[UE4] Ninja Pro: MoCap Animation Pack

By Motus Digital

$ 150.00

167 Ninja MoCap Animations - A large set of ninja animations for game development.

Including: Idles, Walks, Jogs, Runs, Jumps, Evasions, Punches, Kicks, Recoveries, Multi Level Platforms and Stunts.

 

 

Your 3D character has completed training and is ready to kick some serious butt with highly detailed variations of attacks and evasions to slip through the shadows and seriously go Ninja on your enemies. Many versions of idles and fidgets. Both combat and relaxed animations. Hits and attacks from all directions. Many variations of stunts from and to high, mid and low platforms. Three different “Platform” meshes are included that match the high, mid and low animations.

 

Technical Info

• All animations are on the UE4 template skeleton with IK bones.
• In­ place and Root motion. Root motion includes horizontal and vertical for platform climbing and jumps.
• All idles and transitions have been carefully pose­ matched, for seamless motion trees. All animations are realistic and natural human motion. They could be truncated, re­-timed or otherwise altered for any over­-the-­top or stylistic personal preference. All locomotion's have two versions: In-Place noted as “IP”, and with traveling motion.
• True linear translation speed for each In­ Place motion is provided in cm/sec for your reference and convenience. Using this speed will result in zero foot sliding.
• FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton re-targeting in UE4 to any other Humanoid character. They are in:
“\Content\Ninja_01\Source\FBX\” (not visible in the editor).
• A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-­exported as new animations.
• A Maya 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-­exported as new animations.

Ninja Pro - Animation List (Download)

IDLES, TURNS, FIDGETS, TRANSITIONS
Combat_Stand_Idle
Relaxed_Stand_Idle
Relaxed_Stand_To_Combat_Stand
Combat_Stand_To_Relaxed_Stand
Combat_Stand_L_90
Combat_Stand_R_90
Combat_Stand_R_180
Relaxed_Stand_L_90
Relaxed_Stand_R_90
Relaxed_Stand_L_180
Relaxed_Stand_R_180
Relaxed_Stand_Fidget_V1
Relaxed_Stand_Fidget_V2
Relaxed_Stand_Fidget_V3
Relaxed_Stand_Fidget_V4
Relaxed_Stand_Fidget_V5
Relaxed_Stand_Fidget_V6
Relaxed_Stand_Fidget_V7
Relaxed_Stand_Fidget_V8

JOGS, TURNS JUMPS
Combat_Jog_Forward
Combat_Jog_Forward_InPlace
Combat_Jog_Back
Combat_Jog_Back_InPlace
Combat_Jog_Left
Combat_Jog_Left_InPlace
Combat_Jog_Right
Combat_Jog_Right_InPlace
Combat_Jog_Forward_To_Cbt_Std
Combat_Jog_Forward_To_Cbt_Std
Combat_Jog_Forward_To_Cbt_Std
Combat_Jog_Back_To_Cbt_Std
Combat_Jog_Back_To_Cbt_Std
Combat_Jog_Back_To_Cbt_Std
Combat_Jog_Left_To_Cbt_Std
Combat_Jog_Left_To_Cbt_Std
Combat_Jog_Left_To_Cbt_Std
Combat_Jog_Right_To_Cbt_Std
Combat_Jog_Right_To_Cbt_Std
Combat_Jog_Right_To_Cbt_Std
Relaxed_Jog_Forward
Relaxed_Jog_Forward_InPlace
Relaxed_Jog_Back
Relaxed_Jog_Back_InPlace
Relaxed_Jog_Left
Relaxed_Jog_Left_InPlace
Relaxed_Jog_Right
Relaxed_Jog_Right_InPlace
Relaxed_Jog_Forward_To_Cbt_Std
Relaxed_Jog_Back_To_Cbt_Std
Relaxed_Jog_Left_To_Cbt_Std
Relaxed_Jog_Right_To_Cbt_Std
Relaxed_Jog_Forward_To_Rlx_Std
Relaxed_Jog_Back_To_Rlx_Std
Relaxed_Jog_Left_To_Rlx_Std
Relaxed_Jog_Right_To_Rlx_Std

WALKS, TURNS, JUMPS
Combat_Walk_Forward
Combat_Walk_Forward_InPlace
Combat_Walk_Back
Combat_Walk_Back_InPlace
Combat_Walk_Left
Combat_Walk_Left_InPlace
Combat_Walk_Right
Combat_Walk_Right_InPlace
Relaxed_Walk_Forward
Relaxed_Walk_Forward_InPlace
Relaxed_Walk_Back
Relaxed_Walk_Back_InPlace
Relaxed_Walk_Left
Relaxed_Walk_Left_InPlace
Relaxed_Walk_Right
Relaxed_Walk_Right_InPlace

JUMPS, STEPS
Combat_Jump
Combat_Jump_Air_Loop
Combat_Jump_Landing
Combat_Jump_TakeOff
Combat_Jump_Wave
Combat_Std_Jump_Forward
Combat_Std_Jump_Backward
Combat_Std_Jump_Left
Combat_Std_Jump_Right
Combat_Std_Step_Back
Combat_Std_Step_Fwd
Combat_Std_Step_Left
Combat_Std_Step_Right
Run_Flip_Long_Jump_Cbt_Stand
Run_Flip_Run

RUNS, TURNS, JUMPS
Combat_Run_Forward
Combat_Run_Forward_InPlace
Combat_Run_Left
Combat_Run_Left_InPlace
Combat_Run_Right
Combat_Run_Right_InPlace
Relaxed_Run_Forward
Relaxed_Run_Forward_InPlace
Relaxed_Run_Left
Relaxed_Run_Left_InPlace
Relaxed_Run_Right
Relaxed_Run_Right_InPlace
Combat_Run_Forward_To_Cbt_Stnd
Combat_Run_Left_To_Cbt_Stnd
Combat_Run_Right_To_Cbt_Stnd

KICKS
Kick_High_v1
Kick_High_v2
Kick_High_v3
Kick_Mid_v1
Kick_Mid_v2
Kick_Mid_v3
Kick_Low_v1
Kick_Low_v2
Kick_Low_v3
Kick_Back_v1
Kick_Back_v2
Kick_Back_v3

PUNCH
Punch_High_v1
Punch_High_v2
Punch_High_v3
Punch_Mid_v1
Punch_Mid_v2
Punch_Mid_v3
Punch_Back_v1
Punch_Back_v2
Punch_Back_v3

KNOCK DOWNS
Combat_Knock_Dn_Bkwd_Mid_Recover
Combat_Knock_Dn_Fwd_Mid_Recover
Combat_Knock_Dn_Fwd_Hi_Recover

DUCKS, FLIPS, ROLLS, DIVES
Combat_Duck
Combat_Back_Flip
Combat_Jump_Up_Flip
Combat_Fwd_OneHand_Cartwheel
Combat_Forward_Roll_v1
Combat_Forward_Roll_v2
Combat_Forward_Roll_v3
Combat_Bkwd_Roll
Combat_Left_Roll
Combat_Right_Roll
Run_Dive_Forward_Roll
Combat_Forward_Cartwheel
Combat_Back_Cartwheel
Combat_Left_Cartwheel
Combat_Right_Cartwheel
Run_Jump_Kickoff_Reverse_Run

JUMPS, STEPS
Combat_Jump
Combat_Jump_Air_Loop
Combat_Jump_Landing
Combat_Jump_TakeOff
Combat_Jump_Wave
Combat_Std_Jump_Forward
Combat_Std_Jump_Backward
Combat_Std_Jump_Left
Combat_Std_Jump_Right
Combat_Std_Step_Back
Combat_Std_Step_Fwd
Combat_Std_Step_Left
Combat_Std_Step_Right
Run_Flip_Long_Jump_Cbt_Stand
Run_Flip_Run

HIGH PLATFORMS
Rlx_Stand_Jump_Up_Hang_Platform_Hi
Hang_Platform_Hi_Idle
Hang_Platform_Hi_Idle_Backwards
Hang_Platform_Hi_Drop_To_Rlx_Stand
Run_Jump_Hang_Platform_Hi
Rlx_Stand_Platform_Hi_To_Hang_Hi_Idle
Hang_Platform_Hi_Pull_Up_To_Rlx_Stand
Hang_Platform_Hi_Drop_Dead
Hang_Platform_Hi_Drop_Dead_Reverse
Rlx_Std_Platform_Hi_Hand_Jump_Rlx_Std
Rlx_Std_Platform_Hi_Jump_Rlx_Std
Rlx_Std_Platform_Hi_Jump_Roll_Rlx_Std_v1
Rlx_Std_Platform_Hi_Jump_Roll_Rlx_Std_v2
Rlx_Std_Platform_Hi_Hand_Jump_Roll_Rlx_Std

MID PLATFORMS
Run_Platform_Mid_Jump_Down_Run
Run_Platform_Mid_Jump_Down_Roll_Cbt_Std
Run_Jump_Roll_Up_Platform_Mid
Run_Jump_Up_Platform_Mid_Cbt_Std
Run_Jump_Up_Platform_Mid_Run
Cbt_Std_Platform_Mid_Jump_Dn_Cbt_Std_v1
Cbt_Std_Platform_Mid_Jump_Dn_Cbt_Std_v2
Cbt_Std_Platform_Mid_Jump_Dn_Roll_Cbt_Std
Cbt_Std_Fwd_Platform_Mid_Drop_Cbt_Std
Cbt_Std_Bkwd_Platform_Mid_Drop_Cbt_Std

LOW PLATFORMS
Run_Platform_Low_Dive_Roll_Dn_Cbt_Stand
Run_Platform_Low_Roll_Dn_Cbt_Stand
Cbt_Std_Platform_Low_Roll_Dn_Cbt_Std
Run_Platform_Low_Dive_Aerial_Cbt_Std
Cbt_Std_Platform_Low_Jump_Down_Cbt_Std
Cbt_Std_Platform_Low_Jump_Dn_Hard_Cbt_Std
Run_Jump_Up_Roll_Platform_Low_Cbt_Std
Run_Jump_Up_Platform_Low_Run
Cbt_Std_Jump_Up_Roll_Platform_Low_Cbt_Std
Cbt_Std_Jump_Up_Platform_Low_Cbt_Std

MOTION CAPTURE ONLINE / MOTUS DIGITAL
https://www.motioncaptureonline.zendesk.com
http://www.motioncaptureonline.com/products/ue4-ninja-pro
http://www.motioncaptureonline.com
https://www.unrealengine.com/marketplace/ninja-mocap-pack
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