~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
~ The original custom added “hand_r_wep” bone is no longer used.
~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Please see the included "Rifle Position NOTES" document.
- SKU
- FBX-Rifle-Pro
- Format
- FBX Format
- Animations
- 390
- Files
- 892
- Numbers
- 48 AIM OFFSETS, 36 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Skeleton
~ Lower CrouchWalks & Crouch Turns
~ Stabilized Aim Turns
~ Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
~ Relaxed Look - aim offsets.
~ New faster Reloads - Including Standing and Crouching
~ New Weapon Holsters - On Back and Pistol Swaps
~ A few animations added, naming corrections & tweeks.
~ FBX format with standard FBX bone names. ~ MotusMan_v55 Skeleton
~ .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "PRO" pack contains all Rifle character animations.
~ Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist.
- SKU
- BLEND-Rifle-Pro
- Format
- Blender 3D
- Animations
- 390
- Files
- 892
- Numbers
- 48 AIM OFFSETS, 36 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ NEW "MotusMan_v55" Skeleton.
~ Lower CrouchWalks & Crouch Turns
~ Stabilized Aim Turns
~ Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
~ Relaxed Look - aim offsets.
~ New faster Reloads - Including Standing and Crouching
~ New Weapon Holsters - On Back and Pistol Swaps
~ A few animations added, naming corrections & tweeks.
~ Animations now available for Blender 3D.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "PRO" pack contains all Rifle character animations.
~ All with Root Motion and In-Place
~ Pistol Starter 2.7 matches the animation set of Rifle Starter 2.7.
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
~ The original custom added “hand_r_wep” bone is no longer used.
~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Please see the included "Rifle Position NOTES" document.
~ Please see included notes on "MotusMan_v55_NOTES".
- SKU
- FBX-Rifle-Starter
- Format
- FBX Format
- Animations
- 11
- Files
- 33
- Numbers
- 6 AIM OFFSETS, 5 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Skeleton
~ Stabilized Aim Turns
~ Updated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.
~ Animations added, naming corrections & tweeks.
~ Various Minor Fixes.
~ FBX format with standard FBX bone names. ~ MotusMan_v55 Skeleton
~ .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Starter" pack is a subset of "Rifle PRO"
~ All with Root Motion and In-Place
~ Pistol Starter 2.7 matches the animation set of Rifle Starter 2.7.
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
~ The original custom added “hand_r_wep” bone is no longer used.
~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Please see the included "Rifle Position NOTES" document.
~ Please see included notes on "MotusMan_v55_NOTES".
- SKU
- ICL-Rifle-Starter
- Format
- iClone
- Animations
- 11
- Files
- 33
- Numbers
- 6 AIM OFFSETS, 5 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Skeleton
~ Stabilized Aim Turns
~ Updated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.
~ Animations added, naming corrections & tweeks.
~ Various Minor Fixes.
~ .rlMotion MoCap Packs are compatible with iClone 7 and higher.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Starter" pack is a subset of "Rifle PRO"
~ Rifle 3d characters animations to build and animation tree.
~ Ready "gun-up" and Relazed "gun-down" states.
~ Walking, Jogging and Running tempos
~ Pivot-Turns & Strafeing in 8 directions
~ Also includes Crouching
~ The"RightHandMiddle1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
~ The original custom added“hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed.
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ Be sure to read the included docs on Rifle Attachment and Placement: [Mocap Online - Unity Rifle Attachment](https://drive.google.com/file/d/1iI4P6d-z22io3z2-Lc4vvBXEjvcjsgrh/view)
- SKU
- UNITY-Rifle-Pro
- Format
- Unity 3D
- Animations
- 390
- Files
- 892
- Numbers
- 48 AIM OFFSETS, 36 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ NEW "MotusMan_v55" Skeleton.
~ All Animations set to Humanoid
~ Lower CrouchWalks & Crouch Turns
~ Stabilized Aim Turns
~ Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
~ Relaxed Look - aim offsets.
~ New faster Reloads - Including Standing and Crouching
~ New Weapon Holsters - On Back and Pistol Swaps
~ A few animations added, naming corrections & tweeks.
~ Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
~ Animations also available on the Unity Asset Store.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "PRO" pack contains all Rifle character animations.
~ All with Root Motion and In-Place IPC curves. (In Place Custom)
~ Pistol Starter 2.7 matches the animation set of Rifle Starter 2.7.
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
~ The original custom added “hand_r_wep” bone is no longer used.
~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Please see the included "Rifle Position NOTES" document.
~ Please see included notes on "MotusMan_v55_NOTES".
- SKU
- BIP-Rifle-Starter
- Format
- BIP Format
- Animations
- 11
- Files
- 33
- Numbers
- 6 AIM OFFSETS, 5 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ NEW "MotusMan_v55" Biped.
~ Stabilized Aim Turns
~ Updated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.
~ Animations added, naming corrections & tweeks.
~ Various Minor Fixes.
~ All animations are .bip format, standard bip bone names.
~ Animations are on our MotusMan_V55 Biped.
~ 3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Starter" pack is a subset of "Rifle PRO"
~ Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist.
- SKU
- BLEND-Rifle-Basic
- Format
- Blender 3D
- Animations
- 88
- Files
- 192
- Numbers
- 13 AIM OFFSETS, 7 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ NEW "MotusMan_v55" Skeleton.
~ Lower CrouchWalks & Crouch Turns
~ Stabilized Aim Turns
~ Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
~ Relaxed Look - aim offsets.
~ New faster Reloads - Including Standing and Crouching
~ New Weapon Holsters - On Back and Pistol Swaps
~ A few animations added, naming corrections & tweeks.
~ Animations now available for Blender 3D.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Basic" pack is a subset of "Rifle PRO"
~ Rifle 3d characters animations to build and animation tree.
~ The"RightHandMiddle1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
~ The original custom added“hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed.
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ Be sure to read the included docs on Rifle Attachment and Placement: [Mocap Online - Unity Rifle Attachment](https://drive.google.com/file/d/1iI4P6d-z22io3z2-Lc4vvBXEjvcjsgrh/view)
- SKU
- UNITY-Rifle-Basic
- Format
- Unity 3D
- Animations
- 88
- Files
- 192
- Numbers
- 13 AIM OFFSETS, 7 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Skeleton and Avatar
~ All Animations Humanoid
~ Lowered Crouch Turns
~ Stabilized Aim Turns
~ New Rifle attachment on the"RightHandMiddle1" finger bone, and all Animations updated to use it.
~ Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
~ Animations also available on the Unity Asset Store.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Basic" pack is a subset of "Rifle PRO"
~ Pistol Basic 2.7 matches the animation set of Rifle Basic 2.7.
~ Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
~ The original custom added “hand_r_wep” bone is no longer used.
~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Please see the included "Rifle Position NOTES" document.
~ Please see included notes on "MotusMan_v55_NOTES".
- SKU
- BIP-Rifle-Basic
- Format
- BIP Format
- Animations
- 88
- Files
- 192
- Numbers
- 13 AIM OFFSETS, 7 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Biped
~ Stabilized Aim Turns
~ New Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
~ Lowered Crouch Turns
~ Various Minor Fixes
~ All animations are .bip format, standard bip bone names.
~ Animations are on our MotusMan_V55 Biped.
~ 3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Basic" pack is a subset of "Rifle PRO"
~ All with Root Motion and In-Place IPC curves. (In Place Custom)
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ v2.7B: "ik_hand_gun" IK socket animation now matches "middle_01_r" FK socket animation.
~ Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves for more flawless control and programming options, a feature used by major developers.
~ The original custom added“hand_r_wep”bone is no longer used, allowing other Characters with skeletal meshes that use the stock Epic Skeleton and proportions to easily integrate into a Project with the“Assign Skeleton”function, or the Retarget Manager. No custom rigging needed.
~ New Socket to attach Rifle on "middle_01_r", and all Animations updated to use it.
~ The "middle_01_r" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
~ Full Animation List has frame/seconds delay timings for Holster/UnHolster.
~ Reference Pose is an "A".
~ “A” and “T” pose files included to change the default retarget manager stance.
~ For Engine 4.13 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.
~ NOTE: If you need a copy of 2.7 in the future for your existing pipeline, contact us and we can provide the files.
- SKU
- UE-Rifle-Starter
- Format
- Unreal Engine
- Animations
- 11
- Files
- 33
- Numbers
- 6 AIM OFFSETS, 5 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE (IPC)
Updates
~ "ik_hand_gun" IK socket animation now matches "middle_01_r" FK socket animation.
~ Stabilized Aim Turns
~ Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
~ Various Minor Fixes.
~ Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Starter" pack is a subset of "Rifle PRO"
~ All with Root Motion and In-Place
~ Pistol Starter 2.7 matches the animation set of Rifle Starter 2.7.
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The"RightHandMiddle1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
~ The original custom added“hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed.
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ Be sure to read the included docs on Rifle Attachment and Placement: [Mocap Online - Unity Rifle Attachment](https://drive.google.com/file/d/1iI4P6d-z22io3z2-Lc4vvBXEjvcjsgrh/view)
- SKU
- UNITY-Rifle-Starter
- Format
- Unity 3D
- Animations
- 11
- Files
- 33
- Numbers
- 6 AIM OFFSETS, 5 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ NEW "MotusMan_v55" Skeleton and Avatar.
~ All Animations Humanoid.
~ Stabilized Aim Turns
~ Updated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.
~ Animations added, naming corrections & tweeks.
~ Various Minor Fixes.
~ Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format.
~ Animations also available on the Unity Asset Store.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Starter" pack is a subset of "Rifle PRO"
~ Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
~ The original custom added “hand_r_wep” bone is no longer used.
~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Please see the included "Rifle Position NOTES" document.
- SKU
- BIP-Rifle-Pro
- Format
- BIP Format
- Animations
- 390
- Files
- 892
- Numbers
- 48 AIM OFFSETS, 36 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ NEW "MotusMan_v55" Biped.
~ Lower CrouchWalks & Crouch Turns
~ Stabilized Aim Turns
~ Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
~ Relaxed Look - aim offsets.
~ New faster Reloads - Including Standing and Crouching
~ New Weapon Holsters - On Back and Pistol Swaps
~ A few animations added, naming corrections & tweeks.
~ All animations are .bip format, standard bip bone names.
~ Animations are on our MotusMan_V55 Biped.
~ 3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "PRO" pack contains all Rifle character animations.
~ Pistol Basic 2.7 matches the animation set of Rifle Basic 2.7.
~ Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
~ The original custom added “hand_r_wep” bone is no longer used.
~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Please see the included "Rifle Position NOTES" document.
- SKU
- ICL-Rifle-Basic
- Format
- iClone
- Animations
- 88
- Files
- 192
- Numbers
- 13 AIM OFFSETS, 7 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Biped
~ Stabilized Aim Turns
~ New Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
~ Lowered Crouch Turns
~ Various Minor Fixes
~ .rlMotion MoCap Packs are compatible with iClone 7 and higher.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Basic" pack is a subset of "Rifle PRO"
~ Pistol Basic 2.7 matches the animation set of Rifle Basic 2.7.
~ Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
~ The original custom added “hand_r_wep” bone is no longer used.
~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Please see the included "Rifle Position NOTES" document.
- SKU
- FBX-Rifle-Basic
- Format
- FBX Format
- Animations
- 88
- Files
- 192
- Numbers
- 13 AIM OFFSETS, 7 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Skeleton
~ Stabilized Aim Turns
~ New Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
~ Lowered Crouch Turns
~ Various Minor Fixes
~ FBX format with standard FBX bone names. ~ MotusMan_v55 Skeleton
~ .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Basic" pack is a subset of "Rifle PRO"
~ Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
~ The original custom added “hand_r_wep” bone is no longer used.
~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Please see the included "Rifle Position NOTES" document.
- SKU
- ICL-Rifle-Pro
- Format
- iClone
- Animations
- 390
- Files
- 892
- Numbers
- 48 AIM OFFSETS, 36 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Skeleton
~ Lower CrouchWalks & Crouch Turns
~ Stabilized Aim Turns
~ Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
~ Relaxed Look - aim offsets.
~ New faster Reloads - Including Standing and Crouching
~ New Weapon Holsters - On Back and Pistol Swaps
~ A few animations added, naming corrections & tweeks.
~ .rlMotion MoCap Packs are compatible with iClone 7 and higher.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "PRO" pack contains all Rifle character animations.
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist.
- SKU
- BLEND-Rifle-Starter
- Format
- Blender 3D
- Animations
- 11
- Files
- 33
- Numbers
- 6 AIM OFFSETS, 5 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
~ Lower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
~ Turn In-Place Loops - For Standing and Crouching.
~ Various Minor Fixes
~ Animations now available for Blender 3D.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Starter" pack is a subset of "Rifle PRO"
- SKU
- UE4-Rifle-Pro
- Format
- Unreal Engine
- Animations
- 390
- Files
- 892
- Numbers
- 48 AIM OFFSETS, 36 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE (IPC)
Updates
~ "ik_hand_gun" IK socket animation now matches "middle_01_r" FK socket animation.
~ Stabilized Aim Turns
~ Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
~ Lower CrouchWalks & Crouch Turns
~ Relaxed Look - aim offsets.
~ Turn In-Place Loops.
~ New faster Reloads - Including Standing and Crouching
~ New Weapon Holsters On Back and Rifle Swaps - New Socket to attach Rifle on "middle_01_r", and all Animations updated to use it.
~ A few animations added, naming corrections & tweeks
~ Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
~ Placeholder note
~ All with Root Motion and In-Place IPC curves. (In Place Custom)
~ Pistol Basic 2.7 matches the animation set of Rifle Basic 2.7.
~ Transitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the Mobility with no weapon.
~ Back Rifle Socket and Hip Rifle Socket with Matching Animations
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ v2.7B: "ik_hand_gun" IK socket animation now matches "middle_01_r" FK socket animation.
~ Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves for more flawless control and programming options, a feature used by major developers.
~ The original custom added“hand_r_wep”bone is no longer used, allowing other Characters with skeletal meshes that use the stock Epic Skeleton and proportions to easily integrate into a Project with the“Assign Skeleton”function, or the Retarget Manager. No custom rigging needed.
~ New Socket to attach Rifle on "middle_01_r", and all Animations updated to use it.
~ The "middle_01_r" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
~ Full Animation List has frame/seconds delay timings for Holster/UnHolster.
~ Reference Pose is an "A".
~ “A” and “T” pose files included to change the default retarget manager stance.
~ For Engine 4.13 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.
- SKU
- UE4-RIFLE-BASIC
- Format
- Unreal Engine
- Animations
- 88
- Files
- 192
- Numbers
- 3 AIM OFFSETS, 7 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE (IPC)
Updates
~ "ik_hand_gun" IK socket animation now matches "middle_01_r" FK socket animation.
~ Stabilized Aim Turns
~ Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
~ Lower CrouchWalks & Crouch Turns
~ Relaxed Look - aim offsets.
~ Turn In-Place Loops.
~ New faster Reloads - Including Standing and Crouching
~ New Weapon Holsters On Back and Rifle Swaps - New Socket to attach Rifle on "middle_01_r", and all Animations updated to use it.
~ A few animations added, naming corrections & tweeks
~ Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
~ All idles and transitions have been carefully pose-matched for seamless motion trees.
~ Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
~ Provided Motus Man character is copyright © Motus Digital, LLC
~ This "Basic" pack is a subset of "Rifle PRO"