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Home/Collections/Zombie - 3D Character Animations
Home/Collections/Zombie - 3D Character Animations
MoCap Online

Zombie - 3D Character Animations

ZOMBIE ANIMATIONS: TERRIFYING UNDEAD MOCAP – CREEPY WALK CYCLES & GRUESOME ATTACKS FOR HORROR GAMES & ANIMATIONS

ZOMBIE ATTACK, HYPER-ATTACK, CHASE, HYPER-CHASE, CRAWL, WALK, STAND, TURN, DEATH & TRANSITIONS

Brains… BRAINS! Bring your Zombie Horde to life (or death?) with MoCap Online’s set of terrifying **Zombie Animations**. Featuring authentic undead motions like the classic **zombie walk cycle**, eerie slow shuffles, unsettling high-speed attacks, and gruesome deaths, these **undead animations** provide realistic, creepy movements perfect for horror-themed 3D animation and immersive zombie games. Control every horrific detail of your animated monster apocalypse!
Instant download License included Support available
Price: $ 4.99
Which format do I need?
Format Best For Software
FBX Universal format — works almost everywhere Maya, 3ds Max, MotionBuilder, Cinema 4D, Houdini
UE4 Unreal Engine projects Unreal Engine 4 & 5 (ready-to-use project files)
UNITY Unity Engine projects Unity (ready-to-use .unitypackage)
BLENDER Blender users Blender 2.8+ (.blend files with armature)
BIP 3ds Max Biped workflows 3ds Max with Biped rig
ICL iClone users Reallusion iClone 7/8 (rlMotion format)

Not sure? FBX is the safest choice — it imports into virtually every 3D application and game engine. View detailed format comparison →

Compare Starter / Basic / Pro
Starter Basic Pro
Animations 15–30 50–80 150–250+
Transitions Basic set Extended set Full library
Variations Core moves Core + variations All variations
Best For Prototyping, indie projects Production games, mid-size projects AAA quality, complete coverage
Upgrade → Basic or Pro → Pro Complete pack

Start small, upgrade anytime. When you upgrade from Starter to Basic or Pro, you only pay the difference.

Not ready to buy? Try our animations first.

Download Free Sample Pack →

518+ Zombie Animations in BIP Format

265+ ANIMATIONS - 253 ANIMATIONS, 12 SPLIT JUMPS - 518 TOTAL ANIMATION FILES

The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

265 animations518 filesBIP Format

518+ Zombie Animations in iClone

265+ ANIMATIONS - 253 ANIMATIONS, 12 SPLIT JUMPS - 518 TOTAL ANIMATION FILES

The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

265 animations518 filesiClone

518+ Zombie Animations in Unreal Engine

265+ ANIMATIONS - 253 ANIMATIONS, 12 SPLIT JUMPS - 518 TOTAL ANIMATION FILES

The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

265 animations518 filesUnreal Engine

52+ Zombie Animations in BIP Format

26+ ANIMATIONS - 26 ROOT, 26 IN-PLACE - 52 TOTAL ANIMATION FILES

A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.

26 animations52 filesBIP Format

518+ Zombie Animations in FBX Format

265+ ANIMATIONS - 253 ANIMATIONS, 12 SPLIT JUMPS - 518 TOTAL ANIMATION FILES

The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

265 animations518 filesFBX Format

52+ Zombie Animations in Unity 3D

26+ ANIMATIONS - 26 ROOT, 26 IN-PLACE - 52 TOTAL ANIMATION FILES

A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.

26 animations52 filesUnity 3D

518+ Zombie Animations in Blender 3D

26+ ANIMATIONS - 12 SPLIT JUMPS - 518 TOTAL ANIMATION FILES

The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

26 animations518 filesBlender 3D

295+ Zombie Animations in Blender 3D

119+ ANIMATIONS - 5 SPLIT JUMPS - 295 TOTAL ANIMATION FILES

A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

119 animations295 filesBlender 3D

295+ Zombie Animations in BIP Format

119+ ANIMATIONS - 5 SPLIT JUMPS - 295 TOTAL ANIMATION FILES

A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

119 animations295 filesBIP Format

295+ Zombie Animations in iClone

119+ ANIMATIONS - 5 SPLIT JUMPS - 295 TOTAL ANIMATION FILES

A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

119 animations295 filesiClone

518+ Zombie Animations in CRYENGINE

150+ ANIMATIONS - 253 ANIMATIONS, 12 SPLIT JUMPS - 518 TOTAL ANIMATION FILES

The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

150 animations518 filesCRYENGINE

518+ Zombie Animations in Unity 3D

265+ ANIMATIONS - 253 ANIMATIONS, 12 SPLIT JUMPS - 518 TOTAL ANIMATION FILES

The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

265 animations518 filesUnity 3D

295+ Zombie Animations in Unreal Engine

119+ ANIMATIONS - 5 SPLIT JUMPS - 295 TOTAL ANIMATION FILES

A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

119 animations295 filesUnreal Engine

52+ Zombie Animations in FBX Format

26+ ANIMATIONS - 26 ROOT, 26 IN-PLACE - 52 TOTAL ANIMATION FILES

A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.

26 animations52 filesFBX Format

295+ Zombie Animations in Unity 3D

119+ ANIMATIONS - 5 SPLIT JUMPS - 295 TOTAL ANIMATION FILES

A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

119 animations295 filesUnity 3D

295+ Zombie Animations in CRYENGINE

69+ ANIMATIONS - 5 SPLIT JUMPS - 295 TOTAL ANIMATION FILES

A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

69 animations295 filesCRYENGINE

52+ Zombie Animations in Unreal Engine

26+ ANIMATIONS - 26 ROOT, 26 IN-PLACE - 52 TOTAL ANIMATION FILES

A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.

26 animations52 filesUnreal Engine

52+ Zombie Animations in CRYENGINE

26+ ANIMATIONS - 26 ROOT, 26 IN-PLACE - 52 TOTAL ANIMATION FILES

A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.

26 animations52 filesCRYENGINE

518+ Zombie Animations in Blender 3D

253+ ANIMATIONS - 12 SPLIT JUMPS - 518 TOTAL ANIMATION FILES

The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

253 animations518 filesBlender 3D

295+ Zombie Animations in FBX Format

119+ ANIMATIONS - 5 SPLIT JUMPS - 295 TOTAL ANIMATION FILES

A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

119 animations295 filesFBX Format

52+ Zombie Animations in iClone

26+ ANIMATIONS - 26 ROOT, 26 IN-PLACE - 52 TOTAL ANIMATION FILES

A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.

26 animations52 filesiClone
TECHNICAL INFO
~ Zombie 3d character animations ~ Standing, crawling, and chasing zombie movements. ~ Idles and attacks.
~ Zombie standing Idle transitions to and from Mobility_Stand_Idle. ~ All Animations Root Motion and In-Place ~ Detailed Animation List w/Documented Speed Cm/Sec
SKU
BIP-Zombie-Pro
Format
BIP Format
Animations
265
Files
518
Numbers
253 ANIMATIONS, 12 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Biped ~ Many New Animations ~ New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances. ~ New Attack Idles - New aggressive idles, with poses matching hyper-attacks. ~ New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops. ~ Hyper Chase Leaning CIR Turns - Realistic leaning into turns. ~ New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters. ~ New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab) ~ New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
~ This "PRO" pack contains all Zombie animations.
~ Zombie 3d character animations ~ Standing, crawling, and chasing zombie movements. ~ Idles and attacks.
~ Zombie standing Idle transitions to and from Mobility_Stand_Idle. ~ All Animations Root Motion and In-Place
SKU
ICL-Zombie-Pro
Format
iClone
Animations
265
Files
518
Numbers
253 ANIMATIONS, 12 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ All Animations Root Motion and In-Place ~ Many New Animations ~ New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances. ~ New Attack Idles - New aggressive idles, with poses matching hyper-attacks. ~ New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops. ~ Hyper ~ Chase Leaning CIR Turns - Realistic leaning into turns. ~ New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters. ~ New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab) ~ New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use. ~ Detailed Animation List w/Documented Speed Cm/Sec
~ This "PRO" pack contains all Zombie animations.
~ Zombie 3d character animations ~ Standing, crawling, and chasing zombie movements. ~ Idles and attacks.
~ Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. ~ Zombie standing Idle transitions to and from Mobility_Stand_Idle. ~ All Animations Root Motion and In-Place
SKU
UE-Zombie-Pro
Format
Unreal Engine
Animations
265
Files
518
Numbers
253 ANIMATIONS, 12 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE (IPC)

Updates

~ Unreal Engine 4.14 - 4.xx ~ For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC. ~ **NOTE: When using "Add To Project" in the "Vault" - The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" docs in “\Project\Source\” (not visible in the editor). ~ Many New Animations ~ New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances. ~ New Attack Idles - New aggressive idles, with poses matching hyper-attacks. ~ New Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops. ~ Hyper Chase Leaning CIR Turns - Realistic leaning into turns. ~ New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters. ~ New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab) ~ New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Random Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use, without the need for complex IPC programming. ~ Detailed Animation List w/Documented Speed Cm/Sec ~ "A" Pose Skeleton Reference Stance ~ Previous 2.6 Update Version: ~ “A” and “T” pose files included to change the default retarget manager stance. ~ All animations as Root Motion and In-Place. ~ Our IPC(in-place custom) animations have custom attributes providing continuous speed and rotation data curves for more control and programming options, a feature used by major developers. ~ Demo Blueprint Controller is provided as is as a bonus. ~ Blueprints created by: 3 Prong Gaming ~ Hyper Attacks with variations. ~ Hyper Chases/Running with variations and transitions. All animations are on the UE4 template skeleton with IK bones. ~ FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor). ~ A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig. ~ A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
~ This "PRO" pack contains all Zombie animations.
~ Zombie 3d character animations ~ Standing, crawling, and chasing zombie movements. ~ Idles and attacks.
~ Zombie standing Idle transitions to and from Mobility_Stand_Idle. ~ All Animations Root Motion and In-Place
SKU
BIP-Zombie-Starter
Format
BIP Format
Animations
26
Files
52
Numbers
26 ROOT, 26 IN-PLACE
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New Short Loops, Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances. ~ New Attack Idles - New aggressive idles, with poses matching hyper-attacks. ~ New Turns and Looping Turns - New cleaner turning loops. ~ New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use. ~ Detailed Animation List w/Documented Speed Cm/Sec
~ This "Starter" pack is a subset of "Zombie PRO"
~ Zombie 3d character animations ~ Standing, crawling, and chasing zombie movements. ~ Idles and attacks.
~ Zombie standing Idle transitions to and from Mobility_Stand_Idle. ~ All Animations Root Motion and In-Place
SKU
FBX-Zombie-Pro
Format
FBX Format
Animations
265
Files
518
Numbers
253 ANIMATIONS, 12 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ All Animations Root Motion and In-Place ~ Many New Animations ~ New Short Loops, Attacks, and Deaths - Many shorter truncated and looped variations, along with the original long performances. ~ New Attack Idles - New aggressive idles, with poses matching hyper-attacks. ~ New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops. ~ Hyper Chase Leaning CIR Turns - Realistic leaning into turns. ~ New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters. ~ New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab) ~ New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use. ~ Detailed Animation List w/Documented Speed Cm/Sec
~ This "PRO" pack contains all Zombie animations.
~ Zombie 3d character animations ~ Standing, crawling, and chasing zombie movements. ~ Idles and attacks.
~ Zombie standing Idle transitions to and from Mobility_Stand_Idle. ~ All Animations Root Motion and In-Place
SKU
UNITY-Zombie-Starter
Format
Unity 3D
Animations
26
Files
52
Numbers
26 ROOT, 26 IN-PLACE
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New Short Loops, Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances. ~ New Attack Idles - New aggressive idles, with poses matching hyper-attacks. ~ New Turns and Looping Turns - New cleaner turning loops. ~ New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use. ~ Detailed Animation List w/Documented Speed Cm/Sec ~ All animations are .fbx format, standard fbx bone names.
~ This "Starter" pack is a subset of "Zombie PRO"
~ Zombie 3d character animations ~ Standing, crawling, and chasing zombie movements. ~ Idles and attacks.
~ Zombie standing Idle transitions to and from Mobility_Stand_Idle. ~ All Animations Root Motion and In-Place
SKU
BLEND-Zombie-Starter
Format
Blender 3D
Animations
26
Files
518
Numbers
12 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ All Animations Root Motion and In-Place ~ Many New Animations ~ New Short Loops, Attacks, and Deaths - Many shorter truncated and looped variations, along with the original long performances. ~ New Attack Idles - New aggressive idles, with poses matching hyper-attacks. ~ New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops. ~ Hyper Chase Leaning CIR Turns - Realistic leaning into turns. ~ New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters. ~ New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab) ~ New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use. ~ Detailed Animation List w/Documented Speed Cm/Sec
~ This "Starter" pack is a subset of "Zombie PRO"
~ Zombie 3d character animations ~ Standing, crawling, and chasing zombie movements. ~ Idles and attacks.
~ Zombie standing Idle transitions to and from Mobility_Stand_Idle. ~ All Animations Root Motion and In-Place
SKU
BLEND-Zombie-Basic
Format
Blender 3D
Animations
119
Files
295
Numbers
5 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ All Animations Root Motion and In-Place ~ Many New Animations ~ New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances. ~ New Attack Idles - New aggressive idles, with poses matching hyper-attacks. ~ New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops. ~ Hyper Chase Leaning CIR Turns - Realistic leaning into turns. ~ New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters. ~ New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab) ~ New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use. ~Detailed Animation List w/Documented Speed Cm/Sec
~ This "Basic" pack is a subset of "Zombie PRO"
~ Zombie 3d character animations ~ Standing, crawling, and chasing zombie movements. ~ Idles and attacks.
~ Zombie standing Idle transitions to and from Mobility_Stand_Idle. ~ All Animations Root Motion and In-Place
SKU
BIP-Zombie-Basic
Format
BIP Format
Animations
119
Files
295
Numbers
5 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New MotusMan_V55 Biped ~ All Animations Root Motion and In-Place ~ Many New Animations ~ Deaths - Many shorter truncated and looped variations, along with the original long performances. ~ New Attack Idles - New aggressive idles, with poses matching hyper-attacks. ~ New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops. ~ Hyper Chase Leaning CIR Turns - Realistic leaning into turns. ~ New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters. ~ New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and 3d viewer) ~ New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use. ~ Detailed Animation List w/Documented Speed Cm/Sec
~ This "Basic" pack is a subset of "Zombie PRO"
~ Zombie 3d character animations ~ Standing, crawling, and chasing zombie movements. ~ Idles and attacks.
~ Zombie standing Idle transitions to and from Mobility_Stand_Idle. ~ All Animations Root Motion and In-Place
SKU
ICL-Zombie-Basic
Format
iClone
Animations
119
Files
295
Numbers
5 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ All Animations Root Motion and In-Place ~ Many New Animations ~ New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances. ~ New Attack Idles - New aggressive idles, with poses matching hyper-attacks. ~ New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops. ~ Hyper Chase Leaning CIR Turns - Realistic leaning into turns. ~ New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters. ~ New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab) ~ New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use. ~ Detailed Animation List w/Documented Speed Cm/Sec
~ This "Basic" pack is a subset of "Zombie PRO"
~ Zombie 3d character animations ~ Standing, crawling, and chasing zombie movements. ~ Idles and attacks.
~ Zombie standing Idle transitions to and from Mobility_Stand_Idle. ~ All Animations Root Motion and In-Place
SKU
CRY-Zombie-Pro
Format
CRYENGINE
Animations
150
Files
518
Numbers
253 ANIMATIONS, 12 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ Our MotusManis Calready featured in the CryEngine! ~ Various Minor Fixes
~ This "PRO" pack contains all Zombie animations.
~ Zombie 3d character animations ~ Standing, crawling, and chasing zombie movements. ~ Idles and attacks.
~ Zombie standing Idle transitions to and from Mobility_Stand_Idle. ~ All Animations Root Motion and In-Place
SKU
UNITY-Zombie-Pro
Format
Unity 3D
Animations
265
Files
518
Numbers
253 ANIMATIONS, 12 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ All Animations Humanoid ~ All Animations Root Motion and In-Place ~ Many New Animations ~ New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances. ~ New Attack Idles - New aggressive idles, with poses matching hyper-attacks. ~ New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops. ~ Hyper Chase Leaning CIR Turns - Realistic leaning into turns. ~ New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters. ~ New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab) ~ New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use. ~ Detailed Animation List w/Documented Speed Cm/Sec ~ All animations are .fbx format, standard fbx bone names.
~ This "PRO" pack contains all Zombie animations.
~ Zombie 3d character animations ~ Standing, crawling, and chasing zombie movements. ~ Idles and attacks.
~ Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. ~ Zombie standing Idle transitions to and from Mobility_Stand_Idle. ~ All Animations Root Motion and In-Place
SKU
UE-Zombie-Basic
Format
Unreal Engine
Animations
119
Files
295
Numbers
5 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE (IPC)

Updates

~ Unreal Engine 4.14 - 4.xx ~ For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC. ~ **NOTE: When using "Add To Project" in the "Vault" - The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" docs in “\Project\Source\” (not visible in the editor). ~ Many New Animations ~ New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances. ~ New Attack Idles - New aggressive idles, with poses matching hyper-attacks. ~ New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops. ~ Hyper Chase Leaning CIR Turns - Realistic leaning into turns. ~ New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters. ~ New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab) ~ New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use, without the need for complex IPC programming. ~ Detailed Animation List w/Documented Speed Cm/Sec ~ "A" Pose Skeleton Reference Stance ~ Previous 2.6 Update Version: ~ “A” and “T” pose files included to change the default retarget manager stance. ~ All animations as Root Motion and In-Place. ~ Our IPC(in-place custom) animations have custom attributes providing continuous speed and rotation data curves for more control and programming options, a feature used by major developers. ~ Demo Blueprint Controller is provided as is as a bonus. ~ Blueprints created by: 3 Prong Gaming ~ Hyper Attacks with variations. ~ Hyper Chases/Running with variations and transitions. ~ All animations are on the UE4 template skeleton with IK bones. ~ All idles and transitions have been carefully pose-matched, for seamless motion trees. ~ FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor). ~ A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig. ~ A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
~ This "Basic" pack is a subset of "Zombie PRO"
~ Zombie 3d character animations ~ Standing, crawling, and chasing zombie movements. ~ Idles and attacks.
~ Zombie standing Idle transitions to and from Mobility_Stand_Idle. ~ All Animations Root Motion and In-Place
SKU
FBX-Zombie-Starter
Format
FBX Format
Animations
26
Files
52
Numbers
26 ROOT, 26 IN-PLACE
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New Short Loops, Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances. ~ New Attack Idles - New aggressive idles, with poses matching hyper-attacks. ~ New Turns and Looping Turns - New cleaner turning loops. ~ New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use. ~ Detailed Animation List w/Documented Speed Cm/Sec
~ This "Starter" pack is a subset of "Zombie PRO"
~ Zombie 3d character animations ~ Standing, crawling, and chasing zombie movements. ~ Idles and attacks.
~ Zombie standing Idle transitions to and from Mobility_Stand_Idle. ~ All Animations Root Motion and In-Place
SKU
UNITY-Zombie-Basic
Format
Unity 3D
Animations
119
Files
295
Numbers
5 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ All Animations Humanoid ~ All Animations Root Motion and In-Place ~ Many New Animations ~ New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances. ~ New Attack Idles - New aggressive idles, with poses matching hyper-attacks. ~ New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops. ~ Hyper Chase Leaning CIR Turns - Realistic leaning into turns. ~ New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters. ~ New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab) ~ New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use. ~ Detailed Animation List w/Documented Speed Cm/Sec ~ All animations are .fbx format, standard fbx bone names.
~ This "Basic" pack is a subset of "Zombie PRO"
SKU
CRY-Zombie-Basic
Format
CRYENGINE
Animations
69
Files
295
Numbers
5 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ Our MotusManis Calready featured in the CryEngine! ~ Various Minor Fixes
~ This "Basic" pack is a subset of "Zombie PRO"
~ Zombie 3d character animations ~ Standing, crawling, and chasing zombie movements. ~ Idles and attacks.
~ Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. ~ Zombie standing Idle transitions to and from Mobility_Stand_Idle. ~ All Animations Root Motion and In-Place
SKU
UE-Zombie-Starter
Format
Unreal Engine
Animations
26
Files
52
Numbers
26 ROOT, 26 IN-PLACE
In-Place
ALL INCLUDED AS IN-PLACE (IPC)

Updates

~ Unreal Engine 4.14 - 4.xx ~ For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC. ~ **NOTE: When using "Add To Project" in the "Vault" - The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" docs in “\Project\Source\” (not visible in the editor). ~ New Animations ~ New Short Loops, ~ Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances. ~ New Attack Idles - New aggressive idles, with poses matching hyper-attacks. ~ New Turns and Looping Turns - New cleaner turning loops. ~ New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use, without the need for complex IPC programming. ~ Detailed Animation List w/Documented Speed Cm/Sec ~ "A" Pose Skeleton Reference Stance ~ Previous 2.6 Update Version: ~ “A” and “T” pose files included to change the default retarget manager stance. ~ All animations as Root Motion and In-Place. ~ Our IPC(in-place custom) animations have custom attributes providing continuous speed and rotation data curves for more control and programming options, a feature used by major developers. ~ Demo Blueprint Controller is provided as is as a bonus. ~ Blueprints created by: 3 Prong Gaming ~ Hyper Attacks ~ Hyper Chases ~ All animations are on the UE4 template skeleton with IK bones. ~ All idles and transitions have been carefully pose-matched, for seamless motion trees. ~ FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor). ~ A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig. ~ A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
~ This "Starter" pack is a subset of "Zombie PRO"
~ Zombie standing Idle transitions to and from Mobility_Stand_Idle. ~ All Animations Root Motion and In-Place
SKU
CRY-Zombie-Starter
Format
CRYENGINE
Animations
26
Files
52
Numbers
26 ROOT, 26 IN-PLACE
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ Our MotusManis Calready featured in the CryEngine! ~ Various Minor Fixes
~ This "Starter" pack is a subset of "Zombie PRO"
~ Zombie 3d character animations ~ Standing, crawling, and chasing zombie movements. ~ Idles and attacks.
~ Zombie standing Idle transitions to and from Mobility_Stand_Idle. ~ All Animations Root Motion and In-Place
SKU
BLEND-Zombie-Pro
Format
Blender 3D
Animations
253
Files
518
Numbers
12 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ All Animations Root Motion and In-Place ~ Many New Animations ~ New Short Loops, Attacks, and Deaths - Many shorter truncated and looped variations, along with the original long performances. ~ New Attack Idles - New aggressive idles, with poses matching hyper-attacks. ~ New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops. ~ Hyper Chase Leaning CIR Turns - Realistic leaning into turns. ~ New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters. ~ New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab) ~ New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use. ~ Detailed Animation List w/Documented Speed Cm/Sec
~ This "PRO" pack contains all Zombie animations.
~ Zombie 3d character animations ~ Standing, crawling, and chasing zombie movements. ~ Idles and attacks.
~ Zombie standing Idle transitions to and from Mobility_Stand_Idle. ~ All Animations Root Motion and In-Place
SKU
FBX-Zombie-Basic
Format
FBX Format
Animations
119
Files
295
Numbers
5 SPLIT JUMPS
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ All Animations Root Motion and In-Place ~ Many New Animations ~ New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances. ~ New Attack Idles - New aggressive idles, with poses matching hyper-attacks. ~ New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops. ~ Hyper Chase Leaning CIR Turns - Realistic leaning into turns. ~ New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters. ~ New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab) ~ New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use. ~ Detailed Animation List w/Documented Speed Cm/Sec
~ This "Basic" pack is a subset of "Zombie PRO"
~ Zombie 3d character animations ~ Standing, crawling, and chasing zombie movements. ~ Idles and attacks.
~ Zombie standing Idle transitions to and from Mobility_Stand_Idle. ~ All Animations Root Motion and In-Place
SKU
ICL-Zombie-Starter
Format
iClone
Animations
26
Files
52
Numbers
26 ROOT, 26 IN-PLACE
In-Place
ALL INCLUDED AS IN-PLACE

Updates

~ New Short Loops, Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances. ~ New Attack Idles - New aggressive idles, with poses matching hyper-attacks. ~ New Turns and Looping Turns - New cleaner turning loops. ~ New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use. ~ Detailed Animation List w/Documented Speed Cm/Sec
~ This "Starter" pack is a subset of "Zombie PRO"
MEDIA
Product Overview: Zombie 3D Character Animation Pack — Overview Video
3D VIEWER
Zombie
ANIMATION LIST
Zombie Starter 3d character animation List
ATTACKS
Zombie_Stand_To_Atk_1
Zombie_Atk_Loop_1
Zombie_Atk_Arms_3_SHORT_Loop
Zombie_HyperAttack_1_SHORT_Loop
Zombie_HyperAttack_1_SHORT_Idle_Loop

DEATHS
Zombie_Death_Back_Mid_1
Zombie_Death_Hit_Back_1
Zombie_OnFire_2A_SHORT

CRAWLS
Zombie_Stand to_Crawl_1
Zombie_Crawl_1_Loop

CHASES, HYPER CHASES
Zombie_Stand_To_Chase_1
Zombie_Chase_1_Loop
Zombie_Chase_1_KnockBack_Chase
Zombie_HyperChase_1_Loop

WALKS
Zombie_Stand_Walk_F_1
Zombie_Walk_F_1_Loop
Zombie_Walk_F_1_KnockBack_Walk

STANDS, REACHES, TURNS
MOB_Stand_to_Zombie_Idle_1_v2
Zombie_Idle_1_v2_to_MOB_Stand
Zombie_Idle_1_v2
Zombie_Idle_2
Zombie_Reach_1_Loop
Zombie_Turn_L_90_1
Zombie_Turn_R_90_1
Zombie_Turn_L_45_Loop
Zombie_Turn_R_45_Loop
View in Google Sheets Download PDF Download XLSX
Zombie Basic 3d character animation List
BITING AND ARM ATTACKS
Zombie_Stand_To_Atk_1
Zombie_Atk_Loop_1
Zombie_Atk_End_1
Zombie_Atk_KnockBack_1
Zombie_Stand_To_Atk_2
Zombie_Atk_Loop_2
Zombie_Atk_End_2
Zombie_Atk_KnockBack_2
Zombie_Stand_To_Atk_3
Zombie_Atk_Loop_3
Zombie_Atk_End_3
Zombie_Atk_KnockBack_3
Zombie_Atk_Arm_1_L_Loop
Zombie_Atk_Arm_1_L_SHORT_Loop
Zombie_Atk_Arm_1_R_SHORT_Loop
Zombie_Atk_Arms_3_Loop
Zombie_Atk_Arms_3_SHORT_Loop
Zombie_Atk_Arms_3A_SHORT_Loop
Zombie_Atk_Arms_4_Loop
Zombie_Atk_Arms_4_SHORT_Loop
Zombie_Atk_Arms_4A_SHORT_Loop

HYPER ATTACKS WITH IDLES
Zombie_HyperAttack_1_Loop
Zombie_HyperAttack_2_Loop
Zombie_HyperAttack_4_Loop
Zombie_HyperAttack_1_SHORT_Idle_Loop
Zombie_HyperAttack_1_SHORT_Loop
Zombie_HyperAttack_2_SHORT_Idle_Loop
Zombie_HyperAttack_2_SHORT_Loop
Zombie_HyperAttack_4_SHORT_Idle_Loop
Zombie_HyperAttack_4_SHORT_Loop

DEATHS
Zombie_Death_Back_Mid_1
Zombie_Death_Forward_1
Zombie_Death_Left_1
Zombie_Death_Right_1
Zombie_Death_Hit_Back_1
Zombie_Death_Hit_Back_1_Start
Zombie_Death_Hit_Back_1_End
Zombie_Death_Hit_Forward_1
Zombie_Death_Hit_Forward_1_Start
Zombie_Death_Hit_Forward_1_End
Zombie_Death_Hit_Left_1
Zombie_Death_Hit_Left_1_Start
Zombie_Death_Hit_Left_1_End
Zombie_Death_Hit_Right_1
Zombie_Death_Hit_Right_1_Start
Zombie_Death_Hit_Right_1_End
Zombie_OnFire_1
Zombie_OnFire_1_SHORT
Zombie_OnFire_1_SHORT_Start
Zombie_OnFire_1_SHORT_End
Zombie_OnFire_2A
Zombie_OnFire_2A_SHORT
Zombie_OnFire_2A_SHORT_Start
Zombie_OnFire_2A_SHORT_End
Zombie_OnFire_4B
Zombie_OnFire_4B_SHORT
Zombie_OnFire_4B_SHORT_Start
Zombie_OnFire_4B_SHORT_End

CRAWLS
Zombie_Stand to_Crawl_1
Zombie_Stand_Hit_to_Crawl_1
Zombie_Crawl_1_Loop
Zombie_Crawl_1_to_Stand
Zombie_Stand to_Crawl_2
Zombie_Stand_Hit_to_Crawl_2
Zombie_Crawl_2_Loop
Zombie_Crawl_2_to_Stand

CHASES, WALKS, HYPER CHASES
Zombie_Stand_To_Chase_1
Zombie_Chase_1_Loop
Zombie_Chase_1_Full_Loop
Zombie_Chase_1_KnockBack_Chase
Zombie_Stand_To_Chase_4_Full
Zombie_Chase_4_Full_Loop
Zombie_Chase_4_KnockBack_Chase
Zombie_Stand_To_HyperChase_1
Zombie_HyperChase_1_Loop
Zombie_HyperChase_1_SHORT_Loop
Zombie_HyperChase_1_SHORT_CIR_L_Loop
Zombie_HyperChase_1_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_2
Zombie_HyperChase_2_Loop
Zombie_HyperChase_2_SHORT_Loop
Zombie_HyperChase_2_SHORT_CIR_L_Loop
Zombie_HyperChase_2_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_3
Zombie_HyperChase_3_Loop
Zombie_HyperChase_3_SHORT_Loop
Zombie_HyperChase_3_SHORT_CIR_L_Loop
Zombie_HyperChase_3_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_4
Zombie_HyperChase_4_Loop
Zombie_HyperChase_4_SHORT_Loop
Zombie_HyperChase_4_SHORT_CIR_L_Loop
Zombie_HyperChase_4_SHORT_CIR_R_Loop
Zombie_Stand_Walk_F_1
Zombie_Walk_F_1_Loop
Zombie_Walk_F_1_Full_Loop
Zombie_Walk_F_1_KnockBack_Walk
Zombie_Stand_Walk_F_2
Zombie_Walk_F_2_Loop
Zombie_Walk_F_2_KnockBack_Walk
Zombie_Stand_Walk_F_3
Zombie_Walk_F_3_Loop
Zombie_Walk_F_3_KnockBack_Walk
Zombie_Stand_Walk_F_4
Zombie_Walk_F_4_Loop
Zombie_Walk_F_4_KnockBack_Walk
Zombie_Stand_Walk_F_5
Zombie_Walk_F_5_Loop
Zombie_Walk_F_5_KnockBack_Walk

STANDS, REACHES, TURNS, SHAMBLES (Also See HYPER ATTACK IDLES)
MOB_Stand_to_Zombie_Idle_1_v2
Zombie_Idle_1_v2_to_MOB_Stand
Zombie_Idle_1_v2_Full
Zombie_Idle_1_v2
Zombie_Idle_2
Zombie_Idle_4
Zombie_Reach_1_Loop
Zombie_Reach_2_Loop
Zombie_Shamble_1
Zombie_Shamble_Long_1

TURNS
Zombie_Turn_L_180_1
Zombie_Turn_L_90_1
Zombie_Turn_R_180_1
Zombie_Turn_R_90_1

TURNING LOOPS
Zombie_Turn_L_45_Loop
Zombie_Turn_R_45_Loop
Zombie_Turn_L_90_1_Loop
Zombie_Turn_L_90_1_SHORT_Loop
Zombie_Turn_L_180_1_Loop
Zombie_Turn_L_180_1_SHORT_Loop
Zombie_Turn_R_90_1_Loop
Zombie_Turn_R_90_1_SHORT_Loop
Zombie_Turn_R_180_1_Loop
Zombie_Turn_R_180_1_SHORT_Loop
Zombie_Turn_L_45_HA_2_Loop
Zombie_Turn_R_45_HA_2_Loop
Zombie_Turn_L_90_HA_2_SHORT_Loop
Zombie_Turn_R_90_HA_2_SHORT_Loop
Zombie_Turn_L_180_HA_2_SHORT_Loop
Zombie_Turn_R_180_HA_2_SHORT_Loop
Zombie_Turn_L_45_HA_4_Loop
Zombie_Turn_R_45_HA_4_Loop
Zombie_Turn_L_90_HA_4_SHORT_Loop
Zombie_Turn_L_180_HA_4_SHORT_Loop
Zombie_Turn_R_90_HA_4_SHORT_Loop
Zombie_Turn_R_180_HA_4_SHORT_Loop

SPLIT JUMPS
Zombie_HyperChase_4_Jump_Start_IPC
Zombie_HyperChase_4_Jump_Air_IPC
Zombie_HyperChase_4_Jump_End_HA1_IPC
Zombie_HyperChase_4_Jump_End_HA2_IPC
Zombie_HyperChase_4_Jump_End_HA4_IPC
View in Google Sheets Download PDF Download XLSX
Zombie Pro 3d character animation List
BITING AND ARM ATTACKS
Zombie_Stand_To_Atk_1
Zombie_Atk_Loop_1
Zombie_Atk_End_1
Zombie_Atk_KnockBack_1
Zombie_Stand_To_Atk_2
Zombie_Atk_Loop_2
Zombie_Atk_End_2
Zombie_Atk_KnockBack_2
Zombie_Stand_To_Atk_3
Zombie_Atk_Loop_3
Zombie_Atk_End_3
Zombie_Atk_KnockBack_3
Zombie_Stand_To_Atk_4
Zombie_Atk_Loop_4
Zombie_Atk_End_4
Zombie_Atk_KnockBack_4
Zombie_Stand_To_Atk_5
Zombie_Atk_Loop_5
Zombie_Atk_End_5
Zombie_Atk_KnockBack_5
Zombie_Atk_Arm_1_L_Loop
Zombie_Atk_Arm_1_L_SHORT_Loop
Zombie_Atk_Arm_1_R_SHORT_Loop
Zombie_Atk_Arm_2_R_Loop
Zombie_Atk_Arm_2_L_SHORT_Loop
Zombie_Atk_Arm_2_R_SHORT_Loop
Zombie_Atk_Arms_3_Loop
Zombie_Atk_Arms_3_SHORT_Loop
Zombie_Atk_Arms_3A_SHORT_Loop
Zombie_Atk_Arms_4_Loop
Zombie_Atk_Arms_4_SHORT_Loop
Zombie_Atk_Arms_4A_SHORT_Loop

HYPER ATTACKS WITH IDLES
Zombie_HyperAttack_1_Loop
Zombie_HyperAttack_2_Loop
Zombie_HyperAttack_3_Loop
Zombie_HyperAttack_4_Loop
Zombie_HyperAttack_1_SHORT_Idle_Loop
Zombie_HyperAttack_1_SHORT_Loop
Zombie_HyperAttack_2_SHORT_Idle_Loop
Zombie_HyperAttack_2_SHORT_Loop
Zombie_HyperAttack_3_SHORT_Idle_Loop
Zombie_HyperAttack_3_SHORT_Loop
Zombie_HyperAttack_4_SHORT_Idle_Loop
Zombie_HyperAttack_4_SHORT_Loop

DEATHS
Zombie_Death_Back_Mid_1
Zombie_Death_Back_Mid_2
Zombie_Death_Back_Mid_3
Zombie_Death_Forward_1
Zombie_Death_Forward_2
Zombie_Death_Left_1
Zombie_Death_Left_2
Zombie_Death_Left_3
Zombie_Death_Right_1
Zombie_Death_Right_2
Zombie_Death_Right_3
Zombie_Death_Hit_Back_1
Zombie_Death_Hit_Back_1_Start
Zombie_Death_Hit_Back_1_End
Zombie_Death_Hit_Forward_1
Zombie_Death_Hit_Forward_1_Start
Zombie_Death_Hit_Forward_1_End
Zombie_Death_Hit_Left_1
Zombie_Death_Hit_Left_1_Start
Zombie_Death_Hit_Left_1_End
Zombie_Death_Hit_Right_1
Zombie_Death_Hit_Right_1_Start
Zombie_Death_Hit_Right_1_End
Zombie_OnFire_1
Zombie_OnFire_1_SHORT
Zombie_OnFire_1_SHORT_Start
Zombie_OnFire_1_SHORT_End
Zombie_OnFire_2A
Zombie_OnFire_2A_SHORT
Zombie_OnFire_2A_SHORT_Start
Zombie_OnFire_2A_SHORT_End
Zombie_OnFire_2B
Zombie_OnFire_3A
Zombie_OnFire_3B
Zombie_OnFire_3B_SHORT
Zombie_OnFire_3B_SHORT_Start
Zombie_OnFire_3B_SHORT_End
Zombie_OnFire_3C
Zombie_OnFire_4A
Zombie_OnFire_4B
Zombie_OnFire_4B_SHORT
Zombie_OnFire_4B_SHORT_Start
Zombie_OnFire_4B_SHORT_End

CRAWLS
Zombie_Stand to_Crawl_1
Zombie_Stand_Hit_to_Crawl_1
Zombie_Crawl_1
Zombie_Crawl_1_Loop
Zombie_Crawl_1_to_Stand
Zombie_Stand to_Crawl_2
Zombie_Stand_Hit_to_Crawl_2
Zombie_Crawl_2
Zombie_Crawl_2_Loop
Zombie_Crawl_2_to_Stand

CHASES, WALKS, HYPER CHASES
Zombie_Stand_To_Chase_1
Zombie_Chase_1_Loop
Zombie_Stand_To_Chase_1_Full
Zombie_Chase_1_Full_Loop
Zombie_Chase_1_KnockBack_Chase
Zombie_Stand_To_Chase_2
Zombie_Chase_2_Loop
Zombie_Stand_To_Chase_2_Full
Zombie_Chase_2_Full_Loop
Zombie_Chase_2_KnockBack_Chase
Zombie_Stand_To_Chase_3
Zombie_Chase_3_Loop
Zombie_Stand_To_Chase_3_Full
Zombie_Chase_3_Full_Loop
Zombie_Chase_3_KnockBack_Chase
Zombie_Stand_To_Chase_4_Full
Zombie_Chase_4_Full_Loop
Zombie_Chase_4_KnockBack_Chase
Zombie_Stand_To_Chase_5
Zombie_Chase_5_Loop
Zombie_Stand_To_Chase_5_Full
Zombie_Chase_5_Full_Loop
Zombie_Chase_5_KnockBack_Chase
Zombie_Stand_To_HyperChase_1
Zombie_HyperChase_1_Loop
Zombie_HyperChase_1_SHORT_Loop
Zombie_HyperChase_1_SHORT_CIR_L_Loop
Zombie_HyperChase_1_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_2
Zombie_HyperChase_2_Loop
Zombie_HyperChase_2_SHORT_Loop
Zombie_HyperChase_2_SHORT_CIR_L_Loop
Zombie_HyperChase_2_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_3
Zombie_HyperChase_3_Loop
Zombie_HyperChase_3_SHORT_Loop
Zombie_HyperChase_3_SHORT_CIR_L_Loop
Zombie_HyperChase_3_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_4
Zombie_HyperChase_4_Loop
Zombie_HyperChase_4_SHORT_Loop
Zombie_HyperChase_4_SHORT_CIR_L_Loop
Zombie_HyperChase_4_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_5
Zombie_HyperChase_5_Loop
Zombie_HyperChase_5_SHORT_Loop
Zombie_HyperChase_5_SHORT_CIR_L_Loop
Zombie_HyperChase_5_SHORT_CIR_R_Loop
Zombie_Stand_Walk_F_1
Zombie_Walk_F_1_Loop
Zombie_Walk_F_1_Full_Loop
Zombie_Walk_F_1_KnockBack_Walk
Zombie_Stand_Walk_F_2
Zombie_Walk_F_2_Loop
Zombie_Stand_Walk_F_2_Full
Zombie_Walk_F_2_Full_Loop
Zombie_Walk_F_2_KnockBack_Walk
Zombie_Stand_Walk_F_3
Zombie_Walk_F_3_Loop
Zombie_Stand_Walk_F_3_Full
Zombie_Walk_F_3_Full_Loop
Zombie_Walk_F_3_KnockBack_Walk
Zombie_Stand_Walk_F_4
Zombie_Walk_F_4_Loop
Zombie_Stand_Walk_F_4_Full
Zombie_Walk_F_4_Full_Loop
Zombie_Walk_F_4_KnockBack_Walk
Zombie_Stand_Walk_F_5
Zombie_Walk_F_5_Loop
Zombie_Walk_F_5_Full_Loop
Zombie_Walk_F_5_KnockBack_Walk
Zombie_Stand_Walk_F_6
Zombie_Walk_F_6_Loop
Zombie_Walk_F_6_Full_Loop
Zombie_Walk_F_6_KnockBack_Walk

STANDS, REACHES, TURNS, SHAMBLES (Also See HYPER ATTACK IDLES)
MOB_Stand_to_Zombie_Idle_1_v2
Zombie_Idle_1_v2_to_MOB_Stand
Zombie_Idle_1_v2_Full
Zombie_Idle_1_v2
Zombie_Idle_2
Zombie_Idle_3
Zombie_Idle_4
Zombie_Reach_1_Loop
Zombie_Reach_2_Loop
Zombie_Reach_Full_1
Zombie_Reach_Full_2
Zombie_Shamble_1
Zombie_Shamble_2
Zombie_Shamble_Long_1
Zombie_Shamble_Long_2

TURNS
Zombie_Turn_L_180_1
Zombie_Turn_L_180_2
Zombie_Turn_L_180_3
Zombie_Turn_L_180_4
Zombie_Turn_L_90_1
Zombie_Turn_L_90_2
Zombie_Turn_L_90_3
Zombie_Turn_L_90_4
Zombie_Turn_L_90_5
Zombie_Turn_R_180_1
Zombie_Turn_R_180_2
Zombie_Turn_R_180_3
Zombie_Turn_R_180_4
Zombie_Turn_R_90_1
Zombie_Turn_R_90_2
Zombie_Turn_R_90_3
Zombie_Turn_R_90_4
Zombie_Turn_R_90_5

TURNING LOOPS
Zombie_Turn_L_45_Loop
Zombie_Turn_R_45_Loop
Zombie_Turn_L_90_1_Loop
Zombie_Turn_L_90_1_SHORT_Loop
Zombie_Turn_L_90_2_Loop
Zombie_Turn_L_90_3_Loop
Zombie_Turn_L_90_4_Loop
Zombie_Turn_L_90_5_Loop
Zombie_Turn_L_180_1_Loop
Zombie_Turn_L_180_1_SHORT_Loop
Zombie_Turn_L_180_2_Loop
Zombie_Turn_L_180_3_Loop
Zombie_Turn_L_180_4_Loop
Zombie_Turn_R_90_1_Loop
Zombie_Turn_R_90_1_SHORT_Loop
Zombie_Turn_R_90_2_Loop
Zombie_Turn_R_90_3_Loop
Zombie_Turn_R_90_4_Loop
Zombie_Turn_R_90_5_Loop
Zombie_Turn_R_180_1_Loop
Zombie_Turn_R_180_1_SHORT_Loop
Zombie_Turn_R_180_2_Loop
Zombie_Turn_R_180_3_Loop
Zombie_Turn_R_180_4_Loop
Zombie_Turn_L_45_HA_1_Loop
Zombie_Turn_R_45_HA_1_Loop
Zombie_Turn_L_45_HA_2_Loop
Zombie_Turn_R_45_HA_2_Loop
Zombie_Turn_L_45_HA_3_Loop
Zombie_Turn_R_45_HA_3_Loop
Zombie_Turn_L_45_HA_4_Loop
Zombie_Turn_R_45_HA_4_Loop
Zombie_Turn_L_90_HA_1_SHORT_Loop
Zombie_Turn_L_180_HA_1_SHORT_Loop
Zombie_Turn_R_90_HA_1_SHORT_Loop
Zombie_Turn_R_180_HA_1_SHORT_Loop
Zombie_Turn_L_90_HA_2_SHORT_Loop
Zombie_Turn_L_180_HA_2_SHORT_Loop
Zombie_Turn_R_90_HA_2_SHORT_Loop
Zombie_Turn_R_180_HA_2_SHORT_Loop
Zombie_Turn_L_90_HA_3_SHORT_Loop
Zombie_Turn_L_180_HA_3_SHORT_Loop
Zombie_Turn_R_90_HA_3_SHORT_Loop
Zombie_Turn_R_180_HA_3_SHORT_Loop
Zombie_Turn_L_90_HA_4_SHORT_Loop
Zombie_Turn_L_180_HA_4_SHORT_Loop
Zombie_Turn_R_90_HA_4_SHORT_Loop
Zombie_Turn_R_180_HA_4_SHORT_Loop

SPLIT JUMPS
Zombie_HyperChase_4_Jump_Start_IPC
Zombie_HyperChase_4_Jump_Air_IPC
Zombie_HyperChase_4_Jump_End_HA1_IPC
Zombie_HyperChase_4_Jump_End_HA2_IPC
Zombie_HyperChase_4_Jump_End_HA3_IPC
Zombie_HyperChase_4_Jump_End_HA4_IPC
Zombie_HyperChase_5_Jump_Start_IPC
Zombie_HyperChase_5_Jump_Air_IPC
Zombie_HyperChase_5_Jump_End_HA1_IPC
Zombie_HyperChase_5_Jump_End_HA2_IPC
Zombie_HyperChase_5_Jump_End_HA3_IPC
Zombie_HyperChase_5_Jump_End_HA4_IPC
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LICENSING

Standard License included — covers personal, indie, and commercial use up to 1M end users / $1M revenue. Royalty-free, perpetual.

Need commercial rights for larger projects? View licensing options

Planning to use AI tools with these animations? An AI Usage Permit is required for all AI applications.

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ZOMBIE: MOCAP ANIMATION PACKS - UNDEAD ZOMBIE CREATURE ANIMATIONS FOR GAME DEVELOPMENT & CG PRODUCTION

ZOMBIE ATTACK, HYPER-ATTACK, CHASE, HYPER-CHASE, CRAWL, WALK, STAND, TURN, DEATH & TRANSITIONS

Create & control your Zombie Horde with this set of flesh-hungry undead animations. We obtained and motion capture REAL actual Zombies (No we didn't) to bring life-like creepiness to your undead game or 3D animation project. Walking dead style slow animations, horrific hyper-speed chases, as well as a healthy slice of zombie deaths included.

*Animation Pack
#Starter-BIP

26+ ZOMBIE ANIMATIONS IN .BIP FORMAT

INCLUDES: Bite & Arm Attacks, Deaths, Chase, Hyper Chase, Walk, Stand & Turns

A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.

26 Animations - - 52 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

    *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Starter-BIP
ID: BIP-Zombie-Starter
Format: BIP
Anim Count: 26
Total Files: 52

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7
  • New Short Loops, Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances.
  • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
  • New Turns and Looping Turns - New cleaner turning loops.
  • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
  • Detailed Animation List w/Documented Speed Cm/Sec
Notes
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-FBX

26+ ZOMBIE ANIMATIONS IN .FBX FORMAT

INCLUDES: Bite & Arm Attacks, Deaths, Chase, Hyper Chase, Walk, Stand & Turns

A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.

26 Animations - - 52 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

    *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Starter-FBX
ID: FBX-Zombie-Starter
Format: FBX
Anim Count: 26
Total Files: 52

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7
  • New Short Loops, Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances.
  • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
  • New Turns and Looping Turns - New cleaner turning loops.
  • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
  • Detailed Animation List w/Documented Speed Cm/Sec
Notes
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-ICL

26+ ZOMBIE ANIMATIONS FOR iCLONE

INCLUDES: Bite & Arm Attacks, Deaths, Chase, Hyper Chase, Walk, Stand & Turns

A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.

26 Animations - - 52 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Starter-ICL
ID: ICL-Zombie-Starter
Format: ICL
Anim Count: 26
Total Files: 52

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7
  • New Short Loops, Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances.
  • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
  • New Turns and Looping Turns - New cleaner turning loops.
  • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
  • Detailed Animation List w/Documented Speed Cm/Sec
Notes
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-UE4

26+ ZOMBIE ANIMATIONS FOR UNREAL ENGINE

INCLUDES: Bite & Arm Attacks, Deaths, Chase, Hyper Chase, Walk, Stand & Turns

A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.

26 Animations - - 52 Total Animation Files

UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

    *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Starter-UE4
ID: UE4-Zombie-Starter
Format: UE4
Anim Count: 26
Total Files: 52

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7
  • Unreal Engine 4.14 - 4.xx
  • For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC.
  • **NOTE: When using "Add To Project" in the "Vault" - The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Zombie/UE4%20Zombie%20BP%20Config%20Settings%20-%20MocapOnline.pdf docs in “\Project\Source\” (not visible in the editor).
  • New Animations
  • New Short Loops,
  • Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances.
  • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
  • New Turns and Looping Turns - New cleaner turning loops.
  • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use, without the need for complex IPC programming.
  • Detailed Animation List w/Documented Speed Cm/Sec
  • "A" Pose Skeleton Reference Stance
  • Previous 2.6 Update Version:
  • “A” and “T” pose files included to change the default retarget manager stance.
  • All animations as Root Motion and In-Place.
  • Our IPC(in-place custom) animations have custom attributes providing continuous speed and rotation data curves for more control and programming options, a feature used by major developers.
  • Demo Blueprint Controller is provided as is as a bonus.
  • Blueprints created by: "3 Prong Gaming" https://www.youtube.com/user/ShortBusTrip
  • Hyper Attacks
  • Hyper Chases
  • All animations are on the UE4 template skeleton with IK bones.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor).
  • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig.
  • A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
Notes
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-UNITY

26+ ZOMBIE ANIMATIONS FOR UNITY 3D

INCLUDES: Bite & Arm Attacks, Deaths, Chase, Hyper Chase, Walk, Stand & Turns

A small set of MCO Zombie Animations. Zombie standing-attack sequence with variations of biting, striking with arms, and hyper-attacks. It also includes a sampling of crawling, idling, walking and chasing. A starter set of zombie animations to get your walking dead moving.

26 Animations - - 52 Total Animation Files

UNITY - 3D Character Animations for Game Development in Unity 3D

    *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Starter-UNITY
ID: UNITY-Zombie-Starter
Format: UNITY
Anim Count: 26
Total Files: 52

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7
  • New Short Loops, Attacks and Deaths - Shorter truncated and looped variations, along with the original long performances.
  • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
  • New Turns and Looping Turns - New cleaner turning loops.
  • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
  • Detailed Animation List w/Documented Speed Cm/Sec
  • All animations are .fbx format, standard fbx bone names.
Notes
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-BIP

119+ ZOMBIE ANIMATIONS IN .BIP FORMAT

INCLUDES MORE: Biting & Arm Attacks, Knock Backs, Hyper Attacks with Idles, Deaths, Crawls, Chase, Walks, Hyper Chases, Stand, Reach, Turns, Turning Loops, Split Jump & Zombie On Fire.

A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

119 Animations - 5 SPLIT JUMPS - 295 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

    *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Basic-BIP
ID: BIP-Zombie-Basic
Format: BIP
Anim Count: 119
Total Files: 295

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7
  • All Animations Root Motion and In-Place
  • Many New Animations
  • Deaths - Many shorter truncated and looped variations, along with the original long performances.
  • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
  • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
  • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
  • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
  • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
  • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
  • Detailed Animation List w/Documented Speed Cm/Sec
Notes
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-FBX

73+ ZOMBIE ANIMATIONS IN .FBX FORMAT

INCLUDES MORE: Biting & Arm Attacks, Knock Backs, Hyper Attacks with Idles, Deaths, Crawls, Chase, Walks, Hyper Chases, Stand, Reach, Turns, Turning Loops, Split Jump & Zombie On Fire.

A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

119 Animations - 5 SPLIT JUMPS - 295 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

    *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Basic-FBX
ID: FBX-Zombie-Basic
Format: FBX
Anim Count: 119
Total Files: 295

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7
  • All Animations Root Motion and In-Place
  • Many New Animations
  • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
  • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
  • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
  • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
  • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
  • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
  • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
  • Detailed Animation List w/Documented Speed Cm/Sec
Notes
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-ICL

119+ ZOMBIE ANIMATIONS FOR iCLONE

INCLUDES MORE: Biting & Arm Attacks, Knock Backs, Hyper Attacks with Idles, Deaths, Crawls, Chase, Walks, Hyper Chases, Stand, Reach, Turns, Turning Loops, Split Jump & Zombie On Fire.

A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

119 Animations - 5 SPLIT JUMPS - 295 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Basic-ICL
ID: ICL-Zombie-Basic
Format: ICL
Anim Count: 119
Total Files: 295

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7
  • All Animations Root Motion and In-Place
  • Many New Animations
  • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
  • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
  • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
  • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
  • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
  • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
  • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
  • Detailed Animation List w/Documented Speed Cm/Sec
Notes
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-UE4

119+ ZOMBIE ANIMATIONS FOR UNREAL ENGINE

INCLUDES MORE: Biting & Arm Attacks, Knock Backs, Hyper Attacks with Idles, Deaths, Crawls, Chase, Walks, Hyper Chases, Stand, Reach, Turns, Turning Loops, Split Jump & Zombie On Fire.

A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

119 Animations - 5 SPLIT JUMPS - 295 Total Animation Files

UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

    *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Basic-UE4
ID: UE4-Zombie-Basic
Format: UE4
Anim Count: 119
Total Files: 295

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7
  • Unreal Engine 4.14 - 4.xx
  • For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC.
  • **NOTE: When using "Add To Project" in the "Vault" - The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" docs in “\Project\Source\” (not visible in the editor).
  • Many New Animations
  • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
  • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
  • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
  • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
  • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
  • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
  • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use, without the need for complex IPC programming.
  • Detailed Animation List w/Documented Speed Cm/Sec
  • "A" Pose Skeleton Reference Stance
  • Previous 2.6 Update Version:
  • “A” and “T” pose files included to change the default retarget manager stance.
  • All animations as Root Motion and In-Place.
  • Our IPC(in-place custom) animations have custom attributes providing continuous speed and rotation data curves for more control and programming options, a feature used by major developers.
  • Demo Blueprint Controller is provided as is as a bonus.
  • Blueprints created by: "3 Prong Gaming" https://www.youtube.com/user/ShortBusTrip
  • Hyper Attacks with variations.
  • Hyper Chases/Running with variations and transitions.
  • All animations are on the UE4 template skeleton with IK bones.
  • All idles and transitions have been carefully pose-matched, for seamless motion trees.
  • FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor).
  • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig.
  • A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
Notes
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-UNITY

119+ ZOMBIE ANIMATIONS FOR UNITY 3D

INCLUDES MORE: Biting & Arm Attacks, Knock Backs, Hyper Attacks with Idles, Deaths, Crawls, Chase, Walks, Hyper Chases, Stand, Reach, Turns, Turning Loops, Split Jump & Zombie On Fire.

A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

119 Animations - 5 SPLIT JUMPS - 295 Total Animation Files

UNITY - 3D Character Animations for Game Development in Unity 3D

    *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Basic-UNITY
ID: UNITY-Zombie-Basic
Format: UNITY
Anim Count: 119
Total Files: 295

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7
  • All Animations Humanoid
  • All Animations Root Motion and In-Place
  • Many New Animations
  • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
  • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
  • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
  • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
  • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
  • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
  • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
  • Detailed Animation List w/Documented Speed Cm/Sec
  • All animations are .fbx format, standard fbx bone names.
Notes
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-BIP

265+ ZOMBIE ANIMATIONS IN .BIP FORMAT

INCLUDES ALL: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire

The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

253 Animations - 12 SPLIT JUMPS - 518 Total Animation Files

BIP - Motion Capture 3D Character Animation provided in biped .BIP file format.

    *3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.
Technical Info
#Pro-BIP
ID: BIP-Zombie-Pro
Format: BIP
Anim Count: 253
Total Files: 518

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7
  • All Animations Root Motion and In-Place
  • Many New Animations
  • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
  • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
  • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
  • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
  • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
  • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
  • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
  • Detailed Animation List w/Documented Speed Cm/Sec
Notes
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-FBX

265+ ZOMBIE ANIMATIONS IN .FBX FORMAT

INCLUDES ALL: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire

The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

253 Animations - 12 SPLIT JUMPS - 518 Total Animation Files

FBX - Motion Capture 3D Character Animation provided in .FBX file format.

    *.FBX character animations compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and many other 3D software packages.
Technical Info
#Pro-FBX
ID: FBX-Zombie-Pro
Format: FBX
Anim Count: 253
Total Files: 518

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7
  • All Animations Root Motion and In-Place
  • Many New Animations
  • New Short Loops, Attacks, and Deaths - Many shorter truncated and looped variations, along with the original long performances.
  • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
  • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
  • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
  • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
  • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
  • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
  • Detailed Animation List w/Documented Speed Cm/Sec
Notes
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-ICL

265+ ZOMBIE ANIMATIONS FOR iCLONE

INCLUDES ALL: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire

The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

253 Animations - 12 SPLIT JUMPS - 518 Total Animation Files

ICL - Motion Capture 3D Character Animations in iMotion format for use with iClone animation software.

    *.rlMotion MoCap Packs are compatible with iClone 7 and higher.
Technical Info
#Pro-ICL
ID: ICL-Zombie-Pro
Format: ICL
Anim Count: 253
Total Files: 518

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7
  • All Animations Root Motion and In-Place
  • Many New Animations
  • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
  • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
  • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
  • Hyper
  • Chase Leaning CIR Turns - Realistic leaning into turns.
  • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
  • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
  • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
  • Detailed Animation List w/Documented Speed Cm/Sec
Notes
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-UE4

265+ ZOMBIE ANIMATIONS FOR UNREAL ENGINE

INCLUDES ALL: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire

The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

253 Animations - 12 SPLIT JUMPS - 518 Total Animation Files

UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine

    *Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.
Technical Info
#Pro-UE4
ID: UE4-Zombie-Pro
Format: UE4
Anim Count: 253
Total Files: 518

In-Place Animations: ALL INCLUDED AS IN-PLACE (IPC)

Latest Update: V-2.7
  • Unreal Engine 4.14 - 4.xx
  • For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported including IPC.
  • **NOTE: When using "Add To Project" in the "Vault" - The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Zombie/UE4%20Zombie%20BP%20Config%20Settings%20-%20MocapOnline.pdf docs in “\Project\Source\” (not visible in the editor).
  • Many New Animations
  • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
  • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
  • New Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
  • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
  • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
  • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
  • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Random Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use, without the need for complex IPC programming.
  • Detailed Animation List w/Documented Speed Cm/Sec
  • "A" Pose Skeleton Reference Stance
  • Previous 2.6 Update Version:
  • “A” and “T” pose files included to change the default retarget manager stance.
  • All animations as Root Motion and In-Place.
  • Our IPC(in-place custom) animations have custom attributes providing continuous speed and rotation data curves for more control and programming options, a feature used by major developers.
  • Demo Blueprint Controller is provided as is as a bonus.
  • Blueprints created by: "3 Prong Gaming" https://www.youtube.com/user/ShortBusTrip
  • Hyper Attacks with variations.
  • Hyper Chases/Running with variations and transitions. All animations are on the UE4 template skeleton with IK bones.
  • FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor).
  • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the HIK rig.
  • A Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
Notes
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-UNITY

265+ ZOMBIE ANIMATIONS FOR UNITY 3D

INCLUDES ALL: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire

The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

253 Animations - 12 SPLIT JUMPS - 518 Total Animation Files

UNITY - 3D Character Animations for Game Development in Unity 3D

    *Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store.
Technical Info
#Pro-UNITY
ID: UNITY-Zombie-Pro
Format: UNITY
Anim Count: 253
Total Files: 518

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7
  • All Animations Humanoid
  • All Animations Root Motion and In-Place
  • Many New Animations
  • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
  • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
  • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
  • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
  • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
  • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
  • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
  • Detailed Animation List w/Documented Speed Cm/Sec
  • All animations are .fbx format, standard fbx bone names.
Notes
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Starter-BLENDER

253+ ZOMBIE Animations for Blender 3D

INCLUDES: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire

The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

253 Animations - 12 SPLIT JUMPS - 518 Total Animation Files

BLENDER - MoCap 3D Character Animations for Blender 3D.

    *Animations now available for Blender 3D.
Technical Info
#Starter-BLENDER
ID: BLENDER-Zombie-Starter
Format: BLENDER
Anim Count: 253
Total Files: 518

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-1.0
  • All Animations Root Motion and In-Place
  • Many New Animations
  • New Short Loops, Attacks, and Deaths - Many shorter truncated and looped variations, along with the original long performances.
  • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
  • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
  • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
  • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
  • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
  • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
  • Detailed Animation List w/Documented Speed Cm/Sec
Notes
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Basic-BLENDER

119+ ZOMBIE Animations for Blender 3D

INCLUDES MORE: Biting & Arm Attacks, Knock Backs, Hyper Attacks with Idles, Deaths, Crawls, Chase, Walks, Hyper Chases, Stand, Reach, Turns, Turning Loops, Split Jump & Zombie On Fire.

A basic set of MCO Zombie Animations. Multiple zombie attack sequences of biting, arm attacks & hyper-attacks, with knock-backs and deaths. Expanded chase and hyper chase animations. And more crawling, standing, turning, reaching, walking, split-jumps and turning loops. A healthy set of zombie animations with detailed motion.

119 Animations - 5 SPLIT JUMPS - 295 Total Animation Files

BLENDER - MoCap 3D Character Animations for Blender 3D.

    *Animations now available for Blender 3D.
Technical Info
#Basic-BLENDER
ID: BLENDER-Zombie-Basic
Format: BLENDER
Anim Count: 119
Total Files: 295

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-1.0
  • All Animations Root Motion and In-Place
  • Many New Animations
  • New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances.
  • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
  • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
  • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
  • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
  • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
  • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
  • Detailed Animation List w/Documented Speed Cm/Sec
Notes
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

*Animation Pack
#Pro-BLENDER

253+ ZOMBIE Animations for Blender 3D

INCLUDES ALL: Biting & Arm Attacks, Hyper Attacks, Chases, Hyper Chases, Idles, Knock Backs, Deaths, Crawls, Walks, Stands, Reaches, Shambles, Turns, Turning Loops, Split-Jumps, & Zombie on Fire

The complete set of MCO Zombie Animations. Dozens of attacks, hyper-attacks, chases, hyper-chases and zombie deaths, in all directions and on-fire. A robust collection of crawling, standing, shambling, reaching, walking, split-jumps, and transitions. A great set of zombie animations for your game or 3d project.

253 Animations - 12 SPLIT JUMPS - 518 Total Animation Files

BLENDER - MoCap 3D Character Animations for Blender 3D.

    *Animations now available for Blender 3D.
Technical Info
#Pro-BLENDER
ID: BLENDER-Zombie-Pro
Format: BLENDER
Anim Count: 253
Total Files: 518

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-1.0
  • All Animations Root Motion and In-Place
  • Many New Animations
  • New Short Loops, Attacks, and Deaths - Many shorter truncated and looped variations, along with the original long performances.
  • New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
  • New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops.
  • Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
  • New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters.
  • New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and Sketchfab)
  • New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use.
  • Detailed Animation List w/Documented Speed Cm/Sec
Notes
  • All idles and transitions have been carefully pose-matched for seamless motion trees
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending..
  • Provided Motus Man character is copyright © Motus Digital, LLC

Media
#all



3D Viewer
#Starter

Zombie Starter - Animation Player


Animation List
#Starter

ZOMBIE-Starter - Animation List (Download)

ATTACKS
Zombie_Stand_To_Atk_1
Zombie_Atk_Loop_1
Zombie_Atk_Arms_3_SHORT_Loop
Zombie_HyperAttack_1_SHORT_Loop
Zombie_HyperAttack_1_SHORT_Idle_Loop

DEATHS
Zombie_Death_Back_Mid_1
Zombie_Death_Hit_Back_1
Zombie_OnFire_2A_SHORT

CRAWLS
Zombie_Stand to_Crawl_1
Zombie_Crawl_1_Loop

CHASES, HYPER CHASES
Zombie_Stand_To_Chase_1
Zombie_Chase_1_Loop
Zombie_Chase_1_KnockBack_Chase
Zombie_HyperChase_1_Loop

WALKS
Zombie_Stand_Walk_F_1
Zombie_Walk_F_1_Loop
Zombie_Walk_F_1_KnockBack_Walk

STANDS, REACHES, TURNS
MOB_Stand_to_Zombie_Idle_1_v2
Zombie_Idle_1_v2_to_MOB_Stand
Zombie_Idle_1_v2
Zombie_Idle_2
Zombie_Reach_1_Loop
Zombie_Turn_L_90_1
Zombie_Turn_R_90_1
Zombie_Turn_L_45_Loop
Zombie_Turn_R_45_Loop

ZOMBIE-Starter - Animation List (Download)

3D Viewer
#Basic

Zombie Basic - Animation Player


Animation List
#Basic

ZOMBIE-Basic - Animation List (Download)

BITING AND ARM ATTACKS
Zombie_Stand_To_Atk_1
Zombie_Atk_Loop_1
Zombie_Atk_End_1
Zombie_Atk_KnockBack_1
Zombie_Stand_To_Atk_2
Zombie_Atk_Loop_2
Zombie_Atk_End_2
Zombie_Atk_KnockBack_2
Zombie_Stand_To_Atk_3
Zombie_Atk_Loop_3
Zombie_Atk_End_3
Zombie_Atk_KnockBack_3
Zombie_Atk_Arm_1_L_Loop
Zombie_Atk_Arm_1_L_SHORT_Loop
Zombie_Atk_Arm_1_R_SHORT_Loop
Zombie_Atk_Arms_3_Loop
Zombie_Atk_Arms_3_SHORT_Loop
Zombie_Atk_Arms_3A_SHORT_Loop
Zombie_Atk_Arms_4_Loop
Zombie_Atk_Arms_4_SHORT_Loop
Zombie_Atk_Arms_4A_SHORT_Loop

HYPER ATTACKS WITH IDLES
Zombie_HyperAttack_1_Loop
Zombie_HyperAttack_2_Loop
Zombie_HyperAttack_4_Loop
Zombie_HyperAttack_1_SHORT_Idle_Loop
Zombie_HyperAttack_1_SHORT_Loop
Zombie_HyperAttack_2_SHORT_Idle_Loop
Zombie_HyperAttack_2_SHORT_Loop
Zombie_HyperAttack_4_SHORT_Idle_Loop
Zombie_HyperAttack_4_SHORT_Loop

DEATHS
Zombie_Death_Back_Mid_1
Zombie_Death_Forward_1
Zombie_Death_Left_1
Zombie_Death_Right_1
Zombie_Death_Hit_Back_1
Zombie_Death_Hit_Back_1_Start
Zombie_Death_Hit_Back_1_End
Zombie_Death_Hit_Forward_1
Zombie_Death_Hit_Forward_1_Start
Zombie_Death_Hit_Forward_1_End
Zombie_Death_Hit_Left_1
Zombie_Death_Hit_Left_1_Start
Zombie_Death_Hit_Left_1_End
Zombie_Death_Hit_Right_1
Zombie_Death_Hit_Right_1_Start
Zombie_Death_Hit_Right_1_End
Zombie_OnFire_1
Zombie_OnFire_1_SHORT
Zombie_OnFire_1_SHORT_Start
Zombie_OnFire_1_SHORT_End
Zombie_OnFire_2A
Zombie_OnFire_2A_SHORT
Zombie_OnFire_2A_SHORT_Start
Zombie_OnFire_2A_SHORT_End
Zombie_OnFire_4B
Zombie_OnFire_4B_SHORT
Zombie_OnFire_4B_SHORT_Start
Zombie_OnFire_4B_SHORT_End

CRAWLS
Zombie_Stand to_Crawl_1
Zombie_Stand_Hit_to_Crawl_1
Zombie_Crawl_1_Loop
Zombie_Crawl_1_to_Stand
Zombie_Stand to_Crawl_2
Zombie_Stand_Hit_to_Crawl_2
Zombie_Crawl_2_Loop
Zombie_Crawl_2_to_Stand

CHASES, WALKS, HYPER CHASES
Zombie_Stand_To_Chase_1
Zombie_Chase_1_Loop
Zombie_Chase_1_Full_Loop
Zombie_Chase_1_KnockBack_Chase
Zombie_Stand_To_Chase_4_Full
Zombie_Chase_4_Full_Loop
Zombie_Chase_4_KnockBack_Chase
Zombie_Stand_To_HyperChase_1
Zombie_HyperChase_1_Loop
Zombie_HyperChase_1_SHORT_Loop
Zombie_HyperChase_1_SHORT_CIR_L_Loop
Zombie_HyperChase_1_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_2
Zombie_HyperChase_2_Loop
Zombie_HyperChase_2_SHORT_Loop
Zombie_HyperChase_2_SHORT_CIR_L_Loop
Zombie_HyperChase_2_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_3
Zombie_HyperChase_3_Loop
Zombie_HyperChase_3_SHORT_Loop
Zombie_HyperChase_3_SHORT_CIR_L_Loop
Zombie_HyperChase_3_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_4
Zombie_HyperChase_4_Loop
Zombie_HyperChase_4_SHORT_Loop
Zombie_HyperChase_4_SHORT_CIR_L_Loop
Zombie_HyperChase_4_SHORT_CIR_R_Loop
Zombie_Stand_Walk_F_1
Zombie_Walk_F_1_Loop
Zombie_Walk_F_1_Full_Loop
Zombie_Walk_F_1_KnockBack_Walk
Zombie_Stand_Walk_F_2
Zombie_Walk_F_2_Loop
Zombie_Walk_F_2_KnockBack_Walk
Zombie_Stand_Walk_F_3
Zombie_Walk_F_3_Loop
Zombie_Walk_F_3_KnockBack_Walk
Zombie_Stand_Walk_F_4
Zombie_Walk_F_4_Loop
Zombie_Walk_F_4_KnockBack_Walk
Zombie_Stand_Walk_F_5
Zombie_Walk_F_5_Loop
Zombie_Walk_F_5_KnockBack_Walk

STANDS, REACHES, TURNS, SHAMBLES (Also See HYPER ATTACK IDLES)
MOB_Stand_to_Zombie_Idle_1_v2
Zombie_Idle_1_v2_to_MOB_Stand
Zombie_Idle_1_v2_Full
Zombie_Idle_1_v2
Zombie_Idle_2
Zombie_Idle_4
Zombie_Reach_1_Loop
Zombie_Reach_2_Loop
Zombie_Shamble_1
Zombie_Shamble_Long_1

TURNS
Zombie_Turn_L_180_1
Zombie_Turn_L_90_1
Zombie_Turn_R_180_1
Zombie_Turn_R_90_1

TURNING LOOPS
Zombie_Turn_L_45_Loop
Zombie_Turn_R_45_Loop
Zombie_Turn_L_90_1_Loop
Zombie_Turn_L_90_1_SHORT_Loop
Zombie_Turn_L_180_1_Loop
Zombie_Turn_L_180_1_SHORT_Loop
Zombie_Turn_R_90_1_Loop
Zombie_Turn_R_90_1_SHORT_Loop
Zombie_Turn_R_180_1_Loop
Zombie_Turn_R_180_1_SHORT_Loop
Zombie_Turn_L_45_HA_2_Loop
Zombie_Turn_R_45_HA_2_Loop
Zombie_Turn_L_90_HA_2_SHORT_Loop
Zombie_Turn_R_90_HA_2_SHORT_Loop
Zombie_Turn_L_180_HA_2_SHORT_Loop
Zombie_Turn_R_180_HA_2_SHORT_Loop
Zombie_Turn_L_45_HA_4_Loop
Zombie_Turn_R_45_HA_4_Loop
Zombie_Turn_L_90_HA_4_SHORT_Loop
Zombie_Turn_L_180_HA_4_SHORT_Loop
Zombie_Turn_R_90_HA_4_SHORT_Loop
Zombie_Turn_R_180_HA_4_SHORT_Loop

SPLIT JUMPS
Zombie_HyperChase_4_Jump_Start_IPC
Zombie_HyperChase_4_Jump_Air_IPC
Zombie_HyperChase_4_Jump_End_HA1_IPC
Zombie_HyperChase_4_Jump_End_HA2_IPC
Zombie_HyperChase_4_Jump_End_HA4_IPC

ZOMBIE-Basic - Animation List (Download)

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#Pro

Zombie Pro - Animation Player


Animation List
#Pro

ZOMBIE-Pro - Animation List (Download)

BITING AND ARM ATTACKS
Zombie_Stand_To_Atk_1
Zombie_Atk_Loop_1
Zombie_Atk_End_1
Zombie_Atk_KnockBack_1
Zombie_Stand_To_Atk_2
Zombie_Atk_Loop_2
Zombie_Atk_End_2
Zombie_Atk_KnockBack_2
Zombie_Stand_To_Atk_3
Zombie_Atk_Loop_3
Zombie_Atk_End_3
Zombie_Atk_KnockBack_3
Zombie_Stand_To_Atk_4
Zombie_Atk_Loop_4
Zombie_Atk_End_4
Zombie_Atk_KnockBack_4
Zombie_Stand_To_Atk_5
Zombie_Atk_Loop_5
Zombie_Atk_End_5
Zombie_Atk_KnockBack_5
Zombie_Atk_Arm_1_L_Loop
Zombie_Atk_Arm_1_L_SHORT_Loop
Zombie_Atk_Arm_1_R_SHORT_Loop
Zombie_Atk_Arm_2_R_Loop
Zombie_Atk_Arm_2_L_SHORT_Loop
Zombie_Atk_Arm_2_R_SHORT_Loop
Zombie_Atk_Arms_3_Loop
Zombie_Atk_Arms_3_SHORT_Loop
Zombie_Atk_Arms_3A_SHORT_Loop
Zombie_Atk_Arms_4_Loop
Zombie_Atk_Arms_4_SHORT_Loop
Zombie_Atk_Arms_4A_SHORT_Loop

HYPER ATTACKS WITH IDLES
Zombie_HyperAttack_1_Loop
Zombie_HyperAttack_2_Loop
Zombie_HyperAttack_3_Loop
Zombie_HyperAttack_4_Loop
Zombie_HyperAttack_1_SHORT_Idle_Loop
Zombie_HyperAttack_1_SHORT_Loop
Zombie_HyperAttack_2_SHORT_Idle_Loop
Zombie_HyperAttack_2_SHORT_Loop
Zombie_HyperAttack_3_SHORT_Idle_Loop
Zombie_HyperAttack_3_SHORT_Loop
Zombie_HyperAttack_4_SHORT_Idle_Loop
Zombie_HyperAttack_4_SHORT_Loop

DEATHS
Zombie_Death_Back_Mid_1
Zombie_Death_Back_Mid_2
Zombie_Death_Back_Mid_3
Zombie_Death_Forward_1
Zombie_Death_Forward_2
Zombie_Death_Left_1
Zombie_Death_Left_2
Zombie_Death_Left_3
Zombie_Death_Right_1
Zombie_Death_Right_2
Zombie_Death_Right_3
Zombie_Death_Hit_Back_1
Zombie_Death_Hit_Back_1_Start
Zombie_Death_Hit_Back_1_End
Zombie_Death_Hit_Forward_1
Zombie_Death_Hit_Forward_1_Start
Zombie_Death_Hit_Forward_1_End
Zombie_Death_Hit_Left_1
Zombie_Death_Hit_Left_1_Start
Zombie_Death_Hit_Left_1_End
Zombie_Death_Hit_Right_1
Zombie_Death_Hit_Right_1_Start
Zombie_Death_Hit_Right_1_End
Zombie_OnFire_1
Zombie_OnFire_1_SHORT
Zombie_OnFire_1_SHORT_Start
Zombie_OnFire_1_SHORT_End
Zombie_OnFire_2A
Zombie_OnFire_2A_SHORT
Zombie_OnFire_2A_SHORT_Start
Zombie_OnFire_2A_SHORT_End
Zombie_OnFire_2B
Zombie_OnFire_3A
Zombie_OnFire_3B
Zombie_OnFire_3B_SHORT
Zombie_OnFire_3B_SHORT_Start
Zombie_OnFire_3B_SHORT_End
Zombie_OnFire_3C
Zombie_OnFire_4A
Zombie_OnFire_4B
Zombie_OnFire_4B_SHORT
Zombie_OnFire_4B_SHORT_Start
Zombie_OnFire_4B_SHORT_End

CRAWLS
Zombie_Stand to_Crawl_1
Zombie_Stand_Hit_to_Crawl_1
Zombie_Crawl_1
Zombie_Crawl_1_Loop
Zombie_Crawl_1_to_Stand
Zombie_Stand to_Crawl_2
Zombie_Stand_Hit_to_Crawl_2
Zombie_Crawl_2
Zombie_Crawl_2_Loop
Zombie_Crawl_2_to_Stand

CHASES, WALKS, HYPER CHASES
Zombie_Stand_To_Chase_1
Zombie_Chase_1_Loop
Zombie_Stand_To_Chase_1_Full
Zombie_Chase_1_Full_Loop
Zombie_Chase_1_KnockBack_Chase
Zombie_Stand_To_Chase_2
Zombie_Chase_2_Loop
Zombie_Stand_To_Chase_2_Full
Zombie_Chase_2_Full_Loop
Zombie_Chase_2_KnockBack_Chase
Zombie_Stand_To_Chase_3
Zombie_Chase_3_Loop
Zombie_Stand_To_Chase_3_Full
Zombie_Chase_3_Full_Loop
Zombie_Chase_3_KnockBack_Chase
Zombie_Stand_To_Chase_4_Full
Zombie_Chase_4_Full_Loop
Zombie_Chase_4_KnockBack_Chase
Zombie_Stand_To_Chase_5
Zombie_Chase_5_Loop
Zombie_Stand_To_Chase_5_Full
Zombie_Chase_5_Full_Loop
Zombie_Chase_5_KnockBack_Chase
Zombie_Stand_To_HyperChase_1
Zombie_HyperChase_1_Loop
Zombie_HyperChase_1_SHORT_Loop
Zombie_HyperChase_1_SHORT_CIR_L_Loop
Zombie_HyperChase_1_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_2
Zombie_HyperChase_2_Loop
Zombie_HyperChase_2_SHORT_Loop
Zombie_HyperChase_2_SHORT_CIR_L_Loop
Zombie_HyperChase_2_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_3
Zombie_HyperChase_3_Loop
Zombie_HyperChase_3_SHORT_Loop
Zombie_HyperChase_3_SHORT_CIR_L_Loop
Zombie_HyperChase_3_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_4
Zombie_HyperChase_4_Loop
Zombie_HyperChase_4_SHORT_Loop
Zombie_HyperChase_4_SHORT_CIR_L_Loop
Zombie_HyperChase_4_SHORT_CIR_R_Loop
Zombie_Stand_To_HyperChase_5
Zombie_HyperChase_5_Loop
Zombie_HyperChase_5_SHORT_Loop
Zombie_HyperChase_5_SHORT_CIR_L_Loop
Zombie_HyperChase_5_SHORT_CIR_R_Loop
Zombie_Stand_Walk_F_1
Zombie_Walk_F_1_Loop
Zombie_Walk_F_1_Full_Loop
Zombie_Walk_F_1_KnockBack_Walk
Zombie_Stand_Walk_F_2
Zombie_Walk_F_2_Loop
Zombie_Stand_Walk_F_2_Full
Zombie_Walk_F_2_Full_Loop
Zombie_Walk_F_2_KnockBack_Walk
Zombie_Stand_Walk_F_3
Zombie_Walk_F_3_Loop
Zombie_Stand_Walk_F_3_Full
Zombie_Walk_F_3_Full_Loop
Zombie_Walk_F_3_KnockBack_Walk
Zombie_Stand_Walk_F_4
Zombie_Walk_F_4_Loop
Zombie_Stand_Walk_F_4_Full
Zombie_Walk_F_4_Full_Loop
Zombie_Walk_F_4_KnockBack_Walk
Zombie_Stand_Walk_F_5
Zombie_Walk_F_5_Loop
Zombie_Walk_F_5_Full_Loop
Zombie_Walk_F_5_KnockBack_Walk
Zombie_Stand_Walk_F_6
Zombie_Walk_F_6_Loop
Zombie_Walk_F_6_Full_Loop
Zombie_Walk_F_6_KnockBack_Walk

STANDS, REACHES, TURNS, SHAMBLES (Also See HYPER ATTACK IDLES)
MOB_Stand_to_Zombie_Idle_1_v2
Zombie_Idle_1_v2_to_MOB_Stand
Zombie_Idle_1_v2_Full
Zombie_Idle_1_v2
Zombie_Idle_2
Zombie_Idle_3
Zombie_Idle_4
Zombie_Reach_1_Loop
Zombie_Reach_2_Loop
Zombie_Reach_Full_1
Zombie_Reach_Full_2
Zombie_Shamble_1
Zombie_Shamble_2
Zombie_Shamble_Long_1
Zombie_Shamble_Long_2

TURNS
Zombie_Turn_L_180_1
Zombie_Turn_L_180_2
Zombie_Turn_L_180_3
Zombie_Turn_L_180_4
Zombie_Turn_L_90_1
Zombie_Turn_L_90_2
Zombie_Turn_L_90_3
Zombie_Turn_L_90_4
Zombie_Turn_L_90_5
Zombie_Turn_R_180_1
Zombie_Turn_R_180_2
Zombie_Turn_R_180_3
Zombie_Turn_R_180_4
Zombie_Turn_R_90_1
Zombie_Turn_R_90_2
Zombie_Turn_R_90_3
Zombie_Turn_R_90_4
Zombie_Turn_R_90_5

TURNING LOOPS
Zombie_Turn_L_45_Loop
Zombie_Turn_R_45_Loop
Zombie_Turn_L_90_1_Loop
Zombie_Turn_L_90_1_SHORT_Loop
Zombie_Turn_L_90_2_Loop
Zombie_Turn_L_90_3_Loop
Zombie_Turn_L_90_4_Loop
Zombie_Turn_L_90_5_Loop
Zombie_Turn_L_180_1_Loop
Zombie_Turn_L_180_1_SHORT_Loop
Zombie_Turn_L_180_2_Loop
Zombie_Turn_L_180_3_Loop
Zombie_Turn_L_180_4_Loop
Zombie_Turn_R_90_1_Loop
Zombie_Turn_R_90_1_SHORT_Loop
Zombie_Turn_R_90_2_Loop
Zombie_Turn_R_90_3_Loop
Zombie_Turn_R_90_4_Loop
Zombie_Turn_R_90_5_Loop
Zombie_Turn_R_180_1_Loop
Zombie_Turn_R_180_1_SHORT_Loop
Zombie_Turn_R_180_2_Loop
Zombie_Turn_R_180_3_Loop
Zombie_Turn_R_180_4_Loop
Zombie_Turn_L_45_HA_1_Loop
Zombie_Turn_R_45_HA_1_Loop
Zombie_Turn_L_45_HA_2_Loop
Zombie_Turn_R_45_HA_2_Loop
Zombie_Turn_L_45_HA_3_Loop
Zombie_Turn_R_45_HA_3_Loop
Zombie_Turn_L_45_HA_4_Loop
Zombie_Turn_R_45_HA_4_Loop
Zombie_Turn_L_90_HA_1_SHORT_Loop
Zombie_Turn_L_180_HA_1_SHORT_Loop
Zombie_Turn_R_90_HA_1_SHORT_Loop
Zombie_Turn_R_180_HA_1_SHORT_Loop
Zombie_Turn_L_90_HA_2_SHORT_Loop
Zombie_Turn_L_180_HA_2_SHORT_Loop
Zombie_Turn_R_90_HA_2_SHORT_Loop
Zombie_Turn_R_180_HA_2_SHORT_Loop
Zombie_Turn_L_90_HA_3_SHORT_Loop
Zombie_Turn_L_180_HA_3_SHORT_Loop
Zombie_Turn_R_90_HA_3_SHORT_Loop
Zombie_Turn_R_180_HA_3_SHORT_Loop
Zombie_Turn_L_90_HA_4_SHORT_Loop
Zombie_Turn_L_180_HA_4_SHORT_Loop
Zombie_Turn_R_90_HA_4_SHORT_Loop
Zombie_Turn_R_180_HA_4_SHORT_Loop

SPLIT JUMPS
Zombie_HyperChase_4_Jump_Start_IPC
Zombie_HyperChase_4_Jump_Air_IPC
Zombie_HyperChase_4_Jump_End_HA1_IPC
Zombie_HyperChase_4_Jump_End_HA2_IPC
Zombie_HyperChase_4_Jump_End_HA3_IPC
Zombie_HyperChase_4_Jump_End_HA4_IPC
Zombie_HyperChase_5_Jump_Start_IPC
Zombie_HyperChase_5_Jump_Air_IPC
Zombie_HyperChase_5_Jump_End_HA1_IPC
Zombie_HyperChase_5_Jump_End_HA2_IPC
Zombie_HyperChase_5_Jump_End_HA3_IPC
Zombie_HyperChase_5_Jump_End_HA4_IPC

ZOMBIE-Pro - Animation List (Download)

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