UE4-Ninja-Basic

By MoCap Online

$ 44.99

103+ Ninja Animations For Unreal Engine

INCLUDES: Kicking, Punching, Star Throws, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Crouch, Crouch Walking, Jogging, Running, Jumping, Stepping, Turning, & Transitions.

86 Animations - 23 AIM OFFSETS, 1 SPLIT JUMP - INCLUDING ALL AS IN-PLACE (IPC) - 193 Total Animation Files

3D Character Animations for Game Development in UE4 / Unreal Engine
*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

Technical Info
ID: UE4-Ninja-Basic
Format: UE4
Anim Count: 86
Total Files: 193

Latest Update: V-2.7
    • Engine 4.15 - 4.xx
    • For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.
    • All animations included as Root Motion and In-Place. (IPC)
    • Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
    • Reference Pose is an "A".
    • “A” and “T” pose files included to change the default retarget manager stance.
    • New added Animations and Transitions
    • Extensive Animation Tweaks, Fixes and Optimizations.
    • New revised Combat Pose - Arms are forward beckoning and ready for a fight.
    • New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing.
    • New Crouch and Crouch Walks - Four way strafing.
    • New Star Throws - Shuriken throwing animations, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.
    • New Turn Loops - Combat pivot left and right.
    • New Aim Offsets - Look in all directions.
    • New Split Jump
    • Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.
    • New "NJA" Prefix
    • Archive of outdated Version 1 Animations is included.
Notes
    • High, Medium and Low Platforms static meshes included .
    • All animations as Root Motion and In-Place.
    • All animations are on the UE4 template skeleton with IK bones.
    • FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\Project\Source\FBX\” (not visible in the editor).
    • A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
    • Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine
    • All idles and transitions have been carefully pose-matched for seamless motion trees.
    • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
    • Provided Motus Man character is copyright © Motus Digital, LLC

    3D Viewer

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    Media

    Animation List

    UNREAL NINJA BASIC - Animation List

    IDLES, TURNS, FIDGETS, TRANSITIONS
    NJA_Cbt_Stand_V2_Idle
    NJA_Rlx_Stand_Idle
    NJA_Rlx_Stand_To_Cbt_Stand
    NJA_Cbt_Stand_To_Rlx_Stand
    NJA_Cbt_Std_Turn_L_45_Loop
    NJA_Cbt_Std_Turn_R_45_Loop
    NJA_Cbt_Stand_L_90
    NJA_Cbt_Stand_R_90
    NJA_Cbt_Stand_R_180
    NJA_Rlx_Stand_Fidget_V1
    NJA_Rlx_Stand_Fidget_V2
    NJA_Rlx_Stand_Fidget_V3
    NJA_Rlx_Stand_Fidget_V4

    CROUCHING
    NJA_Cbt_Crouch_Idle
    NJA_Cbt_Stand_To_Crouch
    NJA_Cbt_Crouch_To_Stand
    NJA_Cbt_Crouch_Turn_L_45_Loop
    NJA_Cbt_Crouch_Turn_R_45_Loop
    NJA_Cbt_CrouchWalk_B_Loop
    NJA_Cbt_CrouchWalk_F_Loop
    NJA_Cbt_CrouchWalk_L_Loop
    NJA_Cbt_CrouchWalk_L_BkPd_Loop
    NJA_Cbt_CrouchWalk_R_Loop
    NJA_Cbt_CrouchWalk_R_BkPd_Loop

    JOGS, TURNS, JUMPS
    NJA_Cbt_Jog_Forward_Loop
    NJA_Cbt_Jog_Back_Loop
    NJA_Cbt_Jog_Left_Loop
    NJA_Cbt_Jog_Left_BkPd_Loop
    NJA_Cbt_Jog_Right_Loop
    NJA_Cbt_Jog_Right_BkPd_Loop

    WALKS, TURNS, JUMPS
    NJA_Cbt_Walk_Forward_Loop
    NJA_Cbt_Walk_Back_Loop
    NJA_Cbt_Walk_Left_Loop
    NJA_Cbt_Walk_Left_BkPd_Loop
    NJA_Cbt_Walk_Right_Loop
    NJA_Cbt_Walk_Right_BkPd_Loop

    JUMPS, STEPS
    NJA_Cbt_Jump
    NJA_Cbt_Jump_TakeOff_IPC
    NJA_Cbt_Jump_Air_Loop_IPC
    NJA_Cbt_Jump_Landing_IPC
    NJA_Cbt_Std_Jump_Forward
    NJA_Cbt_Std_Jump_Backward
    NJA_Cbt_Std_Jump_Left
    NJA_Cbt_Std_Jump_Right
    NJA_Cbt_Std_Step_Back
    NJA_Cbt_Std_Step_Fwd
    NJA_Cbt_Std_Step_Left
    NJA_Cbt_Std_Step_Right

    RUNS, TURNS, JUMPS
    NJA_Cbt_Run_Forward_Loop
    NJA_Cbt_Run_Back_Loop
    NJA_Cbt_Run_Left_Loop
    NJA_Cbt_Run_Left_BkPd_Loop
    NJA_Cbt_Run_Right_Loop
    NJA_Cbt_Run_Right_BkPd_Loop

    KICKS, PUNCHES
    NJA_Kick_High_v1
    NJA_Kick_Mid_v3
    NJA_Kick_Low_v1
    NJA_Kick_Back_v1
    NJA_Punch_High_v2
    NJA_Punch_Mid_v2
    NJA_Punch_Mid_v3
    NJA_Punch_Back_v1

    STAR THROW
    NJA_Star_Throw_Fwd_Single
    NJA_Star_Throw_Fwd_Start
    NJA_Star_Throw_Fwd_Loop
    NJA_Star_Throw_Fwd_End
    NJA_Star_Throw_Bkwd_Single
    NJA_Star_Throw_Bkwd_Start
    NJA_Star_Throw_Bkwd_Loop
    NJA_Star_Throw_Bkwd_End

    KNOCK DOWNS
    NJA_Cbt_Knock_Dn_Bkwd_Mid_Recover
    NJA_Cbt_Knock_Dn_Fwd_Mid_Recover

    DUCKS, FLIPS, ROLLS, DIVES
    NJA_Cbt_Duck
    NJA_Cbt_Back_Flip
    NJA_Cbt_Forward_Roll_v1
    NJA_Cbt_Bkwd_Roll
    NJA_Cbt_Left_Roll
    NJA_Cbt_Right_Roll
    NJA_Run_Dive_Forward_Roll

    HIGH PLATFORMS
    NJA_Rlx_Stand_Jump_Up_Hang_Ptfm_Hi
    NJA_Hang_Ptfm_Hi_Idle
    NJA_Hang_Ptfm_Hi_Drop_To_Rlx_Stand
    NJA_Run_Jump_Hang_Ptfm_Hi
    NJA_Hang_Ptfm_Hi_Pull_Up_To_Rlx_Stand
    NJA_Hang_Ptfm_Hi_Drop_Dead

    MED PLATFORMS
    NJA_Run_Jump_Up_Ptfm_Mid_Cbt_Std
    NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v1

    LOW PLATFORMS
    NJA_Cbt_Std_Ptfm_Low_Jump_Down_Cbt_Std
    NJA_Cbt_Std_Jump_Up_Ptfm_Low_Cbt_Std

    AIM OFFSETS
    NJA_Cbt_Look_Center
    NJA_Cbt_Look_Ctr_Dn_90
    NJA_Cbt_Look_Ctr_Up_90
    NJA_Cbt_Look_L_90
    NJA_Cbt_Look_L_90_Dn_90
    NJA_Cbt_Look_L_90_Up_90
    NJA_Cbt_Look_R_90
    NJA_Cbt_Look_R_90_Dn_90
    NJA_Cbt_Look_R_90_Up_90
    NJA_Cbt_Crouch_Look_Center
    NJA_Cbt_Crouch_Look_Ctr_Dn_90
    NJA_Cbt_Crouch_Look_Ctr_Up_90
    NJA_Cbt_Crouch_Look_L_90
    NJA_Cbt_Crouch_Look_L_90_Dn_90
    NJA_Cbt_Crouch_Look_L_90_Up_90
    NJA_Cbt_Crouch_Look_R_90
    NJA_Cbt_Crouch_Look_R_90_Dn_90
    NJA_Cbt_Crouch_Look_R_90_Up_90
    MOB1_Stand_Relaxed_Look_Center
    MOB1_Stand_Relaxed_Look_D90
    MOB1_Stand_Relaxed_Look_L90
    MOB1_Stand_Relaxed_Look_R90
    MOB1_Stand_Relaxed_Look_U90

    ABBREVIATION KEY:
    Cbt = Combat
    Rlx = Relaxed
    Std = Stand
    Ptfm = Platform
    L = Left
    R = Right
    Dn = Down
    Fwd = Forward
    Bkwd = Backward
    Ctr = Center
    V# = Version
    BkPd = Backpedal

    *View in Google Sheets
    **Download PDF
    ***Download XLSX

    MOCAP ONLINE / MOTUS DIGITAL
    http://www.MoCapOnline.com
    MoCap@MotusDigital.com