FBX-Ninja-Pro

By Motus Digital

$ 139.99 $ 149.99

219+ NINJA ANIMATIONS IN .FBX FORMAT

INCLUDES: Kicking, Punching, Star Throws, Knock-Downs, Ducking, Flipping, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Crouch, Crouch Walking Jogging, Running, Jumping, Stepping, Turns Pivots, & Transitions.

The complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs & runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.

177 Animations - 39 AIM OFFSETS, 1 SPLIT JUMP - INCLUDING ALL AS IN-PLACE - 388 Total Animation Files

Motion Capture 3D Character Animation provided in .FBX file format.
*.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.

Technical Info
ID: FBX-Ninja-Pro
Format: FBX
Anim Count: 177
Total Files: 388

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7
    • MotusMan_v55 - New updated skeleton.
    • 69 New added Animations and Transitions
    • Extensive Animation Tweaks, Fixes and Optimizations.
    • New revised Combat Pose - Arms are forward beckoning and ready for a fight.
    • New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing.
    • New Crouch and Crouch Walks - Four way strafing.
    • New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated.
    • New Turn Loops - Combat pivot left and right.
    • New Aim Offsets - Look in all directions.
    • New Split Jump
    • Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.
    • New "NJA" Prefix
    • All animations included as Root Motion and In-Place.
Notes
    • High, Medium and Low Platforms static meshes included.
    • A full set of ninja animations for game development and CG production.
    • Many versions of idles and fidgets.
    • Both combat and relaxed animations.
    • Hits and attacks from all directions.
    • Many variations of stunts from high, mid and low platforms.
    • All animations are .fbx format, standard fbx bone names.
    .FBX Format
    • FBX format with standard FBX bone names.
    • MotusMan_v55 Skeleton
    • .FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
    MoCap Online 3D Character Animations
    • All idles and transitions have been carefully pose-matched for seamless motion trees.
    • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
    • Provided Motus Man character is copyright © Motus Digital, LLC

    3D Viewer

    NINJA Pro - 3D Viewer - Animation Player


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    Media

    NINJA MoCap - Overview Video

    NOTE: Highlight video of Ninja PRO. Ninja STARTER does not include all animations. Please see Sketchfab Viewer and Animation List for true Pack contents.
    Animation List

    FBX NINJA PRO - Animation List

    IDLES, TURNS, FIDGETS, TRANSITIONS
    NJA_Cbt_Stand_V2_Idle
    NJA_Rlx_Stand_Idle
    NJA_Rlx_Stand_To_Cbt_Stand
    NJA_Cbt_Stand_To_Rlx_Stand
    NJA_Cbt_Stand_L_90
    NJA_Cbt_Stand_R_90
    NJA_Cbt_Stand_R_180
    NJA_Rlx_Stand_L_90
    NJA_Rlx_Stand_R_90
    NJA_Rlx_Stand_L_180
    NJA_Rlx_Stand_R_180
    NJA_Cbt_Std_Turn_L_45_Loop
    NJA_Cbt_Std_Turn_R_45_Loop
    NJA_Rlx_Stand_Fidget_V1
    NJA_Rlx_Stand_Fidget_V2
    NJA_Rlx_Stand_Fidget_V3
    NJA_Rlx_Stand_Fidget_V4
    NJA_Rlx_Stand_Fidget_V5
    NJA_Rlx_Stand_Fidget_V6
    NJA_Rlx_Stand_Fidget_V7
    NJA_Rlx_Stand_Fidget_V8

    CROUCHING
    NJA_Cbt_Crouch_Idle
    NJA_Cbt_Stand_To_Crouch
    NJA_Cbt_Crouch_To_Stand
    NJA_Cbt_Crouch_Turn_L_45_Loop
    NJA_Cbt_Crouch_Turn_R_45_Loop
    NJA_Cbt_CrouchWalk_B_Loop
    NJA_Cbt_CrouchWalk_F_Loop
    NJA_Cbt_CrouchWalk_L_Loop
    NJA_Cbt_CrouchWalk_L_BkPd_Loop
    NJA_Cbt_CrouchWalk_R_Loop
    NJA_Cbt_CrouchWalk_R_BkPd_Loop

    JOGS, TURNS JUMPS
    NJA_Cbt_Jog_Forward_Loop
    NJA_Cbt_Jog_Back_Loop
    NJA_Cbt_Jog_Left_Loop
    NJA_Cbt_Jog_Left_BkPd_Loop
    NJA_Cbt_Jog_Right_Loop
    NJA_Cbt_Jog_Right_BkPd_Loop
    NJA_Cbt_Jog_Forward_To_Cbt_Std
    NJA_Cbt_Jog_Back_To_Cbt_Std
    NJA_Cbt_Jog_Left_To_Cbt_Std
    NJA_Cbt_Jog_Right_To_Cbt_Std
    NJA_Rlx_Jog_Forward_Loop
    NJA_Rlx_Jog_Back_Loop
    NJA_Rlx_Jog_Left_Loop
    NJA_Rlx_Jog_Left_BkPd_Loop
    NJA_Rlx_Jog_Right_Loop
    NJA_Rlx_Jog_Right_BkPd_Loop
    NJA_Rlx_Jog_Forward_To_Cbt_Std
    NJA_Rlx_Jog_Back_To_Cbt_Std
    NJA_Rlx_Jog_Left_To_Cbt_Std
    NJA_Rlx_Jog_Right_To_Cbt_Std
    NJA_Rlx_Jog_Forward_To_Rlx_Std
    NJA_Rlx_Jog_Back_To_Rlx_Std
    NJA_Rlx_Jog_Left_To_Rlx_Std
    NJA_Rlx_Jog_Right_To_Rlx_Std

    WALKS, TURNS, JUMPS
    NJA_Cbt_Walk_Forward_Loop
    NJA_Cbt_Walk_Back_Loop
    NJA_Cbt_Walk_Left_Loop
    NJA_Cbt_Walk_Left_BkPd_Loop
    NJA_Cbt_Walk_Right_Loop
    NJA_Cbt_Walk_Right_BkPd_Loop
    NJA_Rlx_Walk_Forward_Loop
    NJA_Rlx_Walk_Back_Loop
    NJA_Rlx_Walk_Left_Loop
    NJA_Rlx_Walk_Left_BkPd_Loop
    NJA_Rlx_Walk_Right_Loop
    NJA_Rlx_Walk_Right_BkPd_Loop

    JUMPS, STEPS
    NJA_Cbt_Jump
    NJA_Cbt_Jump_TakeOff_IPC
    NJA_Cbt_Jump_Air_Loop_IPC
    NJA_Cbt_Jump_Landing_IPC
    NJA_Cbt_Jump_Wave
    NJA_Cbt_Std_Jump_Forward
    NJA_Cbt_Std_Jump_Backward
    NJA_Cbt_Std_Jump_Left
    NJA_Cbt_Std_Jump_Right
    NJA_Cbt_Std_Step_Back
    NJA_Cbt_Std_Step_Fwd
    NJA_Cbt_Std_Step_Left
    NJA_Cbt_Std_Step_Right
    NJA_Run_Flip_Long_Jump_Cbt_Stand
    NJA_Run_Flip_Run

    RUNS, TURNS, JUMPS
    NJA_Cbt_Run_Forward_Loop
    NJA_Cbt_Run_Back_Loop
    NJA_Cbt_Run_Left_Loop
    NJA_Cbt_Run_Left_BkPd_Loop
    NJA_Cbt_Run_Right_Loop
    NJA_Cbt_Run_Right_BkPd_Loop
    NJA_Rlx_Run_Forward_Loop
    NJA_Rlx_Run_Back_Loop
    NJA_Rlx_Run_Left_Loop
    NJA_Rlx_Run_Left_BkPd_Loop
    NJA_Rlx_Run_Right_Loop
    NJA_Rlx_Run_Right_BkPd_Loop
    NJA_Cbt_Run_Forward_To_Cbt_Stnd
    NJA_Cbt_Run_Left_To_Cbt_Stnd
    NJA_Cbt_Run_Right_To_Cbt_Stnd

    KICKS
    NJA_Kick_High_v1
    NJA_Kick_High_v2
    NJA_Kick_High_v3
    NJA_Kick_Mid_v1
    NJA_Kick_Mid_v2
    NJA_Kick_Mid_v3
    NJA_Kick_Low_v1
    NJA_Kick_Low_v2
    NJA_Kick_Low_v3
    NJA_Kick_Back_v1
    NJA_Kick_Back_v2
    NJA_Kick_Back_v3

    PUNCH
    NJA_Punch_High_v1
    NJA_Punch_High_v2
    NJA_Punch_High_v3
    NJA_Punch_Mid_v1
    NJA_Punch_Mid_v2
    NJA_Punch_Mid_v3
    NJA_Punch_Back_v1
    NJA_Punch_Back_v2
    NJA_Punch_Back_v3

    STAR THROW
    NJA_Star_Throw_Fwd_Single
    NJA_Star_Throw_Fwd_Start
    NJA_Star_Throw_Fwd_Loop
    NJA_Star_Throw_Fwd_End
    NJA_Star_Throw_Bkwd_Single
    NJA_Star_Throw_Bkwd_Start
    NJA_Star_Throw_Bkwd_Loop
    NJA_Star_Throw_Bkwd_End

    KNOCK DOWNS
    NJA_Cbt_Knock_Dn_Bkwd_Mid_Recover
    NJA_Cbt_Knock_Dn_Fwd_Mid_Recover
    NJA_Cbt_Knock_Dn_Fwd_Hi_Recover

    DUCKS, FLIPS, ROLLS, DIVES
    NJA_Cbt_Duck
    NJA_Cbt_Back_Flip
    NJA_Cbt_Jump_Up_Flip
    NJA_Cbt_Fwd_OneHand_Cartwheel
    NJA_Cbt_Forward_Roll_v1
    NJA_Cbt_Forward_Roll_v2
    NJA_Cbt_Forward_Roll_v3
    NJA_Cbt_Bkwd_Roll
    NJA_Cbt_Left_Roll
    NJA_Cbt_Right_Roll
    NJA_Run_Dive_Forward_Roll
    NJA_Cbt_Forward_Cartwheel
    NJA_Cbt_Back_Cartwheel
    NJA_Cbt_Left_Cartwheel
    NJA_Cbt_Right_Cartwheel
    NJA_Run_Jump_Kickoff_Reverse_Run

    HIGH PLATFORMS
    NJA_Rlx_Stand_Jump_Up_Hang_Ptfm_Hi
    NJA_Hang_Ptfm_Hi_Idle
    NJA_Hang_Ptfm_Hi_Idle_Backwards
    NJA_Hang_Ptfm_Hi_Drop_To_Rlx_Stand
    NJA_Run_Jump_Hang_Ptfm_Hi
    NJA_Rlx_Stand_Ptfm_Hi_To_Hang_Hi_Idle
    NJA_Hang_Ptfm_Hi_Pull_Up_To_Rlx_Stand
    NJA_Hang_Ptfm_Hi_Drop_Dead
    NJA_Hang_Ptfm_Hi_Drop_Dead_Reverse
    NJA_Rlx_Std_Ptfm_Hi_Hand_Jump_Rlx_Std
    NJA_Rlx_Std_Ptfm_Hi_Jump_Rlx_Std
    NJA_Rlx_Std_Ptfm_Hi_Jump_Roll_Rlx_Std_v1
    NJA_Rlx_Std_Ptfm_Hi_Jump_Roll_Rlx_Std_v2
    NJA_Rlx_Std_Ptfm_Hi_Hand_Jump_Roll_Rlx_Std

    MID PLATFORMS
    NJA_Run_Ptfm_Mid_Jump_Down_Run
    NJA_Run_Ptfm_Mid_Jump_Down_Roll_Cbt_Std
    NJA_Run_Jump_Roll_Up_Ptfm_Mid
    NJA_Run_Jump_Up_Ptfm_Mid_Cbt_Std
    NJA_Run_Jump_Up_Ptfm_Mid_Run
    NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v1
    NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v2
    NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Roll_Cbt_Std
    NJA_Cbt_Std_Fwd_Ptfm_Mid_Drop_Cbt_Std
    NJA_Cbt_Std_Bkwd_Ptfm_Mid_Drop_Cbt_Std

    LOW PLATFORMS
    NJA_Run_Ptfm_Low_Dive_Roll_Dn_Cbt_Stand
    NJA_Run_Ptfm_Low_Roll_Dn_Cbt_Stand
    NJA_Cbt_Std_Ptfm_Low_Roll_Dn_Cbt_Std
    NJA_Run_Ptfm_Low_Dive_Aerial_Cbt_Std
    NJA_Cbt_Std_Ptfm_Low_Jump_Down_Cbt_Std
    NJA_Cbt_Std_Ptfm_Low_Jump_Dn_Hard_Cbt_Std
    NJA_Run_Jump_Up_Roll_Ptfm_Low_Cbt_Std
    NJA_Run_Jump_Up_Ptfm_Low_Run
    NJA_Cbt_Std_Jump_Up_Roll_Ptfm_Low_Cbt_Std
    NJA_Cbt_Std_Jump_Up_Ptfm_Low_Cbt_Std

    AIM OFFSETS
    NJA_Cbt_Look_Center
    NJA_Cbt_Look_Ctr_Dn_45
    NJA_Cbt_Look_Ctr_Dn_90
    NJA_Cbt_Look_Ctr_Up_45
    NJA_Cbt_Look_Ctr_Up_90
    NJA_Cbt_Look_L_45
    NJA_Cbt_Look_L_45_Dn_45
    NJA_Cbt_Look_L_45_Dn_90
    NJA_Cbt_Look_L_45_Up_45
    NJA_Cbt_Look_L_45_Up_90
    NJA_Cbt_Look_L_90
    NJA_Cbt_Look_L_90_Dn_45
    NJA_Cbt_Look_L_90_Dn_90
    NJA_Cbt_Look_L_90_Up_45
    NJA_Cbt_Look_L_90_Up_90
    NJA_Cbt_Look_R_45
    NJA_Cbt_Look_R_45_Dn_45
    NJA_Cbt_Look_R_45_Dn_90
    NJA_Cbt_Look_R_45_Up_45
    NJA_Cbt_Look_R_45_Up_90
    NJA_Cbt_Look_R_90
    NJA_Cbt_Look_R_90_Dn_45
    NJA_Cbt_Look_R_90_Dn_90
    NJA_Cbt_Look_R_90_Up_45
    NJA_Cbt_Look_R_90_Up_90
    NJA_Cbt_Crouch_Look_Center
    NJA_Cbt_Crouch_Look_Ctr_Dn_90
    NJA_Cbt_Crouch_Look_Ctr_Up_90
    NJA_Cbt_Crouch_Look_L_90
    NJA_Cbt_Crouch_Look_L_90_Dn_90
    NJA_Cbt_Crouch_Look_L_90_Up_90
    NJA_Cbt_Crouch_Look_R_90
    NJA_Cbt_Crouch_Look_R_90_Dn_90
    NJA_Cbt_Crouch_Look_R_90_Up_90
    MOB1_Stand_Relaxed_Look_Center
    MOB1_Stand_Relaxed_Look_D90
    MOB1_Stand_Relaxed_Look_L90
    MOB1_Stand_Relaxed_Look_R90
    MOB1_Stand_Relaxed_Look_U90

    ABBREVIATION KEY:
    Cbt = Combat
    Rlx = Relaxed
    Std = Stand
    Ptfm = Platform
    L = Left
    R = Right
    Dn = Down
    Fwd = Forward
    Bkwd = Backward
    Ctr = Center
    V# = Version
    BkPd = Backpedal

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