~ 375 HipFire Animation Files covering a full range of shooter combat movements.
~ Idle, Walk, Jog, Crouch, Crouch-Walk, Turn, Strafe, and Pivot animations for fluid locomotion.
~ Combat Actions Included - Shooting, Reloading, Holstering, Weapon Swaps, and Transitions.
~ Aim Offsets - Full range of Look Up, Down, and Side Aim adjustments for precise targeting.
~ Jump Variations - Split Jumps, Standing Jumps, and Movement Jumps with realistic weight shifts.
~ Turn Loops & Strafing - Smooth transitions for directional changes in combat scenarios.
~ Root Motion & In-Place Variants - Supports multiple animation workflows for different engines.
~ Retargeting Ready - Compatible with Unreal Engine’s UE4/UE5 Skeleton, Unity Mecanim, and Blender rigs.
~ Weapon Integration - Including correct attachment points.
~ AAA-Quality Motion Capture - High-fidelity animations captured for professional-grade projects.
~ Seamless Expansion - Matches animation flow with Rifle Pro and Mobility packs for broader gameplay options.
~ Works Across Multiple Platforms - Fully supported for Unreal Engine, Unity, Blender, and FBX-based applications.
~ All animations as Root Motion and In-Place
~ Fingers are animated expressively
~ Transitions to and from various actions and poses
~ All animations are looped or transition smoothly to/from other states
~ Crouch, walk, jog, and run animations with precise movement loops
~ Aim offsets for realistic targeting and shooting
~ Custom attributes in IPC animations provide continuous speed and rotation (yaw) data curves
~ Directional animations have multiple looped versions for each direction
~ Traveling and In-Place versions for all locomotion animations
~ High-quality motion capture for seamless integration
~ Compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and other 3D software
~ Built on the updated MotusMan_v55 skeleton for consistency and realism
~ Includes detailed motion-captured transitions to/from idles and locomotions for heightened realism
~ Comprehensive combat actions including fire, reload, holster, and weapon swaps
- SKU
- FBX-Hipfire-Pack
- Format
- FBX Format
- Animations
- 140
- Files
- 375
- Numbers
- 30 AIM OFFSETS - 15 SPLIT JUMPS - 21 STANDS & IDLES - 35 TRANSITIONS - 45 WALK, JOG, & CROUCH MOVEMENTS - 25 FIRE, RELOAD, HOLSTER, & SWAPS - 30 TURN LOOPS & PIVOT
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ 375 HipFire Animation Files covering a full range of shooter combat movements.
~ Idle, Walk, Jog, Crouch, Crouch-Walk, Turn, Strafe, and Pivot animations for fluid locomotion.
~ Combat Actions Included - Shooting, Reloading, Holstering, Weapon Swaps, and Transitions.
~ Aim Offsets - Full range of Look Up, Down, and Side Aim adjustments for precise targeting.
~ Jump Variations - Split Jumps, Standing Jumps, and Movement Jumps with realistic weight shifts.
~ Turn Loops & Strafing - Smooth transitions for directional changes in combat scenarios.
~ Root Motion & In-Place Variants - Supports multiple animation workflows for different engines.
~ Retargeting Ready - Compatible with Unreal Engine’s UE4/UE5 Skeleton, Unity Mecanim, and Blender rigs.
~ Weapon Integration - Including correct attachment points.
~ AAA-Quality Motion Capture - High-fidelity animations captured for professional-grade projects.
~ Seamless Expansion - Matches animation flow with Rifle Pro and Mobility packs for broader gameplay options.
~ Works Across Multiple Platforms - Fully supported for Unreal Engine, Unity, Blender, and FBX-based applications.
The HipFire Pack is a standalone shooter animation pack but integrates seamlessly with Rifle, Pistol and Mobility Packs.
~ 375 HipFire Animation Files covering a full range of shooter combat movements.
~ Idle, Walk, Jog, Crouch, Crouch-Walk, Turn, Strafe, and Pivot animations for fluid locomotion.
~ Combat Actions Included - Shooting, Reloading, Holstering, Weapon Swaps, and Transitions.
~ Aim Offsets - Full range of Look Up, Down, and Side Aim adjustments for precise targeting.
~ Jump Variations - Split Jumps, Standing Jumps, and Movement Jumps with realistic weight shifts.
~ Turn Loops & Strafing - Smooth transitions for directional changes in combat scenarios.
~ Root Motion & In-Place Variants - Supports multiple animation workflows for different engines.
~ Retargeting Ready - Compatible with Unreal Engine’s UE4/UE5 Skeleton, Unity Mecanim, and Blender rigs.
~ Weapon Integration - Including correct attachment points.
~ AAA-Quality Motion Capture - High-fidelity animations captured for professional-grade projects.
~ Seamless Expansion - Matches animation flow with Rifle Pro and Mobility packs for broader gameplay options.
~ Works Across Multiple Platforms - Fully supported for Unreal Engine, Unity, Blender, and FBX-based applications.
~ All animations as Root Motion and In-Place
~ Fingers are animated expressively
~ Transitions to and from various actions and poses
~ All animations are looped or transition smoothly to/from other states
~ Crouch, walk, jog, and run animations with precise movement loops
~ Aim offsets for realistic targeting and shooting
~ Custom attributes in IPC animations provide continuous speed and rotation (yaw) data curves
~ Directional animations have multiple looped versions for each direction
~ Traveling and In-Place versions for all locomotion animations
~ High-quality motion capture for seamless integration
~ Compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and other 3D software
~ Built on the updated MotusMan_v55 skeleton for consistency and realism
~ Includes detailed motion-captured transitions to/from idles and locomotions for heightened realism
~ Comprehensive combat actions including fire, reload, holster, and weapon swaps
- SKU
- UNITY-Hipfire-Pack
- Format
- Unity 3D
- Animations
- 140
- Files
- 375
- Numbers
- 30 AIM OFFSETS - 15 SPLIT JUMPS - 21 STANDS & IDLES - 35 TRANSITIONS - 45 WALK, JOG, & CROUCH MOVEMENTS - 25 FIRE, RELOAD, HOLSTER, & SWAPS - 30 TURN LOOPS & PIVOT
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ New Release! Full set of HipFire animations designed for shooter gameplay.
~ 140+ Animations covering idle, movement, aiming, shooting, and transitions.
~ New HipFire Aiming System - Gun held at the hip, always ready to fire.
~ All Locomotion Included - Walk, Jog, Crouch, Crouch-Walk, Strafe, Pivot, and Turn Loops.
~ New Aim Offsets - Complete set of Look Up, Down, and Side Aim Offsets.
~ New Split Jumps - Dynamic takeoff, in-air, and landing animations.
~ New Turn Loops & Strafing
~ Reload & Weapon Handling - Full set of reload, swap, and holster animations.
~ Optimized for Multiple Platforms - Fully compatible with Unreal, Unity, Blender, and other 3D engines.
~ Root Motion & In-Place Variants - Complete flexibility for game engine integration.
The HipFire Pack is a standalone shooter animation pack but integrates seamlessly with Rifle, Pistol and Mobility Packs.
~ 375 HipFire Animation Files covering a full range of shooter combat movements.
~ Idle, Walk, Jog, Crouch, Crouch-Walk, Turn, Strafe, and Pivot animations for fluid locomotion.
~ Combat Actions Included - Shooting, Reloading, Holstering, Weapon Swaps, and Transitions.
~ Aim Offsets - Full range of Look Up, Down, and Side Aim adjustments for precise targeting.
~ Jump Variations - Split Jumps, Standing Jumps, and Movement Jumps with realistic weight shifts.
~ Turn Loops & Strafing - Smooth transitions for directional changes in combat scenarios.
~ Root Motion & In-Place Variants - Supports multiple animation workflows for different engines.
~ Retargeting Ready - Compatible with Unreal Engine’s UE4/UE5 Skeleton, Unity Mecanim, and Blender rigs.
~ Weapon Integration - Including correct attachment points.
~ AAA-Quality Motion Capture - High-fidelity animations captured for professional-grade projects.
~ Seamless Expansion - Matches animation flow with Rifle Pro and Mobility packs for broader gameplay options.
~ Works Across Multiple Platforms - Fully supported for Unreal Engine, Unity, Blender, and FBX-based applications.
~ All animations as Root Motion and In-Place
~ Fingers are animated expressively
~ Transitions to and from various actions and poses
~ All animations are looped or transition smoothly to/from other states
~ Crouch, walk, jog, and run animations with precise movement loops
~ Aim offsets for realistic targeting and shooting
~ Custom attributes in IPC animations provide continuous speed and rotation (yaw) data curves
~ Directional animations have multiple looped versions for each direction
~ Traveling and In-Place versions for all locomotion animations
~ High-quality motion capture for seamless integration
~ Compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and other 3D software
~ Built on the updated MotusMan_v55 skeleton for consistency and realism
~ Includes detailed motion-captured transitions to/from idles and locomotions for heightened realism
~ Comprehensive combat actions including fire, reload, holster, and weapon swaps
- SKU
- UE-Hipfire-Pack
- Format
- Unreal Engine
- Animations
- 140
- Files
- 375
- Numbers
- 30 AIM OFFSETS - 15 SPLIT JUMPS - 21 STANDS & IDLES - 35 TRANSITIONS - 45 WALK, JOG, & CROUCH MOVEMENTS - 25 FIRE, RELOAD, HOLSTER, & SWAPS - 30 TURN LOOPS & PIVOT
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ 375 HipFire Animation Files covering a full range of shooter combat movements.
~ Idle, Walk, Jog, Crouch, Crouch-Walk, Turn, Strafe, and Pivot animations for fluid locomotion.
~ Combat Actions Included - Shooting, Reloading, Holstering, Weapon Swaps, and Transitions.
~ Aim Offsets - Full range of Look Up, Down, and Side Aim adjustments for precise targeting.
~ Jump Variations - Split Jumps, Standing Jumps, and Movement Jumps with realistic weight shifts.
~ Turn Loops & Strafing - Smooth transitions for directional changes in combat scenarios.
~ Root Motion & In-Place Variants - Supports multiple animation workflows for different engines.
~ Retargeting Ready - Compatible with Unreal Engine’s UE4/UE5 Skeleton, Unity Mecanim, and Blender rigs.
~ Weapon Integration - Including correct attachment points.
~ AAA-Quality Motion Capture - High-fidelity animations captured for professional-grade projects.
~ Seamless Expansion - Matches animation flow with Rifle Pro and Mobility packs for broader gameplay options.
~ Works Across Multiple Platforms - Fully supported for Unreal Engine, Unity, Blender, and FBX-based applications.
The HipFire Pack is a standalone shooter animation pack but integrates seamlessly with Rifle, Pistol and Mobility Packs.
~ Root Motion & In-Place Variants - Supports multiple animation workflows for different engines.
~ Retargeting Ready - Compatible with Unreal Engine’s UE4/UE5 Skeleton, Unity Mecanim, and Blender rigs.
~ Weapon Integration - Including correct attachment points.
~ AAA-Quality Motion Capture - High-fidelity animations captured for professional-grade projects.
~ Seamless Expansion - Matches animation flow with Rifle Pro and Mobility packs for broader gameplay options.
~ Works Across Multiple Platforms - Fully supported for Unreal Engine, Unity, Blender, and FBX-based applications.
~ All animations as Root Motion and In-Place
~ Fingers are animated expressively
~ Transitions to and from various actions and poses
~ All animations are looped or transition smoothly to/from other states
~ Crouch, walk, jog, and run animations with precise movement loops
~ Aim offsets for realistic targeting and shooting
~ Custom attributes in IPC animations provide continuous speed and rotation (yaw) data curves
~ Directional animations have multiple looped versions for each direction
~ Traveling and In-Place versions for all locomotion animations
~ High-quality motion capture for seamless integration
~ Compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and other 3D software
~ Built on the updated MotusMan_v55 skeleton for consistency and realism
~ Includes detailed motion-captured transitions to/from idles and locomotions for heightened realism
~ Comprehensive combat actions including fire, reload, holster, and weapon swaps
- SKU
- BIP-Hipfire-Pack
- Format
- BIP Format
- Animations
- 140
- Files
- 375
- Numbers
- 30 AIM OFFSETS - 15 SPLIT JUMPS - 21 STANDS & IDLES - 35 TRANSITIONS - 45 WALK, JOG, & CROUCH MOVEMENTS - 25 FIRE, RELOAD, HOLSTER, & SWAPS - 30 TURN LOOPS & PIVOT
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ 375 HipFire Animation Files covering a full range of shooter combat movements.
~ Idle, Walk, Jog, Crouch, Crouch-Walk, Turn, Strafe, and Pivot animations for fluid locomotion.
~ Combat Actions Included - Shooting, Reloading, Holstering, Weapon Swaps, and Transitions.
~ Aim Offsets - Full range of Look Up, Down, and Side Aim adjustments for precise targeting.
~ Jump Variations - Split Jumps, Standing Jumps, and Movement Jumps with realistic weight shifts.
~ Turn Loops & Strafing - Smooth transitions for directional changes in combat scenarios.
The HipFire Pack is a standalone shooter animation pack but integrates seamlessly with Rifle, Pistol and Mobility Packs.
~ 375 HipFire Animation Files covering a full range of shooter combat movements.
~ Idle, Walk, Jog, Crouch, Crouch-Walk, Turn, Strafe, and Pivot animations for fluid locomotion.
~ Combat Actions Included - Shooting, Reloading, Holstering, Weapon Swaps, and Transitions.
~ Aim Offsets - Full range of Look Up, Down, and Side Aim adjustments for precise targeting.
~ Jump Variations - Split Jumps, Standing Jumps, and Movement Jumps with realistic weight shifts.
~ Turn Loops & Strafing - Smooth transitions for directional changes in combat scenarios.
~ Root Motion & In-Place Variants - Supports multiple animation workflows for different engines.
~ Retargeting Ready - Compatible with Unreal Engine’s UE4/UE5 Skeleton, Unity Mecanim, and Blender rigs.
~ Weapon Integration - Including correct attachment points.
~ AAA-Quality Motion Capture - High-fidelity animations captured for professional-grade projects.
~ Seamless Expansion - Matches animation flow with Rifle Pro and Mobility packs for broader gameplay options.
~ Works Across Multiple Platforms - Fully supported for Unreal Engine, Unity, Blender, and FBX-based applications.
~ All animations as Root Motion and In-Place
~ Fingers are animated expressively
~ Transitions to and from various actions and poses
~ All animations are looped or transition smoothly to/from other states
~ Crouch, walk, jog, and run animations with precise movement loops
~ Aim offsets for realistic targeting and shooting
~ Custom attributes in IPC animations provide continuous speed and rotation (yaw) data curves
~ Directional animations have multiple looped versions for each direction
~ Traveling and In-Place versions for all locomotion animations
~ High-quality motion capture for seamless integration
~ Compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and other 3D software
~ Built on the updated MotusMan_v55 skeleton for consistency and realism
~ Includes detailed motion-captured transitions to/from idles and locomotions for heightened realism
~ Comprehensive combat actions including fire, reload, holster, and weapon swaps
- SKU
- ICL-Hipfire-Pack
- Format
- iClone
- Animations
- 140
- Files
- 375
- Numbers
- 30 AIM OFFSETS - 15 SPLIT JUMPS - 21 STANDS & IDLES - 35 TRANSITIONS - 45 WALK, JOG, & CROUCH MOVEMENTS - 25 FIRE, RELOAD, HOLSTER, & SWAPS - 30 TURN LOOPS & PIVOT
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ 375 HipFire Animation Files covering a full range of shooter combat movements.
~ Idle, Walk, Jog, Crouch, Crouch-Walk, Turn, Strafe, and Pivot animations for fluid locomotion.
~ Combat Actions Included - Shooting, Reloading, Holstering, Weapon Swaps, and Transitions.
~ Aim Offsets - Full range of Look Up, Down, and Side Aim adjustments for precise targeting.
~ Jump Variations - Split Jumps, Standing Jumps, and Movement Jumps with realistic weight shifts.
~ Turn Loops & Strafing - Smooth transitions for directional changes in combat scenarios.
~ Root Motion & In-Place Variants - Supports multiple animation workflows for different engines.
~ Retargeting Ready - Compatible with Unreal Engine’s UE4/UE5 Skeleton, Unity Mecanim, and Blender rigs.
~ Weapon Integration - Including correct attachment points.
~ AAA-Quality Motion Capture - High-fidelity animations captured for professional-grade projects.
~ Seamless Expansion - Matches animation flow with Rifle Pro and Mobility packs for broader gameplay options.
~ Works Across Multiple Platforms - Fully supported for Unreal Engine, Unity, Blender, and FBX-based applications.
The HipFire Pack is a standalone shooter animation pack but integrates seamlessly with Rifle, Pistol and Mobility Packs.
~ 375 HipFire Animation Files covering a full range of shooter combat movements.
~ Idle, Walk, Jog, Crouch, Crouch-Walk, Turn, Strafe, and Pivot animations for fluid locomotion.
~ Combat Actions Included - Shooting, Reloading, Holstering, Weapon Swaps, and Transitions.
~ Aim Offsets - Full range of Look Up, Down, and Side Aim adjustments for precise targeting.
~ Jump Variations - Split Jumps, Standing Jumps, and Movement Jumps with realistic weight shifts.
~ Turn Loops & Strafing - Smooth transitions for directional changes in combat scenarios.
~ Root Motion & In-Place Variants - Supports multiple animation workflows for different engines.
~ Retargeting Ready - Compatible with Unreal Engine’s UE4/UE5 Skeleton, Unity Mecanim, and Blender rigs.
~ Weapon Integration - Including correct attachment points.
~ AAA-Quality Motion Capture - High-fidelity animations captured for professional-grade projects.
~ Seamless Expansion - Matches animation flow with Rifle Pro and Mobility packs for broader gameplay options.
~ Works Across Multiple Platforms - Fully supported for Unreal Engine, Unity, Blender, and FBX-based applications.
~ All animations as Root Motion and In-Place
~ Fingers are animated expressively
~ Transitions to and from various actions and poses
~ All animations are looped or transition smoothly to/from other states
~ Crouch, walk, jog, and run animations with precise movement loops
~ Aim offsets for realistic targeting and shooting
~ Custom attributes in IPC animations provide continuous speed and rotation (yaw) data curves
~ Directional animations have multiple looped versions for each direction
~ Traveling and In-Place versions for all locomotion animations
~ High-quality motion capture for seamless integration
~ Compatible with Autodesk Maya, Motion Builder, 3D Studio Max, Blender, and other 3D software
~ Built on the updated MotusMan_v55 skeleton for consistency and realism
~ Includes detailed motion-captured transitions to/from idles and locomotions for heightened realism
~ Comprehensive combat actions including fire, reload, holster, and weapon swaps
- SKU
- BLEND-Hipfire-Pack
- Format
- Blender 3D
- Animations
- 140
- Files
- 375
- Numbers
- 30 AIM OFFSETS - 15 SPLIT JUMPS - 21 STANDS & IDLES - 35 TRANSITIONS - 45 WALK, JOG, & CROUCH MOVEMENTS - 25 FIRE, RELOAD, HOLSTER, & SWAPS - 30 TURN LOOPS & PIVOT
- In-Place
- ALL INCLUDED AS IN-PLACE
Updates
~ 375 HipFire Animation Files covering a full range of shooter combat movements.
~ Idle, Walk, Jog, Crouch, Crouch-Walk, Turn, Strafe, and Pivot animations for fluid locomotion.
~ Combat Actions Included - Shooting, Reloading, Holstering, Weapon Swaps, and Transitions.
~ Aim Offsets - Full range of Look Up, Down, and Side Aim adjustments for precise targeting.
~ Jump Variations - Split Jumps, Standing Jumps, and Movement Jumps with realistic weight shifts.
~ Turn Loops & Strafing - Smooth transitions for directional changes in combat scenarios.
~ Root Motion & In-Place Variants - Supports multiple animation workflows for different engines.
~ Retargeting Ready - Compatible with Unreal Engine’s UE4/UE5 Skeleton, Unity Mecanim, and Blender rigs.
~ Weapon Integration - Including correct attachment points.
~ AAA-Quality Motion Capture - High-fidelity animations captured for professional-grade projects.
~ Seamless Expansion - Matches animation flow with Rifle Pro and Mobility packs for broader gameplay options.
~ Works Across Multiple Platforms - Fully supported for Unreal Engine, Unity, Blender, and FBX-based applications.
The HipFire Pack is a standalone shooter animation pack but integrates seamlessly with Rifle, Pistol and Mobility Packs.