Animation Formats & Engine Support

Animation Formats & Engine Support

Every MoCap Online animation pack is available in multiple industry-standard formats. Choose the format that matches your software or game engine, and get production-ready motion capture data that works right out of the box.

FBX

Universal Standard

The industry-standard exchange format. Works with virtually any 3D software or game engine. Start here if you're unsure which format to choose.

  • Works in Maya, 3ds Max, MotionBuilder, Blender
  • Importable into any game engine
  • Full skeleton + animation data
  • 30 fps, root motion included
FBX Format Details →

BIP

3ds Max Biped

Native Biped format for Autodesk 3ds Max. Direct load into any Biped rig with automatic skeleton matching and Biped-specific features.

  • Native 3ds Max Biped format
  • Direct skeleton matching
  • Biped mixer & motion flow support
  • Export to FBX for game engines
BIP Format Details →

Unreal Engine

UE4 & UE5

Optimized FBX files for Unreal Engine. UE Mannequin-compatible skeleton with IK Retargeter support and AnimGraph-ready clips.

  • UE5 IK Retargeter compatible
  • UE Mannequin skeleton
  • MetaHuman retargetable
  • AnimGraph, Blend Spaces, Montages
Unreal Engine Format Details →

Unity

Mecanim Humanoid

Ready for Unity's Mecanim Humanoid system. Automatic retargeting to any Humanoid character with Animator Controller-ready clips.

  • Mecanim Humanoid Avatar
  • Auto-retarget to any character
  • Animator Controller & Blend Trees
  • Built-in, URP, HDRP compatible
Unity Format Details →

iClone

Reallusion

Native rlMotion format for Reallusion iClone plus FBX import support. Apply directly to CC3/CC4 characters with Motion Library integration.

  • Native rlMotion format
  • CC3 & CC4 character support
  • Motion Layer editing
  • Reach Target & Foot Contact
iClone Format Details →

Blender

Open Source 3D

FBX files configured for Blender's import pipeline. Works with Blender's NLA Editor, Action system, and any Humanoid armature.

  • Blender FBX import optimized
  • NLA Editor & Action system
  • Rigify & Mixamo compatible
  • Retarget to any Humanoid armature
Blender Format Details →

Format Comparison

Feature FBX BIP Unreal Unity iClone Blender
Root Motion
30 fps
Engine-Native 3ds Max
Auto-Retarget
State Machines
Native Format .fbx .bip .fbx (UE) .fbx (Unity) .rlMotion .fbx

Which Format Should I Choose?

Every animation pack on MoCap Online includes multiple format options, so you can always get the right files for your project:

  • Game developers (Unreal) → Choose the Unreal Engine format for native AnimGraph integration
  • Game developers (Unity) → Choose the Unity format for Mecanim Humanoid retargeting
  • 3ds Max artists → Choose BIP for native Biped workflow, or FBX for general use
  • Blender artists → Choose the Blender format for optimized FBX import
  • iClone users → Choose iClone for native rlMotion files
  • Not sure? → Start with FBX — it works everywhere

Every pack. Every format. Professional motion capture for your project.

Browse Animation Packs

Browse by Format

Complete Animation Library by Format

Every motion capture animation pack in the MoCap Online library is available in multiple 3D formats. Browse the complete collection for your chosen engine or software below. Each format collection includes the full catalog of mocap performances — combat, locomotion, fear reactions, idle loops, social animation, and more.

FBX Format — Universal 3D Animation

FBX is the standard interchange format supported by Unreal Engine, Unity, Blender, Maya, 3ds Max, Cinema 4D, and every major 3D tool.

Unreal Engine Format — UE4 / UE5 Ready

Native Unreal Engine animation packs with UE4 skeleton retargeting, ready to drop into your project.

Unity Format — Mecanim Ready

Unity-native animation packs configured for the Mecanim humanoid rig and the Unity Animator state machine.

Blender Format — Native Blender Armature

Motion capture animations optimized for Blender with native armature bindings and ready-to-render rigs.

BIP Format — Native 3ds Max Character Studio

Native BIP files for Character Studio in 3ds Max — the original motion capture workflow standard for max users.

iClone Format — Reallusion Character Creator Ready

iClone-compatible motion capture animations for Reallusion Character Creator and iClone 7/8 workflows.

Complete 3D Character Animation Library

Looking for the complete overview? The full MoCap Online catalog covers every action category across every supported format.

Bar drinking animation pack - 3D character bar interactions
Bar drinking mocap animation - character sitting at bar