#Basic
MOBILITY-Basic - Animation List (Download)
STANDS, TURNS, HOPS, JUMP, FIDGETS, TRANSITIONS
Stand_Relaxed_Idle_v2
Stand_Rlx_Turn_In_Place_L_Loop
Stand_Rlx_Turn_In_Place_R_Loop
Stand_Relaxed_L_90
Stand_Relaxed_R_90
Stand_Relaxed_Jump
Stand_Relaxed_Jump_F
Stand_Relaxed_Fgt_v1
Stand_Relaxed_Conv_v1
Stand_Relaxed_Death_B
Stand_Relaxed_Death_F
Stand_Relaxed_Death_L
Stand_Relaxed_Death_R
Stand_Relaxed_Look_Center
Stand_Relaxed_Look_D90
Stand_Relaxed_Look_L90
Stand_Relaxed_Look_R90
Stand_Relaxed_Look_U90
Stand_Relaxed_To_Crouch
Stand_Relaxed_To_Walk_F
Stand_Relaxed_To_Jog_F
Stand_Relaxed_To_Run_F
AIM OFFSETS
Stand_Relaxed_Look_Center
Stand_Relaxed_Look_D90
Stand_Relaxed_Look_U90
Stand_Relaxed_Look_L90
Stand_Relaxed_Look_R90
Crouch_Look_Center
Crouch_Look_D90
Crouch_Look_L90
Crouch_Look_R90
Crouch_Look_U90
WALKS, TURNS, JUMPS, TRANSITIONS
Walk_F_Loop
Walk_B_Loop
Walk_L_Loop
Walk_R_Loop
Walk_BL_BkPd_Loop
Walk_BR_BkPd_Loop
Walk_FL_Loop
Walk_FR_Loop
Walk_L_CIR_Loop
Walk_R_CIR_Loop
Walk_L_90
Walk_R_90
Walk_F_Jump
Walk_F_Jump_RU
Walk_L_Jump
Walk_L_Jump_RU
Walk_R_Jump
Walk_R_Jump_RU
Walk_F_To_Stand_Relaxed_RU
CROUCH, TURNS, CROUCH WALKS, TRANSITION
Crouch_Idle_V2
Crouch_Rlx_Turn_In_Place_L_Loop
Crouch_Rlx_Turn_In_Place_R_Loop
Crouch_L_90
Crouch_R_90
CrouchWalk_F_Loop
CrouchWalk_B_Loop
CrouchWalk_L_Loop
CrouchWalk_R_Loop
CrouchWalk_BL_BkPd_Loop
CrouchWalk_BR_BkPd_Loop
CrouchWalk_FL_Loop
CrouchWalk_FR_Loop
Crouch_To_Stand_Relaxed
Crouch_To_CrouchWalk_F
CrouchWalk_F_To_Crouch_RU
Crouch_Look_Center
Crouch_Look_D90
Crouch_Look_L90
Crouch_Look_R90
Crouch_Look_U90
JOGS, TURNS, JUMPS, TRANSITIONS
Jog_F_Loop
Jog_B_Loop
Jog_L_Loop
Jog_R_Loop
Jog_BL_BkPd_Loop
Jog_BR_BkPd_Loop
Jog_FL_Loop
Jog_FR_Loop
Jog_L_CIR_Loop
Jog_R_CIR_Loop
Jog_L_90
Jog_R_90
Jog_F_Jump
Jog_F_Jump_RU
Jog_L_Jump
Jog_L_Jump_RU
Jog_R_Jump
Jog_R_Jump_RU
Jog_F_To_Stand_Relaxed_RU
RUNS, TURNS, JUMPS, TRANSITIONS
Run_F_Loop
Run_L_Loop
Run_R_Loop
Run_FL_Loop
Run_FR_Loop
Run_L_CIR_Loop
Run_R_CIR_Loop
Run_F_Jump
Run_F_Jump_RU
Run_F_To_Stand_Relaxed_RU
SPLIT JUMPS
Walk_F_Jump_RU_Air_IPC
Walk_F_Jump_RU_Land_IPC
Walk_F_Jump_RU_Start_IPC
Walk_L_Jump_RU_Air_IPC
Walk_L_Jump_RU_Land_IPC
Walk_L_Jump_RU_Start_IPC
Walk_R_Jump_RU_Air_IPC
Walk_R_Jump_RU_Land_IPC
Walk_R_Jump_RU_Start_IPC
Jog_F_Jump_RU_Air_IPC
Jog_F_Jump_RU_Land_IPC
Jog_F_Jump_RU_Start_IPC
Jog_L_Jump_RU_Air_IPC
Jog_L_Jump_RU_Land_IPC
Jog_L_Jump_RU_Start_IPC
Jog_R_Jump_RU_Air_IPC
Jog_R_Jump_RU_Land_IPC
Jog_R_Jump_RU_Start_IPC
Run_F_Jump_RU_Air_IPC
Run_F_Jump_RU_Land_IPC
Run_F_Jump_RU_Start_IPC
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