[UE4] Pistol Pro: MoCap Animation Pack

By Motus Digital

$ 149.99

214 Military Pistol Motion Capture Animations for Development in Unreal Engine.

INCLUDING: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Deaths and Transitions.

 

 

 

A large set of Military Pistol animations for a third-person shooter game. All idles and transitions have been carefully pose-matched, for seamless motion trees. Includes aim offsets and firing motions. A matching fully textured Pistol is included with a matching hand socket.

 

 

Technical Info

Update Version 1.1 –

  • All animations are on the UE4 template skeleton with IK bones. The right hand has a socket that matches pistol’s correct position. A pistol is attached to the socket in the Persona skeleton view for preview. 
  • There is no root motion in this pack version 1. Version 2 will be a free and major update including root motion and other additions and improvements. Coming soon. 
  • Locomotions are included as traveling motion and in-place loops noted as “IP”, as well as original full motions. 
  • True linear translation speed for each In-Place motion is provided in cm/sec for your reference and convenience. Using this speed will result in zero foot sliding. 
  • Moving jumps are included as traveling motion and in-place motion. 
  • FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “\Content\Military_Pistol_01\Source\FBX\” (not visible in the editor). 
  • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the the HIK rig, and the 1911 Pistol mesh with constraints setup for one and two handed connections. Instructions for using the Pistol constraints are in the included PDF file. Any of the FBX animation files can be imported, edited and animated as desired, and re-exported as new animations. 
  • A Maya 2015 file is also included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.

UE4 Pistol Pro: Animation List (Download)

STANDS, TURNS, HOPS, JUMP, FIDGETS, TRANSITIONS
NW_Stand_Relaxed_Pistol_Idle
W1_Stand_Aim_Idle
W1_Stand_Aim_L_45
W1_Stand_Aim_R_45
W1_Stand_Aim_L_90
W1_Stand_Aim_R_90
W1_Stand_Aim_L_135
W1_Stand_Aim_R_135
W1_Stand_Aim_L_180
W1_Stand_Aim_R_180
W1_Stand_Aim_Jump
W1_Stand_Aim_Holster
W1_Stand_Aim_Unholster
W1_Stand_Aim_Reload
W1_Stand_Aim_Unjam
W1_Stand_Aim_Fgt_v1
W1_Stand_Aim_Fgt_v2
W1_Stand_Aim_Fgt_v3
W1_Stand_Aim_Fgt_v4
W1_Stand_Aim_To_Relaxed
W1_Stand_Aim_Point_Center
W1_Stand_Aim_Point_D45
W1_Stand_Aim_Point_D90
W1_Stand_Aim_Point_L45
W1_Stand_Aim_Point_L90
W1_Stand_Aim_Point_LD45
W1_Stand_Aim_Point_LU45
W1_Stand_Aim_Point_R45
W1_Stand_Aim_Point_R90
W1_Stand_Aim_Point_RD45
W1_Stand_Aim_Point_RU45
W1_Stand_Aim_Point_U45
W1_Stand_Aim_Point_U90
W1_Stand_Fire_Continuous
W1_Stand_Fire_Single
W1_Stand_Relaxed_Idle
W1_Stand_Relaxed_L_45
W1_Stand_Relaxed_R_45
W1_Stand_Relaxed_L_90
W1_Stand_Relaxed_R_90
W1_Stand_Relaxed_L_135
W1_Stand_Relaxed_R_135
W1_Stand_Relaxed_L_180
W1_Stand_Relaxed_R_180
W1_Stand_Relaxed_Jump
W1_Stand_Relaxed_Reload
W1_Stand_Relaxed_Holster
W1_Stand_Relaxed_Unholster
W1_Stand_Relaxed_Unjam
W1_Stand_Relaxed_Fgt_v1
W1_Stand_Relaxed_Fgt_v2
W1_Stand_Relaxed_Fgt_v3
W1_Stand_Relaxed_Fgt_v4
W1_Stand_Relaxed_To_Aim
W1_Stand_Relaxed_Death_F
W1_Stand_Relaxed_Death_B
W1_Stand_Relaxed_Death_B_Fly
W1_Stand_Relaxed_Death_L
W1_Stand_Relaxed_Death_R

WALKS, TURNS, JUMPS, TRANSITIONS
W1_Walk_Aim_F
W1_Walk_Aim_F_Loop
W1_Walk_Aim_F_Loop_IP
W1_Walk_Aim_B
W1_Walk_Aim_B_Loop
W1_Walk_Aim_B_Loop_IP
W1_Walk_Aim_L
W1_Walk_Aim_L_Loop
W1_Walk_Aim_L_Loop_IP
W1_Walk_Aim_R
W1_Walk_Aim_R_Loop
W1_Walk_Aim_R_Loop_IP
W1_Walk_Aim_L_CIR
W1_Walk_Aim_R_CIR
W1_Walk_Aim_F_Jump
W1_Walk_Aim_F_Jump_IP
W1_Walk_Aim_L_Jump
W1_Walk_Aim_L_Jump_IP
W1_Walk_Aim_R_Jump
W1_Walk_Aim_R_Jump_IP
W1_Walk_Aim_B_Jump
W1_Walk_Aim_B_Jump_IP
W1_Walk_F
W1_Walk_F_Loop
W1_Walk_F_Loop_IP
W1_Walk_B
W1_Walk_B_Loop
W1_Walk_B_Loop_IP
W1_Walk_L
W1_Walk_L_Loop
W1_Walk_L_Loop_IP
W1_Walk_R
W1_Walk_R_Loop
W1_Walk_R_Loop_IP
W1_Walk_L_CIR
W1_Walk_R_CIR
W1_Walk_F_Jump
W1_Walk_F_Jump_IP
W1_Walk_L_Jump
W1_Walk_L_Jump_IP
W1_Walk_R_Jump
W1_Walk_R_Jump_IP
W1_Walk_B_Jump
W1_Walk_B_Jump_IP

CROUCH, TURNS, CROUCH WALKS, TRANSITION
W1_Crouch_Idle
W1_Crouch_L_45
W1_Crouch_L_90
W1_Crouch_L_135
W1_Crouch_L_180
W1_Crouch_R_45
W1_Crouch_R_90
W1_Crouch_R_135
W1_Crouch_R_180
W1_CrouchWalk_F
W1_CrouchWalk_F_Loop
W1_CrouchWalk_F_Loop_IP
W1_CrouchWalk_B
W1_CrouchWalk_B_Loop
W1_CrouchWalk_B_Loop_IP
W1_CrouchWalk_L
W1_CrouchWalk_L_Loop
W1_CrouchWalk_L_Loop_IP
W1_CrouchWalk_R
W1_CrouchWalk_R_Loop
W1_CrouchWalk_R_Loop_IP
W1_CrouchWalk_Aim_F
W1_CrouchWalk_Aim_F_Loop
W1_CrouchWalk_Aim_F_Loop_IP
W1_CrouchWalk_Aim_B
W1_CrouchWalk_Aim_B_Loop
W1_CrouchWalk_Aim_B_Loop_IP
W1_CrouchWalk_Aim_L
W1_CrouchWalk_Aim_L_Loop
W1_CrouchWalk_Aim_L_Loop_IP
W1_CrouchWalk_Aim_R
W1_CrouchWalk_Aim_R_Loop
W1_CrouchWalk_Aim_R_Loop_IP
W1_Crouch_To_Crouch_Aim
W1_Crouch_Aim_To_Crouch
W1_Crouch_Aim_Idle
W1_Stand_Aim_To_Crouch_Aim
W1_Crouch_Aim_To_Stand_Aim
W1_Crouch_Aim_Point_Center
W1_Crouch_Aim_Point_D90
W1_Crouch_Aim_Point_L90
W1_Crouch_Aim_Point_LD45
W1_Crouch_Aim_Point_LU45
W1_Crouch_Aim_Point_R90
W1_Crouch_Aim_Point_RD45
W1_Crouch_Aim_Point_RU45
W1_Crouch_Aim_Point_U90
W1_Crouch_Fire_Continuous
W1_Crouch_Fire_Single
W1_Stand_Relaxed_To_Crouch
W1_Crouch_To_Stand_Relaxed

JOGS, TURNS, JUMPS, TRANSITIONS
W1_Jog_Aim_F
W1_Jog_Aim_F_Loop
W1_Jog_Aim_F_Loop_IP
W1_Jog_Aim_B
W1_Jog_Aim_B_Loop
W1_Jog_Aim_B_Loop_IP
W1_Jog_Aim_L
W1_Jog_Aim_L_Loop
W1_Jog_Aim_L_Loop_IP
W1_Jog_Aim_R
W1_Jog_Aim_R_Loop
W1_Jog_Aim_R_Loop_IP
W1_Jog_Aim_L_CIR
W1_Jog_Aim_R_CIR
W1_Jog_Aim_F_Jump
W1_Jog_Aim_F_Jump_IP
W1_Jog_Aim_L_Jump
W1_Jog_Aim_L_Jump_IP
W1_Jog_Aim_R_Jump
W1_Jog_Aim_R_Jump_IP
W1_Jog_F
W1_Jog_F_Loop
W1_Jog_F_Loop_IP
W1_Jog_B
W1_Jog_B_Loop
W1_Jog_B_Loop_IP
W1_Jog_L
W1_Jog_L_Loop
W1_Jog_L_Loop_IP
W1_Jog_R
W1_Jog_R_Loop
W1_Jog_R_Loop_IP
W1_Jog_L_CIR
W1_Jog_R_CIR
W1_Jog_F_Jump
W1_Jog_F_Jump_IP
W1_Jog_L_Jump
W1_Jog_L_Jump_IP
W1_Jog_R_Jump
W1_Jog_R_Jump_IP
W1_Jog_B_to_Stand_Relaxed
W1_Jog_F_to_Stand_Relaxed
W1_Jog_L_to_Stand_Relaxed
W1_Jog_R_to_Stand_Relaxed

RUNS, TURNS, JUMPS, TRANSITIONS
W1_Run_F
W1_Run_F_Loop
W1_Run_F_Loop_IP
W1_Run_L
W1_Run_L_Loop
W1_Run_L_Loop_IP
W1_Run_R
W1_Run_R_Loop
W1_Run_R_Loop_IP
W1_Run_L_CIR
W1_Run_R_CIR
W1_Run_F_Jump
W1_Run_F_Jump_IP
W1_Run_F_to_Stand_Relaxed
W1_Run_L_to_Stand_Relaxed
W1_Run_R_to_Stand_Relaxed

 

MOTION CAPTURE ONLINE / MOTUS DIGITAL
https://motioncaptureonline.zendesk.com
http://www.motioncaptureonline.com/collection/ue4-pistol-pro
http://www.motioncaptureonline.com
https://www.unrealengine.com/marketplace/military-pistol-mocap-pack

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