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Home/Pro Animation Packs/Ninja - 3D MoCap Animation Packs
NINJA: 3D MOCAP ANIMATION PACKS Ninja MoCap Online BASIC FBX
https://vimeo.com/403846296
NINJA: 3D MOCAP ANIMATION PACKS Ninja MoCap Online STARTER UE4
NINJA: 3D MOCAP ANIMATION PACKS Ninja MoCap Online
NINJA: 3D MOCAP ANIMATION PACKS Ninja MoCap Online
NINJA: 3D MOCAP ANIMATION PACKS Ninja MoCap Online
NINJA: 3D MOCAP ANIMATION PACKS Ninja MoCap Online
NINJA: 3D MOCAP ANIMATION PACKS Ninja MoCap Online
NINJA: 3D MOCAP ANIMATION PACKS Ninja MoCap Online
NINJA: 3D MOCAP ANIMATION PACKS Ninja MoCap Online PRO UNITY
NINJA: 3D MOCAP ANIMATION PACKS Ninja MoCap Online BASIC UNITY
NINJA: 3D MOCAP ANIMATION PACKS Ninja MoCap Online PRO ICL
NINJA: 3D MOCAP ANIMATION PACKS Ninja MoCap Online BASIC ICL
NINJA: 3D MOCAP ANIMATION PACKS Ninja MoCap Online STARTER ICL
NINJA: 3D MOCAP ANIMATION PACKS Ninja MoCap Online PRO UE4
NINJA: 3D MOCAP ANIMATION PACKS Ninja MoCap Online STARTER FBX
NINJA: 3D MOCAP ANIMATION PACKS Ninja MoCap Online PRO FBX
NINJA: 3D MOCAP ANIMATION PACKS Ninja MoCap Online STARTER BIP
NINJA: 3D MOCAP ANIMATION PACKS Ninja MoCap Online PRO BIP
NINJA: 3D MOCAP ANIMATION PACKS Ninja MoCap Online BASIC BIP
Home/Pro Animation Packs/Ninja - 3D MoCap Animation Packs
MoCap Online

Ninja - 3D MoCap Animation Packs

NINJA ANIMATIONS: MARTIAL ARTS PLATFORMER MOCAP PACK – ATTACK, COMBAT, CLIMBING, ACROBATIC JUMP, PUNCH & KICK MOTIONS FOR GAME DEV

NINJA KICK, PUNCH, KNOCK-DOWN, DUCK, ROLL, PLATFORM-JUMP, IDLE, TURN & TRANSITIONS

Wax on. Wax off. Your 3D character has mastered the dojo—time for authentic ninja agility! MoCap Online’s comprehensive **3D Ninja Animation Pack** features detailed **combat animations**, responsive **attack animations**, dynamic **fight animations**, smooth **climbing animations**, and versatile **acrobatic animations**. Precise punches, powerful kicks, agile flips, and versatile platform jumps at multiple heights ensure realism and seamless integration, perfect for martial arts, fighting, or combat-focused game development and animation projects.
Price: $ 139.99
Compare Starter / Basic / Pro

Pack Tiers: Starter, Basic, Pro

Starter

Prototyping & indie projects

  • 15–30 animations
  • Basic transition set
  • Core moves
Upgrade path → Basic or Pro
Popular

Basic

Production games & mid-size projects

  • 50–80 animations
  • Extended transition set
  • Core + variations
Upgrade path → Pro

Pro

AAA quality & complete coverage

  • 150–250+ animations
  • Full transition library
  • All variations
Complete pack All-in-one

Start small, upgrade anytime. When you upgrade from Starter to Basic or Pro, you only pay the difference.

Version
Format

388+ Ninja Animations in FBX Format

177+ ANIMATIONS - 39 AIM OFFSETS, 1 SPLIT JUMP - 388 TOTAL ANIMATION FILES

The complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs & runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.

177 animations388 filesFBX Format

388+ Ninja Animations in BIP Format

177+ ANIMATIONS - 39 AIM OFFSETS, 1 SPLIT JUMP - 388 TOTAL ANIMATION FILES

The complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs & runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.

177 animations388 filesBIP Format

50+ Ninja Animations in Blender 3D

21+ ANIMATIONS - 6 AIM OFFSETS, 1 SPLIT JUMP - 50 TOTAL ANIMATION FILES

A small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll & jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to / down-from mechanics.

21 animations50 filesBlender 3D

193+ Ninja Animations in FBX Format

86+ ANIMATIONS - 23 AIM OFFSETS, 1 SPLIT JUMP - 193 TOTAL ANIMATION FILES

A basic set of MCO Ninja Animations. Addition of "Combat" and "Relaxed" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives, and rolls. Low, Medium and High "jump-to-platform" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.

86 animations193 filesFBX Format

388+ Ninja Animations in Unity 3D

177+ ANIMATIONS - 39 AIM OFFSETS, 1 SPLIT JUMP - 388 TOTAL ANIMATION FILES

The complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs & runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.

177 animations388 filesUnity 3D

388+ Ninja Animations in iClone

177+ ANIMATIONS - 39 AIM OFFSETS, 1 SPLIT JUMP - 388 TOTAL ANIMATION FILES

The complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs & runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.

177 animations388 filesiClone

388+ Ninja Animations in Unreal Engine

177+ ANIMATIONS - 39 AIM OFFSETS, 1 SPLIT JUMP - 388 TOTAL ANIMATION FILES

The complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs & runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.

177 animations388 filesUnreal Engine

50+ Ninja Animations in Unreal Engine

21+ ANIMATIONS - 6 AIM OFFSETS, 1 SPLIT JUMP - 50 TOTAL ANIMATION FILES

A small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll & jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to / down-from mechanics.

21 animations50 filesUnreal Engine

193+ Ninja Animations in Unity 3D

86+ ANIMATIONS - 23 AIM OFFSETS, 1 SPLIT JUMP - 193 TOTAL ANIMATION FILES

A basic set of MCO Ninja Animations. Addition of "Combat" and "Relaxed" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives and rolls. Low, Medium and High "jump-to-platform" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.

86 animations193 filesUnity 3D

50+ Ninja Animations in BIP Format

21+ ANIMATIONS - 6 AIM OFFSETS, 1 SPLIT JUMP - 50 TOTAL ANIMATION FILES

A small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll & jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to / down-from mechanics.

21 animations50 filesBIP Format

193+ Ninja Animations in BIP Format

86+ ANIMATIONS - 23 AIM OFFSETS, 1 SPLIT JUMP - 193 TOTAL ANIMATION FILES

A basic set of MCO Ninja Animations. Addition of "Combat" and "Relaxed" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives and rolls. Low, Medium and High "jump-to-platform" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.

86 animations193 filesBIP Format

50+ Ninja Animations in iClone

21+ ANIMATIONS - 6 AIM OFFSETS, 1 SPLIT JUMP - 50 TOTAL ANIMATION FILES

A small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll & jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to / down-from mechanics.

21 animations50 filesiClone

388+ Ninja Animations in Blender 3D

177+ ANIMATIONS - 39 AIM OFFSETS, 1 SPLIT JUMP - 388 TOTAL ANIMATION FILES

The complete set of MCO Ninja Animations. Everything in the Starter and Basic, plus walks, jogs & runs have combat and relaxed animations in all directions. All kicks and punches include various directions and heights. Additional flips, rolls and stunts. And a large set of platform animations of rolling on, hanging to and dropping from low, medium and high platform heights. A solid set of animations to build a more interesting platform game.

177 animations388 filesBlender 3D

193+ Ninja Animations in iClone

86+ ANIMATIONS - 23 AIM OFFSETS, 1 SPLIT JUMP - 193 TOTAL ANIMATION FILES

A basic set of MCO Ninja Animations. Addition of "Combat" and "Relaxed" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives and rolls. Low, Medium and High "jump-to-platform" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.

86 animations193 filesiClone

193+ Ninja Animations in Blender 3D

86+ ANIMATIONS - 23 AIM OFFSETS, 1 SPLIT JUMP - INCLUDING ALL AS IN-PLACE - 193 TOTAL ANIMATION FILES

A basic set of MCO Ninja Animations. Addition of "Combat" and "Relaxed" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives, and rolls. Low, Medium and High "jump-to-platform" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.

86 animations193 filesBlender 3D

50+ Ninja Animations in FBX Format

21+ ANIMATIONS - 6 AIM OFFSETS, 1 SPLIT JUMP - 50 TOTAL ANIMATION FILES

A small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll & jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to / down-from mechanics.

21 animations50 filesFBX Format

50+ Ninja Animations in Unity 3D

21+ ANIMATIONS - 6 AIM OFFSETS, 1 SPLIT JUMP - 50 TOTAL ANIMATION FILES

A small set of MCO Ninja Animations with a simple walk forward, kick, punch, knock-down, attack sequence. Duck, jump, roll & jump-to-platform animation samples included. Perfect for animation prototyping that has kick, punch, attack, jump up-to / down-from mechanics.

21 animations50 filesUnity 3D

193+ Ninja Animations in Unreal Engine

86+ ANIMATIONS - 23 AIM OFFSETS, 1 SPLIT JUMP - 193 TOTAL ANIMATION FILES

A basic set of MCO Ninja Animations. Addition of "Combat" and "Relaxed" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives and rolls. Low, Medium and High "jump-to-platform" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.

86 animations193 filesUnreal Engine
Instant Download
All Formats Included
Free Updates
Secure Checkout
Instant download License included Support available
TECHNICAL INFO
~ High, Medium and Low Platforms static meshes included. ~ A full set of ninja animations for game development and CG production. ~ Many versions of idles and fidgets. ~ Both combat and relaxed animations. ~ Hits and attacks from all directions. ~ Many variations of stunts from high, mid and low platforms. ~ All animations are .fbx format, standard fbx bone names.
SKU
FBX-Ninja-Pro
Format
FBX Format
Animations
177
Files
388
Numbers
39 AIM OFFSETS, 1 SPLIT JUMP
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ MotusMan_v55 - New updated skeleton. ~ 69 New added Animations and Transitions ~ Extensive Animation Tweaks, Fixes and Optimizations. ~ New revised Combat Pose - Arms are forward beckoning and ready for a fight. ~ New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing. ~ New Crouch and Crouch Walks - Four way strafing. ~ New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated. ~ New Turn Loops - Combat pivot left and right. ~ New Aim Offsets - Look in all directions. ~ New Split Jump ~ Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs. ~ New "NJA" Prefix ~ All animations included as Root Motion and In-Place.
~ This "PRO" pack contains all Ninja animations.
~ A full set of ninja animations for game development and CG production. ~ Many versions of idles and fidgets. ~ Both combat and relaxed animations. ~ Hits and attacks from all directions. ~ Many variations of stunts from high, mid and low platforms. ~ All animations are .bip format, standard bip bone names.
~ All animations included as Root Motion and In-Place.
SKU
BIP-Ninja-Pro
Format
BIP Format
Animations
177
Files
388
Numbers
39 AIM OFFSETS, 1 SPLIT JUMP
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Biped ~ 69 New added Animations and Transitions~ Extensive Animation Tweaks, Fixes and Optimizations. ~ New revised Combat Pose - Arms are forward beckoning and ready for a fight. ~ New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing. ~ New Crouch and Crouch Walks - Four way strafing. ~ New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated. ~ New Turn Loops - Combat pivot left and right. ~ New Aim Offsets - Look in all directions. ~ New Split Jump~ Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs. ~ New "NJA" Prefix ~ All animations included as Root Motion and In-Place.
~ This "PRO" pack contains all Ninja animations.
~ A set of boxing animation for game development and CG production. ~ Left and Right punches with variations of jabs, crosses, hooks and uppercuts from different states. ~ Hits and attacks from all directions. ~ Knockouts, countdowns and victory celebrations.
SKU
BLEND-Ninja-Starter
Format
Blender 3D
Animations
21
Files
50
Numbers
6 AIM OFFSETS, 1 SPLIT JUMP
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ MotusMan_v55 - New updated skeleton.
~ This "STARTER" pack Contains core Ninja animations to get you started.
~ High, Medium and Low Platforms static meshes included. ~ A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. ~ Hits and attacks. Stunts from high, mid and low platforms.
SKU
FBX-Ninja-Basic
Format
FBX Format
Animations
86
Files
193
Numbers
23 AIM OFFSETS, 1 SPLIT JUMP
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ MotusMan_v55 - New updated skeleton. ~ New added Animations and Transitions ~ Extensive Animation Tweaks, Fixes and Optimizations. ~ New revised Combat Pose - Arms are forward beckoning and ready for a fight. ~ New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing. ~ New Crouch and Crouch Walks - Four way strafing. ~ New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated. ~ New Turn Loops - Combat pivot left and right. ~ New Aim Offsets - Look in all directions. ~ New Split Jump ~ Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs. ~ New "NJA" Prefix ~ All animations included as Root Motion and In-Place.
~ This "Basic" pack is a subset of "Ninja PRO"
~ Both combat and relaxed animations. ~ Hits and attacks from all directions. ~ Many variations of stunts from high, mid and low platforms. ~ High, Medium and Low Platforms static meshes included. ~ A full set of ninja animations for game development and CG production.
SKU
UNITY-Ninja-Pro
Format
Unity 3D
Animations
177
Files
388
Numbers
39 AIM OFFSETS, 1 SPLIT JUMP
In-Place
ALL INCLUDED AS IN-PLACE (IPC)

Updates

~ New MotusMan_V55 Skeleton and Avatar ~ All animations set as Humanoid, ready for use. ~ Includes documents with Tips on Avatars and Avatar Adjustments, and Reference root motion. ~ "Mocap Online - Unity Animation Notes" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf ~ True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC) ~ Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document: ~ "Unity IPC Custom Animation Curves" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/Unity%20IPC%20Custom%20Animation%20Curves%20-%20MocapOnline.pdf ~ 69 New added Animations and Transitions ~ Extensive Animation Tweaks, Fixes and Optimizations. ~ New revised Combat Pose - Arms are forward beckoning and ready for a fight. ~ New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing. ~ New Crouch and Crouch Walks - Four way strafing. ~ New Star Throws - Shuriken throwing animations, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated. ~ New Turn Loops - Combat pivot left and right. ~ New Aim Offsets - Look in all directions. ~ New Split Jump ~ Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs. ~ New "NJA" Prefix
~ This "PRO" pack contains all Ninja animations.
~ High, Medium and Low Platforms static meshes included. ~ A full set of ninja animations for game development and CG production. ~ Many versions of idles and fidgets. ~ Both combat and relaxed animations. ~ Hits and attacks from all directions. ~ Many variations of stunts from high, mid and low platforms.
SKU
ICL-Ninja-Pro
Format
iClone
Animations
177
Files
388
Numbers
39 AIM OFFSETS, 1 SPLIT JUMP
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Skeleton ~ All motions are in .rlMotion format for iClone 7 or higher. ~ 69 New added Animations and Transitions~ Extensive Animation Tweaks, Fixes and Optimizations. ~ New revised Combat Pose - Arms are forward beckoning and ready for a fight. ~ New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing. ~ New Crouch and Crouch Walks - Four way strafing. ~ New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated. ~ New Turn Loops - Combat pivot left and right. ~ New Aim Offsets - Look in all directions. ~ New Split Jump ~ Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs. ~ New "NJA" Prefix ~ All animations included as Root Motion and In-Place.
~ This "PRO" pack contains all Ninja animations.
~ High, Medium and Low Platforms static meshes included. ~ All animations as Root Motion and In-Place. ~ All animations are on the UE4 template skeleton with IK bones. ~ FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\Project\Source\FBX\” (not visible in the editor). ~ A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
~ Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
SKU
UE-Ninja-Pro
Format
Unreal Engine
Animations
177
Files
388
Numbers
39 AIM OFFSETS, 1 SPLIT JUMP
In-Place
ALL INCLUDED AS IN-PLACE (IPC)

Updates

~ Engine 4.15 - 4.xx ~ For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly including IPC. ~ All animations included as Root Motion and In-Place. (IPC) ~ Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. ~ Reference Pose is an "A". ~ “A” and “T” pose files included to change the default retarget manager stance. ~ 69 New added Animations and Transitions ~ Extensive Animation Tweaks, Fixes and Optimizations. ~ New revised Combat Pose - Arms are forward beckoning and ready for a fight. ~ New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing. ~ New Crouch and Crouch Walks - Four way strafing. ~ New Star Throws - Shuriken throwing animations, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated. ~ New Turn Loops - Combat pivot left and right. ~ New Aim Offsets - Look in all directions. ~ New Split Jump ~ Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs. ~ New "NJA" Prefix ~ Archive of outdated Version 1 Animations is included.
~ This "PRO" pack contains all Ninja animations.
~ High, Medium and Low Platforms static meshes included. ~ All animations as Root Motion and In-Place. ~ All animations are on the UE4 template skeleton with IK bones. ~ FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\Project\Source\FBX\” (not visible in the editor). ~ A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
~ Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
SKU
UE-Ninja-Starter
Format
Unreal Engine
Animations
21
Files
50
Numbers
6 AIM OFFSETS, 1 SPLIT JUMP
In-Place
ALL INCLUDED AS IN-PLACE (IPC)

Updates

~ Engine 4.15 - 4.xx ~ For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly including IPC. ~ All animations included as Root Motion and In-Place. (IPC) ~ Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. ~ Reference Pose is an "A". ~ “A” and “T” pose files included to change the default retarget manager stance. ~ New added Animations and Transitions ~ Extensive Animation Tweaks, Fixes and Optimizations. ~ New revised Combat Pose - Arms are forward beckoning and ready for a fight. ~ New Combat Walk/Jog/Run ~ New Star Throw - Shuriken throwing animation, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated. ~ New Turn Loops - Combat pivot left and right. ~ New Aim Offsets - Look Up and Down ~ New Split Jump ~ Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs. ~ New "NJA" Prefix ~ Archive of outdated Version 1 Animations is included.
~ This "Starter" pack is a subset of "Ninja PRO"
~ Both combat and relaxed animations. ~ Hits and attacks. ~ Stunts from high, mid and low platforms.
SKU
UNITY-Ninja-Basic
Format
Unity 3D
Animations
86
Files
193
Numbers
23 AIM OFFSETS, 1 SPLIT JUMP
In-Place
ALL INCLUDED AS IN-PLACE (IPC)

Updates

~ New MotusMan_V55 Skeleton and Avatar ~ All animations set as Humanoid, ready for use. ~ Includes documents with Tips on Avatars and Avatar Adjustments, and Reference root motion. ~ "Mocap Online - Unity Animation Notes" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf ~ True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC) ~ Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document: ~ "Unity IPC Custom Animation Curves" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/Unity%20IPC%20Custom%20Animation%20Curves%20-%20MocapOnline.pdf ~ New added Animations and Transitions ~ Extensive Animation Tweaks, Fixes and Optimizations. ~ New revised Combat Pose - Arms are forward beckoning and ready for a fight. ~ New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing. ~ New Crouch and Crouch Walks - Four way strafing. ~ New Star Throws - Shuriken throwing animations, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated. ~ New Turn Loops - Combat pivot left and right. ~ New Aim Offsets - Look in all directions. ~ New Split Jump ~ Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs. ~ New "NJA" Prefix
~ This "Basic" pack is a subset of "Ninja PRO"
~ High, Medium and Low Platforms static meshes included. ~ A starter set of ninja animations for game development and CG production.
~ All animations included as Root Motion and In-Place.
SKU
BIP-Ninja-Starter
Format
BIP Format
Animations
21
Files
50
Numbers
6 AIM OFFSETS, 1 SPLIT JUMP
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Biped~ Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Turn In-Place Loops For Standing and Crouching. ~ Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle. ~ Look-At aim offsets ~ Various Minor Fixes
~ This "Starter" pack is a subset of "Ninja PRO"
~ High, Medium and Low Platforms static meshes included. ~ A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. ~ Hits and attacks. Stunts from high, mid and low platforms.
~ All animations included as Root Motion and In-Place.
SKU
BIP-Ninja-Basic
Format
BIP Format
Animations
86
Files
193
Numbers
23 AIM OFFSETS, 1 SPLIT JUMP
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ 69 New added Animations and Transitions~ Extensive Animation Tweaks, Fixes and Optimizations. ~ New revised Combat Pose - Arms are forward beckoning and ready for a fight. ~ New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing. ~ New Crouch and Crouch Walks - Four way strafing. ~ New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated. ~ New Turn Loops - Combat pivot left and right. ~ New Aim Offsets - Look in all directions. ~ New Split Jump~ Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs. ~ New "NJA" Prefix
~ This "Basic" pack is a subset of "Ninja PRO"
~ High, Medium and Low Platforms static meshes included. ~ A starter set of ninja animations for game development and CG production.
SKU
ICL-Ninja-Starter
Format
iClone
Animations
21
Files
50
Numbers
6 AIM OFFSETS, 1 SPLIT JUMP
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Skeleton ~ All motions are in .rlMotion format for iClone 7 or higher. ~ New added Animations and Transitions ~ Extensive Animation Tweaks, Fixes and Optimizations. ~ New revised Combat Pose- Arms are forward beckoning and ready for a fight. ~ New Combat Walk/Jog/Run ~ New Star Throw - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated. ~ New Turn Loops - Combat pivot left and right. ~ New Aim Offsets - Look Up and Down. ~ New Split Jump ~ Relaxed Stand now matches Mobility Stand- For seamless integration with other MCO Animation Packs. ~ New "NJA" Prefix ~ All animations included as Root Motion and In-Place.
~ This "Starter" pack is a subset of "Ninja PRO"
~ High, Medium and Low Platforms static meshes included. ~ A full set of ninja animations for game development and CG production. ~ Many versions of idles and fidgets. ~ Both combat and relaxed animations. ~ Hits and attacks from all directions. ~ Many variations of stunts from high, mid and low platforms.
SKU
BLEND-Ninja-Pro
Format
Blender 3D
Animations
177
Files
388
Numbers
39 AIM OFFSETS, 1 SPLIT JUMP
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Skeleton
~ This "PRO" pack Contains all Ninja animations.
~ High, Medium and Low Platforms static meshes included. ~ A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. ~ Hits and attacks. Stunts from high, mid and low platforms.
SKU
ICL-Ninja-Basic
Format
iClone
Animations
86
Files
193
Numbers
23 AIM OFFSETS, 1 SPLIT JUMP
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Skeleton ~ All motions are in .rlMotion format for iClone 7 or higher. ~ New added Animations and Transitions ~ Extensive Animation Tweaks, Fixes and Optimizations. ~ New revised Combat Pose - Arms are forward beckoning and ready for a fight. ~ New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing. ~ New Crouch and Crouch Walks - Four way strafing. ~ New Star Throws - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated. ~ New Turn Loops - Combat pivot left and right. ~ New Aim Offsets - Look in all directions. ~ New Split Jump ~ Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs. ~ New "NJA" Prefix ~ All animations included as Root Motion and In-Place.
~ This "Basic" pack is a subset of "Ninja PRO"
~ High, Medium and Low Platforms static meshes included. ~ A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. ~ Hits and attacks. Stunts from high, mid and low platforms.
SKU
BLEND-Ninja-Basic
Format
Blender 3D
Animations
86
Files
193
Numbers
23 AIM OFFSETS, 1 SPLIT JUMP - INCLUDING ALL AS IN-PLACE
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Skeleton
~ This "BASIC" pack Contains a selection of essential Ninja animations.
~ High, Medium and Low Platforms static meshes included. ~ A starter set of ninja animations for game development and CG production.
SKU
FBX-Ninja-Starter
Format
FBX Format
Animations
21
Files
50
Numbers
6 AIM OFFSETS, 1 SPLIT JUMP
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ MotusMan_v55 - New updated skeleton. ~ New added Animations and Transitions ~ Extensive Animation Tweaks, Fixes and Optimizations. ~ New revised Combat Pose- Arms are forward beckoning and ready for a fight. ~ New Combat Walk/Jog/Run ~ New Star Throw - Shuriken throwing animations, Shuriken model Included. The Shuriken model itself is NOT animated. ~ New Turn Loops - Combat pivot left and right. ~ New Aim Offsets - Look Up and Down. ~ New Split Jump ~ Relaxed Stand now matches Mobility Stand- For seamless integration with other MCO Animation Packs. ~ New "NJA" Prefix ~ All animations included as Root Motion and In-Place.
~ This "Starter" pack is a subset of "Ninja PRO"
~ High, Medium and Low Platforms static meshes included. ~ A starter set of ninja animations for game development and CG production.
SKU
UNITY-Ninja-Starter
Format
Unity 3D
Animations
21
Files
50
Numbers
6 AIM OFFSETS, 1 SPLIT JUMP
In-Place
ALL INCLUDED AS IN-PLACE (IPC)

Updates

~ New MotusMan_V55 Skeleton and Avatar ~ All animations set as Humanoid, ready for use. ~ Includes documents with Tips on Avatars and Avatar Adjustments, and Reference root motion. ~ "Mocap Online - Unity Animation Notes" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf ~ True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC) ~ Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document: ~ "Unity IPC Custom Animation Curves" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/Unity%20IPC%20Custom%20Animation%20Curves%20-%20MocapOnline.pdf ~ New added Animations and Transitions ~ Extensive Animation Tweaks, Fixes and Optimizations. ~ New revised Combat Pose - Arms are forward beckoning and ready for a fight. ~ New Combat Walk/Jog/Run ~ New Star Throw - Shuriken throwing animation, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated. ~ New Turn Loops - Combat pivot left and right. ~ New Aim Offsets - Look Up and Down ~ New Split Jump ~ Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs. ~ New "NJA" Prefix
~ This "Starter" pack is a subset of "Ninja PRO"
~ High, Medium and Low Platforms static meshes included .~ All animations as Root Motion and In-Place. ~ All animations are on the UE4 template skeleton with IK bones. ~ FBX source files are also included as single Take animations on the UE4 template skeleton They are in “\Project\Source\FBX\” (not visible in the editor). ~ A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
~ Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
SKU
UE-Ninja-Basic
Format
Unreal Engine
Animations
86
Files
193
Numbers
23 AIM OFFSETS, 1 SPLIT JUMP
In-Place
ALL INCLUDED AS IN-PLACE (IPC)

Updates

~ Engine 4.15 - 4.xx ~ For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly including IPC. ~ All animations included as Root Motion and In-Place. (IPC) ~ Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. ~ Reference Pose is an "A".~ “A” and “T” pose files included to change the default retarget manager stance. ~ New added Animations and Transitions ~ Extensive Animation Tweaks, Fixes and Optimizations. ~ New revised Combat Pose - Arms are forward beckoning and ready for a fight. ~ New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing. ~ New Crouch and Crouch Walks - Four way strafing. ~ New Star Throws - Shuriken throwing animations, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated. ~ New Turn Loops - Combat pivot left and right. ~ New Aim Offsets - Look in all directions. ~ New Split Jump ~ Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs. ~ New "NJA" Prefix ~ Archive of outdated Version 1 Animations is included.
~ This "Basic" pack is a subset of "Ninja PRO"
MEDIA
Product Overview: Ninja 3D Character Animation Pack — Overview Video
3D VIEWER
Ninja
ANIMATION LIST
Ninja Starter 3d character animation List
IDLES, TURNS, FIDGETS, TRANSITIONS
NJA_Cbt_Stand_V2_Idle
NJA_Rlx_Stand_Idle
NJA_Rlx_Stand_To_Cbt_Stand
NJA_Cbt_Stand_To_Rlx_Stand
NJA_Cbt_Std_Turn_L_45_Loop
NJA_Cbt_Std_Turn_R_45_Loop

WALKS, TURNS, JUMPS
NJA_Cbt_Walk_Forward_Loop

JOGS, TURNS JUMPS
NJA_Cbt_Jog_Forward_Loop

RUNS, TURNS, JUMPS
NJA_Cbt_Run_Forward_Loop

KICKS
NJA_Kick_High_v1
NJA_Kick_Mid_v1

PUNCH
NJA_Punch_High_v1
NJA_Punch_Mid_v3

STAR THROW
NJA_Star_Throw_Fwd_Single

KNOCK DOWNS
NJA_Cbt_Knock_Dn_Bkwd_Mid_Recover
NJA_Cbt_Knock_Dn_Fwd_Mid_Recover

DUCKS, FLIPS, ROLLS, DIVES
NJA_Cbt_Duck
NJA_Cbt_Forward_Roll_v1
NJA_Cbt_Bkwd_Roll

JUMPS, STEPS
NJA_Cbt_Jump_TakeOff_IPC
NJA_Cbt_Jump_Air_Loop_IPC
NJA_Cbt_Jump_Landing_IPC

MID PLATFORMS
NJA_Run_Jump_Up_Ptfm_Mid_Cbt_Std
NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v1

AIM OFFSETS
NJA_Cbt_Look_Center
NJA_Cbt_Look_Ctr_Dn_90
NJA_Cbt_Look_Ctr_Up_90
MOB1_Stand_Relaxed_Look_Center
MOB1_Stand_Relaxed_Look_D90
MOB1_Stand_Relaxed_Look_U90

ABBREVIATION KEY:
Cbt = Combat
Rlx = Relaxed
Std = Stand
Ptfm = Platform
L = Left
R = Right
Dn = Down
Fwd = Forward
Bkwd = Backward
Ctr = Center
V# = Version
BkPd = Backpedal
View in Google Sheets Download PDF Download XLSX
Ninja Basic 3d character animation List
IDLES, TURNS, FIDGETS, TRANSITIONS
NJA_Cbt_Stand_V2_Idle
NJA_Rlx_Stand_Idle
NJA_Rlx_Stand_To_Cbt_Stand
NJA_Cbt_Stand_To_Rlx_Stand
NJA_Cbt_Std_Turn_L_45_Loop
NJA_Cbt_Std_Turn_R_45_Loop
NJA_Cbt_Stand_L_90
NJA_Cbt_Stand_R_90
NJA_Cbt_Stand_R_180
NJA_Rlx_Stand_Fidget_V1
NJA_Rlx_Stand_Fidget_V2
NJA_Rlx_Stand_Fidget_V3
NJA_Rlx_Stand_Fidget_V4

CROUCHING
NJA_Cbt_Crouch_Idle
NJA_Cbt_Stand_To_Crouch
NJA_Cbt_Crouch_To_Stand
NJA_Cbt_Crouch_Turn_L_45_Loop
NJA_Cbt_Crouch_Turn_R_45_Loop
NJA_Cbt_CrouchWalk_B_Loop
NJA_Cbt_CrouchWalk_F_Loop
NJA_Cbt_CrouchWalk_L_Loop
NJA_Cbt_CrouchWalk_L_BkPd_Loop
NJA_Cbt_CrouchWalk_R_Loop
NJA_Cbt_CrouchWalk_R_BkPd_Loop

JOGS, TURNS, JUMPS
NJA_Cbt_Jog_Forward_Loop
NJA_Cbt_Jog_Back_Loop
NJA_Cbt_Jog_Left_Loop
NJA_Cbt_Jog_Left_BkPd_Loop
NJA_Cbt_Jog_Right_Loop
NJA_Cbt_Jog_Right_BkPd_Loop

WALKS, TURNS, JUMPS
NJA_Cbt_Walk_Forward_Loop
NJA_Cbt_Walk_Back_Loop
NJA_Cbt_Walk_Left_Loop
NJA_Cbt_Walk_Left_BkPd_Loop
NJA_Cbt_Walk_Right_Loop
NJA_Cbt_Walk_Right_BkPd_Loop

JUMPS, STEPS
NJA_Cbt_Jump
NJA_Cbt_Jump_TakeOff_IPC
NJA_Cbt_Jump_Air_Loop_IPC
NJA_Cbt_Jump_Landing_IPC
NJA_Cbt_Std_Jump_Forward
NJA_Cbt_Std_Jump_Backward
NJA_Cbt_Std_Jump_Left
NJA_Cbt_Std_Jump_Right
NJA_Cbt_Std_Step_Back
NJA_Cbt_Std_Step_Fwd
NJA_Cbt_Std_Step_Left
NJA_Cbt_Std_Step_Right

RUNS, TURNS, JUMPS
NJA_Cbt_Run_Forward_Loop
NJA_Cbt_Run_Back_Loop
NJA_Cbt_Run_Left_Loop
NJA_Cbt_Run_Left_BkPd_Loop
NJA_Cbt_Run_Right_Loop
NJA_Cbt_Run_Right_BkPd_Loop

KICKS, PUNCHES
NJA_Kick_High_v1
NJA_Kick_Mid_v3
NJA_Kick_Low_v1
NJA_Kick_Back_v1
NJA_Punch_High_v2
NJA_Punch_Mid_v2
NJA_Punch_Mid_v3
NJA_Punch_Back_v1

STAR THROW
NJA_Star_Throw_Fwd_Single
NJA_Star_Throw_Fwd_Start
NJA_Star_Throw_Fwd_Loop
NJA_Star_Throw_Fwd_End
NJA_Star_Throw_Bkwd_Single
NJA_Star_Throw_Bkwd_Start
NJA_Star_Throw_Bkwd_Loop
NJA_Star_Throw_Bkwd_End

KNOCK DOWNS
NJA_Cbt_Knock_Dn_Bkwd_Mid_Recover
NJA_Cbt_Knock_Dn_Fwd_Mid_Recover

DUCKS, FLIPS, ROLLS, DIVES
NJA_Cbt_Duck
NJA_Cbt_Back_Flip
NJA_Cbt_Forward_Roll_v1
NJA_Cbt_Bkwd_Roll
NJA_Cbt_Left_Roll
NJA_Cbt_Right_Roll
NJA_Run_Dive_Forward_Roll

HIGH PLATFORMS
NJA_Rlx_Stand_Jump_Up_Hang_Ptfm_Hi
NJA_Hang_Ptfm_Hi_Idle
NJA_Hang_Ptfm_Hi_Drop_To_Rlx_Stand
NJA_Run_Jump_Hang_Ptfm_Hi
NJA_Hang_Ptfm_Hi_Pull_Up_To_Rlx_Stand
NJA_Hang_Ptfm_Hi_Drop_Dead

MED PLATFORMS
NJA_Run_Jump_Up_Ptfm_Mid_Cbt_Std
NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v1

LOW PLATFORMS
NJA_Cbt_Std_Ptfm_Low_Jump_Down_Cbt_Std
NJA_Cbt_Std_Jump_Up_Ptfm_Low_Cbt_Std

AIM OFFSETS
NJA_Cbt_Look_Center
NJA_Cbt_Look_Ctr_Dn_90
NJA_Cbt_Look_Ctr_Up_90
NJA_Cbt_Look_L_90
NJA_Cbt_Look_L_90_Dn_90
NJA_Cbt_Look_L_90_Up_90
NJA_Cbt_Look_R_90
NJA_Cbt_Look_R_90_Dn_90
NJA_Cbt_Look_R_90_Up_90
NJA_Cbt_Crouch_Look_Center
NJA_Cbt_Crouch_Look_Ctr_Dn_90
NJA_Cbt_Crouch_Look_Ctr_Up_90
NJA_Cbt_Crouch_Look_L_90
NJA_Cbt_Crouch_Look_L_90_Dn_90
NJA_Cbt_Crouch_Look_L_90_Up_90
NJA_Cbt_Crouch_Look_R_90
NJA_Cbt_Crouch_Look_R_90_Dn_90
NJA_Cbt_Crouch_Look_R_90_Up_90
MOB1_Stand_Relaxed_Look_Center
MOB1_Stand_Relaxed_Look_D90
MOB1_Stand_Relaxed_Look_L90
MOB1_Stand_Relaxed_Look_R90
MOB1_Stand_Relaxed_Look_U90

ABBREVIATION KEY:
Cbt = Combat
Rlx = Relaxed
Std = Stand
Ptfm = Platform
L = Left
R = Right
Dn = Down
Fwd = Forward
Bkwd = Backward
Ctr = Center
V# = Version
BkPd = Backpedal
View in Google Sheets Download PDF Download XLSX
Ninja Pro 3d character animation List
IDLES, TURNS, FIDGETS, TRANSITIONS
NJA_Cbt_Stand_V2_Idle
NJA_Rlx_Stand_Idle
NJA_Rlx_Stand_To_Cbt_Stand
NJA_Cbt_Stand_To_Rlx_Stand
NJA_Cbt_Stand_L_90
NJA_Cbt_Stand_R_90
NJA_Cbt_Stand_R_180
NJA_Rlx_Stand_L_90
NJA_Rlx_Stand_R_90
NJA_Rlx_Stand_L_180
NJA_Rlx_Stand_R_180
NJA_Cbt_Std_Turn_L_45_Loop
NJA_Cbt_Std_Turn_R_45_Loop
NJA_Rlx_Stand_Fidget_V1
NJA_Rlx_Stand_Fidget_V2
NJA_Rlx_Stand_Fidget_V3
NJA_Rlx_Stand_Fidget_V4
NJA_Rlx_Stand_Fidget_V5
NJA_Rlx_Stand_Fidget_V6
NJA_Rlx_Stand_Fidget_V7
NJA_Rlx_Stand_Fidget_V8

CROUCHING
NJA_Cbt_Crouch_Idle
NJA_Cbt_Stand_To_Crouch
NJA_Cbt_Crouch_To_Stand
NJA_Cbt_Crouch_Turn_L_45_Loop
NJA_Cbt_Crouch_Turn_R_45_Loop
NJA_Cbt_CrouchWalk_B_Loop
NJA_Cbt_CrouchWalk_F_Loop
NJA_Cbt_CrouchWalk_L_Loop
NJA_Cbt_CrouchWalk_L_BkPd_Loop
NJA_Cbt_CrouchWalk_R_Loop
NJA_Cbt_CrouchWalk_R_BkPd_Loop

JOGS, TURNS JUMPS
NJA_Cbt_Jog_Forward_Loop
NJA_Cbt_Jog_Back_Loop
NJA_Cbt_Jog_Left_Loop
NJA_Cbt_Jog_Left_BkPd_Loop
NJA_Cbt_Jog_Right_Loop
NJA_Cbt_Jog_Right_BkPd_Loop
NJA_Cbt_Jog_Forward_To_Cbt_Std
NJA_Cbt_Jog_Back_To_Cbt_Std
NJA_Cbt_Jog_Left_To_Cbt_Std
NJA_Cbt_Jog_Right_To_Cbt_Std
NJA_Rlx_Jog_Forward_Loop
NJA_Rlx_Jog_Back_Loop
NJA_Rlx_Jog_Left_Loop
NJA_Rlx_Jog_Left_BkPd_Loop
NJA_Rlx_Jog_Right_Loop
NJA_Rlx_Jog_Right_BkPd_Loop
NJA_Rlx_Jog_Forward_To_Cbt_Std
NJA_Rlx_Jog_Back_To_Cbt_Std
NJA_Rlx_Jog_Left_To_Cbt_Std
NJA_Rlx_Jog_Right_To_Cbt_Std
NJA_Rlx_Jog_Forward_To_Rlx_Std
NJA_Rlx_Jog_Back_To_Rlx_Std
NJA_Rlx_Jog_Left_To_Rlx_Std
NJA_Rlx_Jog_Right_To_Rlx_Std

WALKS, TURNS, JUMPS
NJA_Cbt_Walk_Forward_Loop
NJA_Cbt_Walk_Back_Loop
NJA_Cbt_Walk_Left_Loop
NJA_Cbt_Walk_Left_BkPd_Loop
NJA_Cbt_Walk_Right_Loop
NJA_Cbt_Walk_Right_BkPd_Loop
NJA_Rlx_Walk_Forward_Loop
NJA_Rlx_Walk_Back_Loop
NJA_Rlx_Walk_Left_Loop
NJA_Rlx_Walk_Left_BkPd_Loop
NJA_Rlx_Walk_Right_Loop
NJA_Rlx_Walk_Right_BkPd_Loop

JUMPS, STEPS
NJA_Cbt_Jump
NJA_Cbt_Jump_TakeOff_IPC
NJA_Cbt_Jump_Air_Loop_IPC
NJA_Cbt_Jump_Landing_IPC
NJA_Cbt_Jump_Wave
NJA_Cbt_Std_Jump_Forward
NJA_Cbt_Std_Jump_Backward
NJA_Cbt_Std_Jump_Left
NJA_Cbt_Std_Jump_Right
NJA_Cbt_Std_Step_Back
NJA_Cbt_Std_Step_Fwd
NJA_Cbt_Std_Step_Left
NJA_Cbt_Std_Step_Right
NJA_Run_Flip_Long_Jump_Cbt_Stand
NJA_Run_Flip_Run

RUNS, TURNS, JUMPS
NJA_Cbt_Run_Forward_Loop
NJA_Cbt_Run_Back_Loop
NJA_Cbt_Run_Left_Loop
NJA_Cbt_Run_Left_BkPd_Loop
NJA_Cbt_Run_Right_Loop
NJA_Cbt_Run_Right_BkPd_Loop
NJA_Rlx_Run_Forward_Loop
NJA_Rlx_Run_Back_Loop
NJA_Rlx_Run_Left_Loop
NJA_Rlx_Run_Left_BkPd_Loop
NJA_Rlx_Run_Right_Loop
NJA_Rlx_Run_Right_BkPd_Loop
NJA_Cbt_Run_Forward_To_Cbt_Stnd
NJA_Cbt_Run_Left_To_Cbt_Stnd
NJA_Cbt_Run_Right_To_Cbt_Stnd

KICKS
NJA_Kick_High_v1
NJA_Kick_High_v2
NJA_Kick_High_v3
NJA_Kick_Mid_v1
NJA_Kick_Mid_v2
NJA_Kick_Mid_v3
NJA_Kick_Low_v1
NJA_Kick_Low_v2
NJA_Kick_Low_v3
NJA_Kick_Back_v1
NJA_Kick_Back_v2
NJA_Kick_Back_v3

PUNCH
NJA_Punch_High_v1
NJA_Punch_High_v2
NJA_Punch_High_v3
NJA_Punch_Mid_v1
NJA_Punch_Mid_v2
NJA_Punch_Mid_v3
NJA_Punch_Back_v1
NJA_Punch_Back_v2
NJA_Punch_Back_v3

STAR THROW
NJA_Star_Throw_Fwd_Single
NJA_Star_Throw_Fwd_Start
NJA_Star_Throw_Fwd_Loop
NJA_Star_Throw_Fwd_End
NJA_Star_Throw_Bkwd_Single
NJA_Star_Throw_Bkwd_Start
NJA_Star_Throw_Bkwd_Loop
NJA_Star_Throw_Bkwd_End

KNOCK DOWNS
NJA_Cbt_Knock_Dn_Bkwd_Mid_Recover
NJA_Cbt_Knock_Dn_Fwd_Mid_Recover
NJA_Cbt_Knock_Dn_Fwd_Hi_Recover

DUCKS, FLIPS, ROLLS, DIVES
NJA_Cbt_Duck
NJA_Cbt_Back_Flip
NJA_Cbt_Jump_Up_Flip
NJA_Cbt_Fwd_OneHand_Cartwheel
NJA_Cbt_Forward_Roll_v1
NJA_Cbt_Forward_Roll_v2
NJA_Cbt_Forward_Roll_v3
NJA_Cbt_Bkwd_Roll
NJA_Cbt_Left_Roll
NJA_Cbt_Right_Roll
NJA_Run_Dive_Forward_Roll
NJA_Cbt_Forward_Cartwheel
NJA_Cbt_Back_Cartwheel
NJA_Cbt_Left_Cartwheel
NJA_Cbt_Right_Cartwheel
NJA_Run_Jump_Kickoff_Reverse_Run

HIGH PLATFORMS
NJA_Rlx_Stand_Jump_Up_Hang_Ptfm_Hi
NJA_Hang_Ptfm_Hi_Idle
NJA_Hang_Ptfm_Hi_Idle_Backwards
NJA_Hang_Ptfm_Hi_Drop_To_Rlx_Stand
NJA_Run_Jump_Hang_Ptfm_Hi
NJA_Rlx_Stand_Ptfm_Hi_To_Hang_Hi_Idle
NJA_Hang_Ptfm_Hi_Pull_Up_To_Rlx_Stand
NJA_Hang_Ptfm_Hi_Drop_Dead
NJA_Hang_Ptfm_Hi_Drop_Dead_Reverse
NJA_Rlx_Std_Ptfm_Hi_Hand_Jump_Rlx_Std
NJA_Rlx_Std_Ptfm_Hi_Jump_Rlx_Std
NJA_Rlx_Std_Ptfm_Hi_Jump_Roll_Rlx_Std_v1
NJA_Rlx_Std_Ptfm_Hi_Jump_Roll_Rlx_Std_v2
NJA_Rlx_Std_Ptfm_Hi_Hand_Jump_Roll_Rlx_Std

MID PLATFORMS
NJA_Run_Ptfm_Mid_Jump_Down_Run
NJA_Run_Ptfm_Mid_Jump_Down_Roll_Cbt_Std
NJA_Run_Jump_Roll_Up_Ptfm_Mid
NJA_Run_Jump_Up_Ptfm_Mid_Cbt_Std
NJA_Run_Jump_Up_Ptfm_Mid_Run
NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v1
NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v2
NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Roll_Cbt_Std
NJA_Cbt_Std_Fwd_Ptfm_Mid_Drop_Cbt_Std
NJA_Cbt_Std_Bkwd_Ptfm_Mid_Drop_Cbt_Std

LOW PLATFORMS
NJA_Run_Ptfm_Low_Dive_Roll_Dn_Cbt_Stand
NJA_Run_Ptfm_Low_Roll_Dn_Cbt_Stand
NJA_Cbt_Std_Ptfm_Low_Roll_Dn_Cbt_Std
NJA_Run_Ptfm_Low_Dive_Aerial_Cbt_Std
NJA_Cbt_Std_Ptfm_Low_Jump_Down_Cbt_Std
NJA_Cbt_Std_Ptfm_Low_Jump_Dn_Hard_Cbt_Std
NJA_Run_Jump_Up_Roll_Ptfm_Low_Cbt_Std
NJA_Run_Jump_Up_Ptfm_Low_Run
NJA_Cbt_Std_Jump_Up_Roll_Ptfm_Low_Cbt_Std
NJA_Cbt_Std_Jump_Up_Ptfm_Low_Cbt_Std

AIM OFFSETS
NJA_Cbt_Look_Center
NJA_Cbt_Look_Ctr_Dn_45
NJA_Cbt_Look_Ctr_Dn_90
NJA_Cbt_Look_Ctr_Up_45
NJA_Cbt_Look_Ctr_Up_90
NJA_Cbt_Look_L_45
NJA_Cbt_Look_L_45_Dn_45
NJA_Cbt_Look_L_45_Dn_90
NJA_Cbt_Look_L_45_Up_45
NJA_Cbt_Look_L_45_Up_90
NJA_Cbt_Look_L_90
NJA_Cbt_Look_L_90_Dn_45
NJA_Cbt_Look_L_90_Dn_90
NJA_Cbt_Look_L_90_Up_45
NJA_Cbt_Look_L_90_Up_90
NJA_Cbt_Look_R_45
NJA_Cbt_Look_R_45_Dn_45
NJA_Cbt_Look_R_45_Dn_90
NJA_Cbt_Look_R_45_Up_45
NJA_Cbt_Look_R_45_Up_90
NJA_Cbt_Look_R_90
NJA_Cbt_Look_R_90_Dn_45
NJA_Cbt_Look_R_90_Dn_90
NJA_Cbt_Look_R_90_Up_45
NJA_Cbt_Look_R_90_Up_90
NJA_Cbt_Crouch_Look_Center
NJA_Cbt_Crouch_Look_Ctr_Dn_90
NJA_Cbt_Crouch_Look_Ctr_Up_90
NJA_Cbt_Crouch_Look_L_90
NJA_Cbt_Crouch_Look_L_90_Dn_90
NJA_Cbt_Crouch_Look_L_90_Up_90
NJA_Cbt_Crouch_Look_R_90
NJA_Cbt_Crouch_Look_R_90_Dn_90
NJA_Cbt_Crouch_Look_R_90_Up_90
MOB1_Stand_Relaxed_Look_Center
MOB1_Stand_Relaxed_Look_D90
MOB1_Stand_Relaxed_Look_L90
MOB1_Stand_Relaxed_Look_R90
MOB1_Stand_Relaxed_Look_U90

ABBREVIATION KEY:
Cbt = Combat
Rlx = Relaxed
Std = Stand
Ptfm = Platform
L = Left
R = Right
Dn = Down
Fwd = Forward
Bkwd = Backward
Ctr = Center
V# = Version
BkPd = Backpedal
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