Professional Motion Capture Animation Packs

Studio-quality mocap for Unreal Engine, Unity, Blender, and more. Over 2,500 animations across 30+ themed packs.
Professional Motion Capture Animation Packs

Explore Our Complete Animation Library

From combat and locomotion to social interactions and architectural visualization — find the perfect animations for your project.
Explore Our Complete Animation Library

Your Engine, Your Format

Every pack available in FBX, BVH, Unreal Engine, Unity, iClone, and 3ds Max BIP. Download and start animating in minutes.
Your Engine, Your Format
Available on
Unreal MarketplaceUnity Asset StoreTurboSquidCGTraderBlender Market
10,000+ Animations
6 Engine Formats
1,000+ Studios Worldwide
15+ Years in Production

Game-Ready Formats

Instantly compatible with Unreal Engine, Unity, Blender, iClone, and 3ds Max. Every animation ships in FBX, BVH, and native engine formats.

Professional MoCap Studio

Captured in our professional motion capture studio since 2007 with experienced actors. Clean, edited, and production-ready — no retargeting headaches.

Instant Digital Download

Purchase and download immediately. Over 2,500 individual animations across 30+ themed packs. Commercial license included.

Try Free MoCap Animations

Download free sample animations and test them in your pipeline before buying. No credit card required — just pick your format and start animating. Our sampler includes clips from our most popular categories.

Get Free Samples
Try Free MoCap Animations

1. Choose Your Pack

Browse our library of 30+ professionally captured motion capture animation packs organized by theme — combat, locomotion, social interactions, and more.

2. Pick Your Format

Every pack is available in FBX, BVH, Unreal Engine, Unity, iClone, and 3ds Max BIP. Download the format that works with your pipeline.

3. Drag & Drop

Import directly into your game engine or 3D application. Consistent skeleton rigs and naming conventions mean animations work together out of the box.

Marcus T.Lead Developer, Indie Game Studio

These animation packs saved our small team months of work. The quality rivals what we’ve seen from AAA studios, and the retargeting to our custom characters was painless. We’ve shipped two titles using MoCap Online packs for all our NPC animations.

Game Developer2026
Sarah K.Technical Animator, Game Studio

Best motion capture animations we’ve found for Unreal Engine. The root motion data is spot-on, the blend transitions are clean, and everything just works out of the box. We use the Pro Rifle and Mobility packs across all our shooter projects.

Game Developer2026
David R.Creative Director, ArchViz Studio

We populate all our architectural walkthroughs with MoCap Online animations. The ArchViz and Crowd packs give our real estate presentations a level of realism our clients love. The variety of everyday movements makes every scene feel alive and natural.

Game Developer2026

Need a Specific Animation?

Don’t see what you’re looking for? Submit an animation request and help shape our upcoming packs. We also offer custom motion capture services through our parent company Motus Digital for studios needing bespoke animation work — from shoot planning to final delivery.

Request an Animation
Need a Specific Animation?

Game Developers

Production-ready animation packs for Unreal, Unity, and custom engines. From locomotion to combat — ship faster with professional mocap.

ArchViz & Film

Realistic everyday motion for architectural visualization, previz, and film production. Natural walks, sits, and interactions.

VTubers & Content Creators

Full-body motion capture data for virtual avatars, VTubing, and live digital performance. Drive any humanoid rig with professional mocap — no suit required.

Latest from MoCap Online

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Mocap Animation Packs for Games, Film & Visualization

MoCap Online is a professional motion capture animation library built for game developers, 3D artists, and VFX studios. Every clip in our library was captured at Motus Digital's optical mocap studio using trained performers — real human performance translated into production-ready 3D animation.

Our library covers locomotion systems, combat sequences, zombie and creature movement, martial arts, crowd scenes, and everyday social interactions. Every animation pack ships as an instant download in FBX, Unreal Engine (UE4/UE5), Unity, Blender, BVH, BIP, and iClone formats — no conversion needed.

Looking for a professional Mixamo alternative? MoCap Online delivers studio-captured motion data you own outright — no per-seat subscriptions, no cloud dependency. Start with our free animation samples, or explore our indie developer guide and file formats explained pages to get started.

Learn More About MoCap Online

Everything you need to know about our motion capture animation packs, supported formats, pricing, and how to get started.

What Is Motion Capture Animation?

The result is natural, realistic character movement that would take weeks to hand-animate — delivered as instant-download packs ready for your project.

What is Motion Capture Animation?

Motion capture (mocap) is the process of recording real human movement and translating it into 3D character animation data. Professional mocap studios use optical or inertial tracking systems to capture an actor's performance with sub-millimeter precision. At MoCap Online, we capture every animation in our professional studio with trained motion actors. The raw data is then cleaned, edited, and optimized for real-time game engines and CG pipelines.

How Our Capture Process Works

Our motion capture process begins with professional actors performing movements in a calibrated optical tracking studio. Dozens of infrared cameras track reflective markers placed on the actor's body at key joint positions, recording movement data at 120 frames per second or higher. This raw tracking data is processed through specialized software that reconstructs the full 3D skeleton movement, resolving marker occlusions and cleaning up noise. Our animation team then hand-edits each clip to ensure clean loop points, proper root motion, and consistent quality across every animation in a pack.

Why Use Pre-Made Animation Packs?

Pre-made motion capture animation packs offer significant advantages over both hand-animation and custom capture sessions. A single custom mocap shoot can cost thousands of dollars in studio rental, actor fees, and post-processing time. Hand-animating realistic human movement requires experienced animators working days or weeks per clip. MoCap Online packs deliver the same professional quality at a fraction of the cost, with instant access to hundreds of animations organized by theme and use case.

Game Engine Integration and Retargeting

Our animations use a standardized skeleton hierarchy that makes retargeting to your character straightforward in all major game engines. Every pack is designed with game developers in mind — animations include proper root motion data, clean loop frames, and transition-friendly poses that work seamlessly in animation state machines and blend trees. Whether you're building an indie game, a AAA title, an architectural walkthrough, or a film previs, our animation library gives you studio-quality mocap at a fraction of custom capture costs.

Animation File Formats and Game Engine Compatibility

Every MoCap Online animation pack is available in multiple professional file formats to ensure compatibility with your preferred workflow.

FBX (Filmbox)

FBX is the industry standard interchange format for 3D animation, supported by virtually every game engine and digital content creation tool. Our FBX files contain skeletal animation data with a standardized bone hierarchy, making retargeting straightforward. Works directly in Maya, 3ds Max, Blender, Cinema 4D, MotionBuilder, and dozens of other applications.

BVH (Biovision Hierarchy)

BVH is a motion capture-specific format widely used for motion data exchange. BVH files store skeletal hierarchy and rotation data in a lightweight, human-readable text format — ideal for research applications, motion analysis, and workflows requiring programmatic access to raw joint rotation data.

Unreal Engine

For Unreal Engine users, we provide native animation assets that import directly with zero configuration. Packages include properly configured Animation Sequences with root motion, blend spaces, and metadata tags. Tested against UE4 and UE5, compatible with Control Rig, IK Retargeter, and Animation Blueprints.

Unity

Unity developers receive assets configured for Unity's Humanoid animation system, including avatar mapping and muscle definitions. Apply animations directly to any Humanoid rig character without manual retargeting. Compatible with both the legacy Animation system and Animator Controller workflow.

iClone, 3ds Max BIP, and Blender

iClone users receive motion files in native format. 3ds Max users get BIP files for Character Studio Biped with full layer and motion mixing support. Blender users can import our FBX files directly with bone orientations compatible with Blender's armature systems.

Mobility and Locomotion

Walking, jogging, running, sprinting, and turning at various speeds and styles. Includes starts, stops, direction changes, and transitions for game engine locomotion systems. Available in casual, athletic, injured, and cautious movement styles.

Combat and Weapon Animations

Rifle shooter packs with tactical movement, aiming, firing, reloading, and cover actions. Pistol packs with one-handed and two-handed grips. Ninja and martial arts packs with acrobatic combat, sword attacks, and staff techniques. Punching packs with boxing combinations and melee attacks.

Zombie, Horror, and Death Animations

Zombie walk cycles, lunging attacks, feeding animations, and transformation sequences. Death reactions covering gunshot impacts, explosion knockbacks, melee hits, falling deaths, and dramatic collapse sequences.

Life, Social, and Everyday Animations

Conversation gestures and listening poses. Office typing and phone calls. Bar socializing and toasting. Park walking and bench sitting. Dance styles for celebrations. Architectural visualization packs designed specifically for building walkthroughs and urban environments.

Frequently Asked Questions
What file formats are included with each animation pack?

Every MoCap Online animation pack is available in FBX, BVH, and engine-specific formats including Unreal Engine, Unity, iClone, and 3ds Max BIP. When you purchase a pack, you select your preferred format and receive a download optimized for that specific application. If you need the same animations in multiple formats, each format version is available as a separate product listing so you only pay for what you need.

How many individual animations are in each pack?

The number of animations varies by pack and tier. Starter packs typically include 15 to 30 animation clips covering essential movements for a given theme. Standard packs expand to 40 to 80 clips with additional variations, transitions, and secondary actions. Pro packs provide the most comprehensive coverage with 80 to 150 or more clips including every variation, combo, and transition we captured for that theme. Each product page lists the exact animation count and includes a full clip list.

Can I retarget these animations to my own character?

Yes. All MoCap Online animations use a standardized humanoid skeleton hierarchy designed for easy retargeting. In Unreal Engine, use the IK Retargeter or Animation Retargeting system. In Unity, our animations are configured for the Humanoid avatar system, which handles retargeting automatically. For FBX workflows, the skeleton follows industry-standard naming conventions that work with retargeting tools in Maya, MotionBuilder, Blender, and other DCC applications.

What licensing is included with animation packs?

Every animation pack comes with a Standard License that covers use in commercial and non-commercial projects. You can use our animations in games, films, architectural visualizations, simulations, and other digital media without additional royalty payments. The Standard License allows unlimited use in your own projects and products. For specific use cases such as large-scale enterprise deployments or redistribution in template products, we offer an extended Commercial License with broader terms.

Do you offer custom motion capture services?

Yes. Through our parent company Motus Digital, we offer custom motion capture shoots for studios and teams that need bespoke animations not covered by our existing pack library. Custom shoots are performed in our professional optical capture studio with experienced motion actors and our full post-processing pipeline. We handle everything from shoot planning and actor coordination to data cleanup and format delivery. Contact us to discuss your project requirements.

What skeleton and rig do your animations use?

Our animations use a consistent humanoid skeleton with a standard bone hierarchy that follows industry naming conventions. The rig includes a full body skeleton with proper joint orientations, twist bones for smooth deformation, and root motion data for accurate character movement in game engines. The skeleton is designed to be compatible with retargeting systems in Unreal Engine, Unity, and major DCC tools.

Can I preview animations before purchasing?

Each product page includes animation list tables showing every clip in the pack with its name, frame count, and duration. Many packs include video previews showing the animations playing on a character in real time. We also offer free demo packs that let you download sample animations and test them in your pipeline before committing to a purchase.

Do animations include root motion data?

Yes. All locomotion and movement animations include proper root motion data that drives character translation and rotation from the animation itself rather than relying on procedural movement code. This is essential for creating physically grounded character movement where the character's feet match the ground surface accurately. Idle, gesture, and in-place animations use zero root motion to stay stationary as expected.

What is the difference between Starter, Standard, and Pro packs?

Our tiered pack system lets you choose the level of animation coverage that fits your project scope and budget. Starter packs focus on the most essential animations, providing a solid foundation at the lowest price. Standard packs add variety with additional animations, transitions, and alternatives. Pro packs provide the most comprehensive coverage available, including every variation and transition clip we captured. All tiers use the same professional capture and editing pipeline — quality is identical across every tier.

Are your animations compatible with VR and AR projects?

Yes. Our animations work well in virtual reality and augmented reality projects built on Unreal Engine and Unity. The animations use standard skeletal hierarchies compatible with VR avatar systems and full-body tracking setups. For VR applications requiring upper-body-only animation or IK-driven lower bodies, our clips can be masked and blended using standard engine animation layer systems.

What frame rate are your animations captured and delivered at?

All MoCap Online animations are captured at 120 frames per second in our optical motion capture studio. The final delivered animation files are exported at 30 fps for most formats, which is the industry standard for real-time game engines. The high capture rate ensures that fast movements like combat strikes retain their full detail even after downsampling.

How large are the animation pack download files?

Download sizes vary by format and animation count. A typical Starter pack in FBX format ranges from 10 to 30 megabytes. Standard and Pro packs may range from 30 to 100+ megabytes. BVH files are generally the smallest. All downloads are compressed ZIP archives. Your download links remain active in your account permanently.

Can I use animations from different packs together?

Absolutely. All MoCap Online animation packs use the same standardized skeleton hierarchy and bone naming conventions, so animations from any pack can be combined in a single project without conflicts. You can build animation blend trees and state machines that transition between clips from different packs. We design our animations with inter-pack compatibility in mind.

Do you offer bundle discounts for multiple packs?

Yes. We offer curated animation bundles that group related packs at a discounted price compared to individual purchases. Our Starter Bundle, Pro Bundle, and Ultimate Bundle tiers provide progressively larger collections spanning multiple categories. Check our bundles collection page for current offerings and pricing.

How do I import animations into my game engine or 3D software?

The import process depends on your chosen format. Unreal Engine users can import FBX files directly into the Content Browser. Unity users import through the standard asset workflow with Humanoid avatar auto-retargeting. FBX files work with any FBX-compatible application including Maya, MotionBuilder, 3ds Max, and Blender. We provide format-specific import guides on our support pages.

About MoCap Online and Motus Digital

Follow these steps to find the right animations, download them, and integrate them into your project.

Our Story — Motus Digital Since 2007

MoCap Online is the digital storefront of Motus Digital, a professional motion capture studio founded in 2007. Our optical motion capture studio uses a multi-camera infrared tracking system with millimeter-level precision. The marketplace was created to make professional-quality motion capture accessible to independent developers, small studios, and solo creators.

Our Library and Quality Pipeline

Our library has grown to over 2,500 individual animation clips in 30+ themed packs spanning locomotion, combat, horror, social interactions, architectural visualization, and more. Our standardized production pipeline — from capture through skeleton calibration, data cleaning, clip editing, format conversion, and QA testing — ensures consistent quality across every pack.

Step 1: Choose Your Animation Category

Browse our animation library by category. Third-person shooters — start with Rifle or Pistol packs. Open-world or RPG — Mobility packs for walking, running, traversal. Story-driven games — Life, Conversation, Social packs. ArchViz — dedicated Crowd packs for building walkthroughs.

Step 2: Select Your Format and Tier

Choose FBX for general compatibility, BVH for motion data workflows, or engine-specific formats for Unreal Engine, Unity, iClone, and 3ds Max. Then choose your tier: Starter (core animations, best price), Standard (more variety and transitions), or Pro (complete set with every variation).

Step 3: Download and Import

Download your pack instantly from your account as a compressed ZIP. Import into your engine using its standard import process. Our animations are pre-configured for optimal import settings in each format.

Step 4: Retarget and Integrate

In Unreal Engine, use the IK Retargeter to map our skeleton to your character. In Unity, animations auto-retarget to any Humanoid avatar character. For Maya, MotionBuilder, or Blender, use built-in retargeting tools. Build blend trees and state machines combining clips from multiple packs — our consistent skeleton ensures seamless transitions.