The complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing, and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.
The complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing, and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.
A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.
A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.
The complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing, and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.
A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.
A basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.
A basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.
A basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.
A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.
A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.
The complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.
A basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.
A basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.
The complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing, and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.
A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.
The complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing, and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.
A basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.
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TECHNICAL INFO
SKU
FBX-RIFLE-PRO
Format
FBX Format
Animations
390
Files
892
Numbers
48 AIM OFFSETS, 36 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE
~ Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist.
SKU
BLEND-Rifle-Pro
Format
Blender 3D
Animations
390
Files
892
Numbers
48 AIM OFFSETS, 36 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE
Updates
~ NEW "MotusMan_v55" Skeleton.
~ Lower CrouchWalks & Crouch Turns
~ Stabilized Aim Turns
~ Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
~ Relaxed Look - aim offsets.
~ New faster Reloads - Including Standing and Crouching
~ New Weapon Holsters - On Back and Pistol Swaps
~ A few animations added, naming corrections & tweeks.
~ This "PRO" pack contains all Rifle character animations.
~ All with Root Motion and In-Place
~ Pistol Starter 2.7 matches the animation set of Rifle Starter 2.7.
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
~ The original custom added “hand_r_wep” bone is no longer used.
~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Please see the included "Rifle Position NOTES" document.
~ Please see included notes on "MotusMan_v55_NOTES".
SKU
FBX-Rifle-Starter
Format
FBX Format
Animations
11
Files
33
Numbers
6 AIM OFFSETS, 5 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Skeleton
~ Stabilized Aim Turns
~ Updated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.
~ Animations added, naming corrections & tweeks.
~ Various Minor Fixes.
~ This "Starter" pack is a subset of "Rifle PRO"
~ All with Root Motion and In-Place
~ Pistol Starter 2.7 matches the animation set of Rifle Starter 2.7.
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
~ The original custom added “hand_r_wep” bone is no longer used.
~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Please see the included "Rifle Position NOTES" document.
~ Please see included notes on "MotusMan_v55_NOTES".
SKU
ICL-Rifle-Starter
Format
iClone
Animations
11
Files
33
Numbers
6 AIM OFFSETS, 5 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Skeleton
~ Stabilized Aim Turns
~ Updated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.
~ Animations added, naming corrections & tweeks.
~ Various Minor Fixes.
~ This "Starter" pack is a subset of "Rifle PRO"
SKU
UNITY-RIFLE-PRO
Format
Unity 3D
Animations
390
Files
892
Numbers
48 AIM OFFSETS, 36 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE
~ All with Root Motion and In-Place IPC curves. (In Place Custom)
~ Pistol Starter 2.7 matches the animation set of Rifle Starter 2.7.
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
~ The original custom added “hand_r_wep” bone is no longer used.
~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Please see the included "Rifle Position NOTES" document.
~ Please see included notes on "MotusMan_v55_NOTES".
SKU
BIP-Rifle-Starter
Format
BIP Format
Animations
11
Files
33
Numbers
6 AIM OFFSETS, 5 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE
Updates
~ NEW "MotusMan_v55" Biped.
~ Stabilized Aim Turns
~ Updated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.
~ Animations added, naming corrections & tweeks.
~ Various Minor Fixes.
~ This "Starter" pack is a subset of "Rifle PRO"
~ Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist.
SKU
BLEND-Rifle-Basic
Format
Blender 3D
Animations
88
Files
192
Numbers
13 AIM OFFSETS, 7 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE
Updates
~ NEW "MotusMan_v55" Skeleton.
~ Lower CrouchWalks & Crouch Turns
~ Stabilized Aim Turns
~ Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
~ Relaxed Look - aim offsets.
~ New faster Reloads - Including Standing and Crouching
~ New Weapon Holsters - On Back and Pistol Swaps
~ A few animations added, naming corrections & tweeks.
~ This "Basic" pack is a subset of "Rifle PRO"
SKU
UNITY-RIFLE-BASIC
Format
Unity 3D
Animations
88
Files
192
Numbers
13 AIM OFFSETS, 7 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE
~ Pistol Basic 2.7 matches the animation set of Rifle Basic 2.7.
~ Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
~ The original custom added “hand_r_wep” bone is no longer used.
~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Please see the included "Rifle Position NOTES" document.
~ Please see included notes on "MotusMan_v55_NOTES".
SKU
BIP-Rifle-Basic
Format
BIP Format
Animations
88
Files
192
Numbers
13 AIM OFFSETS, 7 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE
Updates
~ New MotusMan_V55 Biped
~ Stabilized Aim Turns
~ New Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
~ Lowered Crouch Turns
~ Various Minor Fixes
~ This "Basic" pack is a subset of "Rifle PRO"
~ All with Root Motion and In-Place IPC curves. (In Place Custom)
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ v2.7B: "ik_hand_gun" IK socket animation now matches "middle_01_r" FK socket animation.
~ Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves for more flawless control and programming options, a feature used by major developers.
~ The original custom added“hand_r_wep”bone is no longer used, allowing other Characters with skeletal meshes that use the stock Epic Skeleton and proportions to easily integrate into a Project with the“Assign Skeleton”function, or the Retarget Manager. No custom rigging needed.
~ New Socket to attach Rifle on "middle_01_r", and all Animations updated to use it.
~ The "middle_01_r" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
~ Full Animation List has frame/seconds delay timings for Holster/UnHolster.
~ Reference Pose is an "A".
~ “A” and “T” pose files included to change the default retarget manager stance.
~ For Engine 4.13 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.
~ NOTE: If you need a copy of 2.7 in the future for your existing pipeline, contact us and we can provide the files.
SKU
UE-Rifle-Starter
Format
Unreal Engine
Animations
11
Files
33
Numbers
6 AIM OFFSETS, 5 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE (IPC)
Updates
~ "ik_hand_gun" IK socket animation now matches "middle_01_r" FK socket animation.
~ Stabilized Aim Turns
~ Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
~ Various Minor Fixes.
~ This "Starter" pack is a subset of "Rifle PRO"
~ All with Root Motion and In-Place
~ Pistol Starter 2.7 matches the animation set of Rifle Starter 2.7.
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The"RightHandMiddle1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
~ The original custom added“hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed.
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ Be sure to read the included docs on Rifle Attachment and Placement: [Mocap Online - Unity Rifle Attachment](https://drive.google.com/file/d/1iI4P6d-z22io3z2-Lc4vvBXEjvcjsgrh/view)
SKU
UNITY-Rifle-Starter
Format
Unity 3D
Animations
11
Files
33
Numbers
6 AIM OFFSETS, 5 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE
Updates
~ NEW "MotusMan_v55" Skeleton and Avatar.
~ All Animations Humanoid.
~ Stabilized Aim Turns
~ Updated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.
~ Animations added, naming corrections & tweeks.
~ Various Minor Fixes.
~ This "Starter" pack is a subset of "Rifle PRO"
~ Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
~ The original custom added “hand_r_wep” bone is no longer used.
~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Please see the included "Rifle Position NOTES" document.
SKU
BIP-Rifle-Pro
Format
BIP Format
Animations
390
Files
892
Numbers
48 AIM OFFSETS, 36 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE
Updates
~ NEW "MotusMan_v55" Biped.
~ Lower CrouchWalks & Crouch Turns
~ Stabilized Aim Turns
~ Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
~ Relaxed Look - aim offsets.
~ New faster Reloads - Including Standing and Crouching
~ New Weapon Holsters - On Back and Pistol Swaps
~ A few animations added, naming corrections & tweeks.
~ This "PRO" pack contains all Rifle character animations.
SKU
ICL-RIFLE-BASIC
Format
iClone
Animations
88
Files
192
Numbers
13 AIM OFFSETS, 7 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE
SKU
FBX-RIFLE-BASIC
Format
FBX Format
Animations
88
Files
192
Numbers
13 AIM OFFSETS, 7 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE
SKU
ICL-RIFLE-PRO
Format
iClone
Animations
390
Files
892
Numbers
48 AIM OFFSETS, 36 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it.
~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist.
SKU
BLEND-Rifle-Starter
Format
Blender 3D
Animations
11
Files
33
Numbers
6 AIM OFFSETS, 5 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE
Updates
~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
~ Lower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
~ Turn In-Place Loops - For Standing and Crouching.
~ Various Minor Fixes