103+ Ninja Animations For Unity 3D
INCLUDES: Kicking, Punching, Star Throws, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Crouch, Crouch Walking, Jogging, Running, Jumping, Stepping, Turning, & Transitions.
A basic set of MCO Ninja Animations. Addition of "Combat" and "Relaxed" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives and rolls. Low, Medium and High "jump-to-platform" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.
86 Animations - 23 AIM OFFSETS, 1 SPLIT JUMP - INCLUDING ALL AS IN-PLACE (IPC) - 193 Total Animation Files
3D Character Animations for Game Development in Unity 3D
* Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical InfoID: UNITY-Ninja-Basic
Anim Count: 86
Total Files: 193
In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)
Latest Update: V-2.7
- New MotusMan_V55 Skeleton and Avatar
- All animations set as Humanoid, ready for use.
- Includes documents with Tips on Avatars and Avatar Adjustments, and Reference root motion.
- "Mocap Online - Unity Animation Notes" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf
- True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
- Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document:
- "Unity IPC Custom Animation Curves" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/Unity%20IPC%20Custom%20Animation%20Curves%20-%20MocapOnline.pdf
- New added Animations and Transitions
- Extensive Animation Tweaks, Fixes and Optimizations.
- New revised Combat Pose - Arms are forward beckoning and ready for a fight.
- New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing.
- New Crouch and Crouch Walks - Four way strafing.
- New Star Throws - Shuriken throwing animations, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.
- New Turn Loops - Combat pivot left and right.
- New Aim Offsets - Look in all directions.
- New Split Jump
- Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.
- New "NJA" Prefix
- Both combat and relaxed animations.
- Hits and attacks.
- Stunts from high, mid and low platforms.
- Latest MotusMan_V55 Skeleton and Avatar
- All animations set as Humanoid.
- Includes documents with https://drive.google.com/file/d/1MTFxY4y-HAZoS_KKr_qzIfrsoyz7GRt2/view
- All animations are .fbx format, standard fbx bone names.
- Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
- Animations also available on the Unity Asset Store.
- All idles and transitions have been carefully pose-matched for seamless motion trees.
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
- Provided Motus Man character is copyright © Motus Digital, LLC
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NINJA MoCap - Overview VideoNOTE: Highlight video of Ninja PRO. Ninja STARTER does not include all animations. Please see Sketchfab Viewer and Animation List for true Pack contents.
IDLES, TURNS, FIDGETS, TRANSITIONS
JOGS, TURNS, JUMPS
WALKS, TURNS, JUMPS
RUNS, TURNS, JUMPS
DUCKS, FLIPS, ROLLS, DIVES
Cbt = Combat
Rlx = Relaxed
Std = Stand
Ptfm = Platform
L = Left
R = Right
Dn = Down
Fwd = Forward
Bkwd = Backward
Ctr = Center
V# = Version
BkPd = Backpedal
MOCAP ONLINE / MOTUS DIGITAL