
FREE MoCap Animation Sampler Pack
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Price:
$ 0.00
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Get the Free Pack →16 broadcast-grade motion capture animations, free. Every format — FBX, Unreal, Unity, iClone, BIP, Blender. No watermark, no trial, no catch.
This is the official free sampler from MoCap Online. It's a curated slice of our production library — locomotion cycles, combat reference, idle poses, and social gestures — built to let you evaluate the quality bar before committing to a paid pack. Drop it into a prototype, use it as keyframe reference, or ship it as-is under the included commercial license.
What's in the pack
- 16 animations sampled across 7 motion categories
- 6 formats included — every animation, every format, 324 files total
- MotusMan v55 template character with HIK rig
- Root motion and in-place variants where applicable
- Standard commercial license — $1M revenue cap, 1M users, no attribution required
Formats included
- FBX (39 files) — universal format for Maya, MotionBuilder, Blender, 3ds Max
- Unreal Engine (97 files) — UE4/UE5 project with Mannequin skeleton, A-Pose + T-Pose
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Unity (9 files) —
.unitypackagewith Mecanim Humanoid -
iClone (40 files) — native
.rlMotionfor Reallusion CC3/CC4 - BIP (21 files) — native Biped format for 3ds Max
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Blender (24 files) —
.i_cafanimations with FBX character
Works in
Unreal Engine · Unity · Blender · iClone · 3ds Max · Maya · Cinema 4D — anything that imports FBX.
License summary
Standard Commercial. Use in commercial projects up to $1M revenue / 1M users. No attribution required. Full license terms →
FAQ
Can I use these in a commercial project? Yes — within the revenue/user caps above. For larger projects see our extended license.
What skeleton do they use? MotusMan v55 (FBX/BIP/Blender/iClone) and Unreal Mannequin (UE project). Retargeting to your character is straightforward in any modern engine.
Root motion or in-place? Both variants are included where it makes sense (locomotion cycles). Pick whichever matches your movement system.
How are these different from the paid packs? Same production quality, same pipeline. The paid packs are deeper — hundreds of clips per category instead of a handful, plus variants, transitions, and edge cases. This sampler is the quality bar; the paid library is the scale.
Where do I start? Unreal users: drop the .uproject in and open the overview level. Unity users: import the .unitypackage and open the demo scene. Everyone else: the FBX files import directly into your tool — no conversion needed.
Ready for the full library?
Once you've tested the sampler and confirmed it fits your pipeline, browse the full MoCap Online catalog — 2,500+ production-ready animations across combat, traversal, social, and cinematic categories.
Related guides & tutorials
Standard License included — covers personal, indie, and commercial use up to 1M end users / $1M revenue. Royalty-free, perpetual.
Need commercial rights for larger projects? View licensing options
Planning to use AI tools with these animations? An AI Usage Permit is required for all AI applications.
