120+ MILITARY PISTOL ANIMATIONS - Including IPC (In-Place Custom Attributes)
Update: Version 2.7A2
All Animations Root Motion and In-Place w/IPC Curves
86 Animations, 13 Aim Offsets, 7 Split Jumps - 194 Total Files
INCLUDING: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.
A set of Military Pistol animations for a third-person shooter game. Version 2.7A matches the animation set and features in Rifle Basic 2.7A. It has transitions to swap between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility pack with no weapon. Includes aim offsets and Split Jumps. A fully textured 1911 Pistol is included with a matching hand socket.
- Lowered Crouch Turns
- Minor fixes
- Added more Relaxed Walks, Jogs, CrouchWalks
Update Version 2.7A
- UE4 Engine 4.14 - 4.xx Compatible
- For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC.
- Matches Rifle Basic 2.7A animation set.
- All with Root Motion and In-Place IPC curves. (In Place Custom)
- IPC curves for "Speed" and "Rot(yaw)" to calculate varied motion with no foot sliding.
- Split Jumps.
- All animations are on the UE4 template skeleton with IK bones.
- The Pistol mesh is attached to “hand_r_PistolSocket” in the skeleton view for preview.
- FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “Project\Source\” along with other files and documents. (not visible in the editor).
- A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX animation files can be imported, edited and animated as desired, and re-exported as new animations.
- A Maya 2015 file is also included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
FIRE, RELOAD, HOLSTER, SWAPS
HOLSTER - Mobility Pack Connections
WALKS, TURNS, JUMPS, TRANSITIONS
CROUCH, TURNS, CROUCH WALKS, TRANSITION
JOGS, TURNS, JUMPS, TRANSITIONS
RUNS, TURNS, JUMPS, TRANSITIONS