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Home/Collections/Rifle - 3D Character Animations
Home/Collections/Rifle - 3D Character Animations
MoCap Online

Rifle - 3D Character Animations

RIFLE ANIMATIONS: MILITARY SHOOTER MOCAP ASSETS – REALISTIC WEAPON, GUN SHOOT & COMBAT ANIMATIONS FOR FPS & GAMEDEV

RIFLE RELAXED, RIFLE POINTED, SHOOT, CROUCH, WALK, JOG, JUMP, TURN, AIM, DEATH & TRANSITIONS

**Lock and Load!** MoCap Online’s Rifle Mocap Animation Pack features realistic two-handed rifle animations, precise gun shoot animations, smooth aiming motions, and dynamic combat animations ideal for intense gameplay. Whether charging forward gun-drawn or stealthily advancing gun-down, these versatile weapon animations offer authentic transitions and seamless integration. Easily pair with our Rifle and Hipfire packs for complete tactical versatility in shooter-focused game development.
Instant download License included Support available
Price: $ 149.99
Which format do I need?
Format Best For Software
FBX Universal format — works almost everywhere Maya, 3ds Max, MotionBuilder, Cinema 4D, Houdini
UE4 Unreal Engine projects Unreal Engine 4 & 5 (ready-to-use project files)
UNITY Unity Engine projects Unity (ready-to-use .unitypackage)
BLENDER Blender users Blender 2.8+ (.blend files with armature)
BIP 3ds Max Biped workflows 3ds Max with Biped rig
ICL iClone users Reallusion iClone 7/8 (rlMotion format)

Not sure? FBX is the safest choice — it imports into virtually every 3D application and game engine. View detailed format comparison →

Compare Starter / Basic / Pro
Starter Basic Pro
Animations 15–30 50–80 150–250+
Transitions Basic set Extended set Full library
Variations Core moves Core + variations All variations
Best For Prototyping, indie projects Production games, mid-size projects AAA quality, complete coverage
Upgrade → Basic or Pro → Pro Complete pack

Start small, upgrade anytime. When you upgrade from Starter to Basic or Pro, you only pay the difference.

Not ready to buy? Try our animations first.

Download Free Sample Pack →

892+ Shooter Rifle Animations in Blender 3D

390+ ANIMATIONS - 48 AIM OFFSETS, 36 SPLIT JUMPS - 892 TOTAL ANIMATION FILES

The complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing, and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.

390 animations892 filesBlender 3D

33+ Shooter Rifle Animations in FBX Format

11+ ANIMATIONS - 6 AIM OFFSETS, 5 SPLIT JUMPS - 33 TOTAL ANIMATION FILES

A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.

11 animations33 filesFBX Format

33+ Shooter Rifle Animations in iClone

11+ ANIMATIONS - 6 AIM OFFSETS, 5 SPLIT JUMPS - 33 TOTAL ANIMATION FILES

A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.

11 animations33 filesiClone

390+ ANIMATIONS - 48 AIM OFFSETS, 36 SPLIT JUMPS - 892 TOTAL ANIMATION FILES

390 animations892 filesUnity 3D

33+ Shooter Rifle Animations in BIP Format

11+ ANIMATIONS - 6 AIM OFFSETS, 5 SPLIT JUMPS - 33 TOTAL ANIMATION FILES

A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.

11 animations33 filesBIP Format

192+ Shooter Rifle Animations in Blender 3D

88+ ANIMATIONS - 13 AIM OFFSETS, 7 SPLIT JUMPS - 192 TOTAL ANIMATION FILES

A basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

88 animations192 filesBlender 3D

88+ ANIMATIONS - 13 AIM OFFSETS, 7 SPLIT JUMPS - 192 TOTAL ANIMATION FILES

88 animations192 filesUnity 3D

192+ Shooter Rifle Animations in BIP Format

88+ ANIMATIONS - 13 AIM OFFSETS, 7 SPLIT JUMPS - 192 TOTAL ANIMATION FILES

A basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

88 animations192 filesBIP Format

33+ Shooter Rifle Animations in Unreal Engine

11+ ANIMATIONS - 6 AIM OFFSETS, 5 SPLIT JUMPS - 33 TOTAL ANIMATION FILES

A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.

11 animations33 filesUnreal Engine

33+ Shooter Rifle Animations in Unity 3D

11+ ANIMATIONS - 6 AIM OFFSETS, 5 SPLIT JUMPS - 33 TOTAL ANIMATION FILES

A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.

11 animations33 filesUnity 3D

892+ Shooter Rifle Animations in BIP Format

390+ ANIMATIONS - 48 AIM OFFSETS, 36 SPLIT JUMPS - 892 TOTAL ANIMATION FILES

The complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.

390 animations892 filesBIP Format

88+ ANIMATIONS - 13 AIM OFFSETS, 7 SPLIT JUMPS - 192 TOTAL ANIMATION FILES

88 animations192 filesiClone
88 animations192 filesFBX Format

390+ ANIMATIONS - 48 AIM OFFSETS, 36 SPLIT JUMPS - 892 TOTAL ANIMATION FILES

390 animations892 filesiClone

33+ Shooter Rifle Animations in Blender 3D

11+ ANIMATIONS - 6 AIM OFFSETS, 5 SPLIT JUMPS - 33 TOTAL ANIMATION FILES

A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.

11 animations33 filesBlender 3D

390+ ANIMATIONS - 48 AIM OFFSETS, 36 SPLIT JUMPS - 892 TOTAL ANIMATION FILES

390 animations892 filesUnreal Engine

88+ ANIMATIONS - 3 AIM OFFSETS, 7 SPLIT JUMPS - 192 TOTAL ANIMATION FILES

88 animations192 filesUnreal Engine

390+ ANIMATIONS - 48 AIM OFFSETS, 36 SPLIT JUMPS - 892 TOTAL ANIMATION FILES

390 animations892 filesFBX Format
TECHNICAL INFO
~ Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs. ~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it. ~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist.
SKU
BLEND-Rifle-Pro
Format
Blender 3D
Animations
390
Files
892
Numbers
48 AIM OFFSETS, 36 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ NEW "MotusMan_v55" Skeleton. ~ Lower CrouchWalks & Crouch Turns ~ Stabilized Aim Turns ~ Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings. ~ Relaxed Look - aim offsets. ~ New faster Reloads - Including Standing and Crouching ~ New Weapon Holsters - On Back and Pistol Swaps ~ A few animations added, naming corrections & tweeks.
~ This "PRO" pack contains all Rifle character animations.
~ All with Root Motion and In-Place ~ Pistol Starter 2.7 matches the animation set of Rifle Starter 2.7. ~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it. ~ The original custom added “hand_r_wep” bone is no longer used. ~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Please see the included "Rifle Position NOTES" document. ~ Please see included notes on "MotusMan_v55_NOTES".
SKU
FBX-Rifle-Starter
Format
FBX Format
Animations
11
Files
33
Numbers
6 AIM OFFSETS, 5 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Skeleton ~ Stabilized Aim Turns ~ Updated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings. ~ Animations added, naming corrections & tweeks. ~ Various Minor Fixes.
~ This "Starter" pack is a subset of "Rifle PRO"
~ All with Root Motion and In-Place ~ Pistol Starter 2.7 matches the animation set of Rifle Starter 2.7. ~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it. ~ The original custom added “hand_r_wep” bone is no longer used. ~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Please see the included "Rifle Position NOTES" document. ~ Please see included notes on "MotusMan_v55_NOTES".
SKU
ICL-Rifle-Starter
Format
iClone
Animations
11
Files
33
Numbers
6 AIM OFFSETS, 5 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Skeleton ~ Stabilized Aim Turns ~ Updated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings. ~ Animations added, naming corrections & tweeks. ~ Various Minor Fixes.
~ This "Starter" pack is a subset of "Rifle PRO"
SKU
UNITY-RIFLE-PRO
Format
Unity 3D
Animations
390
Files
892
Numbers
48 AIM OFFSETS, 36 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE
~ All with Root Motion and In-Place IPC curves. (In Place Custom) ~ Pistol Starter 2.7 matches the animation set of Rifle Starter 2.7. ~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it. ~ The original custom added “hand_r_wep” bone is no longer used. ~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Please see the included "Rifle Position NOTES" document. ~ Please see included notes on "MotusMan_v55_NOTES".
SKU
BIP-Rifle-Starter
Format
BIP Format
Animations
11
Files
33
Numbers
6 AIM OFFSETS, 5 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ NEW "MotusMan_v55" Biped. ~ Stabilized Aim Turns ~ Updated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings. ~ Animations added, naming corrections & tweeks. ~ Various Minor Fixes.
~ This "Starter" pack is a subset of "Rifle PRO"
~ Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs. ~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it. ~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist.
SKU
BLEND-Rifle-Basic
Format
Blender 3D
Animations
88
Files
192
Numbers
13 AIM OFFSETS, 7 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ NEW "MotusMan_v55" Skeleton. ~ Lower CrouchWalks & Crouch Turns ~ Stabilized Aim Turns ~ Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings. ~ Relaxed Look - aim offsets. ~ New faster Reloads - Including Standing and Crouching ~ New Weapon Holsters - On Back and Pistol Swaps ~ A few animations added, naming corrections & tweeks.
~ This "Basic" pack is a subset of "Rifle PRO"
SKU
UNITY-RIFLE-BASIC
Format
Unity 3D
Animations
88
Files
192
Numbers
13 AIM OFFSETS, 7 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE
~ Pistol Basic 2.7 matches the animation set of Rifle Basic 2.7. ~ Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs. ~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it. ~ The original custom added “hand_r_wep” bone is no longer used. ~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Please see the included "Rifle Position NOTES" document. ~ Please see included notes on "MotusMan_v55_NOTES".
SKU
BIP-Rifle-Basic
Format
BIP Format
Animations
88
Files
192
Numbers
13 AIM OFFSETS, 7 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Biped ~ Stabilized Aim Turns ~ New Split Jumps - Improved Take-Offs, In-Air Loops and Landings. ~ Lowered Crouch Turns ~ Various Minor Fixes
~ This "Basic" pack is a subset of "Rifle PRO"
~ All with Root Motion and In-Place IPC curves. (In Place Custom) ~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ v2.7B: "ik_hand_gun" IK socket animation now matches "middle_01_r" FK socket animation. ~ Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves for more flawless control and programming options, a feature used by major developers. ~ The original custom added“hand_r_wep”bone is no longer used, allowing other Characters with skeletal meshes that use the stock Epic Skeleton and proportions to easily integrate into a Project with the“Assign Skeleton”function, or the Retarget Manager. No custom rigging needed. ~ New Socket to attach Rifle on "middle_01_r", and all Animations updated to use it. ~ The "middle_01_r" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. ~ Full Animation List has frame/seconds delay timings for Holster/UnHolster. ~ Reference Pose is an "A". ~ “A” and “T” pose files included to change the default retarget manager stance. ~ For Engine 4.13 and previous - All FBX Source animation files are included and can be imported perfectly including IPC. ~ NOTE: If you need a copy of 2.7 in the future for your existing pipeline, contact us and we can provide the files.
SKU
UE-Rifle-Starter
Format
Unreal Engine
Animations
11
Files
33
Numbers
6 AIM OFFSETS, 5 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE (IPC)

Updates

~ "ik_hand_gun" IK socket animation now matches "middle_01_r" FK socket animation. ~ Stabilized Aim Turns ~ Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings. ~ Various Minor Fixes.
~ This "Starter" pack is a subset of "Rifle PRO"
~ All with Root Motion and In-Place ~ Pistol Starter 2.7 matches the animation set of Rifle Starter 2.7. ~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The"RightHandMiddle1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. ~ The original custom added“hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed. ~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly. ~ Be sure to read the included docs on Rifle Attachment and Placement: [Mocap Online - Unity Rifle Attachment](https://drive.google.com/file/d/1iI4P6d-z22io3z2-Lc4vvBXEjvcjsgrh/view)
SKU
UNITY-Rifle-Starter
Format
Unity 3D
Animations
11
Files
33
Numbers
6 AIM OFFSETS, 5 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ NEW "MotusMan_v55" Skeleton and Avatar. ~ All Animations Humanoid. ~ Stabilized Aim Turns ~ Updated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings. ~ Animations added, naming corrections & tweeks. ~ Various Minor Fixes.
~ This "Starter" pack is a subset of "Rifle PRO"
~ Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs. ~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it. ~ The original custom added “hand_r_wep” bone is no longer used. ~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Please see the included "Rifle Position NOTES" document.
SKU
BIP-Rifle-Pro
Format
BIP Format
Animations
390
Files
892
Numbers
48 AIM OFFSETS, 36 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ NEW "MotusMan_v55" Biped. ~ Lower CrouchWalks & Crouch Turns ~ Stabilized Aim Turns ~ Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings. ~ Relaxed Look - aim offsets. ~ New faster Reloads - Including Standing and Crouching ~ New Weapon Holsters - On Back and Pistol Swaps ~ A few animations added, naming corrections & tweeks.
~ This "PRO" pack contains all Rifle character animations.
SKU
ICL-RIFLE-BASIC
Format
iClone
Animations
88
Files
192
Numbers
13 AIM OFFSETS, 7 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE
SKU
FBX-RIFLE-BASIC
Format
FBX Format
Animations
88
Files
192
Numbers
13 AIM OFFSETS, 7 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE
SKU
ICL-RIFLE-PRO
Format
iClone
Animations
390
Files
892
Numbers
48 AIM OFFSETS, 36 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE
~ M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
~ The "Right Hand Middle 1" finger bone is now used for attaching the Rifle, and all Animations updated to use it. ~ The "Right Hand Middle 1" articulates the position of the Rifle in different poses without breaking the wrist.
SKU
BLEND-Rifle-Starter
Format
Blender 3D
Animations
11
Files
33
Numbers
6 AIM OFFSETS, 5 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings. ~ Lower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle. ~ Turn In-Place Loops - For Standing and Crouching. ~ Various Minor Fixes
~ This "Starter" pack is a subset of "Rifle PRO"
SKU
UE4-RIFLE-PRO
Format
Unreal Engine
Animations
390
Files
892
Numbers
48 AIM OFFSETS, 36 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE (IPC)
SKU
UE4-RIFLE-BASIC
Format
Unreal Engine
Animations
88
Files
192
Numbers
3 AIM OFFSETS, 7 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE (IPC)
SKU
FBX-RIFLE-PRO
Format
FBX Format
Animations
390
Files
892
Numbers
48 AIM OFFSETS, 36 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE
MEDIA
Product Overview: Shooter / Rifle 3D Character Animation Pack — Overview Video
3D VIEWER
Shooter / Rifle
ANIMATION LIST
Rifle Starter 3d character animation List
STAND
W2_Stand_Aim_Idle_v2
W2_Stand_Relaxed_Idle_v2

TURN LOOPS
W2_Stand_Aim_Turn_In_Place_L_Loop
W2_Stand_Aim_Turn_In_Place_R_Loop

AIM OFFSETS
W2_Stand_Aim_Point_Center
W2_Stand_Aim_Point_D90
W2_Stand_Aim_Point_U90
W2_Crouch_Aim_Point_Center
W2_Crouch_Aim_Point_D90
W2_Crouch_Aim_Point_U90

FIRE
W2_Stand_Fire_Single
W2_Crouch_Fire_Single

WALK
W2_Walk_Aim_F_Loop

CROUCH
W2_CrouchWalk_Aim_F_Loop
W2_Crouch_Idle_v2
W2_Crouch_Aim_Idle_v2

JOG
W2_Jog_Aim_F_Loop

SPLIT JUMPS
W2_Stand_Aim_Jump_Start_IPC
W2_Stand_Aim_Jump_Air_IPC
W2_Stand_Aim_Jump_End_IPC
W2_Walk_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_F_Jump_RU_End_IPC
View in Google Sheets Download PDF Download XLSX
Rifle Basic 3d character animation List
STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
W2_Stand_Aim_Idle_v2
W2_Stand_Aim_L_90
W2_Stand_Aim_R_90
W2_Stand_Aim_Jump
W2_Stand_Aim_Fgt_v1
W2_Stand_Aim_To_Relaxed
W2_Stand_Aim_To_Walk_Aim_F
W2_Stand_Relaxed_Idle_v2
W2_Stand_Relaxed_Fgt_v2
W2_Stand_Relaxed_To_Aim
W2_Stand_Relaxed_Death_F
W2_Stand_Relaxed_Death_B
W2_Stand_Relaxed_Death_L
W2_Stand_Relaxed_Death_R

TURN LOOPS
W2_Stand_Aim_Turn_In_Place_L_Loop
W2_Stand_Aim_Turn_In_Place_R_Loop
W2_Stand_Rlx_Turn_In_Place_L_Loop
W2_Stand_Rlx_Turn_In_Place_R_Loop
W2_Crouch_Aim_Turn_In_Place_L_Loop
W2_Crouch_Aim_Turn_In_Place_R_Loop
W2_Crouch_Rlx_Turn_In_Place_L_Loop
W2_Crouch_Rlx_Turn_In_Place_R_Loop

AIM OFFSETS
W2_Stand_Aim_Point_Center
W2_Stand_Aim_Point_D90
W2_Stand_Aim_Point_L90
W2_Stand_Aim_Point_R90
W2_Stand_Aim_Point_U90
W2_Stand_Relaxed_Look_Center
W2_Stand_Relaxed_Look_L90
W2_Stand_Relaxed_Look_R90
W2_Crouch_Aim_Point_Center
W2_Crouch_Aim_Point_D90
W2_Crouch_Aim_Point_L90
W2_Crouch_Aim_Point_R90
W2_Crouch_Aim_Point_U90

FIRE, RELOAD, HOLSTER, SWAPS

NEW

HOLSTER - Mobility Pack Connections
W2_Stand_Aim_Equip_Back_Get_From_MOB
W2_Stand_Aim_Equip_Back_Return_To_MOB
W2_Crouch_Aim_Equip_Back_Get_From_MOB
W2_Crouch_Aim_Equip_Back_Return_To_MOB

Rifle/Pistol Swaps
W2_Stand_Aim_Swap_To_W1
W1_Stand_Aim_Swap_To_W2
W2_Crouch_Aim_Swap_To_W1
W1_Crouch_Aim_Swap_To_W2

Firing, Reloads
W2_Stand_Relaxed_Reload
W2_Stand_Aim_Reload
W2_Stand_Fire_Burst
W2_Stand_Fire_Continuous
W2_Stand_Fire_Single
W2_Crouch_Aim_Reload
W2_Crouch_Fire_Single
W2_Crouch_Fire_Continuous
W2_Crouch_Rlx_Reload

WALKS, TURNS, JUMPS, TRANSITIONS
W2_Walk_Aim_F_Loop
W2_Walk_Aim_B_Loop
W2_Walk_Aim_L_Loop
W2_Walk_Aim_R_Loop
W2_Walk_Aim_L_CIR_Loop
W2_Walk_Aim_R_CIR_Loop
W2_Walk_Aim_F_Jump_RU
W2_Walk_Aim_F_to_Stand_Aim_RU
W2_Walk_F_Loop
W2_Walk_B_Loop
W2_Walk_L_Loop
W2_Walk_R_Loop

CROUCH, TURNS, CROUCH WALKS, TRANSITION
W2_CrouchWalk_Aim_F_Loop
W2_CrouchWalk_Aim_B_Loop
W2_CrouchWalk_Aim_L_Loop
W2_CrouchWalk_Aim_R_Loop
W2_CrouchWalk_F_Loop
W2_CrouchWalk_B_Loop
W2_CrouchWalk_L_Loop
W2_CrouchWalk_R_Loop
W2_Crouch_Idle_v2
W2_Crouch_Aim_Idle_v2
W2_Crouch_To_Crouch_Aim
W2_Crouch_Aim_To_Crouch
W2_Crouch_Aim_L_90
W2_Crouch_Aim_R_90
W2_Stand_Aim_To_Crouch_Aim_v2
W2_Crouch_Aim_To_Stand_Aim_v2
W2_Crouch_Aim_To_CrouchWalk_Aim_F
W2_CrouchWalk_Aim_F_to_Crouch_Aim_RU

JOGS, TURNS, JUMPS, TRANSITIONS
W2_Jog_Aim_F_Loop
W2_Jog_Aim_B_Loop
W2_Jog_Aim_L_Loop
W2_Jog_Aim_R_Loop
W2_Jog_F_Loop
W2_Jog_B_Loop
W2_Jog_L_Loop
W2_Jog_R_Loop
W2_Jog_Aim_L_CIR_Loop
W2_Jog_Aim_R_CIR_Loop
W2_Jog_Aim_F_Jump_RU
W2_Jog_Aim_L_Jump_RU
W2_Jog_Aim_R_Jump_RU
W2_Jog_Aim_F_to_Stand_Aim_RU

RUNS, TURNS, JUMPS, TRANSITIONS
W2_Run_F_Loop
W2_Run_L_Loop
W2_Run_R_Loop
W2_Run_L_CIR_Loop
W2_Run_R_CIR_Loop
W2_Run_F_Jump_RU
W2_Run_F_to_Stand_Relaxed_RU

SPLIT JUMPS
W2_Stand_Aim_Jump_Start_IPC
W2_Stand_Aim_Jump_Air_IPC
W2_Stand_Aim_Jump_End_IPC
W2_Stand_Relaxed_Jump_Start_IPC
W2_Stand_Relaxed_Jump_Air_IPC
W2_Stand_Relaxed_Jump_End_IPC
W2_Walk_Aim_F_Jump_RU_Start_IPC
W2_Walk_Aim_F_Jump_RU_Air_IPC
W2_Walk_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_F_Jump_RU_Start_IPC
W2_Jog_Aim_F_Jump_RU_Air_IPC
W2_Jog_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_L_Jump_RU_Start_IPC
W2_Jog_Aim_L_Jump_RU_Air_IPC
W2_Jog_Aim_L_Jump_RU_End_IPC
W2_Jog_Aim_R_Jump_RU_Start_IPC
W2_Jog_Aim_R_Jump_RU_Air_IPC
W2_Jog_Aim_R_Jump_RU_End_IPC
W2_Run_F_Jump_RU_Start_IPC
W2_Run_F_Jump_RU_Air_IPC
W2_Run_F_Jump_RU_End_IPC
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Rifle Pro 3d character animation List
STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
W2_Stand_Aim_Idle
W2_Stand_Aim_Idle_v2
W2_Stand_Aim_L_45
W2_Stand_Aim_R_45
W2_Stand_Aim_L_90
W2_Stand_Aim_R_90
W2_Stand_Aim_L_135
W2_Stand_Aim_R_135
W2_Stand_Aim_L_180
W2_Stand_Aim_R_180
W2_Stand_Aim_Jump
W2_Stand_Aim_Fgt_v1
W2_Stand_Aim_Fgt_v2
W2_Stand_Aim_Fgt_v3
W2_Stand_Aim_Fgt_v4
W2_Stand_Aim_To_Relaxed
W2_Stand_Aim_To_Walk_Aim_F
W2_Stand_Aim_To_Walk_Aim_B
W2_Stand_Aim_To_Walk_Aim_L
W2_Stand_Aim_To_Walk_Aim_R
W2_Stand_Aim_To_Walk_Aim_L45_Fwd
W2_Stand_Aim_To_Walk_Aim_L90_Fwd
W2_Stand_Aim_To_Walk_Aim_L135_Fwd
W2_Stand_Aim_To_Walk_Aim_L180_Fwd
W2_Stand_Aim_To_Walk_Aim_R45_Fwd
W2_Stand_Aim_To_Walk_Aim_R90_Fwd
W2_Stand_Aim_To_Walk_Aim_R135_Fwd
W2_Stand_Aim_To_Walk_Aim_R180_Fwd
W2_Stand_Aim_To_Jog_Aim_F
W2_Stand_Aim_To_Jog_Aim_B
W2_Stand_Aim_To_Jog_Aim_L
W2_Stand_Aim_To_Jog_Aim_R
W2_Stand_Aim_To_Jog_Aim_L45_Fwd
W2_Stand_Aim_To_Jog_Aim_L90_Fwd
W2_Stand_Aim_To_Jog_Aim_L135_Fwd
W2_Stand_Aim_To_Jog_Aim_L180_Fwd
W2_Stand_Aim_To_Jog_Aim_R45_Fwd
W2_Stand_Aim_To_Jog_Aim_R90_Fwd
W2_Stand_Aim_To_Jog_Aim_R135_Fwd
W2_Stand_Aim_To_Jog_Aim_R180_Fwd
W2_Stand_Relaxed_Idle
W2_Stand_Relaxed_Idle_v2
W2_Stand_Relaxed_L_45
W2_Stand_Relaxed_R_45
W2_Stand_Relaxed_L_90
W2_Stand_Relaxed_R_90
W2_Stand_Relaxed_L_135
W2_Stand_Relaxed_R_135
W2_Stand_Relaxed_L_180
W2_Stand_Relaxed_R_180
W2_Stand_Relaxed_Jump
W2_Stand_Relaxed_Fgt_v1
W2_Stand_Relaxed_Fgt_v2
W2_Stand_Relaxed_Fgt_v3
W2_Stand_Relaxed_Fgt_v4
W2_Stand_Relaxed_To_Aim
W2_Stand_Relaxed_Death_F
W2_Stand_Relaxed_Death_B
W2_Stand_Relaxed_Death_B_Fly
W2_Stand_Relaxed_Death_L
W2_Stand_Relaxed_Death_R
W2_Stand_Relaxed_To_Walk_F
W2_Stand_Relaxed_To_Walk_B
W2_Stand_Relaxed_To_Walk_L
W2_Stand_Relaxed_To_Walk_R
W2_Stand_Relaxed_To_Walk_L45_Fwd
W2_Stand_Relaxed_To_Walk_L90_Fwd
W2_Stand_Relaxed_To_Walk_L135_Fwd
W2_Stand_Relaxed_To_Walk_L180_Fwd
W2_Stand_Relaxed_To_Walk_R45_Fwd
W2_Stand_Relaxed_To_Walk_R90_Fwd
W2_Stand_Relaxed_To_Walk_R135_Fwd
W2_Stand_Relaxed_To_Walk_R180_Fwd
W2_Stand_Relaxed_To_Jog_F
W2_Stand_Relaxed_To_Jog_B
W2_Stand_Relaxed_To_Jog_L
W2_Stand_Relaxed_To_Jog_R
W2_Stand_Relaxed_To_Jog_L45_Fwd
W2_Stand_Relaxed_To_Jog_L90_Fwd
W2_Stand_Relaxed_To_Jog_L135_Fwd
W2_Stand_Relaxed_To_Jog_L180_Fwd
W2_Stand_Relaxed_To_Jog_R45_Fwd
W2_Stand_Relaxed_To_Jog_R90_Fwd
W2_Stand_Relaxed_To_Jog_R135_Fwd
W2_Stand_Relaxed_To_Jog_R180_Fwd
W2_Stand_Relaxed_To_Run_F
W2_Stand_Relaxed_To_Run_L
W2_Stand_Relaxed_To_Run_R
W2_Stand_Relaxed_To_Run_L45_Fwd
W2_Stand_Relaxed_To_Run_L90_Fwd
W2_Stand_Relaxed_To_Run_L135_Fwd
W2_Stand_Relaxed_To_Run_L180_Fwd
W2_Stand_Relaxed_To_Run_R45_Fwd
W2_Stand_Relaxed_To_Run_R90_Fwd
W2_Stand_Relaxed_To_Run_R135_Fwd
W2_Stand_Relaxed_To_Run_R180_Fwd

TURN LOOPS
W2_Aim_Turn_In_Place_L_Loop
W2_Aim_Turn_In_Place_R_Loop
W2_Rlx_Turn_In_Place_L_Loop
W2_Rlx_Turn_In_Place_R_Loop
W2_Crouch_Aim_Turn_In_Place_L_Loop
W2_Crouch_Aim_Turn_In_Place_R_Loop
W2_Crouch_Rlx_Turn_In_Place_L_Loop
W2_Crouch_Rlx_Turn_In_Place_R_Loop

AIM OFFSETS
W2_Stand_Aim_Point_Center
W2_Stand_Aim_Point_D45
W2_Stand_Aim_Point_D90
W2_Stand_Aim_Point_L45
W2_Stand_Aim_Point_L90
W2_Stand_Aim_Point_LD45
W2_Stand_Aim_Point_LD90
W2_Stand_Aim_Point_LU45
W2_Stand_Aim_Point_LU90
W2_Stand_Aim_Point_R45
W2_Stand_Aim_Point_R90
W2_Stand_Aim_Point_RD45
W2_Stand_Aim_Point_RD90
W2_Stand_Aim_Point_RU45
W2_Stand_Aim_Point_RU90
W2_Stand_Aim_Point_U45
W2_Stand_Aim_Point_U90
W2_Stand_Relaxed_Look_Center
W2_Stand_Relaxed_Look_D90
W2_Stand_Relaxed_Look_L90
W2_Stand_Relaxed_Look_LD45
W2_Stand_Relaxed_Look_LU45
W2_Stand_Relaxed_Look_R90
W2_Stand_Relaxed_Look_RD45
W2_Stand_Relaxed_Look_RU45
W2_Stand_Relaxed_Look_U90
W2_Crouch_Aim_Point_Center
W2_Crouch_Aim_Point_D90
W2_Crouch_Aim_Point_L90
W2_Crouch_Aim_Point_LD45
W2_Crouch_Aim_Point_LD90
W2_Crouch_Aim_Point_LU45
W2_Crouch_Aim_Point_LU90
W2_Crouch_Aim_Point_R90
W2_Crouch_Aim_Point_RD45
W2_Crouch_Aim_Point_RD90
W2_Crouch_Aim_Point_RU45
W2_Crouch_Aim_Point_RU90
W2_Crouch_Aim_Point_U90
W2_Crouch_Look_Center
W2_Crouch_Look_D90
W2_Crouch_Look_L90
W2_Crouch_Look_LD45
W2_Crouch_Look_LU45
W2_Crouch_Look_R90
W2_Crouch_Look_RD45
W2_Crouch_Look_RU45
W2_Crouch_Look_U90

LEGACY

FIRE, RELOAD, HOLSTER, SWAPS
NW_Stand_Relaxed_Rifle_Idle
NW_MOB_Stand_Relaxed_Rifle_Idle
W2_Stand_Relaxed_Holster
W2_Stand_Relaxed_MOB_Holster
W2_Stand_Relaxed_Unholster
W2_Stand_Relaxed_MOB_Unholster
W2_Stand_Aim_Holster_MOB
W2_Stand_Aim_Unholster_MOB
W2_Stand_Aim_Unholster_MOB_v2
W2_Stand_Aim_Holster
W2_Stand_Aim_Unholster

NEW

HOLSTER - Mobility Pack Connections
W2_Stand_Rlx_Equip_Back_Get_From_MOB
W2_Stand_Rlx_Equip_Back_Return_To_MOB
W2_Stand_Aim_Equip_Back_Get_From_MOB
W2_Stand_Aim_Equip_Back_Return_To_MOB
W2_Crouch_Equip_Back_Get_From_MOB
W2_Crouch_Equip_Back_Return_To_MOB
W2_Crouch_Aim_Equip_Back_Get_From_MOB
W2_Crouch_Aim_Equip_Back_Return_To_MOB

Rifle/Pistol Swaps
W2_Stand_Aim_Swap_To_W1
W2_Stand_Rlx_Swap_To_W1
W2_Crouch_Aim_Swap_To_W1
W2_Crouch_Rlx_Swap_To_W1
W1_Stand_Aim_Swap_To_W2
W1_Stand_Rlx_Swap_To_W2
W1_Crouch_Aim_Swap_To_W2
W1_Crouch_Rlx_Swap_To_W2

Firing, Reloads
W2_Stand_Fire_Burst
W2_Stand_Fire_Continuous
W2_Stand_Fire_Single
W2_Stand_Fire_Powerful
W2_Stand_Fire_Powerful_Chamber_Cycle
W2_Stand_Aim_Reload
W2_Stand_Relaxed_Reload
W2_Stand_Aim_Unjam
W2_Stand_Relaxed_Unjam
W2_Crouch_Aim_Reload
W2_Crouch_Rlx_Reload
W2_Crouch_Fire_Burst
W2_Crouch_Fire_Continuous
W2_Crouch_Fire_Single
W2_Crouch_Fire_Powerful
W2_Crouch_Fire_Powerful_Chamber_Cycle

WALKS, TURNS, JUMPS, TRANSITIONS
W2_Walk_Aim_F_Loop
W2_Walk_Aim_B_Loop
W2_Walk_Aim_L_Loop
W2_Walk_Aim_L_BkPd_Loop
W2_Walk_Aim_R_Loop
W2_Walk_Aim_R_BkPd_Loop
W2_Walk_Aim_BL_BkPd_Loop
W2_Walk_Aim_BR_BkPd_Loop
W2_Walk_Aim_FL_Loop
W2_Walk_Aim_FR_Loop
W2_Walk_Aim_L_CIR_Loop
W2_Walk_Aim_R_CIR_Loop
W2_Walk_Aim_F_Jump
W2_Walk_Aim_F_Jump_LU
W2_Walk_Aim_F_Jump_RU
W2_Walk_Aim_L_Jump
W2_Walk_Aim_L_Jump_LU
W2_Walk_Aim_L_Jump_RU
W2_Walk_Aim_R_Jump
W2_Walk_Aim_R_Jump_LU
W2_Walk_Aim_R_Jump_RU
W2_Walk_Aim_B_Jump
W2_Walk_Aim_B_Jump_LU
W2_Walk_Aim_B_Jump_RU
W2_Walk_Aim_F_to_Stand_Aim_LU
W2_Walk_Aim_F_to_Stand_Aim_RU
W2_Walk_Aim_B_to_Stand_Aim_LU
W2_Walk_Aim_B_to_Stand_Aim_RU
W2_Walk_Aim_L_to_Stand_Aim_LU
W2_Walk_Aim_L_to_Stand_Aim_RU
W2_Walk_Aim_R_to_Stand_Aim_LU
W2_Walk_Aim_R_to_Stand_Aim_RU
W2_Walk_F_Loop
W2_Walk_B_Loop
W2_Walk_L_Loop
W2_Walk_L_BkPd_Loop
W2_Walk_R_Loop
W2_Walk_R_BkPd_Loop
W2_Walk_BL_BkPd_Loop
W2_Walk_BR_BkPd_Loop
W2_Walk_FL_Loop
W2_Walk_FR_Loop
W2_Walk_L_CIR_Loop
W2_Walk_R_CIR_Loop
W2_Walk_F_Jump
W2_Walk_F_Jump_LU
W2_Walk_F_Jump_RU
W2_Walk_L_Jump
W2_Walk_L_Jump_LU
W2_Walk_L_Jump_RU
W2_Walk_R_Jump
W2_Walk_R_Jump_LU
W2_Walk_R_Jump_RU
W2_Walk_B_Jump
W2_Walk_B_Jump_LU
W2_Walk_B_Jump_RU
W2_Walk_F_to_Stand_Relaxed_LU
W2_Walk_F_to_Stand_Relaxed_RU
W2_Walk_B_to_Stand_Relaxed_LU
W2_Walk_B_to_Stand_Relaxed_RU
W2_Walk_L_to_Stand_Relaxed_LU
W2_Walk_L_to_Stand_Relaxed_RU
W2_Walk_R_to_Stand_Relaxed_LU
W2_Walk_R_to_Stand_Relaxed_RU

CROUCH, TURNS, CROUCH WALKS, TRANSITION
W2_Crouch_Idle
W2_Crouch_Idle_v2
W2_Crouch_L_45
W2_Crouch_L_90
W2_Crouch_L_135
W2_Crouch_L_180
W2_Crouch_R_45
W2_Crouch_R_90
W2_Crouch_R_135
W2_Crouch_R_180
W2_CrouchWalk_F_Loop
W2_CrouchWalk_B_Loop
W2_CrouchWalk_L_Loop
W2_CrouchWalk_L_BkPd_Loop
W2_CrouchWalk_R_Loop
W2_CrouchWalk_R_BkPd_Loop
W2_CrouchWalk_BL_BkPd_Loop
W2_CrouchWalk_BR_BkPd_Loop
W2_CrouchWalk_FL_Loop
W2_CrouchWalk_FR_Loop
W2_CrouchWalk_Aim_F_Loop
W2_CrouchWalk_Aim_B_Loop
W2_CrouchWalk_Aim_L_Loop
W2_CrouchWalk_Aim_L_BkPd_Loop
W2_CrouchWalk_Aim_R_Loop
W2_CrouchWalk_Aim_R_BkPd_Loop
W2_CrouchWalk_Aim_BL_BkPd_Loop
W2_CrouchWalk_Aim_BR_BkPd_Loop
W2_CrouchWalk_Aim_FL_Loop
W2_CrouchWalk_Aim_FR_Loop
W2_Crouch_To_Crouch_Aim
W2_Crouch_Aim_To_Crouch
W2_Crouch_Aim_Idle
W2_Crouch_Aim_Idle_v2
W2_Crouch_Aim_L_135
W2_Crouch_Aim_L_180
W2_Crouch_Aim_L_45
W2_Crouch_Aim_L_90
W2_Crouch_Aim_R_135
W2_Crouch_Aim_R_180
W2_Crouch_Aim_R_45
W2_Crouch_Aim_R_90
W2_Stand_Aim_To_Crouch_Aim_v2
W2_Crouch_Aim_To_Stand_Aim_v2
W2_Crouch_Aim_To_CrouchWalk_Aim_F
W2_Crouch_Aim_To_CrouchWalk_Aim_B
W2_Crouch_Aim_To_CrouchWalk_Aim_L
W2_Crouch_Aim_To_CrouchWalk_Aim_R
W2_Crouch_Aim_To_CrouchWalk_Aim_L45_Fwd
W2_Crouch_Aim_To_CrouchWalk_Aim_L90_Fwd
W2_Crouch_Aim_To_CrouchWalk_Aim_L135_Fwd
W2_Crouch_Aim_To_CrouchWalk_Aim_L180_Fwd
W2_Crouch_Aim_To_CrouchWalk_Aim_R45_Fwd
W2_Crouch_Aim_To_CrouchWalk_Aim_R90_Fwd
W2_Crouch_Aim_To_CrouchWalk_Aim_R135_Fwd
W2_Crouch_Aim_To_CrouchWalk_Aim_R180_Fwd
W2_CrouchWalk_Aim_F_to_Crouch_Aim_LU
W2_CrouchWalk_Aim_F_to_Crouch_Aim_RU
W2_CrouchWalk_Aim_B_to_Crouch_Aim_LU
W2_CrouchWalk_Aim_B_to_Crouch_Aim_RU
W2_CrouchWalk_Aim_L_to_Crouch_Aim_LU
W2_CrouchWalk_Aim_L_to_Crouch_Aim_RU
W2_CrouchWalk_Aim_R_to_Crouch_Aim_LU
W2_CrouchWalk_Aim_R_to_Crouch_Aim_RU
W2_Stand_Relaxed_To_Crouch_v2
W2_Crouch_To_Stand_Relaxed_v2
W2_Crouch_To_CrouchWalk_F
W2_Crouch_To_CrouchWalk_B
W2_Crouch_To_CrouchWalk_L
W2_Crouch_To_CrouchWalk_R
W2_Crouch_To_CrouchWalk_L45_Fwd
W2_Crouch_To_CrouchWalk_L90_Fwd
W2_Crouch_To_CrouchWalk_L135_Fwd
W2_Crouch_To_CrouchWalk_L180_Fwd
W2_Crouch_To_CrouchWalk_R45_Fwd
W2_Crouch_To_CrouchWalk_R90_Fwd
W2_Crouch_To_CrouchWalk_R135_Fwd
W2_Crouch_To_CrouchWalk_R180_Fwd
W2_CrouchWalk_F_to_Crouch_LU
W2_CrouchWalk_F_to_Crouch_RU
W2_CrouchWalk_B_to_Crouch_LU
W2_CrouchWalk_B_to_Crouch_RU
W2_CrouchWalk_L_to_Crouch_LU
W2_CrouchWalk_L_to_Crouch_RU
W2_CrouchWalk_R_to_Crouch_LU
W2_CrouchWalk_R_to_Crouch_RU
W2_CrouchWalk_L_CIR_Loop
W2_CrouchWalk_R_CIR_Loop
W2_CrouchWalk_Aim_L_CIR_Loop
W2_CrouchWalk_Aim_R_CIR_Loop

JOGS, TURNS, JUMPS, TRANSITIONS
W2_Jog_Aim_F_Loop
W2_Jog_Aim_B_Loop
W2_Jog_Aim_L_Loop
W2_Jog_Aim_L_BkPd_Loop
W2_Jog_Aim_R_Loop
W2_Jog_Aim_R_BkPd_Loop
W2_Jog_Aim_BL_BkPd_Loop
W2_Jog_Aim_BR_BkPd_Loop
W2_Jog_Aim_FL_Loop
W2_Jog_Aim_FR_Loop
W2_Jog_Aim_L_CIR_Loop
W2_Jog_Aim_R_CIR_Loop
W2_Jog_Aim_F_Jump
W2_Jog_Aim_F_Jump_LU
W2_Jog_Aim_F_Jump_RU
W2_Jog_Aim_L_Jump
W2_Jog_Aim_L_Jump_LU
W2_Jog_Aim_L_Jump_RU
W2_Jog_Aim_R_Jump
W2_Jog_Aim_R_Jump_LU
W2_Jog_Aim_R_Jump_RU
W2_Jog_Aim_B_to_Stand_Aim
W2_Jog_Aim_B_to_Stand_Aim_LU
W2_Jog_Aim_B_to_Stand_Aim_RU
W2_Jog_Aim_F_to_Stand_Aim
W2_Jog_Aim_F_to_Stand_Aim_LU
W2_Jog_Aim_F_to_Stand_Aim_RU
W2_Jog_Aim_L_to_Stand_Aim
W2_Jog_Aim_L_to_Stand_Aim_LU
W2_Jog_Aim_L_to_Stand_Aim_RU
W2_Jog_Aim_R_to_Stand_Aim
W2_Jog_Aim_R_to_Stand_Aim_LU
W2_Jog_Aim_R_to_Stand_Aim_RU
W2_Jog_F_Loop
W2_Jog_B_Loop
W2_Jog_L_Loop
W2_Jog_L_BkPd_Loop
W2_Jog_R_Loop
W2_Jog_R_BkPd_Loop
W2_Jog_BL_BkPd_Loop
W2_Jog_BR_BkPd_Loop
W2_Jog_FL_Loop
W2_Jog_FR_Loop
W2_Jog_L_CIR_Loop
W2_Jog_R_CIR_Loop
W2_Jog_F_Jump
W2_Jog_F_Jump_LU
W2_Jog_F_Jump_RU
W2_Jog_L_Jump
W2_Jog_L_Jump_LU
W2_Jog_L_Jump_RU
W2_Jog_R_Jump
W2_Jog_R_Jump_LU
W2_Jog_R_Jump_RU
W2_Jog_B_to_Stand_Relaxed
W2_Jog_B_to_Stand_Relaxed_LU
W2_Jog_B_to_Stand_Relaxed_RU
W2_Jog_F_to_Stand_Relaxed
W2_Jog_F_to_Stand_Relaxed_LU
W2_Jog_F_to_Stand_Relaxed_RU
W2_Jog_L_to_Stand_Relaxed
W2_Jog_L_to_Stand_Relaxed_LU
W2_Jog_L_to_Stand_Relaxed_RU
W2_Jog_R_to_Stand_Relaxed
W2_Jog_R_to_Stand_Relaxed_LU
W2_Jog_R_to_Stand_Relaxed_RU

RUNS, TURNS, JUMPS, TRANSITIONS
W2_Run_F_Loop
W2_Run_L_Loop
W2_Run_R_Loop
W2_Run_FL_Loop
W2_Run_FR_Loop
W2_Run_L_CIR_Loop
W2_Run_R_CIR_Loop
W2_Run_F_Jump
W2_Run_F_Jump_LU
W2_Run_F_Jump_RU
W2_Run_F_to_Stand_Relaxed
W2_Run_F_to_Stand_Relaxed_LU
W2_Run_F_to_Stand_Relaxed_RU
W2_Run_L_to_Stand_Relaxed
W2_Run_L_to_Stand_Relaxed_LU
W2_Run_L_to_Stand_Relaxed_RU
W2_Run_R_to_Stand_Relaxed
W2_Run_R_to_Stand_Relaxed_LU
W2_Run_R_to_Stand_Relaxed_RU
W2_Run_L_Jump_LU
W2_Run_L_Jump_RU
W2_Run_R_Jump_LU
W2_Run_R_Jump_RU

SPLIT JUMPS
W2_Jog_Aim_F_Jump_LU_Air_IPC
W2_Jog_Aim_F_Jump_LU_End_IPC
W2_Jog_Aim_F_Jump_LU_Start_IPC
W2_Jog_Aim_F_Jump_RU_Air_IPC
W2_Jog_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_F_Jump_RU_Start_IPC
W2_Jog_Aim_L_Jump_LU_Air_IPC
W2_Jog_Aim_L_Jump_LU_End_IPC
W2_Jog_Aim_L_Jump_LU_Start_IPC
W2_Jog_Aim_L_Jump_RU_Air_IPC
W2_Jog_Aim_L_Jump_RU_End_IPC
W2_Jog_Aim_L_Jump_RU_Start_IPC
W2_Jog_Aim_R_Jump_LU_Air_IPC
W2_Jog_Aim_R_Jump_LU_End_IPC
W2_Jog_Aim_R_Jump_LU_Start_IPC
W2_Jog_Aim_R_Jump_RU_Air_IPC
W2_Jog_Aim_R_Jump_RU_End_IPC
W2_Jog_Aim_R_Jump_RU_Start_IPC
W2_Jog_F_Jump_LU_Air_IPC
W2_Jog_F_Jump_LU_End_IPC
W2_Jog_F_Jump_LU_Start_IPC
W2_Jog_F_Jump_RU_Air_IPC
W2_Jog_F_Jump_RU_End_IPC
W2_Jog_F_Jump_RU_Start_IPC
W2_Jog_L_Jump_LU_Air_IPC
W2_Jog_L_Jump_LU_End_IPC
W2_Jog_L_Jump_LU_Start_IPC
W2_Jog_L_Jump_RU_Air_IPC
W2_Jog_L_Jump_RU_End_IPC
W2_Jog_L_Jump_RU_Start_IPC
W2_Jog_R_Jump_LU_Air_IPC
W2_Jog_R_Jump_LU_End_IPC
W2_Jog_R_Jump_LU_Start_IPC
W2_Jog_R_Jump_RU_Air_IPC
W2_Jog_R_Jump_RU_End_IPC
W2_Jog_R_Jump_RU_Start_IPC
W2_Run_F_Jump_LU_Air_IPC
W2_Run_F_Jump_LU_End_IPC
W2_Run_F_Jump_LU_Start_IPC
W2_Run_F_Jump_RU_Air_IPC
W2_Run_F_Jump_RU_End_IPC
W2_Run_F_Jump_RU_Start_IPC
W2_Run_L_Jump_LU_Air_IPC
W2_Run_L_Jump_LU_End_IPC
W2_Run_L_Jump_LU_Start_IPC
W2_Run_L_Jump_RU_Air_IPC
W2_Run_L_Jump_RU_End_IPC
W2_Run_L_Jump_RU_Start_IPC
W2_Run_R_Jump_LU_Air_IPC
W2_Run_R_Jump_LU_End_IPC
W2_Run_R_Jump_LU_Start_IPC
W2_Run_R_Jump_RU_Air_IPC
W2_Run_R_Jump_RU_End_IPC
W2_Run_R_Jump_RU_Start_IPC
W2_Stand_Aim_Jump_Air_IPC
W2_Stand_Aim_Jump_End_IPC
W2_Stand_Aim_Jump_Start_IPC
W2_Stand_Relaxed_Jump_Air_IPC
W2_Stand_Relaxed_Jump_End_IPC
W2_Stand_Relaxed_Jump_Start_IPC
W2_Walk_Aim_B_Jump_LU_Air_IPC
W2_Walk_Aim_B_Jump_LU_End_IPC
W2_Walk_Aim_B_Jump_LU_Start_IPC
W2_Walk_Aim_B_Jump_RU_Air_IPC
W2_Walk_Aim_B_Jump_RU_End_IPC
W2_Walk_Aim_B_Jump_RU_Start_IPC
W2_Walk_Aim_F_Jump_LU_Air_IPC
W2_Walk_Aim_F_Jump_LU_End_IPC
W2_Walk_Aim_F_Jump_LU_Start_IPC
W2_Walk_Aim_F_Jump_RU_Air_IPC
W2_Walk_Aim_F_Jump_RU_End_IPC
W2_Walk_Aim_F_Jump_RU_Start_IPC
W2_Walk_Aim_L_Jump_LU_Air_IPC
W2_Walk_Aim_L_Jump_LU_End_IPC
W2_Walk_Aim_L_Jump_LU_Start_IPC
W2_Walk_Aim_L_Jump_RU_Air_IPC
W2_Walk_Aim_L_Jump_RU_End_IPC
W2_Walk_Aim_L_Jump_RU_Start_IPC
W2_Walk_Aim_R_Jump_LU_Air_IPC
W2_Walk_Aim_R_Jump_LU_End_IPC
W2_Walk_Aim_R_Jump_LU_Start_IPC
W2_Walk_Aim_R_Jump_RU_Air_IPC
W2_Walk_Aim_R_Jump_RU_End_IPC
W2_Walk_Aim_R_Jump_RU_Start_IPC
W2_Walk_B_Jump_LU_Air_IPC
W2_Walk_B_Jump_LU_End_IPC
W2_Walk_B_Jump_LU_Start_IPC
W2_Walk_B_Jump_RU_Air_IPC
W2_Walk_B_Jump_RU_End_IPC
W2_Walk_B_Jump_RU_Start_IPC
W2_Walk_F_Jump_LU_Air_IPC
W2_Walk_F_Jump_LU_End_IPC
W2_Walk_F_Jump_LU_Start_IPC
W2_Walk_F_Jump_RU_Air_IPC
W2_Walk_F_Jump_RU_End_IPC
W2_Walk_F_Jump_RU_Start_IPC
W2_Walk_L_Jump_LU_Air_IPC
W2_Walk_L_Jump_LU_End_IPC
W2_Walk_L_Jump_LU_Start_IPC
W2_Walk_L_Jump_RU_Air_IPC
W2_Walk_L_Jump_RU_End_IPC
W2_Walk_L_Jump_RU_Start_IPC
W2_Walk_R_Jump_LU_Air_IPC
W2_Walk_R_Jump_LU_End_IPC
W2_Walk_R_Jump_LU_Start_IPC
W2_Walk_R_Jump_RU_Air_IPC
W2_Walk_R_Jump_RU_End_IPC
W2_Walk_R_Jump_RU_Start_IPC
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LICENSING

Standard License included — covers personal, indie, and commercial use up to 1M end users / $1M revenue. Royalty-free, perpetual.

Need commercial rights for larger projects? View licensing options

Planning to use AI tools with these animations? An AI Usage Permit is required for all AI applications.

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RIFLE: MOCAP ANIMATION PACKS - MILITARY STYLE, SHOOTER 3D CHARACTER ANIMATIONS FOR GAME DEVELOPMENT & CG PRODUCTION

RIFLE RELAXED, RIFLE POINTED, SHOOT, CROUCH, WALK, JOG, JUMP, TURN, AIM, DEATH & TRANSITIONS

Lock and Load! Grab your Rifle and get into battle with our Rifle MoCap Animation Packs. Whether your character charges in Rambo style with gun-drawn or stealthily flanks the enemy with gun-down, you'll have the moves you need with MoCap Online - Rifle: 3D Character Animations for game development and 3D production.

*Animation Pack
#Starter-BIP

24+ RIFLE ANIMATIONS IN .BIP FORMAT

INCLUDES: Stands, Turn Loops, Aim Offsets, Fire/Shoot, Walk, Crouch, Jog, & Split Jumps.

A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.

11 Animations - 6 AIM OFFSETS, 5 SPLIT JUMPS - 33 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

    *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Starter-BIP
ID: BIP-Rifle-Starter
Format: BIP
Anim Count: 11
Total Files: 33

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
  • NEW "MotusMan_v55" Biped.
  • Stabilized Aim Turns
  • Updated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.
  • Animations added, naming corrections & tweeks.
  • Various Minor Fixes.
Notes
  • All with Root Motion and In-Place IPC curves. (In Place Custom)
  • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
  • Transitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.
  • Back Rifle Socket and Hip Rifle Socket with Matching Animations
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All with Root Motion and In-Place IPC curves. (In Place Custom)
  • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
  • Transitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.
  • Back Rifle Socket and Hip Rifle Socket with Matching Animations
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-FBX

24+ RIFLE SHOOTER ANIMATIONS IN .FBX FORMAT

INCLUDES: Stands, Turn Loops, Aim Offsets, Fire/Shoot, Walk, Crouch, Jog, & Split Jumps.

A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.

11 Animations - 6 AIM OFFSETS, 5 SPLIT JUMPS - 33 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

    *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Starter-FBX
ID: FBX-Rifle-Starter
Format: FBX
Anim Count: 11
Total Files: 33

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
  • NEW "MotusMan_v55" Skeleton.
  • Stabilized Aim Turns
  • Updated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.
  • Animations added, naming corrections & tweeks.
  • Various Minor Fixes.
Notes
  • All with Root Motion and In-Place
  • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
  • Transitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.
  • Back Rifle Socket and Hip Rifle Socket with Matching Animations
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All with Root Motion and In-Place
  • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
  • Transitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.
  • Back Rifle Socket and Hip Rifle Socket with Matching Animations
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-ICL

24+ RIFLE ANIMATIONS FOR iCLONE

INCLUDES: Stands, Turn Loops, Aim Offsets, Fire/Shoot, Walk, Crouch, Jog, & Split Jumps.

A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.

11 Animations - 6 AIM OFFSETS, 5 SPLIT JUMPS - 33 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Starter-ICL
ID: ICL-Rifle-Starter
Format: ICL
Anim Count: 11
Total Files: 33

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
  • NEW "MotusMan_v55" Skeleton.
  • Stabilized Aim Turns
  • Updated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.
  • Animations added, naming corrections & tweeks.
  • Various Minor Fixes.
Notes
  • All with Root Motion and In-Place. (In Place Custom)
  • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
  • Transitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.
  • Back Rifle Socket and Hip Rifle Socket with Matching Animations
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All with Root Motion and In-Place. (In Place Custom)
  • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
  • Transitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.
  • Back Rifle Socket and Hip Rifle Socket with Matching Animations
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-UE4

24+ RIFLE ANIMATIONS FOR UNREAL ENGINE

INCLUDES: Stands, Turn Loops, Aim Offsets, Fire/Shoot, Walk, Crouch, Jog, & Split Jumps.

A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.

11 Animations - 6 AIM OFFSETS, 5 SPLIT JUMPS - 33 Total Animation Files

UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

    *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Starter-UE4
ID: UE4-Rifle-Starter
Format: UE4
Anim Count: 11
Total Files: 33

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7B
  • "ik_hand_gun" IK socket animation now matches "middle_01_r" FK socket animation.
  • Stabilized Aim Turns
  • Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
  • Various Minor Fixes.
Notes
  • All with Root Motion and In-Place IPC curves. (In Place Custom)
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All with Root Motion and In-Place IPC curves. (In Place Custom)
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-UNITY

24+ RIFLE ANIMATIONS FOR UNITY 3D

INCLUDES: Stands, Turn Loops, Aim Offsets, Fire/Shoot, Walk, Crouch, Jog, & Split Jumps.

A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.

11 Animations - 6 AIM OFFSETS, 5 SPLIT JUMPS - 33 Total Animation Files

UNITY - 3D Character Animations for Game Development in Unity 3D

    *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Starter-UNITY
ID: UNITY-Rifle-Starter
Format: UNITY
Anim Count: 11
Total Files: 33

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
  • NEW "MotusMan_v55" Skeleton and Avatar.
  • All Animations Humanoid.
  • Stabilized Aim Turns
  • Updated Split Jumps. Improved Take-Offs, In-Air Loops, and Landings.
  • Animations added, naming corrections & tweeks.
  • Various Minor Fixes.
Notes
  • All Animations Root Motion and In-Place
  • Reference Root Motion
  • True Root Motion (moving reference root) as an option.
  • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
  • Transitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.
  • Back Rifle Socket and Hip Rifle Socket with Matching Animations
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All Animations Root Motion and In-Place
  • Reference Root Motion
  • True Root Motion (moving reference root) as an option.
  • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
  • Transitions swaps between Pistol and Rifle as well as transition to the Mobility with no weapon.
  • Back Rifle Socket and Hip Rifle Socket with Matching Animations
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-BIP

123+ RIFLE ANIMATIONS IN .BIP FORMAT

INCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Transitions.

A basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

88 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - 192 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

    *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Basic-BIP
ID: BIP-Rifle-Basic
Format: BIP
Anim Count: 88
Total Files: 192

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
  • New MotusMan_V55 Biped
  • Stabilized Aim Turns
  • New Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
  • Lowered Crouch Turns
  • Various Minor Fixes
Notes
  • Back Pistol Socket and Hip Pistol Socket with Matching Animations
  • Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • Back Pistol Socket and Hip Pistol Socket with Matching Animations
  • Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-FBX

123+ RIFLE ANIMATIONS IN .FBX FORMAT

INCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Transitions.

A basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

88 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - 192 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

    *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Basic-FBX
ID: FBX-Rifle-Basic
Format: FBX
Anim Count: 88
Total Files: 192

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
  • New MotusMan_V55 Skeleton
  • Stabilized Aim Turns
  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lowered Crouch Turns
  • Various Minor Fixes.
Notes
  • Back Pistol Socket and Hip Pistol Socket with Matching Animations
  • Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • Back Pistol Socket and Hip Pistol Socket with Matching Animations
  • Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-ICL

123+ RIFLE ANIMATIONS FOR iCLONE

INCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Transitions.

A basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

88 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - 192 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Basic-ICL
ID: ICL-Rifle-Basic
Format: ICL
Anim Count: 88
Total Files: 192

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
  • New MotusMan_V55 Skeleton
  • Stabilized Aim Turns
  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lowered Crouch Turns
  • Various Minor Fixes.
Notes
  • Back Pistol Socket and Hip Pistol Socket with Matching Animations
  • Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • Back Pistol Socket and Hip Pistol Socket with Matching Animations
  • Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-UE4

123+ RIFLE ANIMATIONS FOR UNREAL ENGINE

INCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Transitions.

A basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

88 Animations - 3 AIM OFFSETS, 7 SPLIT JUMPS - 192 Total Animation Files

UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

    *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Basic-UE4
ID: UE4-Rifle-Basic
Format: UE4
Anim Count: 88
Total Files: 192

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7B
  • "ik_hand_gun" IK socket animation now matches "middle_01_r" FK socket animation.
  • Stabilized Aim Turns
  • Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lower CrouchWalks & Crouch Turns
  • Relaxed Look - aim offsets.
  • Turn In-Place Loops.
  • New faster Reloads - Including Standing and Crouching
  • New Weapon Holsters On Back and Rifle Swaps - New Socket to attach Rifle on "middle_01_r", and all Animations updated to use it.
  • A few animations added, naming corrections & tweeks
Notes
  • All with Root Motion and In-Place IPC curves. (In Place Custom)
  • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
  • Transitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the Mobility with no weapon.
  • Back Rifle Socket and Hip Rifle Socket with Matching Animations
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All with Root Motion and In-Place IPC curves. (In Place Custom)
  • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
  • Transitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the Mobility with no weapon.
  • Back Rifle Socket and Hip Rifle Socket with Matching Animations
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-UNITY

123+ RIFLE ANIMATIONS FOR UNITY 3D

INCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Transitions.

A basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

88 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - 192 Total Animation Files

UNITY - 3D Character Animations for Game Development in Unity 3D

    *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Basic-UNITY
ID: UNITY-Rifle-Basic
Format: UNITY
Anim Count: 88
Total Files: 192

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
  • New MotusMan_V55 Skeleton and Avatar
  • All Animations Humanoid
  • Lowered Crouch Turns
  • Stabilized Aim Turns
  • New Rifle attachment on the"RightHandMiddle1" finger bone, and all Animations updated to use it.
Notes
  • All Animations Root Motion and In-Place
  • Reference Root Motion
  • True Root Motion (moving reference root) as an option.
  • The"RightHandMiddle1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
  • The original custom added“hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed.
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All Animations Root Motion and In-Place
  • Reference Root Motion
  • True Root Motion (moving reference root) as an option.
  • The"RightHandMiddle1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
  • The original custom added“hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed.
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-BIP

446+ RIFLE ANIMATIONS IN .BIP FORMAT

INCLUDES ALL: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Swap, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Deaths & Transitions.

The complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.

390 Animations - 48 AIM OFFSETS, 36 SPLIT JUMPS - 892 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

    *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Pro-BIP
ID: BIP-Rifle-Pro
Format: BIP
Anim Count: 390
Total Files: 892

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
  • NEW "MotusMan_v55" Biped.
  • Lower CrouchWalks & Crouch Turns
  • Stabilized Aim Turns
  • Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
  • Relaxed Look - aim offsets.
  • New faster Reloads - Including Standing and Crouching
  • New Weapon Holsters - On Back and Pistol Swaps
  • A few animations added, naming corrections & tweeks.
Notes
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-FBX

446+ MILITARY RIFLE ANIMATIONS IN .FBX FORMAT

INCLUDES ALL: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Swap, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Deaths & Transitions.

The complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing, and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.

390 Animations - 48 AIM OFFSETS, 36 SPLIT JUMPS - 892 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

    *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Pro-FBX
ID: FBX-Rifle-Pro
Format: FBX
Anim Count: 390
Total Files: 892

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
  • NEW "MotusMan_v55" Skeleton.
  • Lower CrouchWalks & Crouch Turns
  • Stabilized Aim Turns
  • Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
  • Relaxed Look - aim offsets.
  • New faster Reloads - Including Standing and Crouching
  • New Weapon Holsters - On Back and Pistol Swaps
  • A few animations added, naming corrections & tweeks.
Notes
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-ICL

446+ RIFLE ANIMATIONS FOR iCLONE

INCLUDES ALL: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Swap, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Deaths & Transitions.

The complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.

390 Animations - 48 AIM OFFSETS, 36 SPLIT JUMPS - 892 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Pro-ICL
ID: ICL-Rifle-Pro
Format: ICL
Anim Count: 390
Total Files: 892

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
  • NEW "MotusMan_v55" Skeleton.
  • Lower CrouchWalks & Crouch Turns
  • Stabilized Aim Turns
  • Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
  • Relaxed Look - aim offsets.
  • New faster Reloads - Including Standing and Crouching
  • New Weapon Holsters - On Back and Pistol Swaps
  • A few animations added, naming corrections & tweeks.
Notes
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-UE4

446+ RIFLE ANIMATIONS FOR UNREAL ENGINE

INCLUDES ALL: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Swap, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Deaths & Transitions.

The complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.

390 Animations - 48 AIM OFFSETS, 36 SPLIT JUMPS - 892 Total Animation Files

UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

    *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Pro-UE4
ID: UE4-Rifle-Pro
Format: UE4
Anim Count: 390
Total Files: 892

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7B
  • "ik_hand_gun" IK socket animation now matches "middle_01_r" FK socket animation.
  • Stabilized Aim Turns
  • Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lower CrouchWalks & Crouch Turns
  • Relaxed Look - aim offsets.
  • Turn In-Place Loops.
  • New faster Reloads - Including Standing and Crouching
  • New Weapon Holsters On Back and Rifle Swaps - New Socket to attach Rifle on "middle_01_r", and all Animations updated to use it.
  • A few animations added, naming corrections & tweeks
Notes
  • All with Root Motion and In-Place IPC curves. (In Place Custom)
  • Stand and Turn to Walk/Jog/Run Forward in eight directions.
  • Crouch and Turn to CrouchWalk Forward in eight directions.
  • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
  • Transitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the Mobility with no weapon.
  • Back Rifle Socket and Hip Rifle Socket with Matching Animations
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All with Root Motion and In-Place IPC curves. (In Place Custom)
  • Stand and Turn to Walk/Jog/Run Forward in eight directions.
  • Crouch and Turn to CrouchWalk Forward in eight directions.
  • Pistol Starter 2.7A matches the animation set of Rifle Starter 2.7A.
  • Transitions swaps between Pistol and Rifle as well as holstering the Rifle to transition to the Mobility with no weapon.
  • Back Rifle Socket and Hip Rifle Socket with Matching Animations
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-UNITY

446+ RIFLE ANIMATIONS FOR UNITY 3D

INCLUDES ALL: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Swap, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Deaths & Transitions.

The complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.

390 Animations - 48 AIM OFFSETS, 36 SPLIT JUMPS - 892 Total Animation Files

UNITY - 3D Character Animations for Game Development in Unity 3D

    *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Pro-UNITY
ID: UNITY-Rifle-Pro
Format: UNITY
Anim Count: 390
Total Files: 892

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7A2
  • NEW "MotusMan_v55" Skeleton.
  • All Animations set to Humanoid
  • Lower CrouchWalks & Crouch Turns
  • Stabilized Aim Turns
  • Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
  • Relaxed Look - aim offsets.
  • New faster Reloads - Including Standing and Crouching
  • New Weapon Holsters - On Back and Pistol Swaps
  • A few animations added, naming corrections & tweeks.
Notes
  • All Animations Root Motion and In-Place
  • Reference Root Motion
  • True Root Motion (moving reference root) as an option.
  • The"RightHandMiddle1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
  • The original custom added“hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed.
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All Animations Root Motion and In-Place
  • Reference Root Motion
  • True Root Motion (moving reference root) as an option.
  • The"RightHandMiddle1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
  • The original custom added“hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed.
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-BLENDER

24+ RIFLE SHOOTER ANIMATIONS FOR BLENDER 3D

INCLUDES: Stands, Turn Loops, Aim Offsets, Fire/Shoot, Walk, Crouch, Jog, & Split Jumps.

A small set of MCO Rifle Animations. Stand-aim with gun up/down aim offset, standing turns & fire animations. Forward animations of character walking, crouch-walking, jogging, and jumping, all while aiming. Simple starter animations to get your military style rifle character shooting.

11 Animations - 6 AIM OFFSETS, 5 SPLIT JUMPS - 33 Total Animation Files

BLENDER - MoCap 3D Character Animations for Blender 3D.

    *Animations now available for Blender 3D.
Technical Info
#Starter-BLENDER
ID: BLENDER-Rifle-Starter
Format: BLENDER
Anim Count: 11
Total Files: 33

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-1.0
  • New Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Lower CrouchWalks -CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
  • Turn In-Place Loops - For Standing and Crouching.
  • Various Minor Fixes
Notes
  • Back Pistol Socket and Hip Pistol Socket with Matching Animations
  • Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • Back Pistol Socket and Hip Pistol Socket with Matching Animations
  • Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-BLENDER

123+ RIFLE SHOOTER Animation for Blender 3D

INCLUDES MORE: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs, Split Jumps, & Transitions.

A basic set of MCO Rifle Animations. Standing relaxed & rifle aiming animations in a variety of directions, while standing, crouching, walking, jogging, with split-jumps and turns. Holster weapon, firing, reload, and weapon swaps while standing and crouching. Aim offsets, turns, and transitions.

88 Animations - 13 AIM OFFSETS, 7 SPLIT JUMPS - 192 Total Animation Files

BLENDER - MoCap 3D Character Animations for Blender 3D.

    *Animations now available for Blender 3D.
Technical Info
#Basic-BLENDER
ID: BLENDER-Rifle-Basic
Format: BLENDER
Anim Count: 88
Total Files: 192

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-1.0
  • NEW "MotusMan_v55" Skeleton.
  • Lower CrouchWalks & Crouch Turns
  • Stabilized Aim Turns
  • Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
  • Relaxed Look - aim offsets.
  • New faster Reloads - Including Standing and Crouching
  • New Weapon Holsters - On Back and Pistol Swaps
  • A few animations added, naming corrections & tweeks.
Notes
  • Back Pistol Socket and Hip Pistol Socket with Matching Animations
  • Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • Back Pistol Socket and Hip Pistol Socket with Matching Animations
  • Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-BLENDER

446+ RIFLE ANIMATIONS for Blender 3D

INCLUDES ALL: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs, Split Jumps, Deaths, Swap & Transitions.

The complete set of MCO Rifle Animations. Gun-down and rifle aiming animations in all directions. Many standing, crouching, crouch-walking, walking, jogging, running locomotions, with split-jumps, turns, strafing, and transitions. Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. A great set of movement animations for your 3d character.

390 Animations - 48 AIM OFFSETS, 36 SPLIT JUMPS - 892 Total Animation Files

BLENDER - MoCap 3D Character Animations for Blender 3D.

    *Animations now available for Blender 3D.
Technical Info
#Pro-BLENDER
ID: BLENDER-Rifle-Pro
Format: BLENDER
Anim Count: 390
Total Files: 892

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-1.0
  • NEW "MotusMan_v55" Skeleton.
  • Lower CrouchWalks & Crouch Turns
  • Stabilized Aim Turns
  • Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
  • Relaxed Look - aim offsets.
  • New faster Reloads - Including Standing and Crouching
  • New Weapon Holsters - On Back and Pistol Swaps
  • A few animations added, naming corrections & tweaks.
Notes
  • Back Pistol Socket and Hip Pistol Socket with Matching Animations
  • Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • Back Pistol Socket and Hip Pistol Socket with Matching Animations
  • Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly.
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

Media
#all



3D Viewer
#Starter

Rifle Starter - Animation Player


Animation List
#Starter

RIFLE-Starter - Animation List (Download)

STAND
W2_Stand_Aim_Idle_v2
W2_Stand_Relaxed_Idle_v2

TURN LOOPS
W2_Stand_Aim_Turn_In_Place_L_Loop
W2_Stand_Aim_Turn_In_Place_R_Loop

AIM OFFSETS
W2_Stand_Aim_Point_Center
W2_Stand_Aim_Point_D90
W2_Stand_Aim_Point_U90
W2_Crouch_Aim_Point_Center
W2_Crouch_Aim_Point_D90
W2_Crouch_Aim_Point_U90

FIRE
W2_Stand_Fire_Single
W2_Crouch_Fire_Single

WALK
W2_Walk_Aim_F_Loop

CROUCH
W2_CrouchWalk_Aim_F_Loop
W2_Crouch_Idle_v2
W2_Crouch_Aim_Idle_v2

JOG
W2_Jog_Aim_F_Loop

SPLIT JUMPS
W2_Stand_Aim_Jump_Start_IPC
W2_Stand_Aim_Jump_Air_IPC
W2_Stand_Aim_Jump_End_IPC
W2_Walk_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_F_Jump_RU_End_IPC

RIFLE-Starter - Animation List (Download)

3D Viewer
#Basic

Rifle Basic - Animation Player


Animation List
#Basic

RIFLE-Basic - Animation List (Download)

STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
W2_Stand_Aim_Idle_v2
W2_Stand_Aim_L_90
W2_Stand_Aim_R_90
W2_Stand_Aim_Jump
W2_Stand_Aim_Fgt_v1
W2_Stand_Aim_To_Relaxed
W2_Stand_Aim_To_Walk_Aim_F
W2_Stand_Relaxed_Idle_v2
W2_Stand_Relaxed_Fgt_v2
W2_Stand_Relaxed_To_Aim
W2_Stand_Relaxed_Death_F
W2_Stand_Relaxed_Death_B
W2_Stand_Relaxed_Death_L
W2_Stand_Relaxed_Death_R

TURN LOOPS
W2_Stand_Aim_Turn_In_Place_L_Loop
W2_Stand_Aim_Turn_In_Place_R_Loop
W2_Stand_Rlx_Turn_In_Place_L_Loop
W2_Stand_Rlx_Turn_In_Place_R_Loop
W2_Crouch_Aim_Turn_In_Place_L_Loop
W2_Crouch_Aim_Turn_In_Place_R_Loop
W2_Crouch_Rlx_Turn_In_Place_L_Loop
W2_Crouch_Rlx_Turn_In_Place_R_Loop

AIM OFFSETS
W2_Stand_Aim_Point_Center
W2_Stand_Aim_Point_D90
W2_Stand_Aim_Point_L90
W2_Stand_Aim_Point_R90
W2_Stand_Aim_Point_U90
W2_Stand_Relaxed_Look_Center
W2_Stand_Relaxed_Look_L90
W2_Stand_Relaxed_Look_R90
W2_Crouch_Aim_Point_Center
W2_Crouch_Aim_Point_D90
W2_Crouch_Aim_Point_L90
W2_Crouch_Aim_Point_R90
W2_Crouch_Aim_Point_U90

FIRE, RELOAD, HOLSTER, SWAPS

NEW

HOLSTER - Mobility Pack Connections
W2_Stand_Aim_Equip_Back_Get_From_MOB
W2_Stand_Aim_Equip_Back_Return_To_MOB
W2_Crouch_Aim_Equip_Back_Get_From_MOB
W2_Crouch_Aim_Equip_Back_Return_To_MOB

Rifle/Pistol Swaps
W2_Stand_Aim_Swap_To_W1
W1_Stand_Aim_Swap_To_W2
W2_Crouch_Aim_Swap_To_W1
W1_Crouch_Aim_Swap_To_W2

Firing, Reloads
W2_Stand_Relaxed_Reload
W2_Stand_Aim_Reload
W2_Stand_Fire_Burst
W2_Stand_Fire_Continuous
W2_Stand_Fire_Single
W2_Crouch_Aim_Reload
W2_Crouch_Fire_Single
W2_Crouch_Fire_Continuous
W2_Crouch_Rlx_Reload

WALKS, TURNS, JUMPS, TRANSITIONS
W2_Walk_Aim_F_Loop
W2_Walk_Aim_B_Loop
W2_Walk_Aim_L_Loop
W2_Walk_Aim_R_Loop
W2_Walk_Aim_L_CIR_Loop
W2_Walk_Aim_R_CIR_Loop
W2_Walk_Aim_F_Jump_RU
W2_Walk_Aim_F_to_Stand_Aim_RU
W2_Walk_F_Loop
W2_Walk_B_Loop
W2_Walk_L_Loop
W2_Walk_R_Loop

CROUCH, TURNS, CROUCH WALKS, TRANSITION
W2_CrouchWalk_Aim_F_Loop
W2_CrouchWalk_Aim_B_Loop
W2_CrouchWalk_Aim_L_Loop
W2_CrouchWalk_Aim_R_Loop
W2_CrouchWalk_F_Loop
W2_CrouchWalk_B_Loop
W2_CrouchWalk_L_Loop
W2_CrouchWalk_R_Loop
W2_Crouch_Idle_v2
W2_Crouch_Aim_Idle_v2
W2_Crouch_To_Crouch_Aim
W2_Crouch_Aim_To_Crouch
W2_Crouch_Aim_L_90
W2_Crouch_Aim_R_90
W2_Stand_Aim_To_Crouch_Aim_v2
W2_Crouch_Aim_To_Stand_Aim_v2
W2_Crouch_Aim_To_CrouchWalk_Aim_F
W2_CrouchWalk_Aim_F_to_Crouch_Aim_RU

JOGS, TURNS, JUMPS, TRANSITIONS
W2_Jog_Aim_F_Loop
W2_Jog_Aim_B_Loop
W2_Jog_Aim_L_Loop
W2_Jog_Aim_R_Loop
W2_Jog_F_Loop
W2_Jog_B_Loop
W2_Jog_L_Loop
W2_Jog_R_Loop
W2_Jog_Aim_L_CIR_Loop
W2_Jog_Aim_R_CIR_Loop
W2_Jog_Aim_F_Jump_RU
W2_Jog_Aim_L_Jump_RU
W2_Jog_Aim_R_Jump_RU
W2_Jog_Aim_F_to_Stand_Aim_RU

RUNS, TURNS, JUMPS, TRANSITIONS
W2_Run_F_Loop
W2_Run_L_Loop
W2_Run_R_Loop
W2_Run_L_CIR_Loop
W2_Run_R_CIR_Loop
W2_Run_F_Jump_RU
W2_Run_F_to_Stand_Relaxed_RU

SPLIT JUMPS
W2_Stand_Aim_Jump_Start_IPC
W2_Stand_Aim_Jump_Air_IPC
W2_Stand_Aim_Jump_End_IPC
W2_Stand_Relaxed_Jump_Start_IPC
W2_Stand_Relaxed_Jump_Air_IPC
W2_Stand_Relaxed_Jump_End_IPC
W2_Walk_Aim_F_Jump_RU_Start_IPC
W2_Walk_Aim_F_Jump_RU_Air_IPC
W2_Walk_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_F_Jump_RU_Start_IPC
W2_Jog_Aim_F_Jump_RU_Air_IPC
W2_Jog_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_L_Jump_RU_Start_IPC
W2_Jog_Aim_L_Jump_RU_Air_IPC
W2_Jog_Aim_L_Jump_RU_End_IPC
W2_Jog_Aim_R_Jump_RU_Start_IPC
W2_Jog_Aim_R_Jump_RU_Air_IPC
W2_Jog_Aim_R_Jump_RU_End_IPC
W2_Run_F_Jump_RU_Start_IPC
W2_Run_F_Jump_RU_Air_IPC
W2_Run_F_Jump_RU_End_IPC

RIFLE-Basic - Animation List (Download)

3D Viewer
#Pro

Rifle Pro - Animation Player


Animation List
#Pro

RIFLE-Pro - Animation List (Download)

STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS
W2_Stand_Aim_Idle
W2_Stand_Aim_Idle_v2
W2_Stand_Aim_L_45
W2_Stand_Aim_R_45
W2_Stand_Aim_L_90
W2_Stand_Aim_R_90
W2_Stand_Aim_L_135
W2_Stand_Aim_R_135
W2_Stand_Aim_L_180
W2_Stand_Aim_R_180
W2_Stand_Aim_Jump
W2_Stand_Aim_Fgt_v1
W2_Stand_Aim_Fgt_v2
W2_Stand_Aim_Fgt_v3
W2_Stand_Aim_Fgt_v4
W2_Stand_Aim_To_Relaxed
W2_Stand_Aim_To_Walk_Aim_F
W2_Stand_Aim_To_Walk_Aim_B
W2_Stand_Aim_To_Walk_Aim_L
W2_Stand_Aim_To_Walk_Aim_R
W2_Stand_Aim_To_Walk_Aim_L45_Fwd
W2_Stand_Aim_To_Walk_Aim_L90_Fwd
W2_Stand_Aim_To_Walk_Aim_L135_Fwd
W2_Stand_Aim_To_Walk_Aim_L180_Fwd
W2_Stand_Aim_To_Walk_Aim_R45_Fwd
W2_Stand_Aim_To_Walk_Aim_R90_Fwd
W2_Stand_Aim_To_Walk_Aim_R135_Fwd
W2_Stand_Aim_To_Walk_Aim_R180_Fwd
W2_Stand_Aim_To_Jog_Aim_F
W2_Stand_Aim_To_Jog_Aim_B
W2_Stand_Aim_To_Jog_Aim_L
W2_Stand_Aim_To_Jog_Aim_R
W2_Stand_Aim_To_Jog_Aim_L45_Fwd
W2_Stand_Aim_To_Jog_Aim_L90_Fwd
W2_Stand_Aim_To_Jog_Aim_L135_Fwd
W2_Stand_Aim_To_Jog_Aim_L180_Fwd
W2_Stand_Aim_To_Jog_Aim_R45_Fwd
W2_Stand_Aim_To_Jog_Aim_R90_Fwd
W2_Stand_Aim_To_Jog_Aim_R135_Fwd
W2_Stand_Aim_To_Jog_Aim_R180_Fwd
W2_Stand_Relaxed_Idle
W2_Stand_Relaxed_Idle_v2
W2_Stand_Relaxed_L_45
W2_Stand_Relaxed_R_45
W2_Stand_Relaxed_L_90
W2_Stand_Relaxed_R_90
W2_Stand_Relaxed_L_135
W2_Stand_Relaxed_R_135
W2_Stand_Relaxed_L_180
W2_Stand_Relaxed_R_180
W2_Stand_Relaxed_Jump
W2_Stand_Relaxed_Fgt_v1
W2_Stand_Relaxed_Fgt_v2
W2_Stand_Relaxed_Fgt_v3
W2_Stand_Relaxed_Fgt_v4
W2_Stand_Relaxed_To_Aim
W2_Stand_Relaxed_Death_F
W2_Stand_Relaxed_Death_B
W2_Stand_Relaxed_Death_B_Fly
W2_Stand_Relaxed_Death_L
W2_Stand_Relaxed_Death_R
W2_Stand_Relaxed_To_Walk_F
W2_Stand_Relaxed_To_Walk_B
W2_Stand_Relaxed_To_Walk_L
W2_Stand_Relaxed_To_Walk_R
W2_Stand_Relaxed_To_Walk_L45_Fwd
W2_Stand_Relaxed_To_Walk_L90_Fwd
W2_Stand_Relaxed_To_Walk_L135_Fwd
W2_Stand_Relaxed_To_Walk_L180_Fwd
W2_Stand_Relaxed_To_Walk_R45_Fwd
W2_Stand_Relaxed_To_Walk_R90_Fwd
W2_Stand_Relaxed_To_Walk_R135_Fwd
W2_Stand_Relaxed_To_Walk_R180_Fwd
W2_Stand_Relaxed_To_Jog_F
W2_Stand_Relaxed_To_Jog_B
W2_Stand_Relaxed_To_Jog_L
W2_Stand_Relaxed_To_Jog_R
W2_Stand_Relaxed_To_Jog_L45_Fwd
W2_Stand_Relaxed_To_Jog_L90_Fwd
W2_Stand_Relaxed_To_Jog_L135_Fwd
W2_Stand_Relaxed_To_Jog_L180_Fwd
W2_Stand_Relaxed_To_Jog_R45_Fwd
W2_Stand_Relaxed_To_Jog_R90_Fwd
W2_Stand_Relaxed_To_Jog_R135_Fwd
W2_Stand_Relaxed_To_Jog_R180_Fwd
W2_Stand_Relaxed_To_Run_F
W2_Stand_Relaxed_To_Run_L
W2_Stand_Relaxed_To_Run_R
W2_Stand_Relaxed_To_Run_L45_Fwd
W2_Stand_Relaxed_To_Run_L90_Fwd
W2_Stand_Relaxed_To_Run_L135_Fwd
W2_Stand_Relaxed_To_Run_L180_Fwd
W2_Stand_Relaxed_To_Run_R45_Fwd
W2_Stand_Relaxed_To_Run_R90_Fwd
W2_Stand_Relaxed_To_Run_R135_Fwd
W2_Stand_Relaxed_To_Run_R180_Fwd

TURN LOOPS
W2_Aim_Turn_In_Place_L_Loop
W2_Aim_Turn_In_Place_R_Loop
W2_Rlx_Turn_In_Place_L_Loop
W2_Rlx_Turn_In_Place_R_Loop
W2_Crouch_Aim_Turn_In_Place_L_Loop
W2_Crouch_Aim_Turn_In_Place_R_Loop
W2_Crouch_Rlx_Turn_In_Place_L_Loop
W2_Crouch_Rlx_Turn_In_Place_R_Loop

AIM OFFSETS
W2_Stand_Aim_Point_Center
W2_Stand_Aim_Point_D45
W2_Stand_Aim_Point_D90
W2_Stand_Aim_Point_L45
W2_Stand_Aim_Point_L90
W2_Stand_Aim_Point_LD45
W2_Stand_Aim_Point_LD90
W2_Stand_Aim_Point_LU45
W2_Stand_Aim_Point_LU90
W2_Stand_Aim_Point_R45
W2_Stand_Aim_Point_R90
W2_Stand_Aim_Point_RD45
W2_Stand_Aim_Point_RD90
W2_Stand_Aim_Point_RU45
W2_Stand_Aim_Point_RU90
W2_Stand_Aim_Point_U45
W2_Stand_Aim_Point_U90
W2_Stand_Relaxed_Look_Center
W2_Stand_Relaxed_Look_D90
W2_Stand_Relaxed_Look_L90
W2_Stand_Relaxed_Look_LD45
W2_Stand_Relaxed_Look_LU45
W2_Stand_Relaxed_Look_R90
W2_Stand_Relaxed_Look_RD45
W2_Stand_Relaxed_Look_RU45
W2_Stand_Relaxed_Look_U90
W2_Crouch_Aim_Point_Center
W2_Crouch_Aim_Point_D90
W2_Crouch_Aim_Point_L90
W2_Crouch_Aim_Point_LD45
W2_Crouch_Aim_Point_LD90
W2_Crouch_Aim_Point_LU45
W2_Crouch_Aim_Point_LU90
W2_Crouch_Aim_Point_R90
W2_Crouch_Aim_Point_RD45
W2_Crouch_Aim_Point_RD90
W2_Crouch_Aim_Point_RU45
W2_Crouch_Aim_Point_RU90
W2_Crouch_Aim_Point_U90
W2_Crouch_Look_Center
W2_Crouch_Look_D90
W2_Crouch_Look_L90
W2_Crouch_Look_LD45
W2_Crouch_Look_LU45
W2_Crouch_Look_R90
W2_Crouch_Look_RD45
W2_Crouch_Look_RU45
W2_Crouch_Look_U90

FIRE, RELOAD, HOLSTER, SWAPS

LEGACY
NW_Stand_Relaxed_Rifle_Idle
NW_MOB_Stand_Relaxed_Rifle_Idle
W2_Stand_Relaxed_Holster
W2_Stand_Relaxed_MOB_Holster
W2_Stand_Relaxed_Unholster
W2_Stand_Relaxed_MOB_Unholster
W2_Stand_Aim_Holster_MOB
W2_Stand_Aim_Unholster_MOB
W2_Stand_Aim_Unholster_MOB_v2
W2_Stand_Aim_Holster
W2_Stand_Aim_Unholster

NEW

HOLSTER - Mobility Pack Connections
W2_Stand_Rlx_Equip_Back_Get_From_MOB
W2_Stand_Rlx_Equip_Back_Return_To_MOB
W2_Stand_Aim_Equip_Back_Get_From_MOB
W2_Stand_Aim_Equip_Back_Return_To_MOB
W2_Crouch_Equip_Back_Get_From_MOB
W2_Crouch_Equip_Back_Return_To_MOB
W2_Crouch_Aim_Equip_Back_Get_From_MOB
W2_Crouch_Aim_Equip_Back_Return_To_MOB

Rifle/Pistol Swaps
W2_Stand_Aim_Swap_To_W1
W2_Stand_Rlx_Swap_To_W1
W2_Crouch_Aim_Swap_To_W1
W2_Crouch_Rlx_Swap_To_W1
W1_Stand_Aim_Swap_To_W2
W1_Stand_Rlx_Swap_To_W2
W1_Crouch_Aim_Swap_To_W2
W1_Crouch_Rlx_Swap_To_W2

Firing, Reloads
W2_Stand_Fire_Burst
W2_Stand_Fire_Continuous
W2_Stand_Fire_Single
W2_Stand_Fire_Powerful
W2_Stand_Fire_Powerful_Chamber_Cycle
W2_Stand_Aim_Reload
W2_Stand_Relaxed_Reload
W2_Stand_Aim_Unjam
W2_Stand_Relaxed_Unjam
W2_Crouch_Aim_Reload
W2_Crouch_Rlx_Reload
W2_Crouch_Fire_Burst
W2_Crouch_Fire_Continuous
W2_Crouch_Fire_Single
W2_Crouch_Fire_Powerful
W2_Crouch_Fire_Powerful_Chamber_Cycle

WALKS, TURNS, JUMPS, TRANSITIONS
W2_Walk_Aim_F_Loop
W2_Walk_Aim_B_Loop
W2_Walk_Aim_L_Loop
W2_Walk_Aim_L_BkPd_Loop
W2_Walk_Aim_R_Loop
W2_Walk_Aim_R_BkPd_Loop
W2_Walk_Aim_BL_BkPd_Loop
W2_Walk_Aim_BR_BkPd_Loop
W2_Walk_Aim_FL_Loop
W2_Walk_Aim_FR_Loop
W2_Walk_Aim_L_CIR_Loop
W2_Walk_Aim_R_CIR_Loop
W2_Walk_Aim_F_Jump
W2_Walk_Aim_F_Jump_LU
W2_Walk_Aim_F_Jump_RU
W2_Walk_Aim_L_Jump
W2_Walk_Aim_L_Jump_LU
W2_Walk_Aim_L_Jump_RU
W2_Walk_Aim_R_Jump
W2_Walk_Aim_R_Jump_LU
W2_Walk_Aim_R_Jump_RU
W2_Walk_Aim_B_Jump
W2_Walk_Aim_B_Jump_LU
W2_Walk_Aim_B_Jump_RU
W2_Walk_Aim_F_to_Stand_Aim_LU
W2_Walk_Aim_F_to_Stand_Aim_RU
W2_Walk_Aim_B_to_Stand_Aim_LU
W2_Walk_Aim_B_to_Stand_Aim_RU
W2_Walk_Aim_L_to_Stand_Aim_LU
W2_Walk_Aim_L_to_Stand_Aim_RU
W2_Walk_Aim_R_to_Stand_Aim_LU
W2_Walk_Aim_R_to_Stand_Aim_RU
W2_Walk_F_Loop
W2_Walk_B_Loop
W2_Walk_L_Loop
W2_Walk_L_BkPd_Loop
W2_Walk_R_Loop
W2_Walk_R_BkPd_Loop
W2_Walk_BL_BkPd_Loop
W2_Walk_BR_BkPd_Loop
W2_Walk_FL_Loop
W2_Walk_FR_Loop
W2_Walk_L_CIR_Loop
W2_Walk_R_CIR_Loop
W2_Walk_F_Jump
W2_Walk_F_Jump_LU
W2_Walk_F_Jump_RU
W2_Walk_L_Jump
W2_Walk_L_Jump_LU
W2_Walk_L_Jump_RU
W2_Walk_R_Jump
W2_Walk_R_Jump_LU
W2_Walk_R_Jump_RU
W2_Walk_B_Jump
W2_Walk_B_Jump_LU
W2_Walk_B_Jump_RU
W2_Walk_F_to_Stand_Relaxed_LU
W2_Walk_F_to_Stand_Relaxed_RU
W2_Walk_B_to_Stand_Relaxed_LU
W2_Walk_B_to_Stand_Relaxed_RU
W2_Walk_L_to_Stand_Relaxed_LU
W2_Walk_L_to_Stand_Relaxed_RU
W2_Walk_R_to_Stand_Relaxed_LU
W2_Walk_R_to_Stand_Relaxed_RU

CROUCH, TURNS, CROUCH WALKS, TRANSITION
W2_Crouch_Idle
W2_Crouch_Idle_v2
W2_Crouch_L_45
W2_Crouch_L_90
W2_Crouch_L_135
W2_Crouch_L_180
W2_Crouch_R_45
W2_Crouch_R_90
W2_Crouch_R_135
W2_Crouch_R_180
W2_CrouchWalk_F_Loop
W2_CrouchWalk_B_Loop
W2_CrouchWalk_L_Loop
W2_CrouchWalk_L_BkPd_Loop
W2_CrouchWalk_R_Loop
W2_CrouchWalk_R_BkPd_Loop
W2_CrouchWalk_BL_BkPd_Loop
W2_CrouchWalk_BR_BkPd_Loop
W2_CrouchWalk_FL_Loop
W2_CrouchWalk_FR_Loop
W2_CrouchWalk_Aim_F_Loop
W2_CrouchWalk_Aim_B_Loop
W2_CrouchWalk_Aim_L_Loop
W2_CrouchWalk_Aim_L_BkPd_Loop
W2_CrouchWalk_Aim_R_Loop
W2_CrouchWalk_Aim_R_BkPd_Loop
W2_CrouchWalk_Aim_BL_BkPd_Loop
W2_CrouchWalk_Aim_BR_BkPd_Loop
W2_CrouchWalk_Aim_FL_Loop
W2_CrouchWalk_Aim_FR_Loop
W2_Crouch_To_Crouch_Aim
W2_Crouch_Aim_To_Crouch
W2_Crouch_Aim_Idle
W2_Crouch_Aim_Idle_v2
W2_Crouch_Aim_L_135
W2_Crouch_Aim_L_180
W2_Crouch_Aim_L_45
W2_Crouch_Aim_L_90
W2_Crouch_Aim_R_135
W2_Crouch_Aim_R_180
W2_Crouch_Aim_R_45
W2_Crouch_Aim_R_90
W2_Stand_Aim_To_Crouch_Aim_v2
W2_Crouch_Aim_To_Stand_Aim_v2
W2_Crouch_Aim_To_CrouchWalk_Aim_F
W2_Crouch_Aim_To_CrouchWalk_Aim_B
W2_Crouch_Aim_To_CrouchWalk_Aim_L
W2_Crouch_Aim_To_CrouchWalk_Aim_R
W2_Crouch_Aim_To_CrouchWalk_Aim_L45_Fwd
W2_Crouch_Aim_To_CrouchWalk_Aim_L90_Fwd
W2_Crouch_Aim_To_CrouchWalk_Aim_L135_Fwd
W2_Crouch_Aim_To_CrouchWalk_Aim_L180_Fwd
W2_Crouch_Aim_To_CrouchWalk_Aim_R45_Fwd
W2_Crouch_Aim_To_CrouchWalk_Aim_R90_Fwd
W2_Crouch_Aim_To_CrouchWalk_Aim_R135_Fwd
W2_Crouch_Aim_To_CrouchWalk_Aim_R180_Fwd
W2_CrouchWalk_Aim_F_to_Crouch_Aim_LU
W2_CrouchWalk_Aim_F_to_Crouch_Aim_RU
W2_CrouchWalk_Aim_B_to_Crouch_Aim_LU
W2_CrouchWalk_Aim_B_to_Crouch_Aim_RU
W2_CrouchWalk_Aim_L_to_Crouch_Aim_LU
W2_CrouchWalk_Aim_L_to_Crouch_Aim_RU
W2_CrouchWalk_Aim_R_to_Crouch_Aim_LU
W2_CrouchWalk_Aim_R_to_Crouch_Aim_RU
W2_Stand_Relaxed_To_Crouch_v2
W2_Crouch_To_Stand_Relaxed_v2
W2_Crouch_To_CrouchWalk_F
W2_Crouch_To_CrouchWalk_B
W2_Crouch_To_CrouchWalk_L
W2_Crouch_To_CrouchWalk_R
W2_Crouch_To_CrouchWalk_L45_Fwd
W2_Crouch_To_CrouchWalk_L90_Fwd
W2_Crouch_To_CrouchWalk_L135_Fwd
W2_Crouch_To_CrouchWalk_L180_Fwd
W2_Crouch_To_CrouchWalk_R45_Fwd
W2_Crouch_To_CrouchWalk_R90_Fwd
W2_Crouch_To_CrouchWalk_R135_Fwd
W2_Crouch_To_CrouchWalk_R180_Fwd
W2_CrouchWalk_F_to_Crouch_LU
W2_CrouchWalk_F_to_Crouch_RU
W2_CrouchWalk_B_to_Crouch_LU
W2_CrouchWalk_B_to_Crouch_RU
W2_CrouchWalk_L_to_Crouch_LU
W2_CrouchWalk_L_to_Crouch_RU
W2_CrouchWalk_R_to_Crouch_LU
W2_CrouchWalk_R_to_Crouch_RU
W2_CrouchWalk_L_CIR_Loop
W2_CrouchWalk_R_CIR_Loop
W2_CrouchWalk_Aim_L_CIR_Loop
W2_CrouchWalk_Aim_R_CIR_Loop

JOGS, TURNS, JUMPS, TRANSITIONS
W2_Jog_Aim_F_Loop
W2_Jog_Aim_B_Loop
W2_Jog_Aim_L_Loop
W2_Jog_Aim_L_BkPd_Loop
W2_Jog_Aim_R_Loop
W2_Jog_Aim_R_BkPd_Loop
W2_Jog_Aim_BL_BkPd_Loop
W2_Jog_Aim_BR_BkPd_Loop
W2_Jog_Aim_FL_Loop
W2_Jog_Aim_FR_Loop
W2_Jog_Aim_L_CIR_Loop
W2_Jog_Aim_R_CIR_Loop
W2_Jog_Aim_F_Jump
W2_Jog_Aim_F_Jump_LU
W2_Jog_Aim_F_Jump_RU
W2_Jog_Aim_L_Jump
W2_Jog_Aim_L_Jump_LU
W2_Jog_Aim_L_Jump_RU
W2_Jog_Aim_R_Jump
W2_Jog_Aim_R_Jump_LU
W2_Jog_Aim_R_Jump_RU
W2_Jog_Aim_B_to_Stand_Aim
W2_Jog_Aim_B_to_Stand_Aim_LU
W2_Jog_Aim_B_to_Stand_Aim_RU
W2_Jog_Aim_F_to_Stand_Aim
W2_Jog_Aim_F_to_Stand_Aim_LU
W2_Jog_Aim_F_to_Stand_Aim_RU
W2_Jog_Aim_L_to_Stand_Aim
W2_Jog_Aim_L_to_Stand_Aim_LU
W2_Jog_Aim_L_to_Stand_Aim_RU
W2_Jog_Aim_R_to_Stand_Aim
W2_Jog_Aim_R_to_Stand_Aim_LU
W2_Jog_Aim_R_to_Stand_Aim_RU
W2_Jog_F_Loop
W2_Jog_B_Loop
W2_Jog_L_Loop
W2_Jog_L_BkPd_Loop
W2_Jog_R_Loop
W2_Jog_R_BkPd_Loop
W2_Jog_BL_BkPd_Loop
W2_Jog_BR_BkPd_Loop
W2_Jog_FL_Loop
W2_Jog_FR_Loop
W2_Jog_L_CIR_Loop
W2_Jog_R_CIR_Loop
W2_Jog_F_Jump
W2_Jog_F_Jump_LU
W2_Jog_F_Jump_RU
W2_Jog_L_Jump
W2_Jog_L_Jump_LU
W2_Jog_L_Jump_RU
W2_Jog_R_Jump
W2_Jog_R_Jump_LU
W2_Jog_R_Jump_RU
W2_Jog_B_to_Stand_Relaxed
W2_Jog_B_to_Stand_Relaxed_LU
W2_Jog_B_to_Stand_Relaxed_RU
W2_Jog_F_to_Stand_Relaxed
W2_Jog_F_to_Stand_Relaxed_LU
W2_Jog_F_to_Stand_Relaxed_RU
W2_Jog_L_to_Stand_Relaxed
W2_Jog_L_to_Stand_Relaxed_LU
W2_Jog_L_to_Stand_Relaxed_RU
W2_Jog_R_to_Stand_Relaxed
W2_Jog_R_to_Stand_Relaxed_LU
W2_Jog_R_to_Stand_Relaxed_RU

RUNS, TURNS, JUMPS, TRANSITIONS
W2_Run_F_Loop
W2_Run_L_Loop
W2_Run_R_Loop
W2_Run_FL_Loop
W2_Run_FR_Loop
W2_Run_L_CIR_Loop
W2_Run_R_CIR_Loop
W2_Run_F_Jump
W2_Run_F_Jump_LU
W2_Run_F_Jump_RU
W2_Run_F_to_Stand_Relaxed
W2_Run_F_to_Stand_Relaxed_LU
W2_Run_F_to_Stand_Relaxed_RU
W2_Run_L_to_Stand_Relaxed
W2_Run_L_to_Stand_Relaxed_LU
W2_Run_L_to_Stand_Relaxed_RU
W2_Run_R_to_Stand_Relaxed
W2_Run_R_to_Stand_Relaxed_LU
W2_Run_R_to_Stand_Relaxed_RU
W2_Run_L_Jump_LU
W2_Run_L_Jump_RU
W2_Run_R_Jump_LU
W2_Run_R_Jump_RU

SPLIT JUMPS
W2_Jog_Aim_F_Jump_LU_Air_IPC
W2_Jog_Aim_F_Jump_LU_End_IPC
W2_Jog_Aim_F_Jump_LU_Start_IPC
W2_Jog_Aim_F_Jump_RU_Air_IPC
W2_Jog_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_F_Jump_RU_Start_IPC
W2_Jog_Aim_L_Jump_LU_Air_IPC
W2_Jog_Aim_L_Jump_LU_End_IPC
W2_Jog_Aim_L_Jump_LU_Start_IPC
W2_Jog_Aim_L_Jump_RU_Air_IPC
W2_Jog_Aim_L_Jump_RU_End_IPC
W2_Jog_Aim_L_Jump_RU_Start_IPC
W2_Jog_Aim_R_Jump_LU_Air_IPC
W2_Jog_Aim_R_Jump_LU_End_IPC
W2_Jog_Aim_R_Jump_LU_Start_IPC
W2_Jog_Aim_R_Jump_RU_Air_IPC
W2_Jog_Aim_R_Jump_RU_End_IPC
W2_Jog_Aim_R_Jump_RU_Start_IPC
W2_Jog_F_Jump_LU_Air_IPC
W2_Jog_F_Jump_LU_End_IPC
W2_Jog_F_Jump_LU_Start_IPC
W2_Jog_F_Jump_RU_Air_IPC
W2_Jog_F_Jump_RU_End_IPC
W2_Jog_F_Jump_RU_Start_IPC
W2_Jog_L_Jump_LU_Air_IPC
W2_Jog_L_Jump_LU_End_IPC
W2_Jog_L_Jump_LU_Start_IPC
W2_Jog_L_Jump_RU_Air_IPC
W2_Jog_L_Jump_RU_End_IPC
W2_Jog_L_Jump_RU_Start_IPC
W2_Jog_R_Jump_LU_Air_IPC
W2_Jog_R_Jump_LU_End_IPC
W2_Jog_R_Jump_LU_Start_IPC
W2_Jog_R_Jump_RU_Air_IPC
W2_Jog_R_Jump_RU_End_IPC
W2_Jog_R_Jump_RU_Start_IPC
W2_Run_F_Jump_LU_Air_IPC
W2_Run_F_Jump_LU_End_IPC
W2_Run_F_Jump_LU_Start_IPC
W2_Run_F_Jump_RU_Air_IPC
W2_Run_F_Jump_RU_End_IPC
W2_Run_F_Jump_RU_Start_IPC
W2_Run_L_Jump_LU_Air_IPC
W2_Run_L_Jump_LU_End_IPC
W2_Run_L_Jump_LU_Start_IPC
W2_Run_L_Jump_RU_Air_IPC
W2_Run_L_Jump_RU_End_IPC
W2_Run_L_Jump_RU_Start_IPC
W2_Run_R_Jump_LU_Air_IPC
W2_Run_R_Jump_LU_End_IPC
W2_Run_R_Jump_LU_Start_IPC
W2_Run_R_Jump_RU_Air_IPC
W2_Run_R_Jump_RU_End_IPC
W2_Run_R_Jump_RU_Start_IPC
W2_Stand_Aim_Jump_Air_IPC
W2_Stand_Aim_Jump_End_IPC
W2_Stand_Aim_Jump_Start_IPC
W2_Stand_Relaxed_Jump_Air_IPC
W2_Stand_Relaxed_Jump_End_IPC
W2_Stand_Relaxed_Jump_Start_IPC
W2_Walk_Aim_B_Jump_LU_Air_IPC
W2_Walk_Aim_B_Jump_LU_End_IPC
W2_Walk_Aim_B_Jump_LU_Start_IPC
W2_Walk_Aim_B_Jump_RU_Air_IPC
W2_Walk_Aim_B_Jump_RU_End_IPC
W2_Walk_Aim_B_Jump_RU_Start_IPC
W2_Walk_Aim_F_Jump_LU_Air_IPC
W2_Walk_Aim_F_Jump_LU_End_IPC
W2_Walk_Aim_F_Jump_LU_Start_IPC
W2_Walk_Aim_F_Jump_RU_Air_IPC
W2_Walk_Aim_F_Jump_RU_End_IPC
W2_Walk_Aim_F_Jump_RU_Start_IPC
W2_Walk_Aim_L_Jump_LU_Air_IPC
W2_Walk_Aim_L_Jump_LU_End_IPC
W2_Walk_Aim_L_Jump_LU_Start_IPC
W2_Walk_Aim_L_Jump_RU_Air_IPC
W2_Walk_Aim_L_Jump_RU_End_IPC
W2_Walk_Aim_L_Jump_RU_Start_IPC
W2_Walk_Aim_R_Jump_LU_Air_IPC
W2_Walk_Aim_R_Jump_LU_End_IPC
W2_Walk_Aim_R_Jump_LU_Start_IPC
W2_Walk_Aim_R_Jump_RU_Air_IPC
W2_Walk_Aim_R_Jump_RU_End_IPC
W2_Walk_Aim_R_Jump_RU_Start_IPC
W2_Walk_B_Jump_LU_Air_IPC
W2_Walk_B_Jump_LU_End_IPC
W2_Walk_B_Jump_LU_Start_IPC
W2_Walk_B_Jump_RU_Air_IPC
W2_Walk_B_Jump_RU_End_IPC
W2_Walk_B_Jump_RU_Start_IPC
W2_Walk_F_Jump_LU_Air_IPC
W2_Walk_F_Jump_LU_End_IPC
W2_Walk_F_Jump_LU_Start_IPC
W2_Walk_F_Jump_RU_Air_IPC
W2_Walk_F_Jump_RU_End_IPC
W2_Walk_F_Jump_RU_Start_IPC
W2_Walk_L_Jump_LU_Air_IPC
W2_Walk_L_Jump_LU_End_IPC
W2_Walk_L_Jump_LU_Start_IPC
W2_Walk_L_Jump_RU_Air_IPC
W2_Walk_L_Jump_RU_End_IPC
W2_Walk_L_Jump_RU_Start_IPC
W2_Walk_R_Jump_LU_Air_IPC
W2_Walk_R_Jump_LU_End_IPC
W2_Walk_R_Jump_LU_Start_IPC
W2_Walk_R_Jump_RU_Air_IPC
W2_Walk_R_Jump_RU_End_IPC
W2_Walk_R_Jump_RU_Start_IPC

RIFLE-Pro - Animation List (Download)

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