UE4-Punch-Basic

By MoCap Online

$ 29.99

47+ Fight Animations For Unreal Engine

INCLUDES: Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins.

47 Animations - 5 IDLES/FIDGETS, 18 PUNCHES, 19 HITS / BLOCKS, 5 KNOCKOUTS/CELEBRATIONS - 47 Total Animation Files

3D Character Animations for Game Development in UE4 / Unreal Engine
*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

Technical Info
ID: UE4-Punch-Basic
Format: UE4
Anim Count: 47
Total Files: 47

Latest Update: V-2.0
    • Engine 4.9 - 4.xx
    • All animations now include root motion.
    • Motion list now has detailed descriptions of each animation.
    • All animations are on the UE4 template skeleton with IK bones.
    • All idles and transitions have been carefully pose-matched, for seamless motion trees. All animations are realistic and natural human motion. They could be truncated, re-timed or otherwise altered for any over-the-top or stylistic personal preference.
    • FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “\Content\Boxing_01\Source\FBX\” (not visible in the editor).
    • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
    • A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
Notes
    • A basic set of boxing animation for game development and CG production.
    • Many versions of idles and fidgets in normal, tired and hurt states.
    • Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.
    • Hits and attacks from all directions.
    • Many variations of knockouts, countdowns and victory celebrations.
    UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine
      • All idles and transitions have been carefully pose-matched for seamless motion trees.
      • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
      • Provided Motus Man character is copyright © Motus Digital, LLC

      3D Viewer

      PUNCH Basic - 3D Viewer - Animation Player


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      Media

      Animation List

      UNREAL PUNCH BASIC - Animation List

      IDLES, FIDGETS
      Idle
      Idle_Fidget_V1
      Idle_Hurt_V1
      Idle_Really_Tired_V1
      Idle_Tired

      RIGHT PUNCHES
      Right_Cross
      Right_Cross_ Hard
      Right_Cross_ Miss
      Right_Hook
      Right_Hook_Hard
      Right_Hook_Miss
      Right_Uppercut
      Right_Uppercut_ Hard
      Right_Uppercut_ Miss

      LEFT PUNCHES
      Left_Jab
      Left_Jab_Hard
      Left_Jab_Miss
      Left_Hook
      Left_Hook_ Hard
      Left_Hook_ Miss
      Left_Uppercut
      Left_Uppercut_Hard
      Left_Uppercut_ Miss

      DEFENSE, HITS
      Hit_By_Combo_V1
      Hit_By_Combo_V1_Short
      Hit_By_GutShot_V1
      Hit_By_GutShot_V1_Short
      Hit_By_Hook_V1
      Hit_By_Hook_V1_Short
      Hit_By_Jab_V1
      Hit_By_Jab_V1_Short

      DEFENSE, BLOCKS, MISC.
      Left_Dodge
      Right_Dodge
      Back_Dodge
      Left_Weave
      Right_Weave
      Back_Weave
      Quick_Weave
      Block_Loop
      Block_To_Idle
      Idle_To_Block
      Block_Straight_Hit_V1

      KNOCKOUTS, CELEBRATIONS
      Knockout_Countdown_V1
      Knockout_V1
      Knockout_V2
      Win_V1
      Win_V2

      *View in Google Sheets
      **Download PDF
      ***Download XLSX

      MOCAP ONLINE / MOTUS DIGITAL
      http://www.MoCapOnline.com
      MoCap@MotusDigital.com