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Home/Collections/MOBILITY: GAME READY MOTION CAPTURE MOVEMENT ANIMATIONS – 3D CHARACTER ANIMATION PACK
Home/Collections/MOBILITY: GAME READY MOTION CAPTURE MOVEMENT ANIMATIONS – 3D CHARACTER ANIMATION PACK
MoCap Online

MOBILITY: GAME READY MOTION CAPTURE MOVEMENT ANIMATIONS – 3D CHARACTER ANIMATION PACK

MOBILITY: GAME READY MOTION CAPTURE MOVEMENT ANIMATIONS – 3D CHARACTER ANIMATION PACK

IDLE, WALK, JOG, JUMP, CROUCH, TURN, STRAFE, PIVOT, LOOK / AIM OFFSETS & TRANSITIONS

**Time to get a move on!** Bring your characters to life with MoCap Online’s detailed **3D character mobility animations**. This comprehensive pack features realistic motion-captured sequences, including detailed walk cycles, dynamic running animations, natural idle poses, versatile jumping motions, and smooth directional transitions. With carefully pose-matched transitions, seamless motion trees, and empty-handed locomotion, these responsive **game animations** ensure authentic character movements and **seamless integration** into your workflow. Available in **Starter, Basic, and Pro** collections, these animations provide robust, realistic locomotion systems ideal for game development, virtual simulations, and animation projects across platforms like Unity, Unreal, Autodesk, Blender, and iClone.
Instant download License included Support available
Price: $ 99.99

195+ Mobility Animations in FBX Format

122+ ANIMATIONS - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 TOTAL ANIMATION FILES

A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

122 animations195 filesFBX Format

527+ Mobility Animations in BIP Format

223+ ANIMATIONS - 18 AIM OFFSETS, 21 SPLIT JUMPS - 527 TOTAL ANIMATION FILES

Take character mobility to the next level with MoCap Online’s Mobility Pro Pack in .BIP format—fully optimized for Autodesk 3ds Max Biped. This extensive set includes over 300 detailed animations covering walk, jog, and run cycles at multiple speeds, crouch motions, jumps, split-jumps, pivots, strafes in eight directions, idle variations, expressive fidgets, conversational gestures, and look/aim offsets. Animations feature carefully pose-matched transitions ensuring smooth, responsive locomotion across all movement speeds and directions. Ideal for game developers and animators who need professional-quality animations with realistic, detailed transitions for immersive gameplay and character realism.

223 animations527 filesBIP Format

195+ Mobility Animations in Unreal Engine

122+ ANIMATIONS - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 TOTAL ANIMATION FILES

A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

122 animations195 filesUnreal Engine

527+ Mobility Animations in FBX Format

223+ ANIMATIONS - 18 AIM OFFSETS, 21 SPLIT JUMPS - 527 TOTAL ANIMATION FILES

The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

223 animations527 filesFBX Format

195+ Mobility Animations in iClone

122+ ANIMATIONS - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 TOTAL ANIMATION FILES

A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

122 animations195 filesiClone

527+ Mobility Animations in Blender 3D

223+ ANIMATIONS - 18 AIM OFFSETS, 21 SPLIT JUMPS - 527 TOTAL ANIMATION FILES

The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

223 animations527 filesBlender 3D

59+ Mobility Animations in BIP Format

35+ ANIMATIONS - 3 AIM OFFSETS, 2 SPLIT JUMPS - 59 TOTAL ANIMATION FILES

BIP Mobility Starter offers a foundational set of MCO Mobility Animations in .bip format, optimized for quick integration into 3ds Max's Biped system. This pack includes essential movements such as walk and jog cycles, crouching, jumping, idle poses, turns, transitions, and look/aim offsets. Motion trees feature carefully pose-matched animation transitions to and from idles and locomotion. Ideal for animators and game developers seeking to implement basic character movement within interactive levels and gameplay, these animations facilitate efficient, realistic character motion and seamless workflow integration.

35 animations59 filesBIP Format

527+ Mobility Animations in iClone

223+ ANIMATIONS - 18 AIM OFFSETS, 21 SPLIT JUMPS - 527 TOTAL ANIMATION FILES

The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

223 animations527 filesiClone

59+ Mobility Animations in Unity 3D

35+ ANIMATIONS - 3 AIM OFFSETS, 2 SPLIT JUMPS - 59 TOTAL ANIMATION FILES

A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

35 animations59 filesUnity 3D

195+ Mobility Animations in BIP Format

122+ ANIMATIONS - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 TOTAL ANIMATION FILES

Bring responsive character movement to your bipedal animations with MoCap Online's Mobility Basic Pack in .BIP format—perfectly tailored for 3ds Max Biped. This collection features foundational idle poses, walk, jog, and run animations in multiple directions, crouching, expressive fidgets, precise pivot turns, versatile jumping sequences, detailed aim/look offsets, and meticulously pose-matched transitions to smoothly link idle and locomotion motions. Designed specifically for efficient, realistic character movement within interactive levels and gameplay, these animations allow animators and game developers to quickly populate virtual environments with lifelike, responsive characters.

122 animations195 filesBIP Format

59+ Mobility Animations in iClone

35+ ANIMATIONS - 3 AIM OFFSETS, 2 SPLIT JUMPS - 59 TOTAL ANIMATION FILES

A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

35 animations59 filesiClone

195+ Mobility Animations in Unity 3D

122+ ANIMATIONS - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 TOTAL ANIMATION FILES

A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

122 animations195 filesUnity 3D

527+ Mobility Animations in Unity 3D

223+ ANIMATIONS - 18 AIM OFFSETS, 21 SPLIT JUMPS - 527 TOTAL ANIMATION FILES

The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

223 animations527 filesUnity 3D

59+ Mobility Animations in Unreal Engine

35+ ANIMATIONS - 3 AIM OFFSETS, 2 SPLIT JUMPS - 59 TOTAL ANIMATION FILES

A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

35 animations59 filesUnreal Engine

59+ Mobility Animations in Blender 3D

35+ ANIMATIONS - 3 AIM OFFSETS, 2 SPLIT JUMPS - 59 TOTAL ANIMATION FILES

A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

35 animations59 filesBlender 3D

195+ Mobility Animations in FBX Format

122+ ANIMATIONS - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 TOTAL ANIMATION FILES

A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

122 animations195 filesFBX Format

195+ Mobility Animations in Blender 3D

122+ ANIMATIONS - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 TOTAL ANIMATION FILES

The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

122 animations195 filesBlender 3D

527+ Mobility Animations in Unreal Engine

223+ ANIMATIONS - 18 AIM OFFSETS, 21 SPLIT JUMPS - 527 TOTAL ANIMATION FILES

The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

223 animations527 filesUnreal Engine
TECHNICAL INFO
~ Pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ All Animation as Root Motion and In-Place
SKU
FBX-Mobility-Basic
Format
FBX Format
Animations
122
Files
195
Numbers
10 AIM OFFSETS, 7 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Skeleton ~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Turn In-Place Loops For Standing and Crouching. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle. ~ Look-At aim offsets ~ Various Minor Fixes
~ This "Basic" pack is a subset of "Mobility PRO"
~ Pose and velocity, matched end frames. ~ Left and Right foot up Jumps, with pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops. ~ Stand and Turn to Walk/Jog/Run Forward in eight directions. ~ Crouch and Turn to CrouchWalk Forward in eight directions.
~ All Animation as Root Motion and In-Place
SKU
BIP-Mobility-Pro
Format
BIP Format
Animations
223
Files
527
Numbers
18 AIM OFFSETS, 21 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Biped ~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle. ~ Turn In-Place Loops - For Standing and Crouching. ~ Various Minor Fixes
~ This "PRO" pack Contains all Mobility animations.
~ Pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ All Animation as Root Motion and In-Place (IPC) Animations ~ Our IPC (in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves to calculate varied motion with no foot sliding, a feature used by major developers. ~ “A” and “T” pose files included to change the default retarget manager stance. ~ Reference Pose is an "A".
SKU
UE-Mobility-Basic
Format
Unreal Engine
Animations
122
Files
195
Numbers
10 AIM OFFSETS, 7 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE (IPC)

Updates

~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Turn In-Place Loops For Standing and Crouching. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle. ~ Look-At aim offsets ~ Various Minor Fixes
~ This "Basic" pack is a subset of "Mobility PRO"
~ Pose and velocity, matched end frames. ~ Left and Right foot up Jumps, with pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops. ~ Stand and Turn to Walk/Jog/Run Forward in eight directions. ~ Crouch and Turn to CrouchWalk Forward in eight directions.
~ All Animation as Root Motion and In-Place
SKU
FBX-Mobility-Pro
Format
FBX Format
Animations
223
Files
527
Numbers
18 AIM OFFSETS, 21 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Skeleton ~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle. ~ Turn In-Place Loops - For Standing and Crouching. ~ Various Minor Fixes
~ This "PRO" pack Contains all Mobility animations.
~ Pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ All Animation as Root Motion and In-Place
SKU
ICL-Mobility-Basic
Format
iClone
Animations
122
Files
195
Numbers
10 AIM OFFSETS, 7 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Skeleton ~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Turn In-Place Loops For Standing and Crouching. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle. ~ Look-At aim offsets ~ Various Minor Fixes
~ This "Basic" pack is a subset of "Mobility PRO"
~ Pose and velocity, matched end frames. ~ Left and Right foot up Jumps, with pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops. ~ Stand and Turn to Walk/Jog/Run Forward in eight directions. ~ Crouch and Turn to CrouchWalk Forward in eight directions.
~ All Animation as Root Motion and In-Place
SKU
BLEND-Mobility-Pro
Format
Blender 3D
Animations
223
Files
527
Numbers
18 AIM OFFSETS, 21 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Skeleton ~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle. ~ Turn In-Place Loops - For Standing and Crouching. ~ Various Minor Fixes
~ This "PRO" pack Contains all Mobility animations.
~ Pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops. ~ Includes two gaits: Walk and Jog, plus Crouching and jumping.
~ All Animation as Root Motion and In-Place
SKU
BIP-Mobility-Starter
Format
BIP Format
Animations
35
Files
59
Numbers
3 AIM OFFSETS, 2 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Biped ~ New Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Turn In-Place Loops - For Standing and Crouching. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle. ~ Various Minor Fixes
~ This "Starter" pack is a subset of "Mobility PRO"
~ Pose and velocity, matched end frames. ~ Left and Right foot up Jumps, with pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops. ~ Stand and Turn to Walk/Jog/Run Forward in eight directions. ~ Crouch and Turn to CrouchWalk Forward in eight directions.
~ All Animation as Root Motion and In-Place
SKU
ICL-Mobility-Pro
Format
iClone
Animations
223
Files
527
Numbers
18 AIM OFFSETS, 21 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Skeleton ~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Lower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle. ~ Turn In-Place Loops - For Standing and Crouching. ~ Various Minor Fixes
~ This "PRO" pack Contains all Mobility animations.
~ Pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops. ~ Includes two gaits: Walk and Jog, plus Crouching and jumping.
~ All Animation as Root Motion and In-Place (IPC) Animations ~ Our IPC (in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the [Unity IPC PDF Document](https://drive.google.com/file/d/1SJfCrQ082wadBdjuMp81TzjqWQ1y4Dmr/view)
SKU
UNITY-Mobility-Starter
Format
Unity 3D
Animations
35
Files
59
Numbers
3 AIM OFFSETS, 2 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE (IPC)

Updates

~ New MotusMan_V55 Skeleton and Avatar ~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Turn In-Place Loops - For Standing and Crouching. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle ~ Various Minor Fixes
~ This "Starter" Pack is a subset of "Mobility PRO"
~ Pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ All Animation as Root Motion and In-Place
SKU
BIP-Mobility-Basic
Format
BIP Format
Animations
122
Files
195
Numbers
10 AIM OFFSETS, 7 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Biped ~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Turn In-Place Loops For Standing and Crouching. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle. ~ Various Minor Fixes.
~ This "Basic" pack is a subset of "Mobility PRO"
~ Pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops. ~ Includes two gaits: Walk and Jog, plus Crouching and jumping.
~ All Animation as Root Motion and In-Place
SKU
ICL-Mobility-Starter
Format
iClone
Animations
35
Files
59
Numbers
3 AIM OFFSETS, 2 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Skeleton ~ New Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Turn In-Place Loops - For Standing and Crouching. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle. ~ Various Minor Fixes
~ This "Starter" pack is a subset of "Mobility PRO"
~ Pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ All animations set as Humanoid, ready for use. ~ All Animation as Root Motion and In-Place (IPC) Animations ~ True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC) ~ Our IPC (in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the [Unity IPC PDF Document](https://drive.google.com/file/d/1SJfCrQ082wadBdjuMp81TzjqWQ1y4Dmr/view)
SKU
UNITY-Mobility-Basic
Format
Unity 3D
Animations
122
Files
195
Numbers
10 AIM OFFSETS, 7 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE (IPC)

Updates

~ New MotusMan_V55 Skeleton and Avatar ~ New Attributes (IPC) ~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Turn In-Place Loops For Standing and Crouching. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle. ~ Various Minor Fixes
~ This "Basic" pack is a subset of "Mobility PRO"
~ Pose and velocity, matched end frames. ~ Left and Right foot up Jumps, with pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops. ~ Stand and Turn to Walk/Jog/Run Forward in eight directions. ~ Crouch and Turn to CrouchWalk Forward in eight directions.
~ All Animation as Root Motion and In-Place ~ All animations set as Humanoid, ready for use. ~ True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC) ~ Our IPC (in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the [Unity IPC PDF Document](https://drive.google.com/file/d/1SJfCrQ082wadBdjuMp81TzjqWQ1y4Dmr/view)
SKU
UNITY-Mobility-Pro
Format
Unity 3D
Animations
223
Files
527
Numbers
18 AIM OFFSETS, 21 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE (IPC)

Updates

~ New MotusMan_V55 Skeleton and Avatar ~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle. ~ Turn In-Place Loops - For Standing and Crouching. ~ Various Minor Fixes
~ This "PRO" pack Contains all Mobility animations.
~ Pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops. ~ Includes two gaits: Walk and Jog, plus Crouching and jumping.
~ All Animation as Root Motion and In-Place ~ Our IPC (in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves to calculate varied motion with no foot sliding, a feature used by major developers. ~ “A” and “T” pose files included to change the default retarget manager stance. ~ Reference Pose is an "A".
SKU
UE-Mobility-Starter
Format
Unreal Engine
Animations
35
Files
59
Numbers
3 AIM OFFSETS, 2 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE (IPC)

Updates

~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Turn In-Place Loops - For Standing and Crouching. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle ~ Various Minor Fixes
~ This "Starter" pack is a subset of "Mobility PRO" - ("PRO" version has a Demo Blueprint Controller, not included in "Starter")
~ Pose and velocity, matched end frames. ~ Pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops. ~ Includes two gaits: Walk and Jog, plus Crouching and jumping.
~ All Animation as Root Motion and In-Place
SKU
BLEND-Mobility-Starter
Format
Blender 3D
Animations
35
Files
59
Numbers
3 AIM OFFSETS, 2 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Skeleton ~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Turn In-Place Loops - For Standing and Crouching. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle. ~ Various Minor Fixes
~ This "Starter" pack is a subset of "Mobility PRO"
~ Pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ All Animation as Root Motion and In-Place
SKU
FBX-Mobility-Basic
Format
FBX Format
Animations
122
Files
195
Numbers
10 AIM OFFSETS, 7 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Skeleton ~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Turn In-Place Loops For Standing and Crouching. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle. ~ Look-At aim offsets ~ Various Minor Fixes
~ This "Basic" pack is a subset of "Mobility PRO"
~ Pose and velocity, matched end frames. ~ Pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops.
~ All Animation as Root Motion and In-Place
SKU
BLEND-Mobility-Basic
Format
Blender 3D
Animations
122
Files
195
Numbers
10 AIM OFFSETS, 7 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Lower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle. ~ Turn In-Place Loops - For Standing and Crouching. ~ Various Minor Fixes
~ This "Basic" pack is a subset of "Mobility PRO"
~ Pose and velocity, matched end frames. ~ All Animation as Root Motion and In-Place (IPC) Animations ~ Free Demo Blueprint Controller included, and provided as-is with no direct support. ~ Blueprints created by: "3 Prong Gaming" ~ **NOTE: When using "Add To Project" in the "Vault" -The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" ~ Left and Right foot up Jumps, with pose and velocity, matched end frames. ~ Locomotions & Moving Jumps are included as traveling and in-place loops. ~ Stand and Turn to Walk/Jog/Run Forward in eight directions. ~ Crouch and Turn to CrouchWalk Forward in eight directions.
~ Our IPC (in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves to calculate varied motion with no foot sliding, a feature used by major developers. ~ “A” and “T” pose files included to change the default retarget manager stance. ~ Reference Pose is an "A".
SKU
UE-Mobility-Pro
Format
Unreal Engine
Animations
223
Files
527
Numbers
18 AIM OFFSETS, 21 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE (IPC)

Updates

~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Lower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle. ~ Turn In-Place Loops - For Standing and Crouching. ~ Various Minor Fixes
~ This "PRO" pack Contains all Mobility animations.
MEDIA
Product Overview: Mobility 3D Character Animation Pack — Overview Video
3D VIEWER
Mobility
ANIMATION LIST
Mobility Starter 3d character animation List
STAND, TURNS, TRANSITIONS
Stand_Relaxed_L_90
Stand_Relaxed_R_90
Stand_Rlx_Turn_In_Place_L_Loop
Stand_Rlx_Turn_In_Place_R_Loop
Stand_Relaxed_Look_Center
Stand_Relaxed_To_Crouch
Stand_Relaxed_To_Walk_F
Stand_Relaxed_To_Jog_F

AIM OFFSETS
Stand_Relaxed_Look_D90
Stand_Relaxed_Look_U90
Stand_Relaxed_Look_L90
Stand_Relaxed_Look_R90

WALKS, JUMPS, TRANSITION
Walk_F
Walk_F_Jump
Walk_F_Jump_RU
Walk_F_To_Stand_Relaxed_RU

CROUCH, TURNS, CROUCH WALK, TRANSITION
Crouch_Idle_V2
Crouch_Rlx_Turn_In_Place_L_Loop
Crouch_Rlx_Turn_In_Place_R_Loop
Crouch_L_90
Crouch_R_90
CrouchWalk_F
Crouch_To_Stand_Relaxed
Crouch_To_CrouchWalk_F
CrouchWalk_F_To_Crouch_RU

JOG, JUMP
Jog_F
Jog_F_Jump
Jog_F_Jump_RU

SPLIT JUMPS
Walk_F_Jump_RU_Start
Walk_F_Jump_RU_Air
Walk_F_Jump_RU_Land
Jog_F_Jump_RU_Start
Jog_F_Jump_RU_Air
Jog_F_Jump_RU_Land
View in Google Sheets Download PDF Download XLSX
Mobility Basic 3d character animation List
STANDS, TURNS, HOPS, JUMP, FIDGETS, TRANSITIONS
Stand_Relaxed_Idle_v2
Stand_Rlx_Turn_In_Place_L_Loop
Stand_Rlx_Turn_In_Place_R_Loop
Stand_Relaxed_L_90
Stand_Relaxed_R_90
Stand_Relaxed_Jump
Stand_Relaxed_Jump_F
Stand_Relaxed_Fgt_v1
Stand_Relaxed_Conv_v1
Stand_Relaxed_Death_B
Stand_Relaxed_Death_F
Stand_Relaxed_Death_L
Stand_Relaxed_Death_R
Stand_Relaxed_Look_Center
Stand_Relaxed_Look_D90
Stand_Relaxed_Look_L90
Stand_Relaxed_Look_R90
Stand_Relaxed_Look_U90
Stand_Relaxed_To_Crouch
Stand_Relaxed_To_Walk_F
Stand_Relaxed_To_Jog_F
Stand_Relaxed_To_Run_F

AIM OFFSETS
Stand_Relaxed_Look_Center
Stand_Relaxed_Look_D90
Stand_Relaxed_Look_U90
Stand_Relaxed_Look_L90
Stand_Relaxed_Look_R90
Crouch_Look_Center
Crouch_Look_D90
Crouch_Look_L90
Crouch_Look_R90
Crouch_Look_U90

WALKS, TURNS, JUMPS, TRANSITIONS
Walk_F_Loop
Walk_B_Loop
Walk_L_Loop
Walk_R_Loop
Walk_BL_BkPd_Loop
Walk_BR_BkPd_Loop
Walk_FL_Loop
Walk_FR_Loop
Walk_L_CIR_Loop
Walk_R_CIR_Loop
Walk_L_90
Walk_R_90
Walk_F_Jump
Walk_F_Jump_RU
Walk_L_Jump
Walk_L_Jump_RU
Walk_R_Jump
Walk_R_Jump_RU
Walk_F_To_Stand_Relaxed_RU

CROUCH, TURNS, CROUCH WALKS, TRANSITION
Crouch_Idle_V2
Crouch_Rlx_Turn_In_Place_L_Loop
Crouch_Rlx_Turn_In_Place_R_Loop
Crouch_L_90
Crouch_R_90
CrouchWalk_F_Loop
CrouchWalk_B_Loop
CrouchWalk_L_Loop
CrouchWalk_R_Loop
CrouchWalk_BL_BkPd_Loop
CrouchWalk_BR_BkPd_Loop
CrouchWalk_FL_Loop
CrouchWalk_FR_Loop
Crouch_To_Stand_Relaxed
Crouch_To_CrouchWalk_F
CrouchWalk_F_To_Crouch_RU
Crouch_Look_Center
Crouch_Look_D90
Crouch_Look_L90
Crouch_Look_R90
Crouch_Look_U90

JOGS, TURNS, JUMPS, TRANSITIONS
Jog_F_Loop
Jog_B_Loop
Jog_L_Loop
Jog_R_Loop
Jog_BL_BkPd_Loop
Jog_BR_BkPd_Loop
Jog_FL_Loop
Jog_FR_Loop
Jog_L_CIR_Loop
Jog_R_CIR_Loop
Jog_L_90
Jog_R_90
Jog_F_Jump
Jog_F_Jump_RU
Jog_L_Jump
Jog_L_Jump_RU
Jog_R_Jump
Jog_R_Jump_RU
Jog_F_To_Stand_Relaxed_RU

RUNS, TURNS, JUMPS, TRANSITIONS
Run_F_Loop
Run_L_Loop
Run_R_Loop
Run_FL_Loop
Run_FR_Loop
Run_L_CIR_Loop
Run_R_CIR_Loop
Run_F_Jump
Run_F_Jump_RU
Run_F_To_Stand_Relaxed_RU

SPLIT JUMPS
Walk_F_Jump_RU_Air_IPC
Walk_F_Jump_RU_Land_IPC
Walk_F_Jump_RU_Start_IPC
Walk_L_Jump_RU_Air_IPC
Walk_L_Jump_RU_Land_IPC
Walk_L_Jump_RU_Start_IPC
Walk_R_Jump_RU_Air_IPC
Walk_R_Jump_RU_Land_IPC
Walk_R_Jump_RU_Start_IPC
Jog_F_Jump_RU_Air_IPC
Jog_F_Jump_RU_Land_IPC
Jog_F_Jump_RU_Start_IPC
Jog_L_Jump_RU_Air_IPC
Jog_L_Jump_RU_Land_IPC
Jog_L_Jump_RU_Start_IPC
Jog_R_Jump_RU_Air_IPC
Jog_R_Jump_RU_Land_IPC
Jog_R_Jump_RU_Start_IPC
Run_F_Jump_RU_Air_IPC
Run_F_Jump_RU_Land_IPC
Run_F_Jump_RU_Start_IPC
View in Google Sheets Download PDF Download XLSX
Mobility Pro 3d character animation List
STANDS, TURNS, HOPS, JUMP, FIDGETS, TRANSITIONS
Stand_Relaxed_Idle
Stand_Relaxed_Idle_v2
Stand_Rlx_Turn_In_Place_L_Loop
Stand_Rlx_Turn_In_Place_R_Loop
Stand_Relaxed_L_45
Stand_Relaxed_L_90
Stand_Relaxed_L_135
Stand_Relaxed_L_180
Stand_Relaxed_R_45
Stand_Relaxed_R_90
Stand_Relaxed_R_135
Stand_Relaxed_R_180
Stand_Relaxed_Jump
Stand_Relaxed_Jump_F
Stand_Relaxed_Jump_B
Stand_Relaxed_Jump_L
Stand_Relaxed_Jump_R
Stand_Relaxed_Hop
Stand_Relaxed_Hop_F
Stand_Relaxed_Hop_B
Stand_Relaxed_Hop_L
Stand_Relaxed_Hop_R
Stand_Relaxed_Fgt_v1
Stand_Relaxed_Fgt_v2
Stand_Relaxed_Fgt_v3
Stand_Relaxed_Fgt_v4
Stand_Relaxed_Conv_v1
Stand_Relaxed_Conv_v2
Stand_Relaxed_Conv_v3
Stand_Relaxed_Conv_v4
Stand_Relaxed_Death_B
Stand_Relaxed_Death_F
Stand_Relaxed_Death_L
Stand_Relaxed_Death_R
Stand_Relaxed_To_Walk_L45_Fwd
Stand_Relaxed_To_Walk_L90_Fwd
Stand_Relaxed_To_Walk_L135_Fwd
Stand_Relaxed_To_Walk_L180_Fwd
Stand_Relaxed_To_Walk_R45_Fwd
Stand_Relaxed_To_Walk_R90_Fwd
Stand_Relaxed_To_Walk_R135_Fwd
Stand_Relaxed_To_Walk_R180_Fwd
Stand_Relaxed_To_Jog_L45_Fwd
Stand_Relaxed_To_Jog_L90_Fwd
Stand_Relaxed_To_Jog_L135_Fwd
Stand_Relaxed_To_Jog_L180_Fwd
Stand_Relaxed_To_Jog_R45_Fwd
Stand_Relaxed_To_Jog_R90_Fwd
Stand_Relaxed_To_Jog_R135_Fwd
Stand_Relaxed_To_Jog_R180_Fwd
Stand_Relaxed_To_Run_L45_Fwd
Stand_Relaxed_To_Run_L90_Fwd
Stand_Relaxed_To_Run_L135_Fwd
Stand_Relaxed_To_Run_L180_Fwd
Stand_Relaxed_To_Run_R45_Fwd
Stand_Relaxed_To_Run_R90_Fwd
Stand_Relaxed_To_Run_R135_Fwd
Stand_Relaxed_To_Run_R180_Fwd
Stand_Relaxed_To_Run_F
Stand_Relaxed_To_Run_L
Stand_Relaxed_To_Run_R
Stand_Relaxed_To_Crouch
Stand_Relaxed_To_Walk_F
Stand_Relaxed_To_Walk_B
Stand_Relaxed_To_Walk_L
Stand_Relaxed_To_Walk_R
Stand_Relaxed_To_Jog_F
Stand_Relaxed_To_Jog_L
Stand_Relaxed_To_Jog_R
Stand_Relaxed_To_Jog_B

AIM OFFSETS
Stand_Relaxed_Look_Center
Stand_Relaxed_Look_D90
Stand_Relaxed_Look_L90
Stand_Relaxed_Look_LD45
Stand_Relaxed_Look_LU45
Stand_Relaxed_Look_R90
Stand_Relaxed_Look_RD45
Stand_Relaxed_Look_RU45
Stand_Relaxed_Look_U90
Crouch_Look_Center
Crouch_Look_D90
Crouch_Look_L90
Crouch_Look_LD45
Crouch_Look_LU45
Crouch_Look_R90
Crouch_Look_RD45
Crouch_Look_RU45
Crouch_Look_U90

WALKS, TURNS, JUMPS, TRANSITIONS
Walk_F_Loop
Walk_B_Loop
Walk_L_Loop
Walk_R_Loop
Walk_L_BkPd_Loop
Walk_R_BkPd_Loop
Walk_BL_BkPd_Loop
Walk_BR_BkPd_Loop
Walk_FL_Loop
Walk_FR_Loop
Walk_L_CIR_Loop
Walk_R_CIR_Loop
Walk_L_90
Walk_R_90
Walk_L_180
Walk_R_180
Walk_F_Jump
Walk_F_Jump_LU
Walk_F_Jump_RU
Walk_L_Jump
Walk_L_Jump_LU
Walk_L_Jump_RU
Walk_R_Jump
Walk_R_Jump_LU
Walk_R_Jump_RU
Walk_B_Jump
Walk_B_Jump_LU
Walk_B_Jump_RU
Walk_F_To_Stand_Relaxed
Walk_F_To_Stand_Relaxed_LU
Walk_F_To_Stand_Relaxed_RU
Walk_B_To_Stand_Relaxed
Walk_B_To_Stand_Relaxed_LU
Walk_B_To_Stand_Relaxed_RU
Walk_L_To_Stand_Relaxed
Walk_L_To_Stand_Relaxed_LU
Walk_L_To_Stand_Relaxed_RU
Walk_R_To_Stand_Relaxed
Walk_R_To_Stand_Relaxed_LU
Walk_R_To_Stand_Relaxed_RU

CROUCH, TURNS, CROUCH WALKS, TRANSITION
Crouch_Idle
Crouch_Idle_V2
Crouch_Rlx_Turn_In_Place_L_Loop
Crouch_Rlx_Turn_In_Place_R_Loop
Crouch_L_45
Crouch_L_90
Crouch_L_135
Crouch_L_180
Crouch_R_45
Crouch_R_90
Crouch_R_135
Crouch_R_180
CrouchWalk_F_Loop
CrouchWalk_B_Loop
CrouchWalk_L_Loop
CrouchWalk_R_Loop
CrouchWalk_L_BkPd_Loop
CrouchWalk_L_CIR_Loop
CrouchWalk_R_CIR_Loop
CrouchWalk_R_BkPd_Loop
CrouchWalk_BL_BkPd_Loop
CrouchWalk_BR_BkPd_Loop
CrouchWalk_FL_Loop
CrouchWalk_FR_Loop
Crouch_To_Stand_Relaxed
Crouch_To_CrouchWalk_F
Crouch_To_CrouchWalk_B
Crouch_To_CrouchWalk_L
Crouch_To_CrouchWalk_R
CrouchWalk_F_To_Crouch
CrouchWalk_F_To_Crouch_LU
CrouchWalk_F_To_Crouch_RU
CrouchWalk_B_To_Crouch
CrouchWalk_B_To_Crouch_LU
CrouchWalk_B_To_Crouch_RU
CrouchWalk_L_To_Crouch
CrouchWalk_L_To_Crouch_LU
CrouchWalk_L_To_Crouch_RU
CrouchWalk_R_To_Crouch
CrouchWalk_R_To_Crouch_LU
CrouchWalk_R_To_Crouch_RU
Crouch_To_CrouchWalk_L45_Fwd
Crouch_To_CrouchWalk_L90_Fwd
Crouch_To_CrouchWalk_L135_Fwd
Crouch_To_CrouchWalk_L180_Fwd
Crouch_To_CrouchWalk_R45_Fwd
Crouch_To_CrouchWalk_R90_Fwd
Crouch_To_CrouchWalk_R135_Fwd
Crouch_To_CrouchWalk_R180_Fwd

JOGS, TURNS, JUMPS, TRANSITIONS
Jog_F_Loop
Jog_B_Loop
Jog_L_Loop
Jog_R_Loop
Jog_L_BkPd_Loop
Jog_R_BkPd_Loop
Jog_BL_BkPd_Loop
Jog_BR_BkPd_Loop
Jog_FL_Loop
Jog_FR_Loop
Jog_L_CIR_Loop
Jog_R_CIR_Loop
Jog_L_90
Jog_R_90
Jog_L_180
Jog_R_180
Jog_F_Jump
Jog_F_Jump_LU
Jog_F_Jump_RU
Jog_L_Jump
Jog_L_Jump_LU
Jog_L_Jump_RU
Jog_R_Jump
Jog_R_Jump_LU
Jog_R_Jump_RU
Jog_F_To_Stand_Relaxed
Jog_F_To_Stand_Relaxed_LU
Jog_F_To_Stand_Relaxed_RU
Jog_B_To_Stand_Relaxed
Jog_B_To_Stand_Relaxed_LU
Jog_B_To_Stand_Relaxed_RU
Jog_L_To_Stand_Relaxed
Jog_L_To_Stand_Relaxed_LU
Jog_L_To_Stand_Relaxed_RU
Jog_R_To_Stand_Relaxed
Jog_R_To_Stand_Relaxed_LU
Jog_R_To_Stand_Relaxed_RU

RUNS, TURNS, JUMPS, TRANSITIONS
Run_F_Loop
Run_L_Loop
Run_R_Loop
Run_L_CIR_Loop
Run_R_CIR_Loop
Run_L_90
Run_R_90
Run_L_180
Run_R_180
Run_F_Jump
Run_F_Jump_LU
Run_F_Jump_RU
Run_L_Jump_LU
Run_L_Jump_RU
Run_R_Jump_LU
Run_R_Jump_RU
Run_FL_Loop
Run_FR_Loop
Run_F_To_Stand_Relaxed
Run_F_To_Stand_Relaxed_LU
Run_F_To_Stand_Relaxed_RU
Run_L_To_Stand_Relaxed
Run_L_To_Stand_Relaxed_LU
Run_L_To_Stand_Relaxed_RU
Run_R_To_Stand_Relaxed
Run_R_To_Stand_Relaxed_LU
Run_R_To_Stand_Relaxed_RU

SPLIT JUMPS
Jog_F_Jump_LU_Start_IPC
Jog_F_Jump_LU_ Air_IPC
Jog_F_Jump_LU_Land_IPC
Jog_F_Jump_RU_Start_IPC
Jog_F_Jump_RU_Air_IPC
Jog_F_Jump_RU_Land_IPC
Jog_L_Jump_LU_Start_IPC
Jog_L_Jump_LU_Air_IPC
Jog_L_Jump_LU_Land_IPC
Jog_L_Jump_RU_Start_IPC
Jog_L_Jump_RU_Air_IPC
Jog_L_Jump_RU_Land_IPC
Jog_R_Jump_LU_Start_IPC
Jog_R_Jump_LU_Air_IPC
Jog_R_Jump_LU_Land_IPC
Jog_R_Jump_RU_Start_IPC
Jog_R_Jump_RU_Air_IPC
Jog_R_Jump_RU_Land_IPC
Run_F_Jump_LU_Start_IPC
Run_F_Jump_LU_Air_IPC
Run_F_Jump_LU_Land_IPC
Run_F_Jump_RU_Start_IPC
Run_F_Jump_RU_Air_IPC
Run_F_Jump_RU_Land_IPC
Run_L_Jump_LU_Start_IPC
Run_L_Jump_LU_Air_IPC
Run_L_Jump_LU_Land_IPC
Run_L_Jump_RU_Start_IPC
Run_L_Jump_RU_Air_IPC
Run_L_Jump_RU_Land_IPC
Run_R_Jump_LU_Start_IPC
Run_R_Jump_LU_Air_IPC
Run_R_Jump_LU_Land_IPC
Run_R_Jump_RU_Start_IPC
Run_R_Jump_RU_Air_IPC
Run_R_Jump_RU_Land_IPC
Stand_Relaxed_Jump_Start_IPC
Stand_Relaxed_Jump_Air_IPC
Stand_Relaxed_Jump_Land_IPC
Walk_B_Jump_LU_Start_IPC
Walk_B_Jump_LU_Air_IPC
Walk_B_Jump_LU_Land_IPC
Walk_B_Jump_RU_Start_IPC
Walk_B_Jump_RU_Air_IPC
Walk_B_Jump_RU_Land_IPC
Walk_F_Jump_LU_Start_IPC
Walk_F_Jump_LU_Air_IPC
Walk_F_Jump_LU_Land_IPC
Walk_F_Jump_RU_Start_IPC
Walk_F_Jump_RU_Air_IPC
Walk_F_Jump_RU_Land_IPC
Walk_L_Jump_LU_Start_IPC
Walk_L_Jump_LU_Air_IPC
Walk_L_Jump_LU_Land_IPC
Walk_L_Jump_RU_Start_IPC
Walk_L_Jump_RU_Air_IPC
Walk_L_Jump_RU_Land_IPC
Walk_R_Jump_LU_Start_IPC
Walk_R_Jump_LU_Air_IPC
Walk_R_Jump_LU_Land_IPC
Walk_R_Jump_RU_Start_IPC
Walk_R_Jump_RU_Air_IPC
Walk_R_Jump_RU_Land_IPC
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MOBILITY / MOVEMENT: MOCAP PACKS - 3D CHARACTER ANIMATIONS TO MOVE YOUR BIPEDAL CHARACTER AROUND A 3D ENVIRONMENT

IDLE, WALK, JOG, JUMP, CROUCH, TURN, STRAFE, PIVOT, LOOK / AIM OFFSETS & TRANSITIONS

Time to get a move on! Get your 3D character moving with detailed collections of motion animations. Whether it's a straight line from point A to point B or you need to zigzag and jump obstacles, our Mobility animations will get you there. Base locomotions and transitions to move your character in any direction on a flat environment.

*Animation Pack
#Starter-BIP

35+ MOBILITY ANIMATIONS IN .BIP FORMAT

Includes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.

A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

35 Animations - 3 AIM OFFSETS, 2 SPLIT JUMPS - 59 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

  • *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Starter-BIP

ID: BIP-Mobility-Starter
Format: BIP
Anim Count: 35
Total Files: 59

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B

  • New MotusMan_V55 Biped
  • New Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Turn In-Place Loops - For Standing and Crouching.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
  • Various Minor Fixes

Notes

  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC


*Animation Pack
#Starter-FBX

35+ MOBILITY ANIMATIONS IN .FBX FORMAT

Includes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.

A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

35 Animations - 3 AIM OFFSETS, 2 SPLIT JUMPS - 59 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

  • *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Starter-FBX

ID: FBX-Mobility-Starter
Format: FBX
Anim Count: 35
Total Files: 59

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B

  • New MotusMan_V55 Skeleton
  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Turn In-Place Loops - For Standing and Crouching.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
  • Various Minor Fixes

Notes

  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC


*Animation Pack
#Starter-ICL

35+ MOBILITY ANIMATIONS FOR iCLONE

Includes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.

A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

35 Animations - 3 AIM OFFSETS, 2 SPLIT JUMPS - 59 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

  • *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Starter-ICL

ID: ICL-Mobility-Starter
Format: ICL
Anim Count: 35
Total Files: 59

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B

  • New MotusMan_V55 Skeleton
  • New Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Turn In-Place Loops - For Standing and Crouching.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
  • Various Minor Fixes

Notes

  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC


*Animation Pack
#Starter-UE4

35+ MOBILITY ANIMATIONS FOR UNREAL ENGINE

Includes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.

A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

35 Animations - 3 AIM OFFSETS, 2 SPLIT JUMPS - 59 Total Animation Files

UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

  • *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Starter-UE4

ID: UE4-Mobility-Starter
Format: UE4
Anim Count: 35
Total Files: 59

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7B

  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Turn In-Place Loops - For Standing and Crouching.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle
  • Various Minor Fixes

Notes

  • All Animation as Root Motion and In-Place (IPC) Animations
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • All Animation as Root Motion and In-Place (IPC) Animations
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC


*Animation Pack
#Starter-UNITY

35+ MOBILITY ANIMATIONS FOR UNITY 3D

Includes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.

A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

35 Animations - 3 AIM OFFSETS, 2 SPLIT JUMPS - 59 Total Animation Files

UNITY - 3D Character Animations for Game Development in Unity 3D

  • *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Starter-UNITY

ID: UNITY-Mobility-Starter
Format: UNITY
Anim Count: 35
Total Files: 59

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7B

  • New MotusMan_V55 Skeleton and Avatar
  • Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Turn In-Place Loops - For Standing and Crouching.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle
  • Various Minor Fixes

Notes

  • All animations set as Humanoid, ready for use.
  • True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Includes two gaits: Walk and Jog, plus Crouching and jumping.
  • All animations set as Humanoid, ready for use.
  • True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Includes two gaits: Walk and Jog, plus Crouching and jumping.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC


*Animation Pack
#Basic-BIP

122+ MOBILITY ANIMATIONS IN .BIP FORMAT

Includes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.

A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

122 Animations - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

  • *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Basic-BIP

ID: BIP-Mobility-Basic
Format: BIP
Anim Count: 122
Total Files: 195

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B

  • New MotusMan_V55 Biped
  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Turn In-Place Loops For Standing and Crouching.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.
  • Various Minor Fixes.

Notes

  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC


*Animation Pack
#Basic-FBX

122+ MOBILITY ANIMATIONS IN .FBX FORMAT

Includes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.

A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

122 Animations - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

  • *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Basic-FBX

ID: FBX-Mobility-Basic
Format: FBX
Anim Count: 122
Total Files: 195

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B

  • New MotusMan_V55 Skeleton
  • Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Turn In-Place Loops For Standing and Crouching.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.
  • Look-At aim offsets
  • Various Minor Fixes

Notes

  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC


*Animation Pack
#Basic-ICL

122+ MOBILITY ANIMATIONS FOR iCLONE

Includes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.

A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

122 Animations - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

  • *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Basic-ICL

ID: ICL-Mobility-Basic
Format: ICL
Anim Count: 122
Total Files: 195

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B

  • New MotusMan_V55 Skeleton
  • Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Turn In-Place Loops For Standing and Crouching.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.
  • Look-At aim offsets
  • Various Minor Fixes

Notes

  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC


*Animation Pack
#Basic-UE4

122+ MOBILITY FOR UNREAL ENGINE

Includes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.

A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

122 Animations - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 Total Animation Files

UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

  • *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Basic-UE4

ID: UE4-Mobility-Basic
Format: UE4
Anim Count: 122
Total Files: 195

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7B

  • Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Turn In-Place Loops For Standing and Crouching.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.
  • Look-At aim offsets
  • Various Minor Fixes

Notes

  • All Animation as Root Motion and In-Place (IPC) Animations
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • All Animation as Root Motion and In-Place (IPC) Animations
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC


*Animation Pack
#Basic-UNITY

122+ MOBILITY ANIMATIONS FOR UNITY 3D

Includes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.

A basic set of MCO Mobility Animations for your bipedal character to move around a level environment. Includes three speeds; walk, jog and run, as well as idle, turn and transition animations. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

122 Animations - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 Total Animation Files

UNITY - 3D Character Animations for Game Development in Unity 3D

  • *Ani mation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Basic-UNITY

ID: UNITY-Mobility-Basic
Format: UNITY
Anim Count: 122
Total Files: 195

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7B

  • New MotusMan_V55 Skeleton and Avatar
  • New Attributes (IPC)
  • Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Turn In-Place Loops For Standing and Crouching.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.
  • Various Minor Fixes

Notes

  • All animations set as Humanoid, ready for use.
  • True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Includes two gaits: Walk and Jog, plus Crouching and jumping.
  • All animations set as Humanoid, ready for use.
  • True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Includes two gaits: Walk and Jog, plus Crouching and jumping.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC


*Animation Pack
#Pro-BIP

304+ MOBILITY ANIMATIONS IN .BIP FORMAT

Includes All: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths & Transitions.

The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

223 Animations - 18 AIM OFFSETS, 21 SPLIT JUMPS - 527 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

  • *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Pro-BIP

ID: BIP-Mobility-Pro
Format: BIP
Anim Count: 223
Total Files: 527

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B

  • New MotusMan_V55 Biped
  • Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
  • Turn In-Place Loops - For Standing and Crouching.
  • Various Minor Fixes

Notes

  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Stand and Turn to Walk/Jog/Run Forward in eight directions.
  • Crouch and Turn to CrouchWalk Forward in eight directions.
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Stand and Turn to Walk/Jog/Run Forward in eight directions.
  • Crouch and Turn to CrouchWalk Forward in eight directions.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC


*Animation Pack
#Pro-FBX

223+ MOBILITY ANIMATIONS IN .FBX FORMAT

Includes All: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths & Transitions.

The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

223 Animations - 18 AIM OFFSETS, 21 SPLIT JUMPS - 527 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

  • *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Pro-FBX

ID: FBX-Mobility-Pro
Format: FBX
Anim Count: 223
Total Files: 527

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B

  • New MotusMan_V55 Skeleton
  • Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
  • Turn In-Place Loops - For Standing and Crouching.
  • Various Minor Fixes

Notes

  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Stand and Turn to Walk/Jog/Run Forward in eight directions.
  • Crouch and Turn to CrouchWalk Forward in eight directions.
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Stand and Turn to Walk/Jog/Run Forward in eight directions.
  • Crouch and Turn to CrouchWalk Forward in eight directions.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC


*Animation Pack
#Pro-ICL

304+ MOBILITY ANIMATIONS FOR iCLONE

Includes All: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths & Transitions.

The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

223 Animations - 18 AIM OFFSETS, 21 SPLIT JUMPS - 527 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

  • *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Pro-ICL

ID: ICL-Mobility-Pro
Format: ICL
Anim Count: 223
Total Files: 527

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7B

  • New MotusMan_V55 Skeleton
  • Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
  • Turn In-Place Loops - For Standing and Crouching.
  • Various Minor Fixes

Notes

  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Stand and Turn to Walk/Jog/Run Forward in eight directions.
  • Crouch and Turn to CrouchWalk Forward in eight directions.
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Stand and Turn to Walk/Jog/Run Forward in eight directions.
  • Crouch and Turn to CrouchWalk Forward in eight directions.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC


*Animation Pack
#Pro-UE4

304+ MOBILITY ANIMATIONS FOR UNREAL ENGINE

Includes All: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths & Transitions.

The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

223 Animations - 18 AIM OFFSETS, 21 SPLIT JUMPS - 527 Total Animation Files

UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

  • *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Pro-UE4

ID: UE4-Mobility-Pro
Format: UE4
Anim Count: 223
Total Files: 527

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7B

  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
  • Turn In-Place Loops - For Standing and Crouching.
  • Various Minor Fixes

Notes

  • All Animation as Root Motion and In-Place (IPC) Animations
  • Free Demo Blueprint Controller included, and provided as-is with no direct support.
  • Blueprints created by: "3 Prong Gaming" https://www.youtube.com/user/ShortBusTrip
  • **NOTE: When using "Add To Project" in the "Vault" -The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" (https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Mobility/UE4%20Mobility%20BP%20Config%20Settings%20-%20MocapOnline.pdf) docs in “\Project\Source\” (not visible in the editor).
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Stand and Turn to Walk/Jog/Run Forward in eight directions.
  • Crouch and Turn to CrouchWalk Forward in eight directions.
  • All Animation as Root Motion and In-Place (IPC) Animations
  • Free Demo Blueprint Controller included, and provided as-is with no direct support.
  • Blueprints created by: "3 Prong Gaming" https://www.youtube.com/user/ShortBusTrip
  • **NOTE: When using "Add To Project" in the "Vault" -The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" (https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Mobility/UE4%20Mobility%20BP%20Config%20Settings%20-%20MocapOnline.pdf) docs in “\Project\Source\” (not visible in the editor).
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Stand and Turn to Walk/Jog/Run Forward in eight directions.
  • Crouch and Turn to CrouchWalk Forward in eight directions.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC


*Animation Pack
#Pro-UNITY

304+ MOBILITY ANIMATIONS FOR UNITY 3D

Includes All: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths & Transitions.

The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

223 Animations - 18 AIM OFFSETS, 21 SPLIT JUMPS - 527 Total Animation Files

UNITY - 3D Character Animations for Game Development in Unity 3D

  • *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Pro-UNITY

ID: UNITY-Mobility-Pro
Format: UNITY
Anim Count: 223
Total Files: 527

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7B

  • New MotusMan_V55 Skeleton and Avatar
  • Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
  • Turn In-Place Loops - For Standing and Crouching.
  • Various Minor Fixes

Notes

  • All animations set as Humanoid, ready for use.
  • True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions are included as traveling and in-place loops.
  • Moving Jumps are included as traveling and in-place motion.
  • All animations set as Humanoid, ready for use.
  • True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions are included as traveling and in-place loops.
  • Moving Jumps are included as traveling and in-place motion.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC


*Animation Pack
#Starter-BLENDER

35+ MOBILITY ANIMATIONS FOR BLENDER 3D

Includes: Idles, Aim Offsets, Walking, Jogging, Crouching, Turns, Jumps, & Transitions.

A small set of MCO Mobility Animations. Walk & jog locomotions with crouch and jump animations. Idle and turn with transitions and look / aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

35 Animations - 3 AIM OFFSETS, 2 SPLIT JUMPS - 59 Total Animation Files

BLENDER - MoCap 3D Character Animations for Blender 3D.

  • *Animations now available for Blender 3D.
Technical Info
#Starter-BLENDER

ID: BLENDER-Mobility-Starter
Format: BLENDER
Anim Count: 35
Total Files: 59

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.0 Notes

  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.


*Animation Pack
#Basic-BLENDER

122+ MOBILITY ANIMATIONS FOR BLENDER 3D

Includes More: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.

The complete set of MCO Mobility animations. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets. Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

122 Animations - 10 AIM OFFSETS, 7 SPLIT JUMPS - 195 Total Animation Files

BLENDER - MoCap 3D Character Animations for Blender 3D.

  • *Animations now available for Blender 3D.
Technical Info
#Basic-BLENDER

ID: BLENDER-Mobility-Basic
Format: BLENDER
Anim Count: 122
Total Files: 195

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.0

  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
  • Turn In-Place Loops - For Standing and Crouching.
  • Various Minor Fixes

Notes

  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC


*Animation Pack
#Pro-BLENDER

223+ MOBILITY ANIMATIONS FOR BLENDER 3D

Includes All: Idles, Fidgets, Aim Offsets, Walking, Jogging, Running, Crouching, Crouch-Walking, Turns, Pivots, Strafes, Hops, Jumps, Split-Jumps, Convos, Deaths & Transitions.

 

223 Animations - 18 AIM OFFSETS, 21 SPLIT JUMPS - 527 Total Animation Files

BLENDER - MoCap 3D Character Animations for Blender 3D.

  • *Animations now available for Blender 3D.
Technical Info
#Pro-BLENDER

ID: BLENDER-Mobility-Pro
Format: BLENDER
Anim Count: 223
Total Files: 527

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.0 Notes

  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • Left and Right foot up Jumps, with pose and velocity, matched end frames.
  • Locomotions & Moving Jumps are included as traveling and in-place loops.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC


Media
#all


NOTE: Highlight video of Mobility PRO. Mobility STARTER does not include all animations. Please see Sketchfab Viewer and Animation List for true Pack contents.

3D Viewer
#Starter

Mobility Starter - Animation Player


Animation List
#Starter

MOBILITY-Starter - Animation List (Download)


STAND, TURNS, TRANSITIONS
Stand_Relaxed_L_90
Stand_Relaxed_R_90
Stand_Rlx_Turn_In_Place_L_Loop
Stand_Rlx_Turn_In_Place_R_Loop
Stand_Relaxed_Look_Center
Stand_Relaxed_To_Crouch
Stand_Relaxed_To_Walk_F
Stand_Relaxed_To_Jog_F

AIM OFFSETS
Stand_Relaxed_Look_D90
Stand_Relaxed_Look_U90
Stand_Relaxed_Look_L90
Stand_Relaxed_Look_R90

WALKS, JUMPS, TRANSITION
Walk_F
Walk_F_Jump
Walk_F_Jump_RU
Walk_F_To_Stand_Relaxed_RU

CROUCH, TURNS, CROUCH WALK, TRANSITION
Crouch_Idle_V2
Crouch_Rlx_Turn_In_Place_L_Loop
Crouch_Rlx_Turn_In_Place_R_Loop
Crouch_L_90
Crouch_R_90
CrouchWalk_F
Crouch_To_Stand_Relaxed
Crouch_To_CrouchWalk_F
CrouchWalk_F_To_Crouch_RU

JOG, JUMP
Jog_F
Jog_F_Jump
Jog_F_Jump_RU

SPLIT JUMPS
Walk_F_Jump_RU_Start
Walk_F_Jump_RU_Air
Walk_F_Jump_RU_Land
Jog_F_Jump_RU_Start
Jog_F_Jump_RU_Air
Jog_F_Jump_RU_Land

MOBILITY-Starter - Animation List (Download)

3D Viewer
#Basic

Mobility Basic - Animation Player


Animation List
#Basic

MOBILITY-Basic - Animation List (Download)


STANDS, TURNS, HOPS, JUMP, FIDGETS, TRANSITIONS
Stand_Relaxed_Idle_v2
Stand_Rlx_Turn_In_Place_L_Loop
Stand_Rlx_Turn_In_Place_R_Loop
Stand_Relaxed_L_90
Stand_Relaxed_R_90
Stand_Relaxed_Jump
Stand_Relaxed_Jump_F
Stand_Relaxed_Fgt_v1
Stand_Relaxed_Conv_v1
Stand_Relaxed_Death_B
Stand_Relaxed_Death_F
Stand_Relaxed_Death_L
Stand_Relaxed_Death_R
Stand_Relaxed_Look_Center
Stand_Relaxed_Look_D90
Stand_Relaxed_Look_L90
Stand_Relaxed_Look_R90
Stand_Relaxed_Look_U90
Stand_Relaxed_To_Crouch
Stand_Relaxed_To_Walk_F
Stand_Relaxed_To_Jog_F
Stand_Relaxed_To_Run_F

AIM OFFSETS
Stand_Relaxed_Look_Center
Stand_Relaxed_Look_D90
Stand_Relaxed_Look_U90
Stand_Relaxed_Look_L90
Stand_Relaxed_Look_R90
Crouch_Look_Center
Crouch_Look_D90
Crouch_Look_L90
Crouch_Look_R90
Crouch_Look_U90

WALKS, TURNS, JUMPS, TRANSITIONS
Walk_F_Loop
Walk_B_Loop
Walk_L_Loop
Walk_R_Loop
Walk_BL_BkPd_Loop
Walk_BR_BkPd_Loop
Walk_FL_Loop
Walk_FR_Loop
Walk_L_CIR_Loop
Walk_R_CIR_Loop
Walk_L_90
Walk_R_90
Walk_F_Jump
Walk_F_Jump_RU
Walk_L_Jump
Walk_L_Jump_RU
Walk_R_Jump
Walk_R_Jump_RU
Walk_F_To_Stand_Relaxed_RU

CROUCH, TURNS, CROUCH WALKS, TRANSITION
Crouch_Idle_V2
Crouch_Rlx_Turn_In_Place_L_Loop
Crouch_Rlx_Turn_In_Place_R_Loop
Crouch_L_90
Crouch_R_90
CrouchWalk_F_Loop
CrouchWalk_B_Loop
CrouchWalk_L_Loop
CrouchWalk_R_Loop
CrouchWalk_BL_BkPd_Loop
CrouchWalk_BR_BkPd_Loop
CrouchWalk_FL_Loop
CrouchWalk_FR_Loop
Crouch_To_Stand_Relaxed
Crouch_To_CrouchWalk_F
CrouchWalk_F_To_Crouch_RU
Crouch_Look_Center
Crouch_Look_D90
Crouch_Look_L90
Crouch_Look_R90
Crouch_Look_U90

JOGS, TURNS, JUMPS, TRANSITIONS
Jog_F_Loop
Jog_B_Loop
Jog_L_Loop
Jog_R_Loop
Jog_BL_BkPd_Loop
Jog_BR_BkPd_Loop
Jog_FL_Loop
Jog_FR_Loop
Jog_L_CIR_Loop
Jog_R_CIR_Loop
Jog_L_90
Jog_R_90
Jog_F_Jump
Jog_F_Jump_RU
Jog_L_Jump
Jog_L_Jump_RU
Jog_R_Jump
Jog_R_Jump_RU
Jog_F_To_Stand_Relaxed_RU

RUNS, TURNS, JUMPS, TRANSITIONS
Run_F_Loop
Run_L_Loop
Run_R_Loop
Run_FL_Loop
Run_FR_Loop
Run_L_CIR_Loop
Run_R_CIR_Loop
Run_F_Jump
Run_F_Jump_RU
Run_F_To_Stand_Relaxed_RU

SPLIT JUMPS
Walk_F_Jump_RU_Air_IPC
Walk_F_Jump_RU_Land_IPC
Walk_F_Jump_RU_Start_IPC
Walk_L_Jump_RU_Air_IPC
Walk_L_Jump_RU_Land_IPC
Walk_L_Jump_RU_Start_IPC
Walk_R_Jump_RU_Air_IPC
Walk_R_Jump_RU_Land_IPC
Walk_R_Jump_RU_Start_IPC
Jog_F_Jump_RU_Air_IPC
Jog_F_Jump_RU_Land_IPC
Jog_F_Jump_RU_Start_IPC
Jog_L_Jump_RU_Air_IPC
Jog_L_Jump_RU_Land_IPC
Jog_L_Jump_RU_Start_IPC
Jog_R_Jump_RU_Air_IPC
Jog_R_Jump_RU_Land_IPC
Jog_R_Jump_RU_Start_IPC
Run_F_Jump_RU_Air_IPC
Run_F_Jump_RU_Land_IPC
Run_F_Jump_RU_Start_IPC

MOBILITY-Basic - Animation List (Download)

3D Viewer
#Pro

Mobility Pro - Animation Player


Animation List
#Pro

MOBILITY-Pro - Animation List (Download)


STANDS, TURNS, HOPS, JUMP, FIDGETS, TRANSITIONS
Stand_Relaxed_Idle
Stand_Relaxed_Idle_v2
Stand_Rlx_Turn_In_Place_L_Loop
Stand_Rlx_Turn_In_Place_R_Loop
Stand_Relaxed_L_45
Stand_Relaxed_L_90
Stand_Relaxed_L_135
Stand_Relaxed_L_180
Stand_Relaxed_R_45
Stand_Relaxed_R_90
Stand_Relaxed_R_135
Stand_Relaxed_R_180
Stand_Relaxed_Jump
Stand_Relaxed_Jump_F
Stand_Relaxed_Jump_B
Stand_Relaxed_Jump_L
Stand_Relaxed_Jump_R
Stand_Relaxed_Hop
Stand_Relaxed_Hop_F
Stand_Relaxed_Hop_B
Stand_Relaxed_Hop_L
Stand_Relaxed_Hop_R
Stand_Relaxed_Fgt_v1
Stand_Relaxed_Fgt_v2
Stand_Relaxed_Fgt_v3
Stand_Relaxed_Fgt_v4
Stand_Relaxed_Conv_v1
Stand_Relaxed_Conv_v2
Stand_Relaxed_Conv_v3
Stand_Relaxed_Conv_v4
Stand_Relaxed_Death_B
Stand_Relaxed_Death_F
Stand_Relaxed_Death_L
Stand_Relaxed_Death_R
Stand_Relaxed_To_Walk_L45_Fwd
Stand_Relaxed_To_Walk_L90_Fwd
Stand_Relaxed_To_Walk_L135_Fwd
Stand_Relaxed_To_Walk_L180_Fwd
Stand_Relaxed_To_Walk_R45_Fwd
Stand_Relaxed_To_Walk_R90_Fwd
Stand_Relaxed_To_Walk_R135_Fwd
Stand_Relaxed_To_Walk_R180_Fwd
Stand_Relaxed_To_Jog_L45_Fwd
Stand_Relaxed_To_Jog_L90_Fwd
Stand_Relaxed_To_Jog_L135_Fwd
Stand_Relaxed_To_Jog_L180_Fwd
Stand_Relaxed_To_Jog_R45_Fwd
Stand_Relaxed_To_Jog_R90_Fwd
Stand_Relaxed_To_Jog_R135_Fwd
Stand_Relaxed_To_Jog_R180_Fwd
Stand_Relaxed_To_Run_L45_Fwd
Stand_Relaxed_To_Run_L90_Fwd
Stand_Relaxed_To_Run_L135_Fwd
Stand_Relaxed_To_Run_L180_Fwd
Stand_Relaxed_To_Run_R45_Fwd
Stand_Relaxed_To_Run_R90_Fwd
Stand_Relaxed_To_Run_R135_Fwd
Stand_Relaxed_To_Run_R180_Fwd
Stand_Relaxed_To_Run_F
Stand_Relaxed_To_Run_L
Stand_Relaxed_To_Run_R
Stand_Relaxed_To_Crouch
Stand_Relaxed_To_Walk_F
Stand_Relaxed_To_Walk_B
Stand_Relaxed_To_Walk_L
Stand_Relaxed_To_Walk_R
Stand_Relaxed_To_Jog_F
Stand_Relaxed_To_Jog_L
Stand_Relaxed_To_Jog_R
Stand_Relaxed_To_Jog_B

AIM OFFSETS
Stand_Relaxed_Look_Center
Stand_Relaxed_Look_D90
Stand_Relaxed_Look_L90
Stand_Relaxed_Look_LD45
Stand_Relaxed_Look_LU45
Stand_Relaxed_Look_R90
Stand_Relaxed_Look_RD45
Stand_Relaxed_Look_RU45
Stand_Relaxed_Look_U90
Crouch_Look_Center
Crouch_Look_D90
Crouch_Look_L90
Crouch_Look_LD45
Crouch_Look_LU45
Crouch_Look_R90
Crouch_Look_RD45
Crouch_Look_RU45
Crouch_Look_U90

WALKS, TURNS, JUMPS, TRANSITIONS
Walk_F_Loop
Walk_B_Loop
Walk_L_Loop
Walk_R_Loop
Walk_L_BkPd_Loop
Walk_R_BkPd_Loop
Walk_BL_BkPd_Loop
Walk_BR_BkPd_Loop
Walk_FL_Loop
Walk_FR_Loop
Walk_L_CIR_Loop
Walk_R_CIR_Loop
Walk_L_90
Walk_R_90
Walk_L_180
Walk_R_180
Walk_F_Jump
Walk_F_Jump_LU
Walk_F_Jump_RU
Walk_L_Jump
Walk_L_Jump_LU
Walk_L_Jump_RU
Walk_R_Jump
Walk_R_Jump_LU
Walk_R_Jump_RU
Walk_B_Jump
Walk_B_Jump_LU
Walk_B_Jump_RU
Walk_F_To_Stand_Relaxed
Walk_F_To_Stand_Relaxed_LU
Walk_F_To_Stand_Relaxed_RU
Walk_B_To_Stand_Relaxed
Walk_B_To_Stand_Relaxed_LU
Walk_B_To_Stand_Relaxed_RU
Walk_L_To_Stand_Relaxed
Walk_L_To_Stand_Relaxed_LU
Walk_L_To_Stand_Relaxed_RU
Walk_R_To_Stand_Relaxed
Walk_R_To_Stand_Relaxed_LU
Walk_R_To_Stand_Relaxed_RU

CROUCH, TURNS, CROUCH WALKS, TRANSITION
Crouch_Idle
Crouch_Idle_V2
Crouch_Rlx_Turn_In_Place_L_Loop
Crouch_Rlx_Turn_In_Place_R_Loop
Crouch_L_45
Crouch_L_90
Crouch_L_135
Crouch_L_180
Crouch_R_45
Crouch_R_90
Crouch_R_135
Crouch_R_180
CrouchWalk_F_Loop
CrouchWalk_B_Loop
CrouchWalk_L_Loop
CrouchWalk_R_Loop
CrouchWalk_L_BkPd_Loop
CrouchWalk_L_CIR_Loop
CrouchWalk_R_CIR_Loop
CrouchWalk_R_BkPd_Loop
CrouchWalk_BL_BkPd_Loop
CrouchWalk_BR_BkPd_Loop
CrouchWalk_FL_Loop
CrouchWalk_FR_Loop
Crouch_To_Stand_Relaxed
Crouch_To_CrouchWalk_F
Crouch_To_CrouchWalk_B
Crouch_To_CrouchWalk_L
Crouch_To_CrouchWalk_R
CrouchWalk_F_To_Crouch
CrouchWalk_F_To_Crouch_LU
CrouchWalk_F_To_Crouch_RU
CrouchWalk_B_To_Crouch
CrouchWalk_B_To_Crouch_LU
CrouchWalk_B_To_Crouch_RU
CrouchWalk_L_To_Crouch
CrouchWalk_L_To_Crouch_LU
CrouchWalk_L_To_Crouch_RU
CrouchWalk_R_To_Crouch
CrouchWalk_R_To_Crouch_LU
CrouchWalk_R_To_Crouch_RU
Crouch_To_CrouchWalk_L45_Fwd
Crouch_To_CrouchWalk_L90_Fwd
Crouch_To_CrouchWalk_L135_Fwd
Crouch_To_CrouchWalk_L180_Fwd
Crouch_To_CrouchWalk_R45_Fwd
Crouch_To_CrouchWalk_R90_Fwd
Crouch_To_CrouchWalk_R135_Fwd
Crouch_To_CrouchWalk_R180_Fwd

JOGS, TURNS, JUMPS, TRANSITIONS
Jog_F_Loop
Jog_B_Loop
Jog_L_Loop
Jog_R_Loop
Jog_L_BkPd_Loop
Jog_R_BkPd_Loop
Jog_BL_BkPd_Loop
Jog_BR_BkPd_Loop
Jog_FL_Loop
Jog_FR_Loop
Jog_L_CIR_Loop
Jog_R_CIR_Loop
Jog_L_90
Jog_R_90
Jog_L_180
Jog_R_180
Jog_F_Jump
Jog_F_Jump_LU
Jog_F_Jump_RU
Jog_L_Jump
Jog_L_Jump_LU
Jog_L_Jump_RU
Jog_R_Jump
Jog_R_Jump_LU
Jog_R_Jump_RU
Jog_F_To_Stand_Relaxed
Jog_F_To_Stand_Relaxed_LU
Jog_F_To_Stand_Relaxed_RU
Jog_B_To_Stand_Relaxed
Jog_B_To_Stand_Relaxed_LU
Jog_B_To_Stand_Relaxed_RU
Jog_L_To_Stand_Relaxed
Jog_L_To_Stand_Relaxed_LU
Jog_L_To_Stand_Relaxed_RU
Jog_R_To_Stand_Relaxed
Jog_R_To_Stand_Relaxed_LU
Jog_R_To_Stand_Relaxed_RU

RUNS, TURNS, JUMPS, TRANSITIONS
Run_F_Loop
Run_L_Loop
Run_R_Loop
Run_L_CIR_Loop
Run_R_CIR_Loop
Run_L_90
Run_R_90
Run_L_180
Run_R_180
Run_F_Jump
Run_F_Jump_LU
Run_F_Jump_RU
Run_L_Jump_LU
Run_L_Jump_RU
Run_R_Jump_LU
Run_R_Jump_RU
Run_FL_Loop
Run_FR_Loop
Run_F_To_Stand_Relaxed
Run_F_To_Stand_Relaxed_LU
Run_F_To_Stand_Relaxed_RU
Run_L_To_Stand_Relaxed
Run_L_To_Stand_Relaxed_LU
Run_L_To_Stand_Relaxed_RU
Run_R_To_Stand_Relaxed
Run_R_To_Stand_Relaxed_LU
Run_R_To_Stand_Relaxed_RU

SPLIT JUMPS
Jog_F_Jump_LU_Start_IPC
Jog_F_Jump_LU_ Air_IPC
Jog_F_Jump_LU_Land_IPC
Jog_F_Jump_RU_Start_IPC
Jog_F_Jump_RU_Air_IPC
Jog_F_Jump_RU_Land_IPC
Jog_L_Jump_LU_Start_IPC
Jog_L_Jump_LU_Air_IPC
Jog_L_Jump_LU_Land_IPC
Jog_L_Jump_RU_Start_IPC
Jog_L_Jump_RU_Air_IPC
Jog_L_Jump_RU_Land_IPC
Jog_R_Jump_LU_Start_IPC
Jog_R_Jump_LU_Air_IPC
Jog_R_Jump_LU_Land_IPC
Jog_R_Jump_RU_Start_IPC
Jog_R_Jump_RU_Air_IPC
Jog_R_Jump_RU_Land_IPC
Run_F_Jump_LU_Start_IPC
Run_F_Jump_LU_Air_IPC
Run_F_Jump_LU_Land_IPC
Run_F_Jump_RU_Start_IPC
Run_F_Jump_RU_Air_IPC
Run_F_Jump_RU_Land_IPC
Run_L_Jump_LU_Start_IPC
Run_L_Jump_LU_Air_IPC
Run_L_Jump_LU_Land_IPC
Run_L_Jump_RU_Start_IPC
Run_L_Jump_RU_Air_IPC
Run_L_Jump_RU_Land_IPC
Run_R_Jump_LU_Start_IPC
Run_R_Jump_LU_Air_IPC
Run_R_Jump_LU_Land_IPC
Run_R_Jump_RU_Start_IPC
Run_R_Jump_RU_Air_IPC
Run_R_Jump_RU_Land_IPC
Stand_Relaxed_Jump_Start_IPC
Stand_Relaxed_Jump_Air_IPC
Stand_Relaxed_Jump_Land_IPC
Walk_B_Jump_LU_Start_IPC
Walk_B_Jump_LU_Air_IPC
Walk_B_Jump_LU_Land_IPC
Walk_B_Jump_RU_Start_IPC
Walk_B_Jump_RU_Air_IPC
Walk_B_Jump_RU_Land_IPC
Walk_F_Jump_LU_Start_IPC
Walk_F_Jump_LU_Air_IPC
Walk_F_Jump_LU_Land_IPC
Walk_F_Jump_RU_Start_IPC
Walk_F_Jump_RU_Air_IPC
Walk_F_Jump_RU_Land_IPC
Walk_L_Jump_LU_Start_IPC
Walk_L_Jump_LU_Air_IPC
Walk_L_Jump_LU_Land_IPC
Walk_L_Jump_RU_Start_IPC
Walk_L_Jump_RU_Air_IPC
Walk_L_Jump_RU_Land_IPC
Walk_R_Jump_LU_Start_IPC
Walk_R_Jump_LU_Air_IPC
Walk_R_Jump_LU_Land_IPC
Walk_R_Jump_RU_Start_IPC
Walk_R_Jump_RU_Air_IPC
Walk_R_Jump_RU_Land_IPC

MOBILITY-Pro - Animation List (Download)

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