MoCap Online - FAQs

Halloween Sale questions

Quick answers for this week's sale, which runs through Halloween, Oct 31.

What's in the Halloween Bundle?

The Scared, Death and Zombie PRO packs together for $69.99, with Mobility Basic added as a bonus.

Choose one format when you buy: FBX, BIP, Unreal, Unity, Blender or iClone. All four packs come in the format you pick.

How do I get my files?

Right after checkout we email your order confirmation. It has a Download button for your files.

Can't see it? Check your spam or promotions folder, or search your inbox for "MoCap Online". If it still isn't there, email MoCap@MotusDigital.com with your order number and we'll sort it out.

When does the sale end?

Halloween pricing runs through Oct 31 at 11:59 PM Pacific.

Can I get a refund?

Our packs are digital downloads, so all sales are final. If you're not sure a pack will work in your software, ask us before you buy and we'll help you choose. See our refund policy.

See the Halloween Bundle

To find answers to your Motion Capture questions
START HERE -> MoCap Help Desk

Who IS MoCap Online?

MoCap Online offers 3D Character Animations for Game Development and 3D Production.  The human motions were captured at Motus Digital and solved to a standard "MotusMan.FBX", 3D Character.  The site contains a mixture of looped game moves and through-composed animations for CG Production.

 

What is a "MoCap Pack"?

A "MoCap Pack" is a set of .FBX animations that in combination allow a 3D character to have a full range of movement in a virtual world.  A typical MoCap Pack will include: Standing, Walking, Jogging, Running; with Starts, Stops and Turns in all 4 directions. Each animation has been carefully edited and pose-matched to create seamless loops and transitions to the other animations in the pack.

 

How do I use a .FBX file?

FBX files can be used in most 3D software packages and game engines. It opens natively in Autodesk software such as: Motionbuilder, Maya, 3DS Max. FBX files will also work with most 3D Game Engines such as: Unity3D, Unreal, CryTek, an others.  Check out theTechnical Section of our Help Center for more specific help.

 

How do I apply MoCap to my 3D character?

Solving and Retargeting refer to applying bipedal movement from one biped rig to another.  "Solving" is when you apply the MoCap Data to a rig for the first time. "Retargeting" is transferring and translating the animation from one Character to another.  Learn more about Solving vs. Retargeting from our Technical Director, Crispin Broadhurst.