120+ Pistol Animations For Unreal Engine
INCLUDES: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.
A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.
86 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - INCLUDING ALL AS IN-PLACE (IPC) - 194 Total Animation Files
3D Character Animations for Game Development in UE4 / Unreal Engine
*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical InfoID: UE4-Pistol-Basic
Anim Count: 86
Total Files: 194
In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)
Latest Update: V-2.7A2
- New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
- Lowered Crouch Turns
- Stabilized Aim Turns
- Added more Relaxed Walks, Jogs, CrouchWalks,
- Various Minor Fixes.
- All with Root Motion and In-Place IPC curves. (In Place Custom)
- Pistol Basic 2.7A matches the animation set of Rifle Basic 2.7A.
- Transitions swaps between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility with no weapon.
- Includes aim offsets and Split Jumps.
- The Pistol mesh is attached to “hand_r_PistolSocket” in the skeleton view for preview.
- Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
- FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “Project\Source\” along with other files and documents. (not visible in the editor).
- Transfer to UE5.xx Manny is Painless, Quick and Easy, takes about 2 minutes with our modified IK-Retargeters.
- View Quick Tutorial: Video - https://youtu.be/UFa4yyDlrk4
- DOWNLOAD THE "UE4 to UE5 Retargeting Project" ZIP HERE: https://drive.google.com/drive/folders/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing
- The stock unmodified IK-Retargeters included with UE5... are not good as is.
- Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files.
- Animations also available on the Unreal Marketplace.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
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PISTOL MoCap - Overview Video
STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
FIRE, RELOAD, HOLSTER, SWAPS
HOLSTER - Mobility Pack Connections
WALKS, TURNS, JUMPS, TRANSITIONS
CROUCH, TURNS, CROUCH WALKS, TRANSITION
JOGS, TURNS, JUMPS, TRANSITIONS
RUNS, TURNS, JUMPS, TRANSITIONS
MOCAP ONLINE / MOTUS DIGITAL