Pistol - MoCap Animation Packs
PISTOL ANIMATIONS: MOCAP HANDGUN & REVOLVER SHOOTING ASSETS – 3D COMBAT ANIMATIONS FOR GAME DEVELOPMENT
PISTOL RELAXED, PISTOL POINTED, SHOOT, CROUCH, WALK, JOG, JUMP, TURN, AIM, DEATH & TRANSITIONS
Which format do I need?
| Format | Best For | Software |
|---|---|---|
| FBX | Universal format — works almost everywhere | Maya, 3ds Max, MotionBuilder, Cinema 4D, Houdini |
| UE4 | Unreal Engine projects | Unreal Engine 4 & 5 (ready-to-use project files) |
| UNITY | Unity Engine projects | Unity (ready-to-use .unitypackage) |
| BLENDER | Blender users | Blender 2.8+ (.blend files with armature) |
| BIP | 3ds Max Biped workflows | 3ds Max with Biped rig |
| ICL | iClone users | Reallusion iClone 7/8 (rlMotion format) |
Not sure? FBX is the safest choice — it imports into virtually every 3D application and game engine. View detailed format comparison →
Compare Starter / Basic / Pro
| Starter | Basic | Pro | |
|---|---|---|---|
| Animations | 15–30 | 50–80 | 150–250+ |
| Transitions | Basic set | Extended set | Full library |
| Variations | Core moves | Core + variations | All variations |
| Best For | Prototyping, indie projects | Production games, mid-size projects | AAA quality, complete coverage |
| Upgrade | → Basic or Pro | → Pro | Complete pack |
Start small, upgrade anytime. When you upgrade from Starter to Basic or Pro, you only pay the difference.
Not ready to buy? Try our animations first.
Download Free Sample Pack →868+ Shooter Pistol Animations in BIP Format
372+ ANIMATIONS - 48 AIM OFFSETS, 36 SPLIT JUMPS - 868 TOTAL ANIMATION FILES
The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.
194+ Shooter Pistol Animations in BIP Format
86+ ANIMATIONS - 13 AIM OFFSETS, 7 SPLIT JUMPS - 194 TOTAL ANIMATION FILES
A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.
86+ ANIMATIONS - 13 AIM OFFSETS, 7 SPLIT JUMPS - 194 TOTAL ANIMATION FILES
868+ Shooter Pistol Animations in Unreal Engine
372+ ANIMATIONS - 48 AIM OFFSETS, 36 SPLIT JUMPS - 868 TOTAL ANIMATION FILES
The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.
29+ Shooter Pistol Animations in Unity 3D
16+ ANIMATIONS - 4 AIM OFFSETS, 1 SPLIT JUMPS - 29 TOTAL ANIMATION FILES
A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.
29+ Shooter Pistol Animations in BIP Format
16+ ANIMATIONS - 4 AIM OFFSETS, 1 SPLIT JUMPS - 29 TOTAL ANIMATION FILES
A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.
16+ ANIMATIONS - 4 AIM OFFSETS, 1 SPLIT JUMPS - 29 TOTAL ANIMATION FILES
868+ Shooter Pistol Animations in FBX Format
372+ ANIMATIONS - 48 AIM OFFSETS, 36 SPLIT JUMPS - 868 TOTAL ANIMATION FILES
The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouch-walking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.
29+ Shooter Pistol Animations in Unreal Engine
16+ ANIMATIONS - 4 AIM OFFSETS, 1 SPLIT JUMPS - 29 TOTAL ANIMATION FILES
A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.
868+ Shooter Pistol Animations in Unity 3D
372+ ANIMATIONS - 48 AIM OFFSETS, 36 SPLIT JUMPS - 868 TOTAL ANIMATION FILES
The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.
868+ Shooter Pistol Animations in iClone
372+ ANIMATIONS - 48 AIM OFFSETS, 36 SPLIT JUMPS - 868 TOTAL ANIMATION FILES
The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.
29+ Shooter Pistol Animations in iClone
16+ ANIMATIONS - 4 AIM OFFSETS, 1 SPLIT JUMPS - 29 TOTAL ANIMATION FILES
A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.
194+ Shooter Pistol Animations in Unity 3D
86+ ANIMATIONS - 13 AIM OFFSETS, 7 SPLIT JUMPS - 194 TOTAL ANIMATION FILES
A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.
194+ Shooter Pistol Animations in iClone
86+ ANIMATIONS - 13 AIM OFFSETS, 7 SPLIT JUMPS - 194 TOTAL ANIMATION FILES
A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.
29+ Shooter Pistol Animations in FBX Format
16+ ANIMATIONS - 4 AIM OFFSETS, 1 SPLIT JUMPS - 29 TOTAL ANIMATION FILES
A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouch-walk, and aiming while crouched. It also includes firing, aiming turns, and jumps.
868+ Shooter Pistol Animations in Blender 3D
372+ ANIMATIONS - 48 AIM OFFSETS, 36 SPLIT JUMPS - 868 TOTAL ANIMATION FILES
The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.
194+ Shooter Pistol Animations in FBX Format
86+ ANIMATIONS - 13 AIM OFFSETS, 7 SPLIT JUMPS - 194 TOTAL ANIMATION FILES
A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouch-walk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.
- SKU
- BIP-Pistol-Pro
- Format
- BIP Format
- Animations
- 372
- Files
- 868
- Numbers
- 48 AIM OFFSETS, 36 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
- SKU
- BIP-Pistol-Basic
- Format
- BIP Format
- Animations
- 86
- Files
- 194
- Numbers
- 13 AIM OFFSETS, 7 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
- SKU
- BLENDER-PISTOL-BASIC
- Format
- Blender 3D
- Animations
- 86
- Files
- 194
- Numbers
- 13 AIM OFFSETS, 7 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
- SKU
- UE-Pistol-Pro
- Format
- Unreal Engine
- Animations
- 372
- Files
- 868
- Numbers
- 48 AIM OFFSETS, 36 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE (IPC)
Updates
- SKU
- UNITY-Pistol-Starter
- Format
- Unity 3D
- Animations
- 16
- Files
- 29
- Numbers
- 4 AIM OFFSETS, 1 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
- SKU
- BIP-Pistol-Starter
- Format
- BIP Format
- Animations
- 16
- Files
- 29
- Numbers
- 4 AIM OFFSETS, 1 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
- SKU
- BLENDER-PISTOL-STARTERs
- Animations
- 16
- Files
- 29
- Numbers
- 4 AIM OFFSETS, 1 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
- SKU
- FBX-Pistol-Pro
- Format
- FBX Format
- Animations
- 372
- Files
- 868
- Numbers
- 48 AIM OFFSETS, 36 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
- SKU
- UE-Pistol-Starter
- Format
- Unreal Engine
- Animations
- 16
- Files
- 29
- Numbers
- 4 AIM OFFSETS, 1 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE (IPC)
Updates
- SKU
- UNITY-Pistol-Pro
- Format
- Unity 3D
- Animations
- 372
- Files
- 868
- Numbers
- 48 AIM OFFSETS, 36 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
- SKU
- ICL-Pistol-Pro
- Format
- iClone
- Animations
- 372
- Files
- 868
- Numbers
- 48 AIM OFFSETS, 36 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
- SKU
- ICL-Pistol-Starter
- Format
- iClone
- Animations
- 16
- Files
- 29
- Numbers
- 4 AIM OFFSETS, 1 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
- SKU
- UNITY-Pistol-Basic
- Format
- Unity 3D
- Animations
- 86
- Files
- 194
- Numbers
- 13 AIM OFFSETS, 7 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
- SKU
- ICL-Pistol-Basic
- Format
- iClone
- Animations
- 86
- Files
- 194
- Numbers
- 13 AIM OFFSETS, 7 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
- SKU
- FBX-Pistol-Starter
- Format
- FBX Format
- Animations
- 16
- Files
- 29
- Numbers
- 4 AIM OFFSETS, 1 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
- SKU
- BLEND-Pistol-Pro
- Format
- Blender 3D
- Animations
- 372
- Files
- 868
- Numbers
- 48 AIM OFFSETS, 36 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
- SKU
- FBX-Pistol-Basic
- Format
- FBX Format
- Animations
- 86
- Files
- 194
- Numbers
- 13 AIM OFFSETS, 7 SPLIT JUMPS
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
W1_Stand_Aim_Idle
W1_Stand_Relaxed_Idle
TURN LOOPS
W1_Stand_Aim_Turn_In_Place_L_Loop
W1_Stand_Aim_Turn_In_Place_R_Loop
AIM OFFSETS
W1_Stand_Aim_Point_D90
W1_Stand_Aim_Point_U90
W1_Crouch_Aim_Point_D90
W1_Crouch_Aim_Point_U90
FIRE
W1_Stand_Fire_Single
W1_Crouch_Fire_Single
WALK
W1_Walk_Aim_F_Loop
CROUCH
W1_CrouchWalk_Aim_F_Loop
W1_Crouch_Idle
W1_Crouch_Aim_Idle
JOG
W1_Jog_Aim_F_Loop
SPLIT JUMPS
W1_Stand_Aim_Jump_Start_IPC
W1_Stand_Aim_Jump_Air_IPC
W1_Stand_Aim_Jump_End_IPC
W1_Walk_Aim_F_Jump_RU_End_IPC
W1_Jog_Aim_F_Jump_RU_End_IPC
W1_Stand_Aim_Idle
W1_Stand_Aim_L_90
W1_Stand_Aim_R_90
W1_Stand_Aim_Jump
W1_Stand_Aim_Fgt_v1
W1_Stand_Aim_To_Relaxed
W1_Stand_Aim_To_Walk_Aim_F
W1_Stand_Relaxed_Idle
W1_Stand_Relaxed_Fgt_v2
W1_Stand_Relaxed_To_Aim
W1_Stand_Relaxed_Death_F
W1_Stand_Relaxed_Death_B
W1_Stand_Relaxed_Death_L
W1_Stand_Relaxed_Death_R
TURN LOOPS
W1_Stand_Aim_Turn_In_Place_L_Loop
W1_Stand_Aim_Turn_In_Place_R_Loop
W1_Stand_Rlx_Turn_In_Place_L_Loop
W1_Stand_Rlx_Turn_In_Place_R_Loop
W1_Crouch_Aim_Turn_In_Place_L_Loop
W1_Crouch_Aim_Turn_In_Place_R_Loop
W1_Crouch_Rlx_Turn_In_Place_L_Loop
W1_Crouch_Rlx_Turn_In_Place_R_Loop
AIM OFFSETS
W1_Stand_Aim_Point_Center
W1_Stand_Aim_Point_D90
W1_Stand_Aim_Point_L90
W1_Stand_Aim_Point_R90
W1_Stand_Aim_Point_U90
W1_Stand_Relaxed_Look_Center
W1_Stand_Relaxed_Look_D90
W1_Stand_Relaxed_Look_U90
W1_Crouch_Aim_Point_Center
W1_Crouch_Aim_Point_D90
W1_Crouch_Aim_Point_L90
W1_Crouch_Aim_Point_R90
W1_Crouch_Aim_Point_U90
FIRE, RELOAD, HOLSTER, SWAPS
HOLSTER - Mobility Pack Connections
W1_Aim_Equip_Get_From_MOB
W1_Aim_Equip_Return_To_MOB
W1_Crouch_Aim_Equip_Get_From_MOB
W1_Crouch_Aim_Equip_Return_To_MOB
Rifle/Pistol Swaps
W2_Stand_Aim_Swap_To_W1
W1_Stand_Aim_Swap_To_W2
W2_Crouch_Aim_Swap_To_W1
W1_Crouch_Aim_Swap_To_W2
Firing, Reloads
W1_Stand_Relaxed_Reload
W1_Stand_Aim_Reload
W1_Stand_Fire_Continuous
W1_Stand_Fire_Single
W1_Crouch_Aim_Reload
W1_Crouch_Fire_Single
W1_Crouch_Fire_Continuous
WALKS, TURNS, JUMPS, TRANSITIONS
W1_Walk_Aim_F_Loop
W1_Walk_Aim_B_Loop
W1_Walk_Aim_L_Loop
W1_Walk_Aim_R_Loop
W1_Walk_Aim_L_CIR_Loop
W1_Walk_Aim_R_CIR_Loop
W1_Walk_Aim_F_Jump_RU
W1_Walk_Aim_F_to_Stand_Aim_RU
W1_Walk_F_Loop
W1_Walk_B_Loop
W1_Walk_L_Loop
W1_Walk_R_Loop
CROUCH, TURNS, CROUCH WALKS, TRANSITION
W1_CrouchWalk_Aim_F_Loop
W1_CrouchWalk_Aim_B_Loop
W1_CrouchWalk_Aim_L_Loop
W1_CrouchWalk_Aim_R_Loop
W1_Crouch_Idle
W1_Crouch_Aim_Idle
W1_CrouchWalk_F_Loop
W1_CrouchWalk_B_Loop
W1_CrouchWalk_L_Loop
W1_CrouchWalk_R_Loop
W1_Crouch_To_Crouch_Aim
W1_Crouch_Aim_To_Crouch
W1_Crouch_Aim_L_90
W1_Crouch_Aim_R_90
W1_Stand_Aim_To_Crouch_Aim
W1_Crouch_Aim_To_Stand_Aim
W1_Crouch_Aim_To_CrouchWalk_Aim_F
W1_CrouchWalk_Aim_F_to_Crouch_Aim_RU
JOGS, TURNS, JUMPS, TRANSITIONS
W1_Jog_Aim_F_Loop
W1_Jog_Aim_B_Loop
W1_Jog_Aim_L_Loop
W1_Jog_Aim_R_Loop
W1_Jog_F_Loop
W1_Jog_B_Loop
W1_Jog_L_Loop
W1_Jog_R_Loop
W1_Jog_Aim_L_CIR_Loop
W1_Jog_Aim_R_CIR_Loop
W1_Jog_Aim_F_Jump_RU
W1_Jog_Aim_L_Jump_RU
W1_Jog_Aim_R_Jump_RU
W1_Jog_Aim_F_to_Stand_Aim_RU
RUNS, TURNS, JUMPS, TRANSITIONS
W1_Run_F_Loop
W1_Run_L_Loop
W1_Run_R_Loop
W1_Run_L_CIR_Loop
W1_Run_R_CIR_Loop
W1_Run_F_Jump_RU
W1_Run_F_to_Stand_Relaxed_RU
SPLIT JUMPS
W1_Stand_Aim_Jump_Air_IPC
W1_Stand_Aim_Jump_End_IPC
W1_Stand_Aim_Jump_Start_IPC
W1_Stand_Relaxed_Jump_Air_IPC
W1_Stand_Relaxed_Jump_End_IPC
W1_Stand_Relaxed_Jump_Start_IPC
W1_Walk_Aim_F_Jump_RU_Start_IPC
W1_Walk_Aim_F_Jump_RU_Air_IPC
W1_Walk_Aim_F_Jump_RU_End_IPC
W1_Jog_Aim_F_Jump_RU_Start_IPC
W1_Jog_Aim_F_Jump_RU_Air_IPC
W1_Jog_Aim_F_Jump_RU_End_IPC
W1_Jog_Aim_L_Jump_RU_Start_IPC
W1_Jog_Aim_L_Jump_RU_Air_IPC
W1_Jog_Aim_L_Jump_RU_End_IPC
W1_Jog_Aim_R_Jump_RU_Start_IPC
W1_Jog_Aim_R_Jump_RU_Air_IPC
W1_Jog_Aim_R_Jump_RU_End_IPC
W1_Run_F_Jump_RU_Start_IPC
W1_Run_F_Jump_RU_Air_IPC
W1_Run_F_Jump_RU_End_IPC
W1_Stand_Aim_Idle
W1_Stand_Aim_L_45
W1_Stand_Aim_R_45
W1_Stand_Aim_L_90
W1_Stand_Aim_R_90
W1_Stand_Aim_L_135
W1_Stand_Aim_R_135
W1_Stand_Aim_L_180
W1_Stand_Aim_R_180
W1_Stand_Aim_Jump
W1_Stand_Aim_Fgt_v1
W1_Stand_Aim_Fgt_v2
W1_Stand_Aim_Fgt_v3
W1_Stand_Aim_Fgt_v4
W1_Stand_Aim_To_Relaxed
W1_Stand_Aim_To_Walk_Aim_F
W1_Stand_Aim_To_Walk_Aim_B
W1_Stand_Aim_To_Walk_Aim_L
W1_Stand_Aim_To_Walk_Aim_R
W1_Stand_Aim_To_Walk_Aim_L45_Fwd
W1_Stand_Aim_To_Walk_Aim_L90_Fwd
W1_Stand_Aim_To_Walk_Aim_L135_Fwd
W1_Stand_Aim_To_Walk_Aim_L180_Fwd
W1_Stand_Aim_To_Walk_Aim_R45_Fwd
W1_Stand_Aim_To_Walk_Aim_R90_Fwd
W1_Stand_Aim_To_Walk_Aim_R135_Fwd
W1_Stand_Aim_To_Walk_Aim_R180_Fwd
W1_Stand_Aim_To_Jog_Aim_F
W1_Stand_Aim_To_Jog_Aim_B
W1_Stand_Aim_To_Jog_Aim_L
W1_Stand_Aim_To_Jog_Aim_R
W1_Stand_Aim_To_Jog_Aim_L45_Fwd
W1_Stand_Aim_To_Jog_Aim_L90_Fwd
W1_Stand_Aim_To_Jog_Aim_L135_Fwd
W1_Stand_Aim_To_Jog_Aim_L180_Fwd
W1_Stand_Aim_To_Jog_Aim_R45_Fwd
W1_Stand_Aim_To_Jog_Aim_R90_Fwd
W1_Stand_Aim_To_Jog_Aim_R135_Fwd
W1_Stand_Aim_To_Jog_Aim_R180_Fwd
W1_Stand_Relaxed_Idle
W1_Stand_Relaxed_L_45
W1_Stand_Relaxed_R_45
W1_Stand_Relaxed_L_90
W1_Stand_Relaxed_R_90
W1_Stand_Relaxed_L_135
W1_Stand_Relaxed_R_135
W1_Stand_Relaxed_L_180
W1_Stand_Relaxed_R_180
W1_Stand_Relaxed_Jump
W1_Stand_Relaxed_Fgt_v1
W1_Stand_Relaxed_Fgt_v2
W1_Stand_Relaxed_Fgt_v3
W1_Stand_Relaxed_Fgt_v4
W1_Stand_Relaxed_To_Aim
W1_Stand_Relaxed_Death_F
W1_Stand_Relaxed_Death_B
W1_Stand_Relaxed_Death_B_Fly
W1_Stand_Relaxed_Death_L
W1_Stand_Relaxed_Death_R
W1_Stand_Relaxed_To_Walk_F
W1_Stand_Relaxed_To_Walk_B
W1_Stand_Relaxed_To_Walk_L
W1_Stand_Relaxed_To_Walk_R
W1_Stand_Relaxed_To_Walk_L45_Fwd
W1_Stand_Relaxed_To_Walk_L90_Fwd
W1_Stand_Relaxed_To_Walk_L135_Fwd
W1_Stand_Relaxed_To_Walk_L180_Fwd
W1_Stand_Relaxed_To_Walk_R45_Fwd
W1_Stand_Relaxed_To_Walk_R90_Fwd
W1_Stand_Relaxed_To_Walk_R135_Fwd
W1_Stand_Relaxed_To_Walk_R180_Fwd
W1_Stand_Relaxed_To_Jog_F
W1_Stand_Relaxed_To_Jog_B
W1_Stand_Relaxed_To_Jog_L
W1_Stand_Relaxed_To_Jog_R
W1_Stand_Relaxed_To_Jog_L45_Fwd
W1_Stand_Relaxed_To_Jog_L90_Fwd
W1_Stand_Relaxed_To_Jog_L135_Fwd
W1_Stand_Relaxed_To_Jog_L180_Fwd
W1_Stand_Relaxed_To_Jog_R45_Fwd
W1_Stand_Relaxed_To_Jog_R90_Fwd
W1_Stand_Relaxed_To_Jog_R135_Fwd
W1_Stand_Relaxed_To_Jog_R180_Fwd
W1_Stand_Relaxed_To_Run_F
W1_Stand_Relaxed_To_Run_L
W1_Stand_Relaxed_To_Run_R
W1_Stand_Relaxed_To_Run_L45_Fwd
W1_Stand_Relaxed_To_Run_L90_Fwd
W1_Stand_Relaxed_To_Run_L135_Fwd
W1_Stand_Relaxed_To_Run_L180_Fwd
W1_Stand_Relaxed_To_Run_R45_Fwd
W1_Stand_Relaxed_To_Run_R90_Fwd
W1_Stand_Relaxed_To_Run_R135_Fwd
W1_Stand_Relaxed_To_Run_R180_Fwd
TURN LOOPS
W1_Stand_Aim_Turn_In_Place_L_Loop
W1_Stand_Aim_Turn_In_Place_R_Loop
W1_Stand_Rlx_Turn_In_Place_L_Loop
W1_Stand_Rlx_Turn_In_Place_R_Loop
W1_Crouch_Aim_Turn_In_Place_L_Loop
W1_Crouch_Aim_Turn_In_Place_R_Loop
W1_Crouch_Rlx_Turn_In_Place_L_Loop
W1_Crouch_Rlx_Turn_In_Place_R_Loop
AIM OFFSETS
W1_Stand_Aim_Point_Center
W1_Stand_Aim_Point_D45
W1_Stand_Aim_Point_D90
W1_Stand_Aim_Point_L45
W1_Stand_Aim_Point_L90
W1_Stand_Aim_Point_LD45
W1_Stand_Aim_Point_LD90
W1_Stand_Aim_Point_LU45
W1_Stand_Aim_Point_LU90
W1_Stand_Aim_Point_R45
W1_Stand_Aim_Point_R90
W1_Stand_Aim_Point_RD45
W1_Stand_Aim_Point_RD90
W1_Stand_Aim_Point_RU45
W1_Stand_Aim_Point_RU90
W1_Stand_Aim_Point_U45
W1_Stand_Aim_Point_U90
W1_Stand_Relaxed_Look_Center
W1_Stand_Relaxed_Look_D90
W1_Stand_Relaxed_Look_L90
W1_Stand_Relaxed_Look_LD45
W1_Stand_Relaxed_Look_LU45
W1_Stand_Relaxed_Look_R90
W1_Stand_Relaxed_Look_RD45
W1_Stand_Relaxed_Look_RU45
W1_Stand_Relaxed_Look_U90
W1_Crouch_Aim_Point_Center
W1_Crouch_Aim_Point_D90
W1_Crouch_Aim_Point_L90
W1_Crouch_Aim_Point_LD45
W1_Crouch_Aim_Point_LD90
W1_Crouch_Aim_Point_LU45
W1_Crouch_Aim_Point_LU90
W1_Crouch_Aim_Point_R90
W1_Crouch_Aim_Point_RD45
W1_Crouch_Aim_Point_RD90
W1_Crouch_Aim_Point_RU45
W1_Crouch_Aim_Point_RU90
W1_Crouch_Aim_Point_U90
W1_Crouch_Look_Center
W1_Crouch_Look_D90
W1_Crouch_Look_L90
W1_Crouch_Look_LD45
W1_Crouch_Look_LU45
W1_Crouch_Look_R90
W1_Crouch_Look_RD45
W1_Crouch_Look_RU45
W1_Crouch_Look_U90
FIRE, RELOAD, HOLSTER, SWAPS
LEGACY
NW_Stand_Relaxed_Pistol_Idle
W1_Stand_Relaxed_Holster
W1_Stand_Relaxed_Unholster
W1_Stand_Aim_Holster
W1_Stand_Aim_Unholster
NEW
HOLSTER - Mobility Pack Connections
W1_Rlx_Equip_Get_From_MOB
W1_Rlx_Equip_Return_To_MOB
W1_Aim_Equip_Get_From_MOB
W1_Aim_Equip_Return_To_MOB
W1_Crouch_Equip_Get_From_MOB
W1_Crouch_Equip_Return_To_MOB
W1_Crouch_Aim_Equip_Get_From_MOB
W1_Crouch_Aim_Equip_Return_To_MOB
Pistol/Pistol Swaps
W1_Stand_Aim_Swap_To_W2
W1_Stand_Rlx_Swap_To_W2
W1_Crouch_Aim_Swap_To_W2
W1_Crouch_Rlx_Swap_To_W2
W2_Stand_Aim_Swap_To_W1
W2_Stand_Rlx_Swap_To_W1
W2_Crouch_Aim_Swap_To_W1
W2_Crouch_Rlx_Swap_To_W1
Firing, Reloads
W1_Stand_Fire_Continuous
W1_Stand_Fire_Single
W1_Stand_Fire_Powerful
W1_Stand_Aim_Reload
W1_Stand_Relaxed_Reload
W1_Stand_Aim_Unjam
W1_Stand_Relaxed_Unjam
W1_Crouch_Aim_Reload
W1_Crouch_Rlx_Reload
W1_Crouch_Fire_Continuous
W1_Crouch_Fire_Single
W1_Crouch_Fire_Powerful
WALKS, TURNS, JUMPS, TRANSITIONS
W1_Walk_Aim_F_Loop
W1_Walk_Aim_B_Loop
W1_Walk_Aim_L_Loop
W1_Walk_Aim_L_BkPd_Loop
W1_Walk_Aim_R_Loop
W1_Walk_Aim_R_BkPd_Loop
W1_Walk_Aim_BL_BkPd_Loop
W1_Walk_Aim_BR_BkPd_Loop
W1_Walk_Aim_FL_Loop
W1_Walk_Aim_FR_Loop
W1_Walk_Aim_L_CIR_Loop
W1_Walk_Aim_R_CIR_Loop
W1_Walk_Aim_F_Jump
W1_Walk_Aim_F_Jump_LU
W1_Walk_Aim_F_Jump_RU
W1_Walk_Aim_L_Jump
W1_Walk_Aim_L_Jump_LU
W1_Walk_Aim_L_Jump_RU
W1_Walk_Aim_R_Jump
W1_Walk_Aim_R_Jump_LU
W1_Walk_Aim_R_Jump_RU
W1_Walk_Aim_B_Jump
W1_Walk_Aim_B_Jump_LU
W1_Walk_Aim_B_Jump_RU
W1_Walk_Aim_F_to_Stand_Aim_LU
W1_Walk_Aim_F_to_Stand_Aim_RU
W1_Walk_Aim_B_to_Stand_Aim_LU
W1_Walk_Aim_B_to_Stand_Aim_RU
W1_Walk_Aim_L_to_Stand_Aim_LU
W1_Walk_Aim_L_to_Stand_Aim_RU
W1_Walk_Aim_R_to_Stand_Aim_LU
W1_Walk_Aim_R_to_Stand_Aim_RU
W1_Walk_F_Loop
W1_Walk_B_Loop
W1_Walk_L_Loop
W1_Walk_L_BkPd_Loop
W1_Walk_R_Loop
W1_Walk_R_BkPd_Loop
W1_Walk_BL_BkPd_Loop
W1_Walk_BR_BkPd_Loop
W1_Walk_FL_Loop
W1_Walk_FR_Loop
W1_Walk_L_CIR_Loop
W1_Walk_R_CIR_Loop
W1_Walk_F_Jump
W1_Walk_F_Jump_LU
W1_Walk_F_Jump_RU
W1_Walk_L_Jump
W1_Walk_L_Jump_LU
W1_Walk_L_Jump_RU
W1_Walk_R_Jump
W1_Walk_R_Jump_LU
W1_Walk_R_Jump_RU
W1_Walk_B_Jump
W1_Walk_B_Jump_LU
W1_Walk_B_Jump_RU
W1_Walk_F_to_Stand_Relaxed_LU
W1_Walk_F_to_Stand_Relaxed_RU
W1_Walk_B_to_Stand_Relaxed_LU
W1_Walk_B_to_Stand_Relaxed_RU
W1_Walk_L_to_Stand_Relaxed_LU
W1_Walk_L_to_Stand_Relaxed_RU
W1_Walk_R_to_Stand_Relaxed_LU
W1_Walk_R_to_Stand_Relaxed_RU
CROUCH, TURNS, CROUCH WALKS, TRANSITION
W1_Crouch_Idle
W1_Crouch_L_45
W1_Crouch_L_90
W1_Crouch_L_135
W1_Crouch_L_180
W1_Crouch_R_45
W1_Crouch_R_90
W1_Crouch_R_135
W1_Crouch_R_180
W1_CrouchWalk_F_Loop
W1_CrouchWalk_B_Loop
W1_CrouchWalk_L_Loop
W1_CrouchWalk_L_BkPd_Loop
W1_CrouchWalk_R_Loop
W1_CrouchWalk_R_BkPd_Loop
W1_CrouchWalk_BL_BkPd_Loop
W1_CrouchWalk_BR_BkPd_Loop
W1_CrouchWalk_FL_Loop
W1_CrouchWalk_FR_Loop
W1_CrouchWalk_Aim_F_Loop
W1_CrouchWalk_Aim_B_Loop
W1_CrouchWalk_Aim_L_Loop
W1_CrouchWalk_Aim_L_BkPd_Loop
W1_CrouchWalk_Aim_R_Loop
W1_CrouchWalk_Aim_R_BkPd_Loop
W1_CrouchWalk_Aim_BL_BkPd_Loop
W1_CrouchWalk_Aim_BR_BkPd_Loop
W1_CrouchWalk_Aim_FL_Loop
W1_CrouchWalk_Aim_FR_Loop
W1_Crouch_To_Crouch_Aim
W1_Crouch_Aim_To_Crouch
W1_Crouch_Aim_Idle
W1_Crouch_Aim_L_135
W1_Crouch_Aim_L_180
W1_Crouch_Aim_L_45
W1_Crouch_Aim_L_90
W1_Crouch_Aim_R_135
W1_Crouch_Aim_R_180
W1_Crouch_Aim_R_45
W1_Crouch_Aim_R_90
W1_Stand_Aim_To_Crouch_Aim
W1_Crouch_Aim_To_Stand_Aim
W1_Crouch_Aim_To_CrouchWalk_Aim_F
W1_Crouch_Aim_To_CrouchWalk_Aim_B
W1_Crouch_Aim_To_CrouchWalk_Aim_L
W1_Crouch_Aim_To_CrouchWalk_Aim_R
W1_Crouch_Aim_To_CrouchWalk_Aim_L45_Fwd
W1_Crouch_Aim_To_CrouchWalk_Aim_L90_Fwd
W1_Crouch_Aim_To_CrouchWalk_Aim_L135_Fwd
W1_Crouch_Aim_To_CrouchWalk_Aim_L180_Fwd
W1_Crouch_Aim_To_CrouchWalk_Aim_R45_Fwd
W1_Crouch_Aim_To_CrouchWalk_Aim_R90_Fwd
W1_Crouch_Aim_To_CrouchWalk_Aim_R135_Fwd
W1_Crouch_Aim_To_CrouchWalk_Aim_R180_Fwd
W1_CrouchWalk_Aim_F_to_Crouch_Aim_LU
W1_CrouchWalk_Aim_F_to_Crouch_Aim_RU
W1_CrouchWalk_Aim_B_to_Crouch_Aim_LU
W1_CrouchWalk_Aim_B_to_Crouch_Aim_RU
W1_CrouchWalk_Aim_L_to_Crouch_Aim_LU
W1_CrouchWalk_Aim_L_to_Crouch_Aim_RU
W1_CrouchWalk_Aim_R_to_Crouch_Aim_LU
W1_CrouchWalk_Aim_R_to_Crouch_Aim_RU
W1_Stand_Relaxed_To_Crouch
W1_Crouch_To_Stand_Relaxed
W1_Crouch_To_CrouchWalk_F
W1_Crouch_To_CrouchWalk_B
W1_Crouch_To_CrouchWalk_L
W1_Crouch_To_CrouchWalk_R
W1_Crouch_To_CrouchWalk_L45_Fwd
W1_Crouch_To_CrouchWalk_L90_Fwd
W1_Crouch_To_CrouchWalk_L135_Fwd
W1_Crouch_To_CrouchWalk_L180_Fwd
W1_Crouch_To_CrouchWalk_R45_Fwd
W1_Crouch_To_CrouchWalk_R90_Fwd
W1_Crouch_To_CrouchWalk_R135_Fwd
W1_Crouch_To_CrouchWalk_R180_Fwd
W1_CrouchWalk_F_to_Crouch_LU
W1_CrouchWalk_F_to_Crouch_RU
W1_CrouchWalk_B_to_Crouch_LU
W1_CrouchWalk_B_to_Crouch_RU
W1_CrouchWalk_L_to_Crouch_LU
W1_CrouchWalk_L_to_Crouch_RU
W1_CrouchWalk_R_to_Crouch_LU
W1_CrouchWalk_R_to_Crouch_RU
W1_CrouchWalk_L_CIR_Loop
W1_CrouchWalk_R_CIR_Loop
W1_CrouchWalk_Aim_L_CIR_Loop
W1_CrouchWalk_Aim_R_CIR_Loop
JOGS, TURNS, JUMPS, TRANSITIONS
W1_Jog_Aim_F_Loop
W1_Jog_Aim_B_Loop
W1_Jog_Aim_L_Loop
W1_Jog_Aim_L_BkPd_Loop
W1_Jog_Aim_R_Loop
W1_Jog_Aim_R_BkPd_Loop
W1_Jog_Aim_BL_BkPd_Loop
W1_Jog_Aim_BR_BkPd_Loop
W1_Jog_Aim_FL_Loop
W1_Jog_Aim_FR_Loop
W1_Jog_Aim_L_CIR_Loop
W1_Jog_Aim_R_CIR_Loop
W1_Jog_Aim_F_Jump
W1_Jog_Aim_F_Jump_LU
W1_Jog_Aim_F_Jump_RU
W1_Jog_Aim_L_Jump
W1_Jog_Aim_L_Jump_LU
W1_Jog_Aim_L_Jump_RU
W1_Jog_Aim_R_Jump
W1_Jog_Aim_R_Jump_LU
W1_Jog_Aim_R_Jump_RU
W1_Jog_Aim_B_to_Stand_Aim_LU
W1_Jog_Aim_B_to_Stand_Aim_RU
W1_Jog_Aim_F_to_Stand_Aim_LU
W1_Jog_Aim_F_to_Stand_Aim_RU
W1_Jog_Aim_L_to_Stand_Aim_LU
W1_Jog_Aim_L_to_Stand_Aim_RU
W1_Jog_Aim_R_to_Stand_Aim_LU
W1_Jog_Aim_R_to_Stand_Aim_RU
W1_Jog_F_Loop
W1_Jog_B_Loop
W1_Jog_L_Loop
W1_Jog_L_BkPd_Loop
W1_Jog_R_Loop
W1_Jog_R_BkPd_Loop
W1_Jog_BL_BkPd_Loop
W1_Jog_BR_BkPd_Loop
W1_Jog_FL_Loop
W1_Jog_FR_Loop
W1_Jog_L_CIR_Loop
W1_Jog_R_CIR_Loop
W1_Jog_F_Jump
W1_Jog_F_Jump_LU
W1_Jog_F_Jump_RU
W1_Jog_L_Jump
W1_Jog_L_Jump_LU
W1_Jog_L_Jump_RU
W1_Jog_R_Jump
W1_Jog_R_Jump_LU
W1_Jog_R_Jump_RU
W1_Jog_B_to_Stand_Relaxed
W1_Jog_B_to_Stand_Relaxed_LU
W1_Jog_B_to_Stand_Relaxed_RU
W1_Jog_F_to_Stand_Relaxed
W1_Jog_F_to_Stand_Relaxed_LU
W1_Jog_F_to_Stand_Relaxed_RU
W1_Jog_L_to_Stand_Relaxed
W1_Jog_L_to_Stand_Relaxed_LU
W1_Jog_L_to_Stand_Relaxed_RU
W1_Jog_R_to_Stand_Relaxed
W1_Jog_R_to_Stand_Relaxed_LU
W1_Jog_R_to_Stand_Relaxed_RU
RUNS, TURNS, JUMPS, TRANSITIONS
W1_Run_F_Loop
W1_Run_L_Loop
W1_Run_R_Loop
W1_Run_FL_Loop
W1_Run_FR_Loop
W1_Run_L_CIR_Loop
W1_Run_R_CIR_Loop
W1_Run_F_Jump
W1_Run_F_Jump_LU
W1_Run_F_Jump_RU
W1_Run_F_to_Stand_Relaxed
W1_Run_F_to_Stand_Relaxed_LU
W1_Run_F_to_Stand_Relaxed_RU
W1_Run_L_to_Stand_Relaxed
W1_Run_L_to_Stand_Relaxed_LU
W1_Run_L_to_Stand_Relaxed_RU
W1_Run_R_to_Stand_Relaxed
W1_Run_R_to_Stand_Relaxed_LU
W1_Run_R_to_Stand_Relaxed_RU
W1_Run_L_Jump_LU
W1_Run_L_Jump_RU
W1_Run_R_Jump_LU
W1_Run_R_Jump_RU
SPLIT JUMPS
W1_Jog_Aim_F_Jump_LU_Start_IPC
W1_Jog_Aim_F_Jump_LU_Air_IPC
W1_Jog_Aim_F_Jump_LU_End_IPC
W1_Jog_Aim_F_Jump_RU_Start_IPC
W1_Jog_Aim_F_Jump_RU_Air_IPC
W1_Jog_Aim_F_Jump_RU_End_IPC
W1_Jog_Aim_L_Jump_LU_Start_IPC
W1_Jog_Aim_L_Jump_LU_Air_IPC
W1_Jog_Aim_L_Jump_LU_End_IPC
W1_Jog_Aim_L_Jump_RU_Start_IPC
W1_Jog_Aim_L_Jump_RU_Air_IPC
W1_Jog_Aim_L_Jump_RU_End_IPC
W1_Jog_Aim_R_Jump_LU_Start_IPC
W1_Jog_Aim_R_Jump_LU_Air_IPC
W1_Jog_Aim_R_Jump_LU_End_IPC
W1_Jog_Aim_R_Jump_RU_Start_IPC
W1_Jog_Aim_R_Jump_RU_Air_IPC
W1_Jog_Aim_R_Jump_RU_End_IPC
W1_Jog_F_Jump_LU_Start_IPC
W1_Jog_F_Jump_LU_Air_IPC
W1_Jog_F_Jump_LU_End_IPC
W1_Jog_F_Jump_RU_Start_IPC
W1_Jog_F_Jump_RU_Air_IPC
W1_Jog_F_Jump_RU_End_IPC
W1_Jog_L_Jump_LU_Start_IPC
W1_Jog_L_Jump_LU_Air_IPC
W1_Jog_L_Jump_LU_End_IPC
W1_Jog_L_Jump_RU_Start_IPC
W1_Jog_L_Jump_RU_Air_IPC
W1_Jog_L_Jump_RU_End_IPC
W1_Jog_R_Jump_LU_Start_IPC
W1_Jog_R_Jump_LU_Air_IPC
W1_Jog_R_Jump_LU_End_IPC
W1_Jog_R_Jump_RU_Start_IPC
W1_Jog_R_Jump_RU_Air_IPC
W1_Jog_R_Jump_RU_End_IPC
W1_Run_F_Jump_LU_Start_IPC
W1_Run_F_Jump_LU_Air_IPC
W1_Run_F_Jump_LU_End_IPC
W1_Run_F_Jump_RU_Start_IPC
W1_Run_F_Jump_RU_Air_IPC
W1_Run_F_Jump_RU_End_IPC
W1_Run_L_Jump_LU_Start_IPC
W1_Run_L_Jump_LU_Air_IPC
W1_Run_L_Jump_LU_End_IPC
W1_Run_L_Jump_RU_Start_IPC
W1_Run_L_Jump_RU_Air_IPC
W1_Run_L_Jump_RU_End_IPC
W1_Run_R_Jump_LU_Start_IPC
W1_Run_R_Jump_LU_Air_IPC
W1_Run_R_Jump_LU_End_IPC
W1_Run_R_Jump_RU_Start_IPC
W1_Run_R_Jump_RU_Air_IPC
W1_Run_R_Jump_RU_End_IPC
W1_Stand_Aim_Jump_Start_IPC
W1_Stand_Aim_Jump_Air_IPC
W1_Stand_Aim_Jump_End_IPC
W1_Stand_Relaxed_Jump_Start_IPC
W1_Stand_Relaxed_Jump_Air_IPC
W1_Stand_Relaxed_Jump_End_IPC
W1_Walk_Aim_B_Jump_LU_Start_IPC
W1_Walk_Aim_B_Jump_LU_Air_IPC
W1_Walk_Aim_B_Jump_LU_End_IPC
W1_Walk_Aim_B_Jump_RU_Start_IPC
W1_Walk_Aim_B_Jump_RU_Air_IPC
W1_Walk_Aim_B_Jump_RU_End_IPC
W1_Walk_Aim_F_Jump_LU_Start_IPC
W1_Walk_Aim_F_Jump_LU_Air_IPC
W1_Walk_Aim_F_Jump_LU_End_IPC
W1_Walk_Aim_F_Jump_RU_Start_IPC
W1_Walk_Aim_F_Jump_RU_Air_IPC
W1_Walk_Aim_F_Jump_RU_End_IPC
W1_Walk_Aim_L_Jump_LU_Start_IPC
W1_Walk_Aim_L_Jump_LU_Air_IPC
W1_Walk_Aim_L_Jump_LU_End_IPC
W1_Walk_Aim_L_Jump_RU_Start_IPC
W1_Walk_Aim_L_Jump_RU_Air_IPC
W1_Walk_Aim_L_Jump_RU_End_IPC
W1_Walk_Aim_R_Jump_LU_Start_IPC
W1_Walk_Aim_R_Jump_LU_Air_IPC
W1_Walk_Aim_R_Jump_LU_End_IPC
W1_Walk_Aim_R_Jump_RU_Start_IPC
W1_Walk_Aim_R_Jump_RU_Air_IPC
W1_Walk_Aim_R_Jump_RU_End_IPC
W1_Walk_B_Jump_LU_Start_IPC
W1_Walk_B_Jump_LU_Air_IPC
W1_Walk_B_Jump_LU_End_IPC
W1_Walk_B_Jump_RU_Start_IPC
W1_Walk_B_Jump_RU_Air_IPC
W1_Walk_B_Jump_RU_End_IPC
W1_Walk_F_Jump_LU_Start_IPC
W1_Walk_F_Jump_LU_Air_IPC
W1_Walk_F_Jump_LU_End_IPC
W1_Walk_F_Jump_RU_Start_IPC
W1_Walk_F_Jump_RU_Air_IPC
W1_Walk_F_Jump_RU_End_IPC
W1_Walk_L_Jump_LU_Start_IPC
W1_Walk_L_Jump_LU_Air_IPC
W1_Walk_L_Jump_LU_End_IPC
W1_Walk_L_Jump_RU_Start_IPC
W1_Walk_L_Jump_RU_Air_IPC
W1_Walk_L_Jump_RU_End_IPC
W1_Walk_R_Jump_LU_Start_IPC
W1_Walk_R_Jump_LU_Air_IPC
W1_Walk_R_Jump_LU_End_IPC
W1_Walk_R_Jump_RU_Start_IPC
W1_Walk_R_Jump_RU_Air_IPC
W1_Walk_R_Jump_RU_End_IPC
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