UNITY-Pistol-Basic
By MoCap Online
$ 44.99120+ PISTOL ANIMATIONS FOR UNITY 3D
INCLUDES: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Split Jumps, Deaths and Transitions.
86 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - INCLUDING ALL AS IN-PLACE - 194 Total Animation Files
3D Character Animations for Game Development in Unity 3D
*Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
ID: UNITY-Pistol-BasicFormat: UNITY
Anim Count: 86
Total Files: 194
Latest Update: V-2.7A2
- All Animations Set to Humanoid.
- New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
- Lowered Crouch Turns
- Stabilized Aim Turns
- Added more Relaxed Walks, Jogs, CrouchWalks,
- Various Minor Fixes.
- 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the "Demo" scene.
- True Root Motion (moving reference root) as an option.
- Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion. Mocap Online - Unity Animation Notes https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf
- Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
- Animations also available on the Unity Asset Store.
- All idles and transitions have been carefully pose-matched for seamless motion trees
- Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
- Provided Motus Man character is copyright © Motus Digital, LLC
3D Viewer
Pistol Basic - Animation Player
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Media
Animation List
UNITY PISTOL BASIC - Animation List
STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
W1_Stand_Aim_Idle
W1_Stand_Aim_L_90
W1_Stand_Aim_R_90
W1_Stand_Aim_Jump
W1_Stand_Aim_Fgt_v1
W1_Stand_Aim_To_Relaxed
W1_Stand_Aim_To_Walk_Aim_F
W1_Stand_Relaxed_Idle
W1_Stand_Relaxed_Fgt_v2
W1_Stand_Relaxed_To_Aim
W1_Stand_Relaxed_Death_F
W1_Stand_Relaxed_Death_B
W1_Stand_Relaxed_Death_L
W1_Stand_Relaxed_Death_R
TURN LOOPS
W1_Stand_Aim_Turn_In_Place_L_Loop
W1_Stand_Aim_Turn_In_Place_R_Loop
W1_Stand_Rlx_Turn_In_Place_L_Loop
W1_Stand_Rlx_Turn_In_Place_R_Loop
W1_Crouch_Aim_Turn_In_Place_L_Loop
W1_Crouch_Aim_Turn_In_Place_R_Loop
W1_Crouch_Rlx_Turn_In_Place_L_Loop
W1_Crouch_Rlx_Turn_In_Place_R_Loop
AIM OFFSETS
W1_Stand_Aim_Point_Center
W1_Stand_Aim_Point_D90
W1_Stand_Aim_Point_L90
W1_Stand_Aim_Point_R90
W1_Stand_Aim_Point_U90
W1_Stand_Relaxed_Look_Center
W1_Stand_Relaxed_Look_D90
W1_Stand_Relaxed_Look_U90
W1_Crouch_Aim_Point_Center
W1_Crouch_Aim_Point_D90
W1_Crouch_Aim_Point_L90
W1_Crouch_Aim_Point_R90
W1_Crouch_Aim_Point_U90
FIRE, RELOAD, HOLSTER, SWAPS
HOLSTER - Mobility Pack Connections
W1_Aim_Equip_Get_From_MOB
W1_Aim_Equip_Return_To_MOB
W1_Crouch_Aim_Equip_Get_From_MOB
W1_Crouch_Aim_Equip_Return_To_MOB
Rifle/Pistol Swaps
W2_Stand_Aim_Swap_To_W1
W1_Stand_Aim_Swap_To_W2
W2_Crouch_Aim_Swap_To_W1
W1_Crouch_Aim_Swap_To_W2
Firing, Reloads
W1_Stand_Relaxed_Reload
W1_Stand_Aim_Reload
W1_Stand_Fire_Continuous
W1_Stand_Fire_Single
W1_Crouch_Aim_Reload
W1_Crouch_Fire_Single
W1_Crouch_Fire_Continuous
WALKS, TURNS, JUMPS, TRANSITIONS
W1_Walk_Aim_F_Loop
W1_Walk_Aim_B_Loop
W1_Walk_Aim_L_Loop
W1_Walk_Aim_R_Loop
W1_Walk_Aim_L_CIR_Loop
W1_Walk_Aim_R_CIR_Loop
W1_Walk_Aim_F_Jump_RU
W1_Walk_Aim_F_to_Stand_Aim_RU
W1_Walk_F_Loop
W1_Walk_B_Loop
W1_Walk_L_Loop
W1_Walk_R_Loop
CROUCH, TURNS, CROUCH WALKS, TRANSITION
W1_CrouchWalk_Aim_F_Loop
W1_CrouchWalk_Aim_B_Loop
W1_CrouchWalk_Aim_L_Loop
W1_CrouchWalk_Aim_R_Loop
W1_Crouch_Idle
W1_Crouch_Aim_Idle
W1_CrouchWalk_F_Loop
W1_CrouchWalk_B_Loop
W1_CrouchWalk_L_Loop
W1_CrouchWalk_R_Loop
W1_Crouch_To_Crouch_Aim
W1_Crouch_Aim_To_Crouch
W1_Crouch_Aim_L_90
W1_Crouch_Aim_R_90
W1_Stand_Aim_To_Crouch_Aim
W1_Crouch_Aim_To_Stand_Aim
W1_Crouch_Aim_To_CrouchWalk_Aim_F
W1_CrouchWalk_Aim_F_to_Crouch_Aim_RU
JOGS, TURNS, JUMPS, TRANSITIONS
W1_Jog_Aim_F_Loop
W1_Jog_Aim_B_Loop
W1_Jog_Aim_L_Loop
W1_Jog_Aim_R_Loop
W1_Jog_F_Loop
W1_Jog_B_Loop
W1_Jog_L_Loop
W1_Jog_R_Loop
W1_Jog_Aim_L_CIR_Loop
W1_Jog_Aim_R_CIR_Loop
W1_Jog_Aim_F_Jump_RU
W1_Jog_Aim_L_Jump_RU
W1_Jog_Aim_R_Jump_RU
W1_Jog_Aim_F_to_Stand_Aim_RU
RUNS, TURNS, JUMPS, TRANSITIONS
W1_Run_F_Loop
W1_Run_L_Loop
W1_Run_R_Loop
W1_Run_L_CIR_Loop
W1_Run_R_CIR_Loop
W1_Run_F_Jump_RU
W1_Run_F_to_Stand_Relaxed_RU
SPLIT JUMPS
W1_Stand_Aim_Jump_Air_IPC
W1_Stand_Aim_Jump_End_IPC
W1_Stand_Aim_Jump_Start_IPC
W1_Stand_Relaxed_Jump_Air_IPC
W1_Stand_Relaxed_Jump_End_IPC
W1_Stand_Relaxed_Jump_Start_IPC
W1_Walk_Aim_F_Jump_RU_Start_IPC
W1_Walk_Aim_F_Jump_RU_Air_IPC
W1_Walk_Aim_F_Jump_RU_End_IPC
W1_Jog_Aim_F_Jump_RU_Start_IPC
W1_Jog_Aim_F_Jump_RU_Air_IPC
W1_Jog_Aim_F_Jump_RU_End_IPC
W1_Jog_Aim_L_Jump_RU_Start_IPC
W1_Jog_Aim_L_Jump_RU_Air_IPC
W1_Jog_Aim_L_Jump_RU_End_IPC
W1_Jog_Aim_R_Jump_RU_Start_IPC
W1_Jog_Aim_R_Jump_RU_Air_IPC
W1_Jog_Aim_R_Jump_RU_End_IPC
W1_Run_F_Jump_RU_Start_IPC
W1_Run_F_Jump_RU_Air_IPC
W1_Run_F_Jump_RU_End_IPC
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