~ Pose and velocity, matched end frames.
~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ Includes two gaits: Walk and Jog, plus Crouching and jumping.
~ All Animation as Root Motion and In-Place
- SKU
- FBX-Mobility-Starter
- Format
- FBX Format
- Animations
- 35
- Files
- 59
- Numbers
- 3 AIM OFFSETS, 2 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Skeleton
~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
~ Turn In-Place Loops - For Standing and Crouching.
~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
~ Various Minor Fixes
~ FBX format with standard FBX bone names. ~ MotusMan_v55 Skeleton
~ .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Starter" pack is a subset of "Mobility PRO"
~ Pose and velocity, matched end frames.
~ Left and Right foot up Jumps, with pose and velocity, matched end frames.
~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ Stand and Turn to Walk/Jog/Run Forward in eight directions.
~ Crouch and Turn to CrouchWalk Forward in eight directions.
~ All Animation as Root Motion and In-Place
- SKU
- BIP-Mobility-Pro
- Format
- BIP Format
- Animations
- 223
- Files
- 527
- Numbers
- 18 AIM OFFSETS, 21 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Biped
~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
~ Turn In-Place Loops - For Standing and Crouching.
~ Various Minor Fixes
~ All animations are .bip format, standard bip bone names.
~ Animations are on our MotusMan_V55 Biped.
~ 3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "PRO" pack Contains all Mobility animations.
~ Pose and velocity, matched end frames.
~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ All Animation as Root Motion and In-Place (IPC) Animations
~ Our IPC (in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves to calculate varied motion with no foot sliding, a feature used by major developers.
~ “A” and “T” pose files included to change the default retarget manager stance.
~ Reference Pose is an "A".
- SKU
- UE4-Mobility-Basic-01
- Format
- Unreal Engine
- Animations
- 122
- Files
- 195
- Numbers
- 10 AIM OFFSETS, 7 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE (IPC)
Updates
~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
~ Turn In-Place Loops For Standing and Crouching.
~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.
~ Look-At aim offsets
~ Various Minor Fixes
~ Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
~ This "Basic" pack is a subset of "Mobility PRO"
~ Pose and velocity, matched end frames.
~ Left and Right foot up Jumps, with pose and velocity, matched end frames.
~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ Stand and Turn to Walk/Jog/Run Forward in eight directions.
~ Crouch and Turn to CrouchWalk Forward in eight directions.
~ All Animation as Root Motion and In-Place
- SKU
- FBX-Mobility-Pro
- Format
- FBX Format
- Animations
- 223
- Files
- 527
- Numbers
- 18 AIM OFFSETS, 21 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Skeleton
~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
~ Turn In-Place Loops - For Standing and Crouching.
~ Various Minor Fixes
~ FBX format with standard FBX bone names. ~ MotusMan_v55 Skeleton
~ .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "PRO" pack Contains all Mobility animations.
~ Pose and velocity, matched end frames.
~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ All Animation as Root Motion and In-Place
- SKU
- ICL-Mobility-Basic
- Format
- iClone
- Animations
- 122
- Files
- 195
- Numbers
- 10 AIM OFFSETS, 7 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Skeleton
~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
~ Turn In-Place Loops For Standing and Crouching.
~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.
~ Look-At aim offsets
~ Various Minor Fixes
~ .rlMotion MoCap Packs are compatible with iClone 7 and higher.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Basic" pack is a subset of "Mobility PRO"
~ Pose and velocity, matched end frames.
~ Left and Right foot up Jumps, with pose and velocity, matched end frames.
~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ Stand and Turn to Walk/Jog/Run Forward in eight directions.
~ Crouch and Turn to CrouchWalk Forward in eight directions.
~ All Animation as Root Motion and In-Place
- SKU
- BLEND-Mobility-Pro
- Format
- Blender 3D
- Animations
- 223
- Files
- 527
- Numbers
- 18 AIM OFFSETS, 21 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Skeleton
~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
~ Turn In-Place Loops - For Standing and Crouching.
~ Various Minor Fixes
~ Animations now available for Blender 3D.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "PRO" pack Contains all Mobility animations.
~ Pose and velocity, matched end frames.
~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ Includes two gaits: Walk and Jog, plus Crouching and jumping.
~ All Animation as Root Motion and In-Place
- SKU
- BIP-Mobility-Starter
- Format
- BIP Format
- Animations
- 35
- Files
- 59
- Numbers
- 3 AIM OFFSETS, 2 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Biped
~ New Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
~ Turn In-Place Loops - For Standing and Crouching.
~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
~ Various Minor Fixes
~ All animations are .bip format, standard bip bone names.
~ Animations are on our MotusMan_V55 Biped.
~ 3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Starter" pack is a subset of "Mobility PRO"
~ Pose and velocity, matched end frames.
~ Left and Right foot up Jumps, with pose and velocity, matched end frames.
~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ Stand and Turn to Walk/Jog/Run Forward in eight directions.
~ Crouch and Turn to CrouchWalk Forward in eight directions.
~ All Animation as Root Motion and In-Place
- SKU
- ICL-Mobility-Pro
- Format
- iClone
- Animations
- 223
- Files
- 527
- Numbers
- 18 AIM OFFSETS, 21 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Skeleton
~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
~ Lower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
~ Turn In-Place Loops - For Standing and Crouching.
~ Various Minor Fixes
~ .rlMotion MoCap Packs are compatible with iClone 7 and higher.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "PRO" pack Contains all Mobility animations.
~ Pose and velocity, matched end frames.
~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ Includes two gaits: Walk and Jog, plus Crouching and jumping.
~ All Animation as Root Motion and In-Place (IPC) Animations
~ Our IPC (in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the [Unity IPC PDF Document](https://drive.google.com/file/d/1SJfCrQ082wadBdjuMp81TzjqWQ1y4Dmr/view)
- SKU
- UNITY-Mobility-Starter
- Format
- Unity 3D
- Animations
- 35
- Files
- 59
- Numbers
- 3 AIM OFFSETS, 2 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE (IPC)
Updates
~ New MotusMan_V55 Skeleton and Avatar
~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
~ Turn In-Place Loops - For Standing and Crouching.
~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle
~ Various Minor Fixes
~ Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
~ Animations also available on the Unity Asset Store.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Starter" Pack is a subset of "Mobility PRO"
~ Pose and velocity, matched end frames.
~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ All Animation as Root Motion and In-Place
- SKU
- BIP-Mobility-Basic
- Format
- BIP Format
- Animations
- 122
- Files
- 195
- Numbers
- 10 AIM OFFSETS, 7 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Biped
~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
~ Turn In-Place Loops For Standing and Crouching.
~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.
~ Various Minor Fixes.
~ All animations are .bip format, standard bip bone names.
~ Animations are on our MotusMan_V55 Biped.
~ 3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Basic" pack is a subset of "Mobility PRO"
~ Pose and velocity, matched end frames.
~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ Includes two gaits: Walk and Jog, plus Crouching and jumping.
~ All Animation as Root Motion and In-Place
- SKU
- ICL-Mobility-Starter
- Format
- iClone
- Animations
- 35
- Files
- 59
- Numbers
- 3 AIM OFFSETS, 2 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Skeleton
~ New Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
~ Turn In-Place Loops - For Standing and Crouching.
~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
~ Various Minor Fixes
~ .rlMotion MoCap Packs are compatible with iClone 7 and higher.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Starter" pack is a subset of "Mobility PRO"
~ Pose and velocity, matched end frames.
~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ All animations set as Humanoid, ready for use.
~ All Animation as Root Motion and In-Place (IPC) Animations
~ True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
~ Our IPC (in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the [Unity IPC PDF Document](https://drive.google.com/file/d/1SJfCrQ082wadBdjuMp81TzjqWQ1y4Dmr/view)
- SKU
- UNITY-Mobility-Basic
- Format
- Unity 3D
- Animations
- 122
- Files
- 195
- Numbers
- 10 AIM OFFSETS, 7 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE (IPC)
Updates
~ New MotusMan_V55 Skeleton and Avatar
~ New Attributes (IPC)
~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
~ Turn In-Place Loops For Standing and Crouching.
~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.
~ Various Minor Fixes
~ Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
~ Animations also available on the Unity Asset Store.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Basic" pack is a subset of "Mobility PRO"
~ Pose and velocity, matched end frames.
~ Left and Right foot up Jumps, with pose and velocity, matched end frames.
~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ Stand and Turn to Walk/Jog/Run Forward in eight directions.
~ Crouch and Turn to CrouchWalk Forward in eight directions.
~ All Animation as Root Motion and In-Place
~ All animations set as Humanoid, ready for use.
~ True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
~ Our IPC (in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the [Unity IPC PDF Document](https://drive.google.com/file/d/1SJfCrQ082wadBdjuMp81TzjqWQ1y4Dmr/view)
- SKU
- UNITY-Mobility-Pro
- Format
- Unity 3D
- Animations
- 223
- Files
- 527
- Numbers
- 18 AIM OFFSETS, 21 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE (IPC)
Updates
~ New MotusMan_V55 Skeleton and Avatar
~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
~ Turn In-Place Loops - For Standing and Crouching.
~ Various Minor Fixes
~ Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
~ Animations also available on the Unity Asset Store.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "PRO" pack Contains all Mobility animations.
~ Pose and velocity, matched end frames.
~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ Includes two gaits: Walk and Jog, plus Crouching and jumping.
~ All Animation as Root Motion and In-Place
~ Our IPC (in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves to calculate varied motion with no foot sliding, a feature used by major developers.
~ “A” and “T” pose files included to change the default retarget manager stance.
~ Reference Pose is an "A".
- SKU
- UE4-Mobility-Starter-01
- Format
- Unreal Engine
- Animations
- 35
- Files
- 59
- Numbers
- 3 AIM OFFSETS, 2 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE (IPC)
Updates
~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
~ Turn In-Place Loops - For Standing and Crouching.
~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle
~ Various Minor Fixes
~ Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
~ This "Starter" pack is a subset of "Mobility PRO" - ("PRO" version has a Demo Blueprint Controller, not included in "Starter")
~ Pose and velocity, matched end frames.
~ Pose and velocity, matched end frames.
~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ Includes two gaits: Walk and Jog, plus Crouching and jumping.
~ All Animation as Root Motion and In-Place
- SKU
- BLEND-Mobility-Starter
- Format
- Blender 3D
- Animations
- 35
- Files
- 59
- Numbers
- 3 AIM OFFSETS, 2 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Skeleton
~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
~ Turn In-Place Loops - For Standing and Crouching.
~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
~ Various Minor Fixes
~ Animations now available for Blender 3D.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Starter" pack is a subset of "Mobility PRO"
~ Pose and velocity, matched end frames.
~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ All Animation as Root Motion and In-Place
- SKU
- FBX-Mobility-Basic
- Format
- FBX Format
- Animations
- 122
- Files
- 195
- Numbers
- 10 AIM OFFSETS, 7 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Skeleton
~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
~ Turn In-Place Loops For Standing and Crouching.
~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.
~ Look-At aim offsets
~ Various Minor Fixes
~ FBX format with standard FBX bone names. ~ MotusMan_v55 Skeleton
~ .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Basic" pack is a subset of "Mobility PRO"
~ Pose and velocity, matched end frames.
~ Pose and velocity, matched end frames.
~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ All Animation as Root Motion and In-Place
- SKU
- BLEND-Mobility-Basic
- Format
- Blender 3D
- Animations
- 122
- Files
- 195
- Numbers
- 10 AIM OFFSETS, 7 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
~ Lower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
~ Turn In-Place Loops - For Standing and Crouching.
~ Various Minor Fixes
~ Animations now available for Blender 3D.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Basic" pack is a subset of "Mobility PRO"
~ Pose and velocity, matched end frames.
~ All Animation as Root Motion and In-Place (IPC) Animations
~ Free Demo Blueprint Controller included, and provided as-is with no direct support.
~ Blueprints created by: "
3 Prong Gaming"
~ **NOTE: When using "Add To Project" in the "Vault" -The Config files need to be set correctly for the Demo Controller. See the included
"BP Config Settings"
~ Left and Right foot up Jumps, with pose and velocity, matched end frames.
~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ Stand and Turn to Walk/Jog/Run Forward in eight directions.
~ Crouch and Turn to CrouchWalk Forward in eight directions.
~ Our IPC (in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves to calculate varied motion with no foot sliding, a feature used by major developers.
~ “A” and “T” pose files included to change the default retarget manager stance.
~ Reference Pose is an "A".
- SKU
- UE4-Mobility-Pro-01
- Format
- Unreal Engine
- Animations
- 223
- Files
- 527
- Numbers
- 18 AIM OFFSETS, 21 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE (IPC)
Updates
~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
~ Lower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
~ Turn In-Place Loops - For Standing and Crouching.
~ Various Minor Fixes
~ Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
~ This "PRO" pack Contains all Mobility animations.