UE4-Zombie-Basic

By MoCap Online

$ 44.99

119+ Zombie Animations For Unreal Engine

INCLUDES: Biting & Arm Attacks, Knock Backs, Hyper Attacks with Idles, Deaths, Crawls, Chase, Walks, Hyper Chases, Stand, Reach, Turns, Turning Loops, Split Jump & Zombie On Fire.

A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

119 Animations - 5 SPLIT JUMPS - INCLUDING ALL AS IN-PLACE (IPC) - 295 Total Animation Files

3D Character Animations for Game Development in UE4 / Unreal Engine
*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

Technical Info
ID: UE4-Zombie-Basic
Format: UE4
Anim Count: 119
Total Files: 295

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7
    • Unreal Engine 4.14 - 4.xx
    • For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC.
    • **NOTE: When using "Add To Project" in the "Vault" - The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" docs in “\Project\Source\” (not visible in the editor).
    • Many New Animations
    • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
    • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
    • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
    • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
    • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
    • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
    • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use, without the need for complex IPC programming.
    • Detailed Animation List w/Documented Speed Cm/Sec
    • "A" Pose Skeleton Reference Stance
    • Previous 2.6 Update Version:
    • “A” and “T” pose files included to change the default retarget manager stance.
    • All animations as Root Motion and In-Place.
    • Our IPC(in-place custom) animations have custom attributes providing continuous speed and rotation data curves for more control and programming options, a feature used by major developers.
    • Demo Blueprint Controller is provided as is as a bonus.
    • Blueprints created by: 3 Prong Gaming
    • Hyper Attacks with variations.
    • Hyper Chases/Running with variations and transitions.
    • All animations are on the UE4 template skeleton with IK bones.
    • All idles and transitions have been carefully pose-matched, for seamless motion trees.
    • FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor).
    • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig.
    • A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
Notes
    • Zombie 3d character animations
    • Standing, crawling, and chasing zombie movements.
    • Idles and attacks.
    • Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
    • Zombie standing Idle transitions to and from Mobility_Stand_Idle.
    • All Animations Root Motion and In-Place
Unreal Engine MoCap Online 3D Character Animations
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
  • Provided Motus Man character is copyright © Motus Digital, LLC

3D Viewer

ZOMBIE Basic - 3D Viewer - Animation Player


Click Play Button to Start - Please allow time to load...

Media

ZOMBIE MoCap - Overview Video

Animation List

UNREAL ZOMBIE BASIC - Animation List

BITING AND ARM ATTACKS
Zombie_Stand_To_Atk_1
Zombie_Atk_Loop_1
Zombie_Atk_End_1
Zombie_Atk_KnockBack_1
Zombie_Stand_To_Atk_2
Zombie_Atk_Loop_2
Zombie_Atk_End_2
Zombie_Atk_KnockBack_2
Zombie_Stand_To_Atk_3
Zombie_Atk_Loop_3
Zombie_Atk_End_3
Zombie_Atk_KnockBack_3
Zombie_Atk_Arm_1_L_Loop
Zombie_Atk_Arm_1_L_SHORT_Loop
Zombie_Atk_Arm_1_R_SHORT_Loop
Zombie_Atk_Arms_3_Loop
Zombie_Atk_Arms_3_SHORT_Loop
Zombie_Atk_Arms_3A_SHORT_Loop
Zombie_Atk_Arms_4_Loop
Zombie_Atk_Arms_4_SHORT_Loop
Zombie_Atk_Arms_4A_SHORT_Loop

HYPER ATTACKS WITH IDLES
Zombie_HyperAttack_1_Loop
Zombie_HyperAttack_2_Loop
Zombie_HyperAttack_4_Loop
Zombie_HyperAttack_1_SHORT_Idle_Loop
Zombie_HyperAttack_1_SHORT_Loop
Zombie_HyperAttack_2_SHORT_Idle_Loop
Zombie_HyperAttack_2_SHORT_Loop
Zombie_HyperAttack_4_SHORT_Idle_Loop
Zombie_HyperAttack_4_SHORT_Loop

DEATHS
Zombie_Death_Back_Mid_1
Zombie_Death_Forward_1
Zombie_Death_Left_1
Zombie_Death_Right_1
Zombie_Death_Hit_Back_1
Zombie_Death_Hit_Back_1_Start
Zombie_Death_Hit_Back_1_End
Zombie_Death_Hit_Forward_1
Zombie_Death_Hit_Forward_1_Start
Zombie_Death_Hit_Forward_1_End
Zombie_Death_Hit_Left_1
Zombie_Death_Hit_Left_1_Start
Zombie_Death_Hit_Left_1_End
Zombie_Death_Hit_Right_1
Zombie_Death_Hit_Right_1_Start
Zombie_Death_Hit_Right_1_End
Zombie_OnFire_1
Zombie_OnFire_1_SHORT
Zombie_OnFire_1_SHORT_Start
Zombie_OnFire_1_SHORT_End
Zombie_OnFire_2A
Zombie_OnFire_2A_SHORT
Zombie_OnFire_2A_SHORT_Start
Zombie_OnFire_2A_SHORT_End
Zombie_OnFire_4B
Zombie_OnFire_4B_SHORT
Zombie_OnFire_4B_SHORT_Start
Zombie_OnFire_4B_SHORT_End

CRAWLS
Zombie_Stand to_Crawl_1
Zombie_Stand_Hit_to_Crawl_1
Zombie_Crawl_1_Loop
Zombie_Crawl_1_to_Stand
Zombie_Stand to_Crawl_2
Zombie_Stand_Hit_to_Crawl_2
Zombie_Crawl_2_Loop
Zombie_Crawl_2_to_Stand

CHASES, WALKS, HYPER CHASES
Zombie_Stand_To_Chase_1
Zombie_Chase_1_Loop
Zombie_Chase_1_Full_Loop
Zombie_Chase_1_KnockBack_Chase
Zombie_Stand_To_Chase_4_Full
Zombie_Chase_4_Full_Loop
Zombie_Chase_4_KnockBack_Chase
Zombie_Stand_To_HyperChase_1
Zombie_HyperChase_1_Loop
Zombie_HyperChase_1_SHORT_Loop
Zombie_HyperChase_1_SHORT_CIR_L_Loop
Zombie_HyperChase_1_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_2
Zombie_HyperChase_2_Loop
Zombie_HyperChase_2_SHORT_Loop
Zombie_HyperChase_2_SHORT_CIR_L_Loop
Zombie_HyperChase_2_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_3
Zombie_HyperChase_3_Loop
Zombie_HyperChase_3_SHORT_Loop
Zombie_HyperChase_3_SHORT_CIR_L_Loop
Zombie_HyperChase_3_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_4
Zombie_HyperChase_4_Loop
Zombie_HyperChase_4_SHORT_Loop
Zombie_HyperChase_4_SHORT_CIR_L_Loop
Zombie_HyperChase_4_SHORT_CIR_R_Loop
Zombie_Stand_Walk_F_1
Zombie_Walk_F_1_Loop
Zombie_Walk_F_1_Full_Loop
Zombie_Walk_F_1_KnockBack_Walk
Zombie_Stand_Walk_F_2
Zombie_Walk_F_2_Loop
Zombie_Walk_F_2_KnockBack_Walk
Zombie_Stand_Walk_F_3
Zombie_Walk_F_3_Loop
Zombie_Walk_F_3_KnockBack_Walk
Zombie_Stand_Walk_F_4
Zombie_Walk_F_4_Loop
Zombie_Walk_F_4_KnockBack_Walk
Zombie_Stand_Walk_F_5
Zombie_Walk_F_5_Loop
Zombie_Walk_F_5_KnockBack_Walk

STANDS, REACHES, TURNS, SHAMBLES (Also See HYPER ATTACK IDLES)
MOB_Stand_to_Zombie_Idle_1_v2
Zombie_Idle_1_v2_to_MOB_Stand
Zombie_Idle_1_v2_Full
Zombie_Idle_1_v2
Zombie_Idle_2
Zombie_Idle_4
Zombie_Reach_1_Loop
Zombie_Reach_2_Loop
Zombie_Shamble_1
Zombie_Shamble_Long_1

TURNS
Zombie_Turn_L_180_1
Zombie_Turn_L_90_1
Zombie_Turn_R_180_1
Zombie_Turn_R_90_1

TURNING LOOPS
Zombie_Turn_L_45_Loop
Zombie_Turn_R_45_Loop
Zombie_Turn_L_90_1_Loop
Zombie_Turn_L_90_1_SHORT_Loop
Zombie_Turn_L_180_1_Loop
Zombie_Turn_L_180_1_SHORT_Loop
Zombie_Turn_R_90_1_Loop
Zombie_Turn_R_90_1_SHORT_Loop
Zombie_Turn_R_180_1_Loop
Zombie_Turn_R_180_1_SHORT_Loop
Zombie_Turn_L_45_HA_2_Loop
Zombie_Turn_R_45_HA_2_Loop
Zombie_Turn_L_90_HA_2_SHORT_Loop
Zombie_Turn_R_90_HA_2_SHORT_Loop
Zombie_Turn_L_180_HA_2_SHORT_Loop
Zombie_Turn_R_180_HA_2_SHORT_Loop
Zombie_Turn_L_45_HA_4_Loop
Zombie_Turn_R_45_HA_4_Loop
Zombie_Turn_L_90_HA_4_SHORT_Loop
Zombie_Turn_L_180_HA_4_SHORT_Loop
Zombie_Turn_R_90_HA_4_SHORT_Loop
Zombie_Turn_R_180_HA_4_SHORT_Loop

SPLIT JUMPS
Zombie_HyperChase_4_Jump_Start_IPC
Zombie_HyperChase_4_Jump_Air_IPC
Zombie_HyperChase_4_Jump_End_HA1_IPC
Zombie_HyperChase_4_Jump_End_HA2_IPC
Zombie_HyperChase_4_Jump_End_HA4_IPC

*View in Google Sheets
**Download PDF
***Download XLSX

MOCAP ONLINE / MOTUS DIGITAL

http://www.MoCapOnline.com
MoCap@MotusDigital.com
Search the store
Spread the word
Spread the word
Our Newsletter

Stay up to date with our latest offers!
Read our privacy policy.

Net Orders Checkout

Item Price Qty Total
Subtotal $ 0.00
Shipping
Total

Shipping Address

Shipping Methods

x

x