ICL iClone Mocap Animations for rlMotion Packs 7/8
Motion Capture for iClone & Character Creator
Professional motion capture animations for Reallusion iClone and Character Creator. Available in native rlMotion format for direct use in iClone, plus FBX for import workflows. Compatible with iClone 7, iClone 8, CC3, and CC4 characters.
Why Choose iClone Format?
Native rlMotion
Packs include rlMotion files for direct drag-and-drop use in iClone. No import conversion needed — just apply to any CC character.
FBX Compatible
FBX files included for flexible workflows. Import into iClone via 3DXchange or iClone's direct FBX import for motion editing.
Reach Target & Foot IK
Animations work with iClone's Reach Target system and Foot Contact features for automatic floor adaptation and hand IK.
CC3/CC4 Ready
Fully compatible with Character Creator 3 and CC4 characters. Apply to any CC avatar with automatic skeleton matching.
Compatibility
| Software | iClone 7, iClone 8 |
|---|---|
| Characters | Character Creator 3 (CC3), Character Creator 4 (CC4), ActorCore characters |
| Formats | rlMotion (native), FBX (import via iClone or 3DXchange) |
| Features | Motion Library, Reach Target, Foot Contact, Motion Layer editing |
| Export | Re-export to Unreal, Unity, Blender, and other engines from iClone |
Quick-Start · Using rlMotion Files
- Download and unzip your animation pack
- In iClone, select your CC character in the scene
- Open the Motion library panel
- Drag the .rlMotion files into the Motion library, or directly onto the timeline
- The animation applies instantly to your character
- Use Motion Layer editing to adjust individual body parts or blend multiple clips
Quick-Start · FBX Import Workflow
- In iClone 8, go to File → Import → FBX (or use 3DXchange in iClone 7)
- Select the FBX animation file
- In the import dialog, choose Motion as the import target
- Map the source skeleton to iClone's character structure (auto-mapping available)
- Click Apply to load the motion onto your selected character
- Adjust with Reach Target or Foot Contact if needed for floor alignment
Technical Specs
| Primary Format | rlMotion (iClone native) |
|---|---|
| Secondary Format | FBX (Binary) |
| Frame Rate | 30 fps |
| Skeleton | iClone/CC-compatible hierarchy |
| Root Motion | Included where applicable |
| Naming | Descriptive clip names for Motion Library organization |
FAQ
Can I use FBX files directly in iClone?
What's the difference between rlMotion and MotionPlus?
Do animations loop?
Can I export these animations to game engines?
Do these work with ActorCore characters?
Pro Tips
- Motion Layers let you override specific body parts — combine an upper-body gesture with a lower-body walk cycle
- Use Reach Target to automatically adapt hand positions for holding props, touching surfaces, etc.
- Enable Foot Contact to fix any foot sliding and ensure ground-locked locomotion
- Build custom motion sequences by blending clips on the timeline with transition curves
- Use iClone as a motion editing tool — edit and re-export to Unreal, Unity, or other engines
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