ICL iClone Mocap Animations for rlMotion Packs 7/8

Motion Capture for iClone & Character Creator

Professional motion capture animations for Reallusion iClone and Character Creator. Available in native rlMotion format for direct use in iClone, plus FBX for import workflows. Compatible with iClone 7, iClone 8, CC3, and CC4 characters.

Why Choose iClone Format?

Native rlMotion

Packs include rlMotion files for direct drag-and-drop use in iClone. No import conversion needed — just apply to any CC character.

FBX Compatible

FBX files included for flexible workflows. Import into iClone via 3DXchange or iClone's direct FBX import for motion editing.

Reach Target & Foot IK

Animations work with iClone's Reach Target system and Foot Contact features for automatic floor adaptation and hand IK.

CC3/CC4 Ready

Fully compatible with Character Creator 3 and CC4 characters. Apply to any CC avatar with automatic skeleton matching.

Compatibility

Software iClone 7, iClone 8
Characters Character Creator 3 (CC3), Character Creator 4 (CC4), ActorCore characters
Formats rlMotion (native), FBX (import via iClone or 3DXchange)
Features Motion Library, Reach Target, Foot Contact, Motion Layer editing
Export Re-export to Unreal, Unity, Blender, and other engines from iClone

Quick-Start · Using rlMotion Files

  1. Download and unzip your animation pack
  2. In iClone, select your CC character in the scene
  3. Open the Motion library panel
  4. Drag the .rlMotion files into the Motion library, or directly onto the timeline
  5. The animation applies instantly to your character
  6. Use Motion Layer editing to adjust individual body parts or blend multiple clips

Quick-Start · FBX Import Workflow

  1. In iClone 8, go to File → Import → FBX (or use 3DXchange in iClone 7)
  2. Select the FBX animation file
  3. In the import dialog, choose Motion as the import target
  4. Map the source skeleton to iClone's character structure (auto-mapping available)
  5. Click Apply to load the motion onto your selected character
  6. Adjust with Reach Target or Foot Contact if needed for floor alignment

Technical Specs

Primary Format rlMotion (iClone native)
Secondary Format FBX (Binary)
Frame Rate 30 fps
Skeleton iClone/CC-compatible hierarchy
Root Motion Included where applicable
Naming Descriptive clip names for Motion Library organization

FAQ

Can I use FBX files directly in iClone?
Yes. iClone 8 supports direct FBX import (File → Import → FBX). In iClone 7, use 3DXchange to convert FBX to rlMotion format. Both workflows produce the same result.
What's the difference between rlMotion and MotionPlus?
rlMotion is the newer native motion format for iClone. MotionPlus (.rlMotionPlus) was the older format used in earlier versions. Both work in iClone 7 and 8, but rlMotion is the current standard.
Do animations loop?
Locomotion cycles (walks, runs, idles) are designed to loop. In iClone, right-click the motion clip on the timeline and enable Loop to repeat it continuously.
Can I export these animations to game engines?
Yes. After applying motions in iClone, you can re-export to Unreal Engine, Unity, or Blender using iClone's FBX export. This is useful for using iClone as a motion editing tool before sending to your engine.
Do these work with ActorCore characters?
Yes. ActorCore characters use the same CC skeleton, so all animations apply directly.

Pro Tips

  • Motion Layers let you override specific body parts — combine an upper-body gesture with a lower-body walk cycle
  • Use Reach Target to automatically adapt hand positions for holding props, touching surfaces, etc.
  • Enable Foot Contact to fix any foot sliding and ensure ground-locked locomotion
  • Build custom motion sequences by blending clips on the timeline with transition curves
  • Use iClone as a motion editing tool — edit and re-export to Unreal, Unity, or other engines

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