Hi All,Finally got the stage set up last week and did our massive pickup shoot for all the animation packs! Shot over 450 animations by the numbers, over a thousand takes. They will be edited and split up into even more animation assets, so a HUGE amount of work to do and major updates/additions coming to the Mobility, Rifle, Pistol, Ninja and Zombie packs.I put a video edit together yesterday with a few cell phone clips and some raw data examples for your entertainment. Exhausting burnout week for everyone so...
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MoCap Online Animation Packs, available on the Unreal Marketplace.
Motion Capture Online Publisher Page on Unreal Marketplace:
Mobility 3d Character Animations on Unreal Marketplace.
https://www.unrealengine.com/marketplace/en-US/slug/mobility-mocap-pack
Rifle MoCap 3d Character Animations on Unreal Marketplace.https://www.unrealengine.com/marketplace/en-US/slug/military-rifle-mocap-packPistol MoCap 3d Character Animations on Unreal Marketplace.
https://www.unrealengine.com/marketplace/en-US/slug/military-pistol-mocap-pack
Ninja MoCap 3d Character Animations on Unreal Marketplace.https://www.unrealengine.com/marketplace/en-US/slug/ninja-mocap-pack
Zombie MoCap 3d Character Animations on Unreal Marketplace.https://www.unrealengine.com/marketplace/en-US/slug/zombie-pro-mocap-pack
Boxing MoCap 3d Character Animations on Unreal Marketplace.
https://www.unrealengine.com/marketplace/en-US/slug/boxing-motion-capture-animations
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"PEDESTRIAN CONVERSATION"
12 animations of 60 second conversations. INCLUDES: Low-Key Convo, Up-Beat Convo, Animated Convo, Very_Animated Convo , Argument 1, Argument 2, Directions, Big Idea, Sad Convo, Listening, Gesturing Side, Gesturing Up
"PEDESTRIAN WALK"
15 animations of 30 second walk locomotions.
INCLUDES: Relaxed, Cheerful, Mad, Texting, Phone, Look Around, Stroll, Music, Happy, Late, Cautious, Creeping, Power-walk, Strut, Skip
For more information and to view the complete animation list, visit the Life Animation page at Motion Capture Online.
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The Difference between "Solving" and "Retargeting" This question and the use of these terms comes up a lot in conversation, with new clients and industry folks. We mention it briefly in the FAQ’s, and I thought I’d cover it here as well. “Solving” is taking typically optical mocap data, marker “cloud” files such as .c3d, .trc and others, and effectively translating it to create skeletal animation for a CG character. A breakdown for those not familiar with optical mocap: An optical mocap system captures the movements of small markers placed...
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