Sale - [UE4] Punch Pro: 3D Character Animation Pack - Unreal Engine Game Development

By Motus Digital

$ 62.99 $ 89.99

145 FIGHTING MOTION CAPTURE ANIMATIONS: A FULL SET OF PUNCH AND HIT ANIMATIONS FOR UE4 DEVELOPMENT OF HAND-TO-HAND COMBAT GAMES.

INCLUDING: Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.

 

 

 

 

 

A full set of boxing animation for game development and CG production. Including: idles, dodges, hooks, jabs, uppercuts, injuries, blocks, celebrations and knockouts. Many versions of idles and fidgets in normal, tired and hurt states. Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states. Hits and attacks from all directions. Many variations of knockouts, countdowns and victory celebrations. All idles and transitions have been carefully pose-matched, for seamless motion trees.

 

 

Technical Info

Rev. 2 Update: Unreal Engine 4.9-4.xx

  • All animations now include root motion. 
  • Motion list now has detailed descriptions of each animation. 
  • All animations are on the UE4 template skeleton with IK bones. 
  • All idles and transitions have been carefully pose-matched, for seamless motion trees. All animations are realistic and natural human motion. They could be truncated, re-timed or otherwise altered for any over-the-top or stylistic personal preference. 
  • FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “\Content\Boxing_01\Source\FBX\” (not visible in the editor). 
  • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations. 
  • A Maya 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be iported, edited and animated as desired, and re-exported as new animations.

 

Boxing Pro - Animation List (Download) 

IDLES, FIDGETS
Idle
Idle_Fidget_V1
Idle_Fidget_V2
Idle_Fidget_V3
Idle_Fidget_V4
Idle_Fidget_V5
Idle_Fidget_V6
Idle_Fidget_V7
Idle_Fidget_V8
Idle_Hurt_V1
Idle_Hurt_V2
Idle_Hurt_V3
Idle_Really_Tired_V1
Idle_Really_Tired_V2
Idle_Slighty_Tired
Idle_Tired

RIGHT PUNCHES
Right_Cross
Right_Cross_A
Right_Cross_B
Right_Cross_C
Right_Cross_ Hard
Right_Cross_ Hurt
Right_Cross_ Miss
Right_Cross_ Special
Right_Cross_FT
Right_Cross_ Hurt_FT
Right_Cross_Hard_FT
Right_Hook
Right_Hook_FT
Right_Hook_Hard
Right_Hook_Hard_FT
Right_Hook_Hurt
Right_Hook_Hurt_FT
Right_Hook_Miss
Right_Hook_Special
Right_Uppercut
Right_Uppercut_ Hard
Right_Uppercut_ Miss
Right_Uppercut_FT
Right_Uppercut_Hard_FT
Right_Uppercut_Hurt
Right_Uppercut_Hurt_FT
Right_Uppercut_Special

LEFT PUNCHES
Left_Jab
Left_Jab_A
Left_Jab_B
Left_Jab_C
Left_Jab_Hurt
Left_Jab_Hard
Left_Jab_Miss
Left_Jab_Special
Left_Jab_FT
Left_Jab_Hard_FT
Left_Jab_Hurt_FT
Left_Hook
Left_Hook_V2
Left_Hook_FT
Left_Hook_ Hard
Left_Hook_ Hard_FT
Left_Hook_Hurt
Left_Hook_Hurt_FT
Left_Hook_ Miss
Left_Hook_Special
Left_Uppercut
Left_Uppercut_FT
Left_Uppercut_Hard
Left_Uppercut_Hard_FT
Left_Uppercut_Hurt
Left_Uppercut_Hurt_FT
Left_Uppercut_ Miss
Left_Uppercut_Special

DEFENSE, HITS
Hit_By_Combo_V1
Hit_By_Combo_V1_Short
Hit_By_Combo_V2
Hit_By_Combo_V2_Short
Hit_By_Cross_V1
Hit_By_Cross_V1_Short
Hit_By_Cross_V2
Hit_By_Cross_V2_Short
Hit_By_Cross_V3
Hit_By_Cross_V4
Hit_By_GutShot_V1
Hit_By_GutShot_V1_Short
Hit_By_GutShot_V2
Hit_By_GutShot_V2_Short
Hit_By_GutShot_V3
Hit_By_Hook_V1
Hit_By_Hook_V1_Short
Hit_By_Hook_V2
Hit_By_Hook_V2_Short
Hit_By_Hook_V3
Hit_By_Hook_V3_Short
Hit_By_Hook_V5
Hit_By_Hook_V6
Hit_By_Hook_V6_Short
Hit_By_Hook_V7
Hit_By_Hook_V7_Short
Hit_By_Hook_V8
Hit_By_Hook_V8_Short
Hit_By_Jab_V1
Hit_By_Jab_V1_Short
Hit_By_Jab_V2
Hit_By_Jab_V2_Short
Hit_By_Jab_V3
Hit_By_Jab_V4
Hit_By_Jab_V4_Short
Hit_By_Jab_V5
Hit_By_Jab_V5_Short
Hit_By_Kidneyshot_V1
Hit_By_Uppercut_V1

DEFENSE, BLOCKS, MISC.
Left_Dodge
Right_Dodge
Back_Dodge
Left_Weave
Right_Weave
Back_Weave
Combo_LH_RU
Combo_Punch
Body_Shot
Quick_Weave
Block_Loop
Block_To_Idle
Idle_To_Block
Block_Straight_Hit_V1
Block_Straight_Hit_V2
Block_Straight_Hit_V3
Kidney_Shot

KNOCKOUTS, CELEBRATIONS
Knockout_Countdown_V1
Knockout_Countdown_V2
Knockout_Countdown_V3
Knockout_V1
Knockout_V2
Knockout_V3
Knockout_V4
Knockout_V5
Knockout_V6
Knockout_V7
Knockout_V8
Win_V1
Win_V2
Win_V3
Win_V4
Win_V5
Win_V6
Win_V7

 

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