Mobility - 3D Character Animations

By MoCap Online

$ 4.99

MOBILITY / MOVEMENT: MOCAP PACKS - 3D CHARACTER ANIMATIONS TO MOVE YOUR BIPEDAL CHARACTER AROUND A 3D ENVIRONMENT

IDLE, WALK, JOG, JUMP, CROUCH, TURN, STRAFE, PIVOT, LOOK / AIM OFFSETS & TRANSITIONS

Time to get a move on! Get your 3D character moving with detailed collections of motion animations. Whether it's a straight line from point A to point B or you need to zigzag and jump obstacles, our Mobility animations will get you there. Base locomotions and transitions to move your character in any direction on a flat environment.

*Animation Pack
#Starter-BIP

35+ Mobility Animations In .Bip Format

Includes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.

A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

35 Animations - 3 AIM OFFSETS, 2 SPLIT JUMPS - 59 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

    *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Starter-BIP
ID: BIP-Mobility-Starter
Format: BIP
Anim Count: 35
Total Files: 59

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B
  • New MotusMan_V55 Biped
  • New Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Turn In-Place Loops - For Standing and Crouching.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
  • Various Minor Fixes
Notes
  • Pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Includes two gaits: Walk and Jog, plus Crouching and jumping.
  • all idles and transitions have been carefully pose-matched for seamless motion trees Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. Provided Motus Man character is copyright © Motus Digital, LLC
.BIP Format
  • All animations are .bip format, standard bip bone names.
  • Animations are on our MotusMan_V55 Biped.
  • 3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-FBX

35+ Mobility Animations In .Fbx Format

Includes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.

A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

35 Animations - 3 AIM OFFSETS, 2 SPLIT JUMPS - 59 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

    *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Starter-FBX
ID: FBX-Mobility-Starter
Format: FBX
Anim Count: 35
Total Files: 59

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B
  • New MotusMan_V55 Skeleton
  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Turn In-Place Loops - For Standing and Crouching.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
  • Various Minor Fixes
Notes
  • Pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Includes two gaits: Walk and Jog, plus Crouching and jumping.
  • All Animation as Root Motion and In-Place
.FBX Format
  • FBX format with standard FBX bone names.
  • MotusMan_v55 Skeleton
  • .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-ICL

35+ Mobility Animations For Iclone

Includes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.

A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

35 Animations - 3 AIM OFFSETS, 2 SPLIT JUMPS - 59 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Starter-ICL
ID: ICL-Mobility-Starter
Format: ICL
Anim Count: 35
Total Files: 59

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B
  • New MotusMan_V55 Skeleton
  • New Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Turn In-Place Loops - For Standing and Crouching.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
  • Various Minor Fixes
Notes
  • Pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Includes two gaits: Walk and Jog, plus Crouching and jumping.
  • All Animation as Root Motion and In-Place
iClone
  • All motions are in .rlMotion format for iClone 7 or higher.
  • Animations provided with MotusManv55 iAvatar skeleton.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-UE4

35+ Mobility Animations For Unreal Engine

Includes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.

A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

35 Animations - 3 AIM OFFSETS, 2 SPLIT JUMPS - 59 Total Animation Files

UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

    *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Starter-UE4
ID: UE4-Mobility-Starter
Format: UE4
Anim Count: 35
Total Files: 59

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7B
  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Turn In-Place Loops - For Standing and Crouching.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle
  • Various Minor Fixes
Notes
  • Pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Includes two gaits: Walk and Jog, plus Crouching and jumping.
  • All Animation as Root Motion and In-Place
  • Our IPC (in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves to calculate varied motion with no foot sliding, a feature used by major developers.
  • “A” and “T” pose files included to change the default retarget manager stance.
  • Reference Pose is an "A".
Unreal Engine MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-UNITY

35+ Mobility Animations For Unity 3D

Includes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.

A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

35 Animations - 3 AIM OFFSETS, 2 SPLIT JUMPS - 59 Total Animation Files

UNITY - 3D Character Animations for Game Development in Unity 3D

    * Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Starter-UNITY
ID: UNITY-Mobility-Starter
Format: UNITY
Anim Count: 35
Total Files: 59

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7B
  • New MotusMan_V55 Skeleton and Avatar
  • Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Turn In-Place Loops - For Standing and Crouching.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle
  • Various Minor Fixes
Notes
  • Pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Includes two gaits: Walk and Jog, plus Crouching and jumping.
  • All Animation as Root Motion and In-Place (IPC) Animations
  • Our IPC (in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the [Unity IPC PDF Document](https://drive.google.com/file/d/1SJfCrQ082wadBdjuMp81TzjqWQ1y4Dmr/view)
Unity 3D
  • Latest MotusMan_V55 Skeleton and Avatar
  • All animations set as Humanoid.
  • Includes documents with https://drive.google.com/file/d/1MTFxY4y-HAZoS_KKr_qzIfrsoyz7GRt2/view
  • All animations are .fbx format, standard fbx bone names.
  • Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
  • Animations also available on the Unity Asset Store.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-BIP

122+ Mobility Animations In .Bip Format

Includes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.

A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

122 Animations - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

    *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Basic-BIP
ID: BIP-Mobility-Basic
Format: BIP
Anim Count: 122
Total Files: 195

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B
  • New MotusMan_V55 Biped
  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Turn In-Place Loops For Standing and Crouching.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.
  • Various Minor Fixes.
Notes
  • Pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • All Animation as Root Motion and In-Place
.BIP Format
  • All animations are .bip format, standard bip bone names.
  • Animations are on our MotusMan_V55 Biped.
  • 3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-FBX

122+ Mobility Animations In .Fbx Format

Includes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.

A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

122 Animations - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

    *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Basic-FBX
ID: FBX-Mobility-Basic
Format: FBX
Anim Count: 122
Total Files: 195

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B
  • New MotusMan_V55 Skeleton
  • Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Turn In-Place Loops For Standing and Crouching.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.
  • Look-At aim offsets
  • Various Minor Fixes
Notes
  • Pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • All Animation as Root Motion and In-Place
.FBX Format
  • FBX format with standard FBX bone names.
  • MotusMan_v55 Skeleton
  • .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-ICL

122+ Mobility Animations For Iclone

Includes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.

A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

122 Animations - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Basic-ICL
ID: ICL-Mobility-Basic
Format: ICL
Anim Count: 122
Total Files: 195

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B
  • New MotusMan_V55 Skeleton
  • Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Turn In-Place Loops For Standing and Crouching.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.
  • Look-At aim offsets
  • Various Minor Fixes
Notes
  • Pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • All Animation as Root Motion and In-Place
iClone
  • All motions are in .rlMotion format for iClone 7 or higher.
  • Animations provided with MotusManv55 iAvatar skeleton.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-UE4

122+ Mobility For Unreal Engine

Includes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.

A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

122 Animations - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 Total Animation Files

UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

    *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Basic-UE4
ID: UE4-Mobility-Basic
Format: UE4
Anim Count: 122
Total Files: 195

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7B
  • Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Turn In-Place Loops For Standing and Crouching.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.
  • Look-At aim offsets
  • Various Minor Fixes
Notes
  • Pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • All Animation as Root Motion and In-Place (IPC) Animations
  • Our IPC (in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves to calculate varied motion with no foot sliding, a feature used by major developers.
  • “A” and “T” pose files included to change the default retarget manager stance.
  • Reference Pose is an "A".
Unreal Engine MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-UNITY

122+ Mobility Animations For Unity 3D

Includes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.

A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

122 Animations - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 Total Animation Files

UNITY - 3D Character Animations for Game Development in Unity 3D

    * Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Basic-UNITY
ID: UNITY-Mobility-Basic
Format: UNITY
Anim Count: 122
Total Files: 195

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7B
  • New MotusMan_V55 Skeleton and Avatar
  • New Attributes (IPC)
  • Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Turn In-Place Loops For Standing and Crouching.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.
  • Various Minor Fixes
Notes
  • Pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • All animations set as Humanoid, ready for use.
  • All Animation as Root Motion and In-Place (IPC) Animations
  • True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
  • Our IPC (in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the [Unity IPC PDF Document](https://drive.google.com/file/d/1SJfCrQ082wadBdjuMp81TzjqWQ1y4Dmr/view)
Unity 3D
  • Latest MotusMan_V55 Skeleton and Avatar
  • All animations set as Humanoid.
  • Includes documents with https://drive.google.com/file/d/1MTFxY4y-HAZoS_KKr_qzIfrsoyz7GRt2/view
  • All animations are .fbx format, standard fbx bone names.
  • Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
  • Animations also available on the Unity Asset Store.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-BIP

304+ Mobility Animations In .Bip Format

Includes All: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths & Transitions.

The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

223 Animations - 18 AIM OFFSETS, 21 SPLIT JUMPS - 527 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

    *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Pro-BIP
ID: BIP-Mobility-Pro
Format: BIP
Anim Count: 223
Total Files: 527

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B
  • New MotusMan_V55 Biped
  • Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
  • Turn In-Place Loops - For Standing and Crouching.
  • Various Minor Fixes
Notes
  • Pose and velocity, matched end frames.
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Stand and Turn to Walk/Jog/Run Forward in eight directions.
  • Crouch and Turn to CrouchWalk Forward in eight directions.
  • All Animation as Root Motion and In-Place
.BIP Format
  • All animations are .bip format, standard bip bone names.
  • Animations are on our MotusMan_V55 Biped.
  • 3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-FBX

223+ Mobility Animations In .Fbx Format

Includes All: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths & Transitions.

The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

223 Animations - 18 AIM OFFSETS, 21 SPLIT JUMPS - 527 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

    *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Pro-FBX
ID: FBX-Mobility-Pro
Format: FBX
Anim Count: 223
Total Files: 527

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B
  • New MotusMan_V55 Skeleton
  • Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
  • Turn In-Place Loops - For Standing and Crouching.
  • Various Minor Fixes
Notes
  • Pose and velocity, matched end frames.
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Stand and Turn to Walk/Jog/Run Forward in eight directions.
  • Crouch and Turn to CrouchWalk Forward in eight directions.
  • All Animation as Root Motion and In-Place
.FBX Format
  • FBX format with standard FBX bone names.
  • MotusMan_v55 Skeleton
  • .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-ICL

304+ Mobility Animations For Iclone

Includes All: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths & Transitions.

The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

223 Animations - 18 AIM OFFSETS, 21 SPLIT JUMPS - 527 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Pro-ICL
ID: ICL-Mobility-Pro
Format: ICL
Anim Count: 223
Total Files: 527

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B
  • New MotusMan_V55 Skeleton
  • Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
  • Turn In-Place Loops - For Standing and Crouching.
  • Various Minor Fixes
Notes
  • Pose and velocity, matched end frames.
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Stand and Turn to Walk/Jog/Run Forward in eight directions.
  • Crouch and Turn to CrouchWalk Forward in eight directions.
  • All Animation as Root Motion and In-Place
iClone
  • All motions are in .rlMotion format for iClone 7 or higher.
  • Animations provided with MotusManv55 iAvatar skeleton.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-UE4

304+ Mobility Animations For Unreal Engine

Includes All: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths & Transitions.

The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

223 Animations - 18 AIM OFFSETS, 21 SPLIT JUMPS - 527 Total Animation Files

UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

    *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Pro-UE4
ID: UE4-Mobility-Pro
Format: UE4
Anim Count: 223
Total Files: 527

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7B
  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
  • Turn In-Place Loops - For Standing and Crouching.
  • Various Minor Fixes
Notes
  • Pose and velocity, matched end frames.
  • All Animation as Root Motion and In-Place (IPC) Animations
  • Free Demo Blueprint Controller included, and provided as-is with no direct support.
  • Blueprints created by: "3 Prong Gaming"
  • **NOTE: When using "Add To Project" in the "Vault" -The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings"
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Stand and Turn to Walk/Jog/Run Forward in eight directions.
  • Crouch and Turn to CrouchWalk Forward in eight directions.
  • Our IPC (in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves to calculate varied motion with no foot sliding, a feature used by major developers.
  • “A” and “T” pose files included to change the default retarget manager stance.
  • Reference Pose is an "A".
Unreal Engine MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-UNITY

304+ Mobility Animations For Unity 3D

Includes All: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths & Transitions.

The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

223 Animations - 18 AIM OFFSETS, 21 SPLIT JUMPS - 527 Total Animation Files

UNITY - 3D Character Animations for Game Development in Unity 3D

    * Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Pro-UNITY
ID: UNITY-Mobility-Pro
Format: UNITY
Anim Count: 223
Total Files: 527

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7B
  • New MotusMan_V55 Skeleton and Avatar
  • Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
  • Turn In-Place Loops - For Standing and Crouching.
  • Various Minor Fixes
Notes
  • Pose and velocity, matched end frames.
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Stand and Turn to Walk/Jog/Run Forward in eight directions.
  • Crouch and Turn to CrouchWalk Forward in eight directions.
  • All Animation as Root Motion and In-Place
  • All animations set as Humanoid, ready for use.
  • True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
  • Our IPC (in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the [Unity IPC PDF Document](https://drive.google.com/file/d/1SJfCrQ082wadBdjuMp81TzjqWQ1y4Dmr/view)
Unity 3D
  • Latest MotusMan_V55 Skeleton and Avatar
  • All animations set as Humanoid.
  • Includes documents with https://drive.google.com/file/d/1MTFxY4y-HAZoS_KKr_qzIfrsoyz7GRt2/view
  • All animations are .fbx format, standard fbx bone names.
  • Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
  • Animations also available on the Unity Asset Store.
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-BLENDER

35+ Mobility Animations For Blender 3D

Includes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.

A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

35 Animations - 3 AIM OFFSETS, 2 SPLIT JUMPS - 59 Total Animation Files

BLENDER - MoCap 3D Character Animations for Blender 3D.

    *Animations now available for Blender 3D.
Technical Info
#Starter-BLENDER
ID: BLENDER-Mobility-Starter
Format: BLENDER
Anim Count: 35
Total Files: 59

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.0
  • New MotusMan_V55 Skeleton
  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Turn In-Place Loops - For Standing and Crouching.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
  • Various Minor Fixes
Notes
  • Pose and velocity, matched end frames.
  • Pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Includes two gaits: Walk and Jog, plus Crouching and jumping.
  • All Animation as Root Motion and In-Place
Blender 3D
  • Fully Blender Native and Optimized
  • Ready for use with all animation tools, including: Rig On The Fly and/or any other animation plugins, and Remap/Retargeting with Auto_Rig_Pro and Rokoko_Studio plugin for Advanced Rigging and Retargeting to other Characters.
  • Blender Conversion created with Brad Clark in association with Rigging_Dojo
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-BLENDER

122+ Mobility Animations For Blender 3D

Includes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.

The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

122 Animations - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 Total Animation Files

BLENDER - MoCap 3D Character Animations for Blender 3D.

    *Animations now available for Blender 3D.
Technical Info
#Basic-BLENDER
ID: BLENDER-Mobility-Basic
Format: BLENDER
Anim Count: 122
Total Files: 195

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.0
  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
  • Turn In-Place Loops - For Standing and Crouching.
  • Various Minor Fixes
Notes
  • Pose and velocity, matched end frames.
  • Pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • All Animation as Root Motion and In-Place
Blender 3D
  • Fully Blender Native and Optimized
  • Ready for use with all animation tools, including: Rig On The Fly and/or any other animation plugins, and Remap/Retargeting with Auto_Rig_Pro and Rokoko_Studio plugin for Advanced Rigging and Retargeting to other Characters.
  • Blender Conversion created with Brad Clark in association with Rigging_Dojo
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-BLENDER

223+ Mobility Animations For Blender 3D

Includes All: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths & Transitions.

223 Animations - 18 AIM OFFSETS, 21 SPLIT JUMPS - 527 Total Animation Files

BLENDER - MoCap 3D Character Animations for Blender 3D.

    *Animations now available for Blender 3D.
Technical Info
#Pro-BLENDER
ID: BLENDER-Mobility-Pro
Format: BLENDER
Anim Count: 223
Total Files: 527

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.0
  • New MotusMan_V55 Skeleton
  • Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
  • Turn In-Place Loops - For Standing and Crouching.
  • Various Minor Fixes
Notes
  • Pose and velocity, matched end frames.
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Stand and Turn to Walk/Jog/Run Forward in eight directions.
  • Crouch and Turn to CrouchWalk Forward in eight directions.
  • All Animation as Root Motion and In-Place
Blender 3D
  • Fully Blender Native and Optimized
  • Ready for use with all animation tools, including: Rig On The Fly and/or any other animation plugins, and Remap/Retargeting with Auto_Rig_Pro and Rokoko_Studio plugin for Advanced Rigging and Retargeting to other Characters.
  • Blender Conversion created with Brad Clark in association with Rigging_Dojo
MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

Media
#all


NOTE: Highlight video of Mobility PRO. Mobility STARTER does not include all animations. Please see Sketchfab Viewer and Animation List for true Pack contents.

3D Viewer
#Starter

MOBILITY Starter - 3D Viewer - Animation Player


Animation List
#Starter

MOBILITY-Starter - Animation List (Download)

STAND, TURNS, TRANSITIONS
Stand_Relaxed_L_90
Stand_Relaxed_R_90
Stand_Rlx_Turn_In_Place_L_Loop
Stand_Rlx_Turn_In_Place_R_Loop
Stand_Relaxed_Look_Center
Stand_Relaxed_To_Crouch
Stand_Relaxed_To_Walk_F
Stand_Relaxed_To_Jog_F

AIM OFFSETS
Stand_Relaxed_Look_D90
Stand_Relaxed_Look_U90
Stand_Relaxed_Look_L90
Stand_Relaxed_Look_R90

WALKS, JUMPS, TRANSITION
Walk_F
Walk_F_Jump
Walk_F_Jump_RU
Walk_F_To_Stand_Relaxed_RU

CROUCH, TURNS, CROUCH WALK, TRANSITION
Crouch_Idle_V2
Crouch_Rlx_Turn_In_Place_L_Loop
Crouch_Rlx_Turn_In_Place_R_Loop
Crouch_L_90
Crouch_R_90
CrouchWalk_F
Crouch_To_Stand_Relaxed
Crouch_To_CrouchWalk_F
CrouchWalk_F_To_Crouch_RU

JOG, JUMP
Jog_F
Jog_F_Jump
Jog_F_Jump_RU

SPLIT JUMPS
Walk_F_Jump_RU_Start
Walk_F_Jump_RU_Air
Walk_F_Jump_RU_Land
Jog_F_Jump_RU_Start
Jog_F_Jump_RU_Air
Jog_F_Jump_RU_Land

MOBILITY-Starter - Animation List (Download)

*View in Google Sheets
**Download PDF
***Download XLSX

3D Viewer
#Basic

MOBILITY Basic - 3D Viewer - Animation Player


Animation List
#Basic

MOBILITY-Basic - Animation List (Download)

STANDS, TURNS, HOPS, JUMP, FIDGETS, TRANSITIONS
Stand_Relaxed_Idle_v2
Stand_Rlx_Turn_In_Place_L_Loop
Stand_Rlx_Turn_In_Place_R_Loop
Stand_Relaxed_L_90
Stand_Relaxed_R_90
Stand_Relaxed_Jump
Stand_Relaxed_Jump_F
Stand_Relaxed_Fgt_v1
Stand_Relaxed_Conv_v1
Stand_Relaxed_Death_B
Stand_Relaxed_Death_F
Stand_Relaxed_Death_L
Stand_Relaxed_Death_R
Stand_Relaxed_Look_Center
Stand_Relaxed_Look_D90
Stand_Relaxed_Look_L90
Stand_Relaxed_Look_R90
Stand_Relaxed_Look_U90
Stand_Relaxed_To_Crouch
Stand_Relaxed_To_Walk_F
Stand_Relaxed_To_Jog_F
Stand_Relaxed_To_Run_F

AIM OFFSETS
Stand_Relaxed_Look_Center
Stand_Relaxed_Look_D90
Stand_Relaxed_Look_U90
Stand_Relaxed_Look_L90
Stand_Relaxed_Look_R90
Crouch_Look_Center
Crouch_Look_D90
Crouch_Look_L90
Crouch_Look_R90
Crouch_Look_U90

WALKS, TURNS, JUMPS, TRANSITIONS
Walk_F_Loop
Walk_B_Loop
Walk_L_Loop
Walk_R_Loop
Walk_BL_BkPd_Loop
Walk_BR_BkPd_Loop
Walk_FL_Loop
Walk_FR_Loop
Walk_L_CIR_Loop
Walk_R_CIR_Loop
Walk_L_90
Walk_R_90
Walk_F_Jump
Walk_F_Jump_RU
Walk_L_Jump
Walk_L_Jump_RU
Walk_R_Jump
Walk_R_Jump_RU
Walk_F_To_Stand_Relaxed_RU

CROUCH, TURNS, CROUCH WALKS, TRANSITION
Crouch_Idle_V2
Crouch_Rlx_Turn_In_Place_L_Loop
Crouch_Rlx_Turn_In_Place_R_Loop
Crouch_L_90
Crouch_R_90
CrouchWalk_F_Loop
CrouchWalk_B_Loop
CrouchWalk_L_Loop
CrouchWalk_R_Loop
CrouchWalk_BL_BkPd_Loop
CrouchWalk_BR_BkPd_Loop
CrouchWalk_FL_Loop
CrouchWalk_FR_Loop
Crouch_To_Stand_Relaxed
Crouch_To_CrouchWalk_F
CrouchWalk_F_To_Crouch_RU
Crouch_Look_Center
Crouch_Look_D90
Crouch_Look_L90
Crouch_Look_R90
Crouch_Look_U90

JOGS, TURNS, JUMPS, TRANSITIONS
Jog_F_Loop
Jog_B_Loop
Jog_L_Loop
Jog_R_Loop
Jog_BL_BkPd_Loop
Jog_BR_BkPd_Loop
Jog_FL_Loop
Jog_FR_Loop
Jog_L_CIR_Loop
Jog_R_CIR_Loop
Jog_L_90
Jog_R_90
Jog_F_Jump
Jog_F_Jump_RU
Jog_L_Jump
Jog_L_Jump_RU
Jog_R_Jump
Jog_R_Jump_RU
Jog_F_To_Stand_Relaxed_RU

RUNS, TURNS, JUMPS, TRANSITIONS
Run_F_Loop
Run_L_Loop
Run_R_Loop
Run_FL_Loop
Run_FR_Loop
Run_L_CIR_Loop
Run_R_CIR_Loop
Run_F_Jump
Run_F_Jump_RU
Run_F_To_Stand_Relaxed_RU

SPLIT JUMPS
Walk_F_Jump_RU_Air_IPC
Walk_F_Jump_RU_Land_IPC
Walk_F_Jump_RU_Start_IPC
Walk_L_Jump_RU_Air_IPC
Walk_L_Jump_RU_Land_IPC
Walk_L_Jump_RU_Start_IPC
Walk_R_Jump_RU_Air_IPC
Walk_R_Jump_RU_Land_IPC
Walk_R_Jump_RU_Start_IPC
Jog_F_Jump_RU_Air_IPC
Jog_F_Jump_RU_Land_IPC
Jog_F_Jump_RU_Start_IPC
Jog_L_Jump_RU_Air_IPC
Jog_L_Jump_RU_Land_IPC
Jog_L_Jump_RU_Start_IPC
Jog_R_Jump_RU_Air_IPC
Jog_R_Jump_RU_Land_IPC
Jog_R_Jump_RU_Start_IPC
Run_F_Jump_RU_Air_IPC
Run_F_Jump_RU_Land_IPC
Run_F_Jump_RU_Start_IPC

MOBILITY-Basic - Animation List (Download)

*View in Google Sheets
**Download PDF
***Download XLSX

3D Viewer
#Pro

MOBILITY Pro - 3D Viewer - Animation Player


Animation List
#Pro

MOBILITY-Pro - Animation List (Download)

STANDS, TURNS, HOPS, JUMP, FIDGETS, TRANSITIONS
Stand_Relaxed_Idle
Stand_Relaxed_Idle_v2
Stand_Rlx_Turn_In_Place_L_Loop
Stand_Rlx_Turn_In_Place_R_Loop
Stand_Relaxed_L_45
Stand_Relaxed_L_90
Stand_Relaxed_L_135
Stand_Relaxed_L_180
Stand_Relaxed_R_45
Stand_Relaxed_R_90
Stand_Relaxed_R_135
Stand_Relaxed_R_180
Stand_Relaxed_Jump
Stand_Relaxed_Jump_F
Stand_Relaxed_Jump_B
Stand_Relaxed_Jump_L
Stand_Relaxed_Jump_R
Stand_Relaxed_Hop
Stand_Relaxed_Hop_F
Stand_Relaxed_Hop_B
Stand_Relaxed_Hop_L
Stand_Relaxed_Hop_R
Stand_Relaxed_Fgt_v1
Stand_Relaxed_Fgt_v2
Stand_Relaxed_Fgt_v3
Stand_Relaxed_Fgt_v4
Stand_Relaxed_Conv_v1
Stand_Relaxed_Conv_v2
Stand_Relaxed_Conv_v3
Stand_Relaxed_Conv_v4
Stand_Relaxed_Death_B
Stand_Relaxed_Death_F
Stand_Relaxed_Death_L
Stand_Relaxed_Death_R
Stand_Relaxed_To_Walk_L45_Fwd
Stand_Relaxed_To_Walk_L90_Fwd
Stand_Relaxed_To_Walk_L135_Fwd
Stand_Relaxed_To_Walk_L180_Fwd
Stand_Relaxed_To_Walk_R45_Fwd
Stand_Relaxed_To_Walk_R90_Fwd
Stand_Relaxed_To_Walk_R135_Fwd
Stand_Relaxed_To_Walk_R180_Fwd
Stand_Relaxed_To_Jog_L45_Fwd
Stand_Relaxed_To_Jog_L90_Fwd
Stand_Relaxed_To_Jog_L135_Fwd
Stand_Relaxed_To_Jog_L180_Fwd
Stand_Relaxed_To_Jog_R45_Fwd
Stand_Relaxed_To_Jog_R90_Fwd
Stand_Relaxed_To_Jog_R135_Fwd
Stand_Relaxed_To_Jog_R180_Fwd
Stand_Relaxed_To_Run_L45_Fwd
Stand_Relaxed_To_Run_L90_Fwd
Stand_Relaxed_To_Run_L135_Fwd
Stand_Relaxed_To_Run_L180_Fwd
Stand_Relaxed_To_Run_R45_Fwd
Stand_Relaxed_To_Run_R90_Fwd
Stand_Relaxed_To_Run_R135_Fwd
Stand_Relaxed_To_Run_R180_Fwd
Stand_Relaxed_To_Run_F
Stand_Relaxed_To_Run_L
Stand_Relaxed_To_Run_R
Stand_Relaxed_To_Crouch
Stand_Relaxed_To_Walk_F
Stand_Relaxed_To_Walk_B
Stand_Relaxed_To_Walk_L
Stand_Relaxed_To_Walk_R
Stand_Relaxed_To_Jog_F
Stand_Relaxed_To_Jog_L
Stand_Relaxed_To_Jog_R
Stand_Relaxed_To_Jog_B

AIM OFFSETS
Stand_Relaxed_Look_Center
Stand_Relaxed_Look_D90
Stand_Relaxed_Look_L90
Stand_Relaxed_Look_LD45
Stand_Relaxed_Look_LU45
Stand_Relaxed_Look_R90
Stand_Relaxed_Look_RD45
Stand_Relaxed_Look_RU45
Stand_Relaxed_Look_U90
Crouch_Look_Center
Crouch_Look_D90
Crouch_Look_L90
Crouch_Look_LD45
Crouch_Look_LU45
Crouch_Look_R90
Crouch_Look_RD45
Crouch_Look_RU45
Crouch_Look_U90

WALKS, TURNS, JUMPS, TRANSITIONS
Walk_F_Loop
Walk_B_Loop
Walk_L_Loop
Walk_R_Loop
Walk_L_BkPd_Loop
Walk_R_BkPd_Loop
Walk_BL_BkPd_Loop
Walk_BR_BkPd_Loop
Walk_FL_Loop
Walk_FR_Loop
Walk_L_CIR_Loop
Walk_R_CIR_Loop
Walk_L_90
Walk_R_90
Walk_L_180
Walk_R_180
Walk_F_Jump
Walk_F_Jump_LU
Walk_F_Jump_RU
Walk_L_Jump
Walk_L_Jump_LU
Walk_L_Jump_RU
Walk_R_Jump
Walk_R_Jump_LU
Walk_R_Jump_RU
Walk_B_Jump
Walk_B_Jump_LU
Walk_B_Jump_RU
Walk_F_To_Stand_Relaxed
Walk_F_To_Stand_Relaxed_LU
Walk_F_To_Stand_Relaxed_RU
Walk_B_To_Stand_Relaxed
Walk_B_To_Stand_Relaxed_LU
Walk_B_To_Stand_Relaxed_RU
Walk_L_To_Stand_Relaxed
Walk_L_To_Stand_Relaxed_LU
Walk_L_To_Stand_Relaxed_RU
Walk_R_To_Stand_Relaxed
Walk_R_To_Stand_Relaxed_LU
Walk_R_To_Stand_Relaxed_RU

CROUCH, TURNS, CROUCH WALKS, TRANSITION
Crouch_Idle
Crouch_Idle_V2
Crouch_Rlx_Turn_In_Place_L_Loop
Crouch_Rlx_Turn_In_Place_R_Loop
Crouch_L_45
Crouch_L_90
Crouch_L_135
Crouch_L_180
Crouch_R_45
Crouch_R_90
Crouch_R_135
Crouch_R_180
CrouchWalk_F_Loop
CrouchWalk_B_Loop
CrouchWalk_L_Loop
CrouchWalk_R_Loop
CrouchWalk_L_BkPd_Loop
CrouchWalk_L_CIR_Loop
CrouchWalk_R_CIR_Loop
CrouchWalk_R_BkPd_Loop
CrouchWalk_BL_BkPd_Loop
CrouchWalk_BR_BkPd_Loop
CrouchWalk_FL_Loop
CrouchWalk_FR_Loop
Crouch_To_Stand_Relaxed
Crouch_To_CrouchWalk_F
Crouch_To_CrouchWalk_B
Crouch_To_CrouchWalk_L
Crouch_To_CrouchWalk_R
CrouchWalk_F_To_Crouch
CrouchWalk_F_To_Crouch_LU
CrouchWalk_F_To_Crouch_RU
CrouchWalk_B_To_Crouch
CrouchWalk_B_To_Crouch_LU
CrouchWalk_B_To_Crouch_RU
CrouchWalk_L_To_Crouch
CrouchWalk_L_To_Crouch_LU
CrouchWalk_L_To_Crouch_RU
CrouchWalk_R_To_Crouch
CrouchWalk_R_To_Crouch_LU
CrouchWalk_R_To_Crouch_RU
Crouch_To_CrouchWalk_L45_Fwd
Crouch_To_CrouchWalk_L90_Fwd
Crouch_To_CrouchWalk_L135_Fwd
Crouch_To_CrouchWalk_L180_Fwd
Crouch_To_CrouchWalk_R45_Fwd
Crouch_To_CrouchWalk_R90_Fwd
Crouch_To_CrouchWalk_R135_Fwd
Crouch_To_CrouchWalk_R180_Fwd

JOGS, TURNS, JUMPS, TRANSITIONS
Jog_F_Loop
Jog_B_Loop
Jog_L_Loop
Jog_R_Loop
Jog_L_BkPd_Loop
Jog_R_BkPd_Loop
Jog_BL_BkPd_Loop
Jog_BR_BkPd_Loop
Jog_FL_Loop
Jog_FR_Loop
Jog_L_CIR_Loop
Jog_R_CIR_Loop
Jog_L_90
Jog_R_90
Jog_L_180
Jog_R_180
Jog_F_Jump
Jog_F_Jump_LU
Jog_F_Jump_RU
Jog_L_Jump
Jog_L_Jump_LU
Jog_L_Jump_RU
Jog_R_Jump
Jog_R_Jump_LU
Jog_R_Jump_RU
Jog_F_To_Stand_Relaxed
Jog_F_To_Stand_Relaxed_LU
Jog_F_To_Stand_Relaxed_RU
Jog_B_To_Stand_Relaxed
Jog_B_To_Stand_Relaxed_LU
Jog_B_To_Stand_Relaxed_RU
Jog_L_To_Stand_Relaxed
Jog_L_To_Stand_Relaxed_LU
Jog_L_To_Stand_Relaxed_RU
Jog_R_To_Stand_Relaxed
Jog_R_To_Stand_Relaxed_LU
Jog_R_To_Stand_Relaxed_RU

RUNS, TURNS, JUMPS, TRANSITIONS
Run_F_Loop
Run_L_Loop
Run_R_Loop
Run_L_CIR_Loop
Run_R_CIR_Loop
Run_L_90
Run_R_90
Run_L_180
Run_R_180
Run_F_Jump
Run_F_Jump_LU
Run_F_Jump_RU
Run_L_Jump_LU
Run_L_Jump_RU
Run_R_Jump_LU
Run_R_Jump_RU
Run_FL_Loop
Run_FR_Loop
Run_F_To_Stand_Relaxed
Run_F_To_Stand_Relaxed_LU
Run_F_To_Stand_Relaxed_RU
Run_L_To_Stand_Relaxed
Run_L_To_Stand_Relaxed_LU
Run_L_To_Stand_Relaxed_RU
Run_R_To_Stand_Relaxed
Run_R_To_Stand_Relaxed_LU
Run_R_To_Stand_Relaxed_RU

SPLIT JUMPS
Jog_F_Jump_LU_Start_IPC
Jog_F_Jump_LU_ Air_IPC
Jog_F_Jump_LU_Land_IPC
Jog_F_Jump_RU_Start_IPC
Jog_F_Jump_RU_Air_IPC
Jog_F_Jump_RU_Land_IPC
Jog_L_Jump_LU_Start_IPC
Jog_L_Jump_LU_Air_IPC
Jog_L_Jump_LU_Land_IPC
Jog_L_Jump_RU_Start_IPC
Jog_L_Jump_RU_Air_IPC
Jog_L_Jump_RU_Land_IPC
Jog_R_Jump_LU_Start_IPC
Jog_R_Jump_LU_Air_IPC
Jog_R_Jump_LU_Land_IPC
Jog_R_Jump_RU_Start_IPC
Jog_R_Jump_RU_Air_IPC
Jog_R_Jump_RU_Land_IPC
Run_F_Jump_LU_Start_IPC
Run_F_Jump_LU_Air_IPC
Run_F_Jump_LU_Land_IPC
Run_F_Jump_RU_Start_IPC
Run_F_Jump_RU_Air_IPC
Run_F_Jump_RU_Land_IPC
Run_L_Jump_LU_Start_IPC
Run_L_Jump_LU_Air_IPC
Run_L_Jump_LU_Land_IPC
Run_L_Jump_RU_Start_IPC
Run_L_Jump_RU_Air_IPC
Run_L_Jump_RU_Land_IPC
Run_R_Jump_LU_Start_IPC
Run_R_Jump_LU_Air_IPC
Run_R_Jump_LU_Land_IPC
Run_R_Jump_RU_Start_IPC
Run_R_Jump_RU_Air_IPC
Run_R_Jump_RU_Land_IPC
Stand_Relaxed_Jump_Start_IPC
Stand_Relaxed_Jump_Air_IPC
Stand_Relaxed_Jump_Land_IPC
Walk_B_Jump_LU_Start_IPC
Walk_B_Jump_LU_Air_IPC
Walk_B_Jump_LU_Land_IPC
Walk_B_Jump_RU_Start_IPC
Walk_B_Jump_RU_Air_IPC
Walk_B_Jump_RU_Land_IPC
Walk_F_Jump_LU_Start_IPC
Walk_F_Jump_LU_Air_IPC
Walk_F_Jump_LU_Land_IPC
Walk_F_Jump_RU_Start_IPC
Walk_F_Jump_RU_Air_IPC
Walk_F_Jump_RU_Land_IPC
Walk_L_Jump_LU_Start_IPC
Walk_L_Jump_LU_Air_IPC
Walk_L_Jump_LU_Land_IPC
Walk_L_Jump_RU_Start_IPC
Walk_L_Jump_RU_Air_IPC
Walk_L_Jump_RU_Land_IPC
Walk_R_Jump_LU_Start_IPC
Walk_R_Jump_LU_Air_IPC
Walk_R_Jump_LU_Land_IPC
Walk_R_Jump_RU_Start_IPC
Walk_R_Jump_RU_Air_IPC
Walk_R_Jump_RU_Land_IPC

MOBILITY-Pro - Animation List (Download)

*View in Google Sheets
**Download PDF
***Download XLSX

MOCAP ONLINE / MOTUS DIGITAL
http://www.MoCapOnline.com
MoCap@MotusDigital.com

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