Skip to content
MoCap OnlineMoCap Online
{"title"=>"Account", "addresses"=>"Addresses", "orders"=>"Orders"}
Shopping Cart 0
Close Back
  • Animation Packs
    • Archviz Animations
    • Game Animations
    • Horror Animations
    • Shooter Animations
    • Combat Animations
    • Animation Starter Packs
    • Pro Animation Packs
    • Free MoCap Animations
    • Browse All
  • Formats & Engines
    • Unreal Engine
    • Unity
    • FBX
    • BIP
    • iClone
    • Blender
  • Free Demos
  • About
  • Blog
  • Contact
  • Animation Requests
Close
Your cart is currently empty.
0
Continue browsing

Total: $ 0.00

Taxes and shipping calculated at checkout
View Cart

Standard License included. Licensing info

Close
Home/Collections/Pistol - MoCap Animation Packs
Pistol - MoCap Animation Packs - Animation Preview
Pistol - MoCap Animation Packs - Animation Preview
Home/Collections/Pistol - MoCap Animation Packs
MoCap Online

Pistol - MoCap Animation Packs

PISTOL ANIMATIONS: MOCAP HANDGUN & REVOLVER SHOOTING ASSETS – 3D COMBAT ANIMATIONS FOR GAME DEVELOPMENT

PISTOL RELAXED, PISTOL POINTED, SHOOT, CROUCH, WALK, JOG, JUMP, TURN, AIM, DEATH & TRANSITIONS

Going in! MoCap Online's detailed pistol combat animations let your characters take the fight to the enemy. This comprehensive pack includes realistic one-handed handgun and revolver animations: precise shooting, responsive tactical movements (walking, jogging, running, crouching), seamless aiming transitions, and dramatic death sequences. These weapon animations match perfectly with our Rifle and Hip-Fire packs, allowing your military 3D characters to fluidly switch between one-handed and two-handed weapons, enhancing realism and gameplay responsiveness.
Instant download License included Support available
Price: $ 149.99
Which format do I need?
Format Best For Software
FBX Universal format — works almost everywhere Maya, 3ds Max, MotionBuilder, Cinema 4D, Houdini
UE4 Unreal Engine projects Unreal Engine 4 & 5 (ready-to-use project files)
UNITY Unity Engine projects Unity (ready-to-use .unitypackage)
BLENDER Blender users Blender 2.8+ (.blend files with armature)
BIP 3ds Max Biped workflows 3ds Max with Biped rig
ICL iClone users Reallusion iClone 7/8 (rlMotion format)

Not sure? FBX is the safest choice — it imports into virtually every 3D application and game engine. View detailed format comparison →

Compare Starter / Basic / Pro
Starter Basic Pro
Animations 15–30 50–80 150–250+
Transitions Basic set Extended set Full library
Variations Core moves Core + variations All variations
Best For Prototyping, indie projects Production games, mid-size projects AAA quality, complete coverage
Upgrade → Basic or Pro → Pro Complete pack

Start small, upgrade anytime. When you upgrade from Starter to Basic or Pro, you only pay the difference.

Not ready to buy? Try our animations first.

Download Free Sample Pack →
Free Unreal Vault Access Buy here and we'll register it in your Epic Games Vault at no extra cost.
Get Free Unreal Vault Access →

868+ Shooter Pistol Animations in BIP Format

372+ ANIMATIONS - 48 AIM OFFSETS, 36 SPLIT JUMPS - 868 TOTAL ANIMATION FILES

The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.

372 animations868 filesBIP Format

194+ Shooter Pistol Animations in BIP Format

86+ ANIMATIONS - 13 AIM OFFSETS, 7 SPLIT JUMPS - 194 TOTAL ANIMATION FILES

A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

86 animations194 filesBIP Format

86+ ANIMATIONS - 13 AIM OFFSETS, 7 SPLIT JUMPS - 194 TOTAL ANIMATION FILES

86 animations194 filesBlender 3D

868+ Shooter Pistol Animations in Unreal Engine

372+ ANIMATIONS - 48 AIM OFFSETS, 36 SPLIT JUMPS - 868 TOTAL ANIMATION FILES

The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.

372 animations868 filesUnreal Engine

29+ Shooter Pistol Animations in Unity 3D

16+ ANIMATIONS - 4 AIM OFFSETS, 1 SPLIT JUMPS - 29 TOTAL ANIMATION FILES

A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.

16 animations29 filesUnity 3D

29+ Shooter Pistol Animations in BIP Format

16+ ANIMATIONS - 4 AIM OFFSETS, 1 SPLIT JUMPS - 29 TOTAL ANIMATION FILES

A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.

16 animations29 filesBIP Format

16+ ANIMATIONS - 4 AIM OFFSETS, 1 SPLIT JUMPS - 29 TOTAL ANIMATION FILES

16 animations29 files

868+ Shooter Pistol Animations in FBX Format

372+ ANIMATIONS - 48 AIM OFFSETS, 36 SPLIT JUMPS - 868 TOTAL ANIMATION FILES

The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouch-walking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.

372 animations868 filesFBX Format

29+ Shooter Pistol Animations in Unreal Engine

16+ ANIMATIONS - 4 AIM OFFSETS, 1 SPLIT JUMPS - 29 TOTAL ANIMATION FILES

A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.

16 animations29 filesUnreal Engine

868+ Shooter Pistol Animations in Unity 3D

372+ ANIMATIONS - 48 AIM OFFSETS, 36 SPLIT JUMPS - 868 TOTAL ANIMATION FILES

The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.

372 animations868 filesUnity 3D

868+ Shooter Pistol Animations in iClone

372+ ANIMATIONS - 48 AIM OFFSETS, 36 SPLIT JUMPS - 868 TOTAL ANIMATION FILES

The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.

372 animations868 filesiClone

29+ Shooter Pistol Animations in iClone

16+ ANIMATIONS - 4 AIM OFFSETS, 1 SPLIT JUMPS - 29 TOTAL ANIMATION FILES

A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouchwalk, and aiming while crouched. Also includes firing, aiming turns, and jumps.

16 animations29 filesiClone

194+ Shooter Pistol Animations in Unity 3D

86+ ANIMATIONS - 13 AIM OFFSETS, 7 SPLIT JUMPS - 194 TOTAL ANIMATION FILES

A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

86 animations194 filesUnity 3D

194+ Shooter Pistol Animations in iClone

86+ ANIMATIONS - 13 AIM OFFSETS, 7 SPLIT JUMPS - 194 TOTAL ANIMATION FILES

A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouchwalk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

86 animations194 filesiClone

29+ Shooter Pistol Animations in FBX Format

16+ ANIMATIONS - 4 AIM OFFSETS, 1 SPLIT JUMPS - 29 TOTAL ANIMATION FILES

A small set of MCO Pistol Animations. Standing, walking, and jogging forward while aiming. Crouch, crouch-walk, and aiming while crouched. It also includes firing, aiming turns, and jumps.

16 animations29 filesFBX Format

868+ Shooter Pistol Animations in Blender 3D

372+ ANIMATIONS - 48 AIM OFFSETS, 36 SPLIT JUMPS - 868 TOTAL ANIMATION FILES

The complete set of MCO Pistol Animations. Standing relaxed and aiming in all directions, walking, jogging, running and crouching/crouchwalking in 4 directions while aiming, and relaxed. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, jumps, split jumps, and a thorough set of transitions.

372 animations868 filesBlender 3D

194+ Shooter Pistol Animations in FBX Format

86+ ANIMATIONS - 13 AIM OFFSETS, 7 SPLIT JUMPS - 194 TOTAL ANIMATION FILES

A basic set of MCO Pistol Animations. Standing relaxed and aiming in a variety of directions, walking and jogging in 4 directions while aiming, relaxed, and jumping. Crouch, crouch-walk, and aiming while crouched. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

86 animations194 filesFBX Format
TECHNICAL INFO
~ Matches Rifle Pro 2.7A animation set. ~ A matching fully textured Pistol has been included as a separate file.
~ All with Root Motion and In-Place.
SKU
BIP-Pistol-Pro
Format
BIP Format
Animations
372
Files
868
Numbers
48 AIM OFFSETS, 36 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Biped ~ Lowered Crouch Turns ~ Stabilized Aim Turns ~ New Split Jumps - Improved Take-Offs, In-Air Loops and Landings. ~ Lowered Crouch Turns ~ 100's of new Animations. ~ Naming corrections, tweeks & various minor fixes.
~ This "PRO" pack contains all Pistol animations.
~ Matches Rifle Basic 2.7A animation set. ~ A fully textured Pistol has been included as a separate asset file.
~ All with Root Motion and In-Place.
SKU
BIP-Pistol-Basic
Format
BIP Format
Animations
86
Files
194
Numbers
13 AIM OFFSETS, 7 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Biped ~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Lowered Crouch Turns ~ Stabilized Aim Turns ~ Added more Relaxed Walks, Jogs, CrouchWalks, ~ Various Minor Fixes.
~ This "Basic" pack is a subset of "Pistol PRO"
SKU
BLENDER-PISTOL-BASIC
Format
Blender 3D
Animations
86
Files
194
Numbers
13 AIM OFFSETS, 7 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE
~ All with Root Motion and In-Place IPC curves. (In Place Custom) ~ Pistol Pro 2.7A matches the animation set of Rifle Pro 2.7A. ~ Transitions swaps between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility with no weapon. ~ Includes aim offsets and Split Jumps. ~ The Pistol mesh is attached to “hand_r_PistolSocket” in the skeleton view for preview.
~ Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. ~ FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “Project\Source\” along with other files and documents. (not visible in the editor).
SKU
UE-Pistol-Pro
Format
Unreal Engine
Animations
372
Files
868
Numbers
48 AIM OFFSETS, 36 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE (IPC)

Updates

~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Lowered Crouch Turns ~ Stabilized Aim Turns ~ Added more Relaxed Walks, Jogs, CrouchWalks, ~ Various Minor Fixes.
~ This "PRO" pack contains all Pistol animations.
~ Matches Rifle Starter 2.7A animation set. ~ All with Root Motion and In-Place.
~ 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the "Demo" scene. ~ True Root Motion (moving reference root) as an option.
SKU
UNITY-Pistol-Starter
Format
Unity 3D
Animations
16
Files
29
Numbers
4 AIM OFFSETS, 1 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ All Animations Set to Humanoid. ~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Lowered Crouch Turns ~ Stabilized Aim Turns ~ Added more Relaxed Walks, Jogs, CrouchWalks, ~ Various Minor Fixes.
~ This "Starter" pack is a subset of "Pistol PRO"
~ Matches Rifle Starter 2.7A animation set. ~ All with Root Motion and In-Place.
~ 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset.
SKU
BIP-Pistol-Starter
Format
BIP Format
Animations
16
Files
29
Numbers
4 AIM OFFSETS, 1 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Biped ~ Stabilized Aim Turns ~ New Split Jumps - Improved Take-Offs, In-Air Loops and Landings. ~ Various Minor Fixes.
~ This "Starter" pack is a subset of "Pistol PRO"
SKU
BLENDER-PISTOL-STARTERs
Animations
16
Files
29
Numbers
4 AIM OFFSETS, 1 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE
~ Matches Rifle Pro 2.7A animation set. ~ A matching fully textured Pistol has been included as a separate asset .fbx file.
~ All with Root Motion and In-Place ~ All animations are .fbx format, standard fbx bone names.
SKU
FBX-Pistol-Pro
Format
FBX Format
Animations
372
Files
868
Numbers
48 AIM OFFSETS, 36 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Skeleton ~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Turn In-Place Loops For Standing and Crouching. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle. ~ Look-At aim offsets ~ Various Minor Fixes
~ This "PRO" pack contains all Pistol animations.
~ All with Root Motion and In-Place IPC curves. (In Place Custom) ~ Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A. ~ Transitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the Mobility with no weapon. ~ Back Rifle Socket and Hip Rifle Socket with Matching Animations ~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. ~ FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “Project\Source\” along with other files and documents. (not visible in the editor).
SKU
UE-Pistol-Starter
Format
Unreal Engine
Animations
16
Files
29
Numbers
4 AIM OFFSETS, 1 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE (IPC)

Updates

~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Lowered Crouch Turns ~ Stabilized Aim Turns ~ Added more Relaxed Walks, Jogs, CrouchWalks, ~ Various Minor Fixes.
~ This "Starter" pack is a subset of "Pistol PRO"
~ Matches Rifle Pro 2.7A animation set. ~ All with Root Motion and In-Place
~ 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the "Demo" scene. ~ True Root Motion (moving reference root) as an option.
SKU
UNITY-Pistol-Pro
Format
Unity 3D
Animations
372
Files
868
Numbers
48 AIM OFFSETS, 36 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ Lowered Crouch Turns ~ Minor Fixes ~Animations Root Transform Rotation and Position set to "Original" and Bake Into Pose for correct default behavior. ~ Transitions with matching connections to Rifle and Mobility. Including Rifle/Pistol swaps and Holster animations. ~ All Animations set to Humanoid. ~ Version 2.7A matches the animation set and features in Rifle Pro 2.7A. ~ It has transitions to swap between Pistol and Rifle as well as holstering the Pistol to transition to the Mobility Pack with no weapon. ~ Includes aim offsets and Split Jumps in all directions.
~ This "PRO" pack contains all Pistol animations.
~ Matches Rifle Pro 2.7A animation set. ~ A matching fully textured Pistol has been included as a separate asset .fbx file.
~ All with Root Motion and In-Place
SKU
ICL-Pistol-Pro
Format
iClone
Animations
372
Files
868
Numbers
48 AIM OFFSETS, 36 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Skeleton ~ Lowered Crouch Turns ~ Stabilized Aim Turns ~ New Split Jumps - Improved Take-Offs, In-Air Loops and Landings. ~ Lowered Crouch Turns ~ 100's of new Animations. ~ Naming corrections, tweeks & various minor fixes.
~ This "PRO" pack contains all Pistol animations.
~ Matches Rifle Starter 2.7A animation set. ~ All with Root Motion and In-Place.
~ 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset.
SKU
ICL-Pistol-Starter
Format
iClone
Animations
16
Files
29
Numbers
4 AIM OFFSETS, 1 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Skeleton ~ Lowered Crouch Turns ~ Stabilized Aim Turns ~ New Split Jumps - Improved Take-Offs, In-Air Loops and Landings. ~ Lowered Crouch Turns ~ 100's of new Animations. ~ Naming corrections, tweeks & various minor fixes.
~ This "Starter" pack is a subset of "Pistol PRO"
~ Matches Rifle Basic 2.7A animation set. ~ All with Root Motion and In-Place
~ 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset .fbx file. It has been parented into the hierarchy in the "Demo" scene.
SKU
UNITY-Pistol-Basic
Format
Unity 3D
Animations
86
Files
194
Numbers
13 AIM OFFSETS, 7 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ All Animations Set to Humanoid. ~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Lowered Crouch Turns ~ Stabilized Aim Turns ~ Added more Relaxed Walks, Jogs, CrouchWalks, ~ Various Minor Fixes.
~ This "Basic" pack is a subset of "Pistol PRO"
~ Matches Rifle Basic 2.7A animation set. ~ A fully textured Pistol has been included as a separate asset file.
~ All with Root Motion and In-Place.
SKU
ICL-Pistol-Basic
Format
iClone
Animations
86
Files
194
Numbers
13 AIM OFFSETS, 7 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Skeleton ~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Lowered Crouch Turns ~ Stabilized Aim Turns ~ Added more Relaxed Walks, Jogs, CrouchWalks, ~ Various Minor Fixes.
~ This "Basic" pack is a subset of "Pistol PRO"
~ Matches Rifle Starter 2.7A animation set. ~ All with Root Motion and In-Place.
~ 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset.
SKU
FBX-Pistol-Starter
Format
FBX Format
Animations
16
Files
29
Numbers
4 AIM OFFSETS, 1 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ NEW "MotusMan_v55" Biped. ~ Lower CrouchWalks & Crouch Turns ~ Stabilized Aim Turns ~ Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings. ~ Relaxed Look - aim offsets. ~ New faster Reloads - Including Standing and Crouching ~ New Weapon Holsters - On Back and Pistol Swaps ~ A few animations added, naming corrections & tweeks.
~ This "Starter" pack is a subset of "Pistol PRO"
Matches Rifle Pro 2.7A animation set. All with Root Motion and In-Place
~ 1911_Pistol_01 - A matching fully textured Pistol has been included as a separate asset.
SKU
BLEND-Pistol-Pro
Format
Blender 3D
Animations
372
Files
868
Numbers
48 AIM OFFSETS, 36 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ Latest Update: V-2.7A2 ~ New MotusMan_V55 Skeleton ~ Lowered Crouch Turns ~ Stabilized Aim Turns ~ New Split Jumps - Improved Take-Offs, In-Air Loops and Landings. ~ Lowered Crouch Turns ~ 100's of new Animations. ~ Naming corrections, tweeks & various minor fixes.
~ This "PRO" pack contains all Pistol animations.
~ Matches Rifle Basic 2.7A animation set. ~ A fully textured Pistol has been included as a separate asset .fbx file.
~ All with Root Motion and In-Place. ~ All animations are .fbx format, standard fbx bone names.
SKU
FBX-Pistol-Basic
Format
FBX Format
Animations
86
Files
194
Numbers
13 AIM OFFSETS, 7 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Skeleton ~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Lowered Crouch Turns ~ Stabilized Aim Turns ~ Added more Relaxed Walks, Jogs, CrouchWalks, ~ Various Minor Fixes.
~ This "Basic" pack is a subset of "Pistol PRO"
MEDIA
Product Overview: Shooter / Pistol 3D Character Animation Pack — Overview Video
Click to load video
3D VIEWER
Shooter / Pistol
Click to load 3D viewer Interactive animation preview
ANIMATION LIST
Pistol Starter 3d character animation List
STAND
W1_Stand_Aim_Idle
W1_Stand_Relaxed_Idle

TURN LOOPS
W1_Stand_Aim_Turn_In_Place_L_Loop
W1_Stand_Aim_Turn_In_Place_R_Loop

AIM OFFSETS
W1_Stand_Aim_Point_D90
W1_Stand_Aim_Point_U90
W1_Crouch_Aim_Point_D90
W1_Crouch_Aim_Point_U90

FIRE
W1_Stand_Fire_Single
W1_Crouch_Fire_Single

WALK
W1_Walk_Aim_F_Loop

CROUCH
W1_CrouchWalk_Aim_F_Loop
W1_Crouch_Idle
W1_Crouch_Aim_Idle

JOG
W1_Jog_Aim_F_Loop

SPLIT JUMPS
W1_Stand_Aim_Jump_Start_IPC
W1_Stand_Aim_Jump_Air_IPC
W1_Stand_Aim_Jump_End_IPC
W1_Walk_Aim_F_Jump_RU_End_IPC
W1_Jog_Aim_F_Jump_RU_End_IPC
View in Google Sheets Download PDF Download XLSX
Pistol Basic 3d character animation List
STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
W1_Stand_Aim_Idle
W1_Stand_Aim_L_90
W1_Stand_Aim_R_90
W1_Stand_Aim_Jump
W1_Stand_Aim_Fgt_v1
W1_Stand_Aim_To_Relaxed
W1_Stand_Aim_To_Walk_Aim_F
W1_Stand_Relaxed_Idle
W1_Stand_Relaxed_Fgt_v2
W1_Stand_Relaxed_To_Aim
W1_Stand_Relaxed_Death_F
W1_Stand_Relaxed_Death_B
W1_Stand_Relaxed_Death_L
W1_Stand_Relaxed_Death_R

TURN LOOPS
W1_Stand_Aim_Turn_In_Place_L_Loop
W1_Stand_Aim_Turn_In_Place_R_Loop
W1_Stand_Rlx_Turn_In_Place_L_Loop
W1_Stand_Rlx_Turn_In_Place_R_Loop
W1_Crouch_Aim_Turn_In_Place_L_Loop
W1_Crouch_Aim_Turn_In_Place_R_Loop
W1_Crouch_Rlx_Turn_In_Place_L_Loop
W1_Crouch_Rlx_Turn_In_Place_R_Loop

AIM OFFSETS
W1_Stand_Aim_Point_Center
W1_Stand_Aim_Point_D90
W1_Stand_Aim_Point_L90
W1_Stand_Aim_Point_R90
W1_Stand_Aim_Point_U90
W1_Stand_Relaxed_Look_Center
W1_Stand_Relaxed_Look_D90
W1_Stand_Relaxed_Look_U90
W1_Crouch_Aim_Point_Center
W1_Crouch_Aim_Point_D90
W1_Crouch_Aim_Point_L90
W1_Crouch_Aim_Point_R90
W1_Crouch_Aim_Point_U90

FIRE, RELOAD, HOLSTER, SWAPS

HOLSTER - Mobility Pack Connections
W1_Aim_Equip_Get_From_MOB
W1_Aim_Equip_Return_To_MOB
W1_Crouch_Aim_Equip_Get_From_MOB
W1_Crouch_Aim_Equip_Return_To_MOB

Rifle/Pistol Swaps
W2_Stand_Aim_Swap_To_W1
W1_Stand_Aim_Swap_To_W2
W2_Crouch_Aim_Swap_To_W1
W1_Crouch_Aim_Swap_To_W2

Firing, Reloads
W1_Stand_Relaxed_Reload
W1_Stand_Aim_Reload
W1_Stand_Fire_Continuous
W1_Stand_Fire_Single
W1_Crouch_Aim_Reload
W1_Crouch_Fire_Single
W1_Crouch_Fire_Continuous

WALKS, TURNS, JUMPS, TRANSITIONS
W1_Walk_Aim_F_Loop
W1_Walk_Aim_B_Loop
W1_Walk_Aim_L_Loop
W1_Walk_Aim_R_Loop
W1_Walk_Aim_L_CIR_Loop
W1_Walk_Aim_R_CIR_Loop
W1_Walk_Aim_F_Jump_RU
W1_Walk_Aim_F_to_Stand_Aim_RU
W1_Walk_F_Loop
W1_Walk_B_Loop
W1_Walk_L_Loop
W1_Walk_R_Loop

CROUCH, TURNS, CROUCH WALKS, TRANSITION
W1_CrouchWalk_Aim_F_Loop
W1_CrouchWalk_Aim_B_Loop
W1_CrouchWalk_Aim_L_Loop
W1_CrouchWalk_Aim_R_Loop
W1_Crouch_Idle
W1_Crouch_Aim_Idle
W1_CrouchWalk_F_Loop
W1_CrouchWalk_B_Loop
W1_CrouchWalk_L_Loop
W1_CrouchWalk_R_Loop
W1_Crouch_To_Crouch_Aim
W1_Crouch_Aim_To_Crouch
W1_Crouch_Aim_L_90
W1_Crouch_Aim_R_90
W1_Stand_Aim_To_Crouch_Aim
W1_Crouch_Aim_To_Stand_Aim
W1_Crouch_Aim_To_CrouchWalk_Aim_F
W1_CrouchWalk_Aim_F_to_Crouch_Aim_RU

JOGS, TURNS, JUMPS, TRANSITIONS
W1_Jog_Aim_F_Loop
W1_Jog_Aim_B_Loop
W1_Jog_Aim_L_Loop
W1_Jog_Aim_R_Loop
W1_Jog_F_Loop
W1_Jog_B_Loop
W1_Jog_L_Loop
W1_Jog_R_Loop
W1_Jog_Aim_L_CIR_Loop
W1_Jog_Aim_R_CIR_Loop
W1_Jog_Aim_F_Jump_RU
W1_Jog_Aim_L_Jump_RU
W1_Jog_Aim_R_Jump_RU
W1_Jog_Aim_F_to_Stand_Aim_RU

RUNS, TURNS, JUMPS, TRANSITIONS
W1_Run_F_Loop
W1_Run_L_Loop
W1_Run_R_Loop
W1_Run_L_CIR_Loop
W1_Run_R_CIR_Loop
W1_Run_F_Jump_RU
W1_Run_F_to_Stand_Relaxed_RU

SPLIT JUMPS
W1_Stand_Aim_Jump_Air_IPC
W1_Stand_Aim_Jump_End_IPC
W1_Stand_Aim_Jump_Start_IPC
W1_Stand_Relaxed_Jump_Air_IPC
W1_Stand_Relaxed_Jump_End_IPC
W1_Stand_Relaxed_Jump_Start_IPC
W1_Walk_Aim_F_Jump_RU_Start_IPC
W1_Walk_Aim_F_Jump_RU_Air_IPC
W1_Walk_Aim_F_Jump_RU_End_IPC
W1_Jog_Aim_F_Jump_RU_Start_IPC
W1_Jog_Aim_F_Jump_RU_Air_IPC
W1_Jog_Aim_F_Jump_RU_End_IPC
W1_Jog_Aim_L_Jump_RU_Start_IPC
W1_Jog_Aim_L_Jump_RU_Air_IPC
W1_Jog_Aim_L_Jump_RU_End_IPC
W1_Jog_Aim_R_Jump_RU_Start_IPC
W1_Jog_Aim_R_Jump_RU_Air_IPC
W1_Jog_Aim_R_Jump_RU_End_IPC
W1_Run_F_Jump_RU_Start_IPC
W1_Run_F_Jump_RU_Air_IPC
W1_Run_F_Jump_RU_End_IPC
View in Google Sheets Download PDF Download XLSX
Pistol Pro 3d character animation List
STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
W1_Stand_Aim_Idle
W1_Stand_Aim_L_45
W1_Stand_Aim_R_45
W1_Stand_Aim_L_90
W1_Stand_Aim_R_90
W1_Stand_Aim_L_135
W1_Stand_Aim_R_135
W1_Stand_Aim_L_180
W1_Stand_Aim_R_180
W1_Stand_Aim_Jump
W1_Stand_Aim_Fgt_v1
W1_Stand_Aim_Fgt_v2
W1_Stand_Aim_Fgt_v3
W1_Stand_Aim_Fgt_v4
W1_Stand_Aim_To_Relaxed
W1_Stand_Aim_To_Walk_Aim_F
W1_Stand_Aim_To_Walk_Aim_B
W1_Stand_Aim_To_Walk_Aim_L
W1_Stand_Aim_To_Walk_Aim_R
W1_Stand_Aim_To_Walk_Aim_L45_Fwd
W1_Stand_Aim_To_Walk_Aim_L90_Fwd
W1_Stand_Aim_To_Walk_Aim_L135_Fwd
W1_Stand_Aim_To_Walk_Aim_L180_Fwd
W1_Stand_Aim_To_Walk_Aim_R45_Fwd
W1_Stand_Aim_To_Walk_Aim_R90_Fwd
W1_Stand_Aim_To_Walk_Aim_R135_Fwd
W1_Stand_Aim_To_Walk_Aim_R180_Fwd
W1_Stand_Aim_To_Jog_Aim_F
W1_Stand_Aim_To_Jog_Aim_B
W1_Stand_Aim_To_Jog_Aim_L
W1_Stand_Aim_To_Jog_Aim_R
W1_Stand_Aim_To_Jog_Aim_L45_Fwd
W1_Stand_Aim_To_Jog_Aim_L90_Fwd
W1_Stand_Aim_To_Jog_Aim_L135_Fwd
W1_Stand_Aim_To_Jog_Aim_L180_Fwd
W1_Stand_Aim_To_Jog_Aim_R45_Fwd
W1_Stand_Aim_To_Jog_Aim_R90_Fwd
W1_Stand_Aim_To_Jog_Aim_R135_Fwd
W1_Stand_Aim_To_Jog_Aim_R180_Fwd
W1_Stand_Relaxed_Idle
W1_Stand_Relaxed_L_45
W1_Stand_Relaxed_R_45
W1_Stand_Relaxed_L_90
W1_Stand_Relaxed_R_90
W1_Stand_Relaxed_L_135
W1_Stand_Relaxed_R_135
W1_Stand_Relaxed_L_180
W1_Stand_Relaxed_R_180
W1_Stand_Relaxed_Jump
W1_Stand_Relaxed_Fgt_v1
W1_Stand_Relaxed_Fgt_v2
W1_Stand_Relaxed_Fgt_v3
W1_Stand_Relaxed_Fgt_v4
W1_Stand_Relaxed_To_Aim
W1_Stand_Relaxed_Death_F
W1_Stand_Relaxed_Death_B
W1_Stand_Relaxed_Death_B_Fly
W1_Stand_Relaxed_Death_L
W1_Stand_Relaxed_Death_R
W1_Stand_Relaxed_To_Walk_F
W1_Stand_Relaxed_To_Walk_B
W1_Stand_Relaxed_To_Walk_L
W1_Stand_Relaxed_To_Walk_R
W1_Stand_Relaxed_To_Walk_L45_Fwd
W1_Stand_Relaxed_To_Walk_L90_Fwd
W1_Stand_Relaxed_To_Walk_L135_Fwd
W1_Stand_Relaxed_To_Walk_L180_Fwd
W1_Stand_Relaxed_To_Walk_R45_Fwd
W1_Stand_Relaxed_To_Walk_R90_Fwd
W1_Stand_Relaxed_To_Walk_R135_Fwd
W1_Stand_Relaxed_To_Walk_R180_Fwd
W1_Stand_Relaxed_To_Jog_F
W1_Stand_Relaxed_To_Jog_B
W1_Stand_Relaxed_To_Jog_L
W1_Stand_Relaxed_To_Jog_R
W1_Stand_Relaxed_To_Jog_L45_Fwd
W1_Stand_Relaxed_To_Jog_L90_Fwd
W1_Stand_Relaxed_To_Jog_L135_Fwd
W1_Stand_Relaxed_To_Jog_L180_Fwd
W1_Stand_Relaxed_To_Jog_R45_Fwd
W1_Stand_Relaxed_To_Jog_R90_Fwd
W1_Stand_Relaxed_To_Jog_R135_Fwd
W1_Stand_Relaxed_To_Jog_R180_Fwd
W1_Stand_Relaxed_To_Run_F
W1_Stand_Relaxed_To_Run_L
W1_Stand_Relaxed_To_Run_R
W1_Stand_Relaxed_To_Run_L45_Fwd
W1_Stand_Relaxed_To_Run_L90_Fwd
W1_Stand_Relaxed_To_Run_L135_Fwd
W1_Stand_Relaxed_To_Run_L180_Fwd
W1_Stand_Relaxed_To_Run_R45_Fwd
W1_Stand_Relaxed_To_Run_R90_Fwd
W1_Stand_Relaxed_To_Run_R135_Fwd
W1_Stand_Relaxed_To_Run_R180_Fwd

TURN LOOPS
W1_Stand_Aim_Turn_In_Place_L_Loop
W1_Stand_Aim_Turn_In_Place_R_Loop
W1_Stand_Rlx_Turn_In_Place_L_Loop
W1_Stand_Rlx_Turn_In_Place_R_Loop
W1_Crouch_Aim_Turn_In_Place_L_Loop
W1_Crouch_Aim_Turn_In_Place_R_Loop
W1_Crouch_Rlx_Turn_In_Place_L_Loop
W1_Crouch_Rlx_Turn_In_Place_R_Loop

AIM OFFSETS
W1_Stand_Aim_Point_Center
W1_Stand_Aim_Point_D45
W1_Stand_Aim_Point_D90
W1_Stand_Aim_Point_L45
W1_Stand_Aim_Point_L90
W1_Stand_Aim_Point_LD45
W1_Stand_Aim_Point_LD90
W1_Stand_Aim_Point_LU45
W1_Stand_Aim_Point_LU90
W1_Stand_Aim_Point_R45
W1_Stand_Aim_Point_R90
W1_Stand_Aim_Point_RD45
W1_Stand_Aim_Point_RD90
W1_Stand_Aim_Point_RU45
W1_Stand_Aim_Point_RU90
W1_Stand_Aim_Point_U45
W1_Stand_Aim_Point_U90
W1_Stand_Relaxed_Look_Center
W1_Stand_Relaxed_Look_D90
W1_Stand_Relaxed_Look_L90
W1_Stand_Relaxed_Look_LD45
W1_Stand_Relaxed_Look_LU45
W1_Stand_Relaxed_Look_R90
W1_Stand_Relaxed_Look_RD45
W1_Stand_Relaxed_Look_RU45
W1_Stand_Relaxed_Look_U90
W1_Crouch_Aim_Point_Center
W1_Crouch_Aim_Point_D90
W1_Crouch_Aim_Point_L90
W1_Crouch_Aim_Point_LD45
W1_Crouch_Aim_Point_LD90
W1_Crouch_Aim_Point_LU45
W1_Crouch_Aim_Point_LU90
W1_Crouch_Aim_Point_R90
W1_Crouch_Aim_Point_RD45
W1_Crouch_Aim_Point_RD90
W1_Crouch_Aim_Point_RU45
W1_Crouch_Aim_Point_RU90
W1_Crouch_Aim_Point_U90
W1_Crouch_Look_Center
W1_Crouch_Look_D90
W1_Crouch_Look_L90
W1_Crouch_Look_LD45
W1_Crouch_Look_LU45
W1_Crouch_Look_R90
W1_Crouch_Look_RD45
W1_Crouch_Look_RU45
W1_Crouch_Look_U90

FIRE, RELOAD, HOLSTER, SWAPS

LEGACY
NW_Stand_Relaxed_Pistol_Idle
W1_Stand_Relaxed_Holster
W1_Stand_Relaxed_Unholster
W1_Stand_Aim_Holster
W1_Stand_Aim_Unholster

NEW

HOLSTER - Mobility Pack Connections
W1_Rlx_Equip_Get_From_MOB
W1_Rlx_Equip_Return_To_MOB
W1_Aim_Equip_Get_From_MOB
W1_Aim_Equip_Return_To_MOB
W1_Crouch_Equip_Get_From_MOB
W1_Crouch_Equip_Return_To_MOB
W1_Crouch_Aim_Equip_Get_From_MOB
W1_Crouch_Aim_Equip_Return_To_MOB

Pistol/Pistol Swaps
W1_Stand_Aim_Swap_To_W2
W1_Stand_Rlx_Swap_To_W2
W1_Crouch_Aim_Swap_To_W2
W1_Crouch_Rlx_Swap_To_W2
W2_Stand_Aim_Swap_To_W1
W2_Stand_Rlx_Swap_To_W1
W2_Crouch_Aim_Swap_To_W1
W2_Crouch_Rlx_Swap_To_W1

Firing, Reloads
W1_Stand_Fire_Continuous
W1_Stand_Fire_Single
W1_Stand_Fire_Powerful
W1_Stand_Aim_Reload
W1_Stand_Relaxed_Reload
W1_Stand_Aim_Unjam
W1_Stand_Relaxed_Unjam
W1_Crouch_Aim_Reload
W1_Crouch_Rlx_Reload
W1_Crouch_Fire_Continuous
W1_Crouch_Fire_Single
W1_Crouch_Fire_Powerful

WALKS, TURNS, JUMPS, TRANSITIONS
W1_Walk_Aim_F_Loop
W1_Walk_Aim_B_Loop
W1_Walk_Aim_L_Loop
W1_Walk_Aim_L_BkPd_Loop
W1_Walk_Aim_R_Loop
W1_Walk_Aim_R_BkPd_Loop
W1_Walk_Aim_BL_BkPd_Loop
W1_Walk_Aim_BR_BkPd_Loop
W1_Walk_Aim_FL_Loop
W1_Walk_Aim_FR_Loop
W1_Walk_Aim_L_CIR_Loop
W1_Walk_Aim_R_CIR_Loop
W1_Walk_Aim_F_Jump
W1_Walk_Aim_F_Jump_LU
W1_Walk_Aim_F_Jump_RU
W1_Walk_Aim_L_Jump
W1_Walk_Aim_L_Jump_LU
W1_Walk_Aim_L_Jump_RU
W1_Walk_Aim_R_Jump
W1_Walk_Aim_R_Jump_LU
W1_Walk_Aim_R_Jump_RU
W1_Walk_Aim_B_Jump
W1_Walk_Aim_B_Jump_LU
W1_Walk_Aim_B_Jump_RU
W1_Walk_Aim_F_to_Stand_Aim_LU
W1_Walk_Aim_F_to_Stand_Aim_RU
W1_Walk_Aim_B_to_Stand_Aim_LU
W1_Walk_Aim_B_to_Stand_Aim_RU
W1_Walk_Aim_L_to_Stand_Aim_LU
W1_Walk_Aim_L_to_Stand_Aim_RU
W1_Walk_Aim_R_to_Stand_Aim_LU
W1_Walk_Aim_R_to_Stand_Aim_RU
W1_Walk_F_Loop
W1_Walk_B_Loop
W1_Walk_L_Loop
W1_Walk_L_BkPd_Loop
W1_Walk_R_Loop
W1_Walk_R_BkPd_Loop
W1_Walk_BL_BkPd_Loop
W1_Walk_BR_BkPd_Loop
W1_Walk_FL_Loop
W1_Walk_FR_Loop
W1_Walk_L_CIR_Loop
W1_Walk_R_CIR_Loop
W1_Walk_F_Jump
W1_Walk_F_Jump_LU
W1_Walk_F_Jump_RU
W1_Walk_L_Jump
W1_Walk_L_Jump_LU
W1_Walk_L_Jump_RU
W1_Walk_R_Jump
W1_Walk_R_Jump_LU
W1_Walk_R_Jump_RU
W1_Walk_B_Jump
W1_Walk_B_Jump_LU
W1_Walk_B_Jump_RU
W1_Walk_F_to_Stand_Relaxed_LU
W1_Walk_F_to_Stand_Relaxed_RU
W1_Walk_B_to_Stand_Relaxed_LU
W1_Walk_B_to_Stand_Relaxed_RU
W1_Walk_L_to_Stand_Relaxed_LU
W1_Walk_L_to_Stand_Relaxed_RU
W1_Walk_R_to_Stand_Relaxed_LU
W1_Walk_R_to_Stand_Relaxed_RU

CROUCH, TURNS, CROUCH WALKS, TRANSITION
W1_Crouch_Idle
W1_Crouch_L_45
W1_Crouch_L_90
W1_Crouch_L_135
W1_Crouch_L_180
W1_Crouch_R_45
W1_Crouch_R_90
W1_Crouch_R_135
W1_Crouch_R_180
W1_CrouchWalk_F_Loop
W1_CrouchWalk_B_Loop
W1_CrouchWalk_L_Loop
W1_CrouchWalk_L_BkPd_Loop
W1_CrouchWalk_R_Loop
W1_CrouchWalk_R_BkPd_Loop
W1_CrouchWalk_BL_BkPd_Loop
W1_CrouchWalk_BR_BkPd_Loop
W1_CrouchWalk_FL_Loop
W1_CrouchWalk_FR_Loop
W1_CrouchWalk_Aim_F_Loop
W1_CrouchWalk_Aim_B_Loop
W1_CrouchWalk_Aim_L_Loop
W1_CrouchWalk_Aim_L_BkPd_Loop
W1_CrouchWalk_Aim_R_Loop
W1_CrouchWalk_Aim_R_BkPd_Loop
W1_CrouchWalk_Aim_BL_BkPd_Loop
W1_CrouchWalk_Aim_BR_BkPd_Loop
W1_CrouchWalk_Aim_FL_Loop
W1_CrouchWalk_Aim_FR_Loop
W1_Crouch_To_Crouch_Aim
W1_Crouch_Aim_To_Crouch
W1_Crouch_Aim_Idle
W1_Crouch_Aim_L_135
W1_Crouch_Aim_L_180
W1_Crouch_Aim_L_45
W1_Crouch_Aim_L_90
W1_Crouch_Aim_R_135
W1_Crouch_Aim_R_180
W1_Crouch_Aim_R_45
W1_Crouch_Aim_R_90
W1_Stand_Aim_To_Crouch_Aim
W1_Crouch_Aim_To_Stand_Aim
W1_Crouch_Aim_To_CrouchWalk_Aim_F
W1_Crouch_Aim_To_CrouchWalk_Aim_B
W1_Crouch_Aim_To_CrouchWalk_Aim_L
W1_Crouch_Aim_To_CrouchWalk_Aim_R
W1_Crouch_Aim_To_CrouchWalk_Aim_L45_Fwd
W1_Crouch_Aim_To_CrouchWalk_Aim_L90_Fwd
W1_Crouch_Aim_To_CrouchWalk_Aim_L135_Fwd
W1_Crouch_Aim_To_CrouchWalk_Aim_L180_Fwd
W1_Crouch_Aim_To_CrouchWalk_Aim_R45_Fwd
W1_Crouch_Aim_To_CrouchWalk_Aim_R90_Fwd
W1_Crouch_Aim_To_CrouchWalk_Aim_R135_Fwd
W1_Crouch_Aim_To_CrouchWalk_Aim_R180_Fwd
W1_CrouchWalk_Aim_F_to_Crouch_Aim_LU
W1_CrouchWalk_Aim_F_to_Crouch_Aim_RU
W1_CrouchWalk_Aim_B_to_Crouch_Aim_LU
W1_CrouchWalk_Aim_B_to_Crouch_Aim_RU
W1_CrouchWalk_Aim_L_to_Crouch_Aim_LU
W1_CrouchWalk_Aim_L_to_Crouch_Aim_RU
W1_CrouchWalk_Aim_R_to_Crouch_Aim_LU
W1_CrouchWalk_Aim_R_to_Crouch_Aim_RU
W1_Stand_Relaxed_To_Crouch
W1_Crouch_To_Stand_Relaxed
W1_Crouch_To_CrouchWalk_F
W1_Crouch_To_CrouchWalk_B
W1_Crouch_To_CrouchWalk_L
W1_Crouch_To_CrouchWalk_R
W1_Crouch_To_CrouchWalk_L45_Fwd
W1_Crouch_To_CrouchWalk_L90_Fwd
W1_Crouch_To_CrouchWalk_L135_Fwd
W1_Crouch_To_CrouchWalk_L180_Fwd
W1_Crouch_To_CrouchWalk_R45_Fwd
W1_Crouch_To_CrouchWalk_R90_Fwd
W1_Crouch_To_CrouchWalk_R135_Fwd
W1_Crouch_To_CrouchWalk_R180_Fwd
W1_CrouchWalk_F_to_Crouch_LU
W1_CrouchWalk_F_to_Crouch_RU
W1_CrouchWalk_B_to_Crouch_LU
W1_CrouchWalk_B_to_Crouch_RU
W1_CrouchWalk_L_to_Crouch_LU
W1_CrouchWalk_L_to_Crouch_RU
W1_CrouchWalk_R_to_Crouch_LU
W1_CrouchWalk_R_to_Crouch_RU
W1_CrouchWalk_L_CIR_Loop
W1_CrouchWalk_R_CIR_Loop
W1_CrouchWalk_Aim_L_CIR_Loop
W1_CrouchWalk_Aim_R_CIR_Loop

JOGS, TURNS, JUMPS, TRANSITIONS
W1_Jog_Aim_F_Loop
W1_Jog_Aim_B_Loop
W1_Jog_Aim_L_Loop
W1_Jog_Aim_L_BkPd_Loop
W1_Jog_Aim_R_Loop
W1_Jog_Aim_R_BkPd_Loop
W1_Jog_Aim_BL_BkPd_Loop
W1_Jog_Aim_BR_BkPd_Loop
W1_Jog_Aim_FL_Loop
W1_Jog_Aim_FR_Loop
W1_Jog_Aim_L_CIR_Loop
W1_Jog_Aim_R_CIR_Loop
W1_Jog_Aim_F_Jump
W1_Jog_Aim_F_Jump_LU
W1_Jog_Aim_F_Jump_RU
W1_Jog_Aim_L_Jump
W1_Jog_Aim_L_Jump_LU
W1_Jog_Aim_L_Jump_RU
W1_Jog_Aim_R_Jump
W1_Jog_Aim_R_Jump_LU
W1_Jog_Aim_R_Jump_RU
W1_Jog_Aim_B_to_Stand_Aim_LU
W1_Jog_Aim_B_to_Stand_Aim_RU
W1_Jog_Aim_F_to_Stand_Aim_LU
W1_Jog_Aim_F_to_Stand_Aim_RU
W1_Jog_Aim_L_to_Stand_Aim_LU
W1_Jog_Aim_L_to_Stand_Aim_RU
W1_Jog_Aim_R_to_Stand_Aim_LU
W1_Jog_Aim_R_to_Stand_Aim_RU
W1_Jog_F_Loop
W1_Jog_B_Loop
W1_Jog_L_Loop
W1_Jog_L_BkPd_Loop
W1_Jog_R_Loop
W1_Jog_R_BkPd_Loop
W1_Jog_BL_BkPd_Loop
W1_Jog_BR_BkPd_Loop
W1_Jog_FL_Loop
W1_Jog_FR_Loop
W1_Jog_L_CIR_Loop
W1_Jog_R_CIR_Loop
W1_Jog_F_Jump
W1_Jog_F_Jump_LU
W1_Jog_F_Jump_RU
W1_Jog_L_Jump
W1_Jog_L_Jump_LU
W1_Jog_L_Jump_RU
W1_Jog_R_Jump
W1_Jog_R_Jump_LU
W1_Jog_R_Jump_RU
W1_Jog_B_to_Stand_Relaxed
W1_Jog_B_to_Stand_Relaxed_LU
W1_Jog_B_to_Stand_Relaxed_RU
W1_Jog_F_to_Stand_Relaxed
W1_Jog_F_to_Stand_Relaxed_LU
W1_Jog_F_to_Stand_Relaxed_RU
W1_Jog_L_to_Stand_Relaxed
W1_Jog_L_to_Stand_Relaxed_LU
W1_Jog_L_to_Stand_Relaxed_RU
W1_Jog_R_to_Stand_Relaxed
W1_Jog_R_to_Stand_Relaxed_LU
W1_Jog_R_to_Stand_Relaxed_RU

RUNS, TURNS, JUMPS, TRANSITIONS
W1_Run_F_Loop
W1_Run_L_Loop
W1_Run_R_Loop
W1_Run_FL_Loop
W1_Run_FR_Loop
W1_Run_L_CIR_Loop
W1_Run_R_CIR_Loop
W1_Run_F_Jump
W1_Run_F_Jump_LU
W1_Run_F_Jump_RU
W1_Run_F_to_Stand_Relaxed
W1_Run_F_to_Stand_Relaxed_LU
W1_Run_F_to_Stand_Relaxed_RU
W1_Run_L_to_Stand_Relaxed
W1_Run_L_to_Stand_Relaxed_LU
W1_Run_L_to_Stand_Relaxed_RU
W1_Run_R_to_Stand_Relaxed
W1_Run_R_to_Stand_Relaxed_LU
W1_Run_R_to_Stand_Relaxed_RU
W1_Run_L_Jump_LU
W1_Run_L_Jump_RU
W1_Run_R_Jump_LU
W1_Run_R_Jump_RU

SPLIT JUMPS
W1_Jog_Aim_F_Jump_LU_Start_IPC
W1_Jog_Aim_F_Jump_LU_Air_IPC
W1_Jog_Aim_F_Jump_LU_End_IPC
W1_Jog_Aim_F_Jump_RU_Start_IPC
W1_Jog_Aim_F_Jump_RU_Air_IPC
W1_Jog_Aim_F_Jump_RU_End_IPC
W1_Jog_Aim_L_Jump_LU_Start_IPC
W1_Jog_Aim_L_Jump_LU_Air_IPC
W1_Jog_Aim_L_Jump_LU_End_IPC
W1_Jog_Aim_L_Jump_RU_Start_IPC
W1_Jog_Aim_L_Jump_RU_Air_IPC
W1_Jog_Aim_L_Jump_RU_End_IPC
W1_Jog_Aim_R_Jump_LU_Start_IPC
W1_Jog_Aim_R_Jump_LU_Air_IPC
W1_Jog_Aim_R_Jump_LU_End_IPC
W1_Jog_Aim_R_Jump_RU_Start_IPC
W1_Jog_Aim_R_Jump_RU_Air_IPC
W1_Jog_Aim_R_Jump_RU_End_IPC
W1_Jog_F_Jump_LU_Start_IPC
W1_Jog_F_Jump_LU_Air_IPC
W1_Jog_F_Jump_LU_End_IPC
W1_Jog_F_Jump_RU_Start_IPC
W1_Jog_F_Jump_RU_Air_IPC
W1_Jog_F_Jump_RU_End_IPC
W1_Jog_L_Jump_LU_Start_IPC
W1_Jog_L_Jump_LU_Air_IPC
W1_Jog_L_Jump_LU_End_IPC
W1_Jog_L_Jump_RU_Start_IPC
W1_Jog_L_Jump_RU_Air_IPC
W1_Jog_L_Jump_RU_End_IPC
W1_Jog_R_Jump_LU_Start_IPC
W1_Jog_R_Jump_LU_Air_IPC
W1_Jog_R_Jump_LU_End_IPC
W1_Jog_R_Jump_RU_Start_IPC
W1_Jog_R_Jump_RU_Air_IPC
W1_Jog_R_Jump_RU_End_IPC
W1_Run_F_Jump_LU_Start_IPC
W1_Run_F_Jump_LU_Air_IPC
W1_Run_F_Jump_LU_End_IPC
W1_Run_F_Jump_RU_Start_IPC
W1_Run_F_Jump_RU_Air_IPC
W1_Run_F_Jump_RU_End_IPC
W1_Run_L_Jump_LU_Start_IPC
W1_Run_L_Jump_LU_Air_IPC
W1_Run_L_Jump_LU_End_IPC
W1_Run_L_Jump_RU_Start_IPC
W1_Run_L_Jump_RU_Air_IPC
W1_Run_L_Jump_RU_End_IPC
W1_Run_R_Jump_LU_Start_IPC
W1_Run_R_Jump_LU_Air_IPC
W1_Run_R_Jump_LU_End_IPC
W1_Run_R_Jump_RU_Start_IPC
W1_Run_R_Jump_RU_Air_IPC
W1_Run_R_Jump_RU_End_IPC
W1_Stand_Aim_Jump_Start_IPC
W1_Stand_Aim_Jump_Air_IPC
W1_Stand_Aim_Jump_End_IPC
W1_Stand_Relaxed_Jump_Start_IPC
W1_Stand_Relaxed_Jump_Air_IPC
W1_Stand_Relaxed_Jump_End_IPC
W1_Walk_Aim_B_Jump_LU_Start_IPC
W1_Walk_Aim_B_Jump_LU_Air_IPC
W1_Walk_Aim_B_Jump_LU_End_IPC
W1_Walk_Aim_B_Jump_RU_Start_IPC
W1_Walk_Aim_B_Jump_RU_Air_IPC
W1_Walk_Aim_B_Jump_RU_End_IPC
W1_Walk_Aim_F_Jump_LU_Start_IPC
W1_Walk_Aim_F_Jump_LU_Air_IPC
W1_Walk_Aim_F_Jump_LU_End_IPC
W1_Walk_Aim_F_Jump_RU_Start_IPC
W1_Walk_Aim_F_Jump_RU_Air_IPC
W1_Walk_Aim_F_Jump_RU_End_IPC
W1_Walk_Aim_L_Jump_LU_Start_IPC
W1_Walk_Aim_L_Jump_LU_Air_IPC
W1_Walk_Aim_L_Jump_LU_End_IPC
W1_Walk_Aim_L_Jump_RU_Start_IPC
W1_Walk_Aim_L_Jump_RU_Air_IPC
W1_Walk_Aim_L_Jump_RU_End_IPC
W1_Walk_Aim_R_Jump_LU_Start_IPC
W1_Walk_Aim_R_Jump_LU_Air_IPC
W1_Walk_Aim_R_Jump_LU_End_IPC
W1_Walk_Aim_R_Jump_RU_Start_IPC
W1_Walk_Aim_R_Jump_RU_Air_IPC
W1_Walk_Aim_R_Jump_RU_End_IPC
W1_Walk_B_Jump_LU_Start_IPC
W1_Walk_B_Jump_LU_Air_IPC
W1_Walk_B_Jump_LU_End_IPC
W1_Walk_B_Jump_RU_Start_IPC
W1_Walk_B_Jump_RU_Air_IPC
W1_Walk_B_Jump_RU_End_IPC
W1_Walk_F_Jump_LU_Start_IPC
W1_Walk_F_Jump_LU_Air_IPC
W1_Walk_F_Jump_LU_End_IPC
W1_Walk_F_Jump_RU_Start_IPC
W1_Walk_F_Jump_RU_Air_IPC
W1_Walk_F_Jump_RU_End_IPC
W1_Walk_L_Jump_LU_Start_IPC
W1_Walk_L_Jump_LU_Air_IPC
W1_Walk_L_Jump_LU_End_IPC
W1_Walk_L_Jump_RU_Start_IPC
W1_Walk_L_Jump_RU_Air_IPC
W1_Walk_L_Jump_RU_End_IPC
W1_Walk_R_Jump_LU_Start_IPC
W1_Walk_R_Jump_LU_Air_IPC
W1_Walk_R_Jump_LU_End_IPC
W1_Walk_R_Jump_RU_Start_IPC
W1_Walk_R_Jump_RU_Air_IPC
W1_Walk_R_Jump_RU_End_IPC
View in Google Sheets Download PDF Download XLSX
LICENSING

Standard License included — covers personal, indie, and commercial use up to 1M end users / $1M revenue. Royalty-free, perpetual.

Need commercial rights for larger projects? View licensing options

Planning to use AI tools with these animations? An AI Usage Permit is required for all AI applications.

Share
Share on Facebook X (Twitter) Pinterest
×

Need Help?

Not sure which tier is right for you? Start smaller and upgrade anytime — you only pay the difference.

Help Center Getting Started Contact Us
▶ Don't see what you need? Request it!

Company

About Contact Custom Services Community Showcase Walking Animations Running Animations Sitting Animations Jumping Animations Idle Animations

Help & Support

Help Center Support Getting Started Resources Request an Animation Sitemap

Legal

Terms of Service Privacy Policy Refund Policy Legal Licensing

Follow Us

FacebookInstagramTwitterYouTubeVimeoPinterestEmail

Newsletter

American Express BancontactDiners ClubDiscoverGoogle Pay iDEAL WeroMastercardPayPalShop Pay Visa
Copyright © 2026 MoCap Online
Get Free Animations

Sign up for free animation packs, new releases, and exclusive deals for game devs and animators.

Try our animations free

Download professional MoCap samples — no credit card needed.

Get Free Pack