[UE4] Zombie Pro

By MoCap Online

$ 99.99

265+ ZOMBIE ANIMATIONS FOR UNREAL ENGINE

INCLUDES ALL: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire

The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

3D Character Animations for Game Development in UE4 / Unreal Engine

*Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

253 Animations, 12 Split Jumps - 518 Total Files

3D Viewer

Please take advantage of the Sketchfab Player to View All or Loop One animation!

Technical Details
  • Major Rev. 2.7 Update
  • Unreal Engine 4.14 - 4.xx
  • For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC.
  • **NOTE: When using "Add To Project" in the "Vault" - The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" docs in “\Project\Source\” (not visible in the editor).
  • Many New Animations
  • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
  • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
  • New Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
  • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
  • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
  • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
  • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Random Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use, without the need for complex IPC programming.
  • Detailed Animation List w/Documented Speed Cm/Sec 
  • "A" Pose Skeleton Reference Stance

  • Previous 2.6 Update Version:
  • “A” and “T” pose files included to change the default retarget manager stance.
  • All animations as Root Motion and In-Place.
  • Our IPC(in-place custom) animations have custom attributes providing continuous speed and rotation data curves for more control and programming options, a feature used by major developers.
  • Demo Blueprint Controller is provided as is as a bonus.
  • Blueprints created by: "3 Prong Gaming"
    https://www.youtube.com/user/ShortBusTrip
  • Hyper Attacks with variations.
  • Hyper Chases/Running with variations and transitions.
    • All animations are on the UE4 template skeleton with IK bones. 
    • All idles and transitions have been carefully pose-matched, for seamless motion trees.
    • FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor). 
    • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig.
    • A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.  
    Animation List 

    Zombie Pro - Animation List (Download)

    BITING AND ARM ATTACKS
    Zombie_Stand_To_Atk_1
    Zombie_Atk_Loop_1
    Zombie_Atk_End_1
    Zombie_Atk_KnockBack_1
    Zombie_Stand_To_Atk_2
    Zombie_Atk_Loop_2
    Zombie_Atk_End_2
    Zombie_Atk_KnockBack_2
    Zombie_Stand_To_Atk_3
    Zombie_Atk_Loop_3
    Zombie_Atk_End_3
    Zombie_Atk_KnockBack_3
    Zombie_Stand_To_Atk_4
    Zombie_Atk_Loop_4
    Zombie_Atk_End_4
    Zombie_Atk_KnockBack_4
    Zombie_Stand_To_Atk_5
    Zombie_Atk_Loop_5
    Zombie_Atk_End_5
    Zombie_Atk_KnockBack_5
    Zombie_Atk_Arm_1_L_Loop
    Zombie_Atk_Arm_1_L_SHORT_Loop
    Zombie_Atk_Arm_1_R_SHORT_Loop
    Zombie_Atk_Arm_2_R_Loop
    Zombie_Atk_Arm_2_L_SHORT_Loop
    Zombie_Atk_Arm_2_R_SHORT_Loop
    Zombie_Atk_Arms_3_Loop
    Zombie_Atk_Arms_3_SHORT_Loop
    Zombie_Atk_Arms_3A_SHORT_Loop
    Zombie_Atk_Arms_4_Loop
    Zombie_Atk_Arms_4_SHORT_Loop
    Zombie_Atk_Arms_4A_SHORT_Loop

    HYPER ATTACKS WITH IDLES
    Zombie_HyperAttack_1_Loop
    Zombie_HyperAttack_2_Loop
    Zombie_HyperAttack_3_Loop
    Zombie_HyperAttack_4_Loop
    Zombie_HyperAttack_1_SHORT_Idle_Loop
    Zombie_HyperAttack_1_SHORT_Loop
    Zombie_HyperAttack_2_SHORT_Idle_Loop
    Zombie_HyperAttack_2_SHORT_Loop
    Zombie_HyperAttack_3_SHORT_Idle_Loop
    Zombie_HyperAttack_3_SHORT_Loop
    Zombie_HyperAttack_4_SHORT_Idle_Loop
    Zombie_HyperAttack_4_SHORT_Loop

    DEATHS
    Zombie_Death_Back_Mid_1
    Zombie_Death_Back_Mid_2
    Zombie_Death_Back_Mid_3
    Zombie_Death_Forward_1
    Zombie_Death_Forward_2
    Zombie_Death_Left_1
    Zombie_Death_Left_2
    Zombie_Death_Left_3
    Zombie_Death_Right_1
    Zombie_Death_Right_2
    Zombie_Death_Right_3
    Zombie_Death_Hit_Back_1
    Zombie_Death_Hit_Back_1_Start
    Zombie_Death_Hit_Back_1_End
    Zombie_Death_Hit_Forward_1
    Zombie_Death_Hit_Forward_1_Start
    Zombie_Death_Hit_Forward_1_End
    Zombie_Death_Hit_Left_1
    Zombie_Death_Hit_Left_1_Start
    Zombie_Death_Hit_Left_1_End
    Zombie_Death_Hit_Right_1
    Zombie_Death_Hit_Right_1_Start
    Zombie_Death_Hit_Right_1_End
    Zombie_OnFire_1
    Zombie_OnFire_1_SHORT
    Zombie_OnFire_1_SHORT_Start
    Zombie_OnFire_1_SHORT_End
    Zombie_OnFire_2A
    Zombie_OnFire_2A_SHORT
    Zombie_OnFire_2A_SHORT_Start
    Zombie_OnFire_2A_SHORT_End
    Zombie_OnFire_2B
    Zombie_OnFire_3A
    Zombie_OnFire_3B
    Zombie_OnFire_3B_SHORT
    Zombie_OnFire_3B_SHORT_Start
    Zombie_OnFire_3B_SHORT_End
    Zombie_OnFire_3C
    Zombie_OnFire_4A
    Zombie_OnFire_4B
    Zombie_OnFire_4B_SHORT
    Zombie_OnFire_4B_SHORT_Start
    Zombie_OnFire_4B_SHORT_End

    CRAWLS
    Zombie_Stand to_Crawl_1
    Zombie_Stand_Hit_to_Crawl_1
    Zombie_Crawl_1
    Zombie_Crawl_1_Loop
    Zombie_Crawl_1_to_Stand
    Zombie_Stand to_Crawl_2
    Zombie_Stand_Hit_to_Crawl_2
    Zombie_Crawl_2
    Zombie_Crawl_2_Loop
    Zombie_Crawl_2_to_Stand

    CHASES, WALKS, HYPER CHASES
    Zombie_Stand_To_Chase_1
    Zombie_Chase_1_Loop
    Zombie_Stand_To_Chase_1_Full
    Zombie_Chase_1_Full_Loop
    Zombie_Chase_1_KnockBack_Chase
    Zombie_Stand_To_Chase_2
    Zombie_Chase_2_Loop
    Zombie_Stand_To_Chase_2_Full
    Zombie_Chase_2_Full_Loop
    Zombie_Chase_2_KnockBack_Chase
    Zombie_Stand_To_Chase_3
    Zombie_Chase_3_Loop
    Zombie_Stand_To_Chase_3_Full
    Zombie_Chase_3_Full_Loop
    Zombie_Chase_3_KnockBack_Chase
    Zombie_Stand_To_Chase_4_Full
    Zombie_Chase_4_Full_Loop
    Zombie_Chase_4_KnockBack_Chase
    Zombie_Stand_To_Chase_5
    Zombie_Chase_5_Loop
    Zombie_Stand_To_Chase_5_Full
    Zombie_Chase_5_Full_Loop
    Zombie_Chase_5_KnockBack_Chase
    Zombie_Stand_To_HyperChase_1
    Zombie_HyperChase_1_Loop
    Zombie_HyperChase_1_SHORT_Loop
    Zombie_HyperChase_1_SHORT_CIR_L_Loop
    Zombie_HyperChase_1_SHORT_CIR_R_Loop
    Zombie_Stand_To_HyperChase_2
    Zombie_HyperChase_2_Loop
    Zombie_HyperChase_2_SHORT_Loop
    Zombie_HyperChase_2_SHORT_CIR_L_Loop
    Zombie_HyperChase_2_SHORT_CIR_R_Loop
    Zombie_Stand_To_HyperChase_3
    Zombie_HyperChase_3_Loop
    Zombie_HyperChase_3_SHORT_Loop
    Zombie_HyperChase_3_SHORT_CIR_L_Loop
    Zombie_HyperChase_3_SHORT_CIR_R_Loop
    Zombie_Stand_To_HyperChase_4
    Zombie_HyperChase_4_Loop
    Zombie_HyperChase_4_SHORT_Loop
    Zombie_HyperChase_4_SHORT_CIR_L_Loop
    Zombie_HyperChase_4_SHORT_CIR_R_Loop
    Zombie_Stand_To_HyperChase_5
    Zombie_HyperChase_5_Loop
    Zombie_HyperChase_5_SHORT_Loop
    Zombie_HyperChase_5_SHORT_CIR_L_Loop
    Zombie_HyperChase_5_SHORT_CIR_R_Loop

    Zombie_Stand_Walk_F_1
    Zombie_Walk_F_1_Loop
    Zombie_Walk_F_1_Full_Loop
    Zombie_Walk_F_1_KnockBack_Walk
    Zombie_Stand_Walk_F_2
    Zombie_Walk_F_2_Loop
    Zombie_Stand_Walk_F_2_Full
    Zombie_Walk_F_2_Full_Loop
    Zombie_Walk_F_2_KnockBack_Walk
    Zombie_Stand_Walk_F_3
    Zombie_Walk_F_3_Loop
    Zombie_Stand_Walk_F_3_Full
    Zombie_Walk_F_3_Full_Loop
    Zombie_Walk_F_3_KnockBack_Walk
    Zombie_Stand_Walk_F_4
    Zombie_Walk_F_4_Loop
    Zombie_Stand_Walk_F_4_Full
    Zombie_Walk_F_4_Full_Loop
    Zombie_Walk_F_4_KnockBack_Walk
    Zombie_Stand_Walk_F_5
    Zombie_Walk_F_5_Loop
    Zombie_Walk_F_5_Full_Loop
    Zombie_Walk_F_5_KnockBack_Walk
    Zombie_Stand_Walk_F_6
    Zombie_Walk_F_6_Loop
    Zombie_Walk_F_6_Full_Loop
    Zombie_Walk_F_6_KnockBack_Walk

    STANDS, REACHES, TURNS, SHAMBLES (Also See HYPER ATTACK IDLES)
    MOB_Stand_to_Zombie_Idle_1_v2
    Zombie_Idle_1_v2_to_MOB_Stand
    Zombie_Idle_1_v2_Full
    Zombie_Idle_1_v2
    Zombie_Idle_2
    Zombie_Idle_3
    Zombie_Idle_4
    Zombie_Reach_1_Loop
    Zombie_Reach_2_Loop
    Zombie_Reach_Full_1
    Zombie_Reach_Full_2
    Zombie_Shamble_1
    Zombie_Shamble_2
    Zombie_Shamble_Long_1
    Zombie_Shamble_Long_2

    TURNS
    Zombie_Turn_L_180_1
    Zombie_Turn_L_180_2
    Zombie_Turn_L_180_3
    Zombie_Turn_L_180_4
    Zombie_Turn_L_90_1
    Zombie_Turn_L_90_2
    Zombie_Turn_L_90_3
    Zombie_Turn_L_90_4
    Zombie_Turn_L_90_5
    Zombie_Turn_R_180_1
    Zombie_Turn_R_180_2
    Zombie_Turn_R_180_3
    Zombie_Turn_R_180_4
    Zombie_Turn_R_90_1
    Zombie_Turn_R_90_2
    Zombie_Turn_R_90_3
    Zombie_Turn_R_90_4
    Zombie_Turn_R_90_5

    TURNING LOOPS
    Zombie_Turn_L_45_Loop
    Zombie_Turn_R_45_Loop
    Zombie_Turn_L_90_1_Loop
    Zombie_Turn_L_90_1_SHORT_Loop
    Zombie_Turn_L_90_2_Loop
    Zombie_Turn_L_90_3_Loop
    Zombie_Turn_L_90_4_Loop
    Zombie_Turn_L_90_5_Loop
    Zombie_Turn_L_180_1_Loop
    Zombie_Turn_L_180_1_SHORT_Loop
    Zombie_Turn_L_180_2_Loop
    Zombie_Turn_L_180_3_Loop
    Zombie_Turn_L_180_4_Loop
    Zombie_Turn_R_90_1_Loop
    Zombie_Turn_R_90_1_SHORT_Loop
    Zombie_Turn_R_90_2_Loop
    Zombie_Turn_R_90_3_Loop
    Zombie_Turn_R_90_4_Loop
    Zombie_Turn_R_90_5_Loop
    Zombie_Turn_R_180_1_Loop
    Zombie_Turn_R_180_1_SHORT_Loop
    Zombie_Turn_R_180_2_Loop
    Zombie_Turn_R_180_3_Loop
    Zombie_Turn_R_180_4_Loop
    Zombie_Turn_L_45_HA_1_Loop
    Zombie_Turn_R_45_HA_1_Loop
    Zombie_Turn_L_45_HA_2_Loop
    Zombie_Turn_R_45_HA_2_Loop
    Zombie_Turn_L_45_HA_3_Loop
    Zombie_Turn_R_45_HA_3_Loop
    Zombie_Turn_L_45_HA_4_Loop
    Zombie_Turn_R_45_HA_4_Loop
    Zombie_Turn_L_90_HA_1_SHORT_Loop
    Zombie_Turn_L_180_HA_1_SHORT_Loop
    Zombie_Turn_R_90_HA_1_SHORT_Loop
    Zombie_Turn_R_180_HA_1_SHORT_Loop
    Zombie_Turn_L_90_HA_2_SHORT_Loop
    Zombie_Turn_L_180_HA_2_SHORT_Loop
    Zombie_Turn_R_90_HA_2_SHORT_Loop
    Zombie_Turn_R_180_HA_2_SHORT_Loop
    Zombie_Turn_L_90_HA_3_SHORT_Loop
    Zombie_Turn_L_180_HA_3_SHORT_Loop
    Zombie_Turn_R_90_HA_3_SHORT_Loop
    Zombie_Turn_R_180_HA_3_SHORT_Loop
    Zombie_Turn_L_90_HA_4_SHORT_Loop
    Zombie_Turn_L_180_HA_4_SHORT_Loop
    Zombie_Turn_R_90_HA_4_SHORT_Loop
    Zombie_Turn_R_180_HA_4_SHORT_Loop

    SPLIT JUMPS
    Zombie_HyperChase_4_Jump_Start_IPC
    Zombie_HyperChase_4_Jump_Air_IPC
    Zombie_HyperChase_4_Jump_End_HA1_IPC
    Zombie_HyperChase_4_Jump_End_HA2_IPC
    Zombie_HyperChase_4_Jump_End_HA3_IPC
    Zombie_HyperChase_4_Jump_End_HA4_IPC
    Zombie_HyperChase_5_Jump_Start_IPC
    Zombie_HyperChase_5_Jump_Air_IPC
    Zombie_HyperChase_5_Jump_End_HA1_IPC
    Zombie_HyperChase_5_Jump_End_HA2_IPC
    Zombie_HyperChase_5_Jump_End_HA3_IPC
    Zombie_HyperChase_5_Jump_End_HA4_IPC

     

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    Also available on the UE4 Marketplace.